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/*
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*
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* Copyright 2015 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <iostream>
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#include <memory>
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#include <string>
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#include <grpc++/grpc++.h>
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#include <grpc/support/log.h>
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#include "helloworld.grpc.pb.h"
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using grpc::Channel;
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using grpc::ClientAsyncResponseReader;
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using grpc::ClientContext;
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using grpc::CompletionQueue;
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using grpc::Status;
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using helloworld::HelloRequest;
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using helloworld::HelloReply;
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using helloworld::Greeter;
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class GreeterClient {
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public:
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explicit GreeterClient(std::shared_ptr<Channel> channel)
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: stub_(Greeter::NewStub(channel)) {}
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// Assembles the client's payload, sends it and presents the response back
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// from the server.
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std::string SayHello(const std::string& user) {
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// Data we are sending to the server.
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HelloRequest request;
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request.set_name(user);
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// Container for the data we expect from the server.
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HelloReply reply;
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// Context for the client. It could be used to convey extra information to
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// the server and/or tweak certain RPC behaviors.
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ClientContext context;
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// The producer-consumer queue we use to communicate asynchronously with the
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// gRPC runtime.
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CompletionQueue cq;
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// Storage for the status of the RPC upon completion.
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Status status;
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// stub_->PrepareAsyncSayHello() creates an RPC object, returning
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// an instance to store in "call" but does not actually start the RPC
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// Because we are using the asynchronous API, we need to hold on to
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// the "call" instance in order to get updates on the ongoing RPC.
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std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc(
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stub_->PrepareAsyncSayHello(&context, request, &cq));
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// StartCall initiates the RPC call
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rpc->StartCall();
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// Request that, upon completion of the RPC, "reply" be updated with the
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// server's response; "status" with the indication of whether the operation
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// was successful. Tag the request with the integer 1.
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rpc->Finish(&reply, &status, (void*)1);
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void* got_tag;
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bool ok = false;
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// Block until the next result is available in the completion queue "cq".
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// The return value of Next should always be checked. This return value
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// tells us whether there is any kind of event or the cq_ is shutting down.
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GPR_ASSERT(cq.Next(&got_tag, &ok));
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// Verify that the result from "cq" corresponds, by its tag, our previous
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// request.
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GPR_ASSERT(got_tag == (void*)1);
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// ... and that the request was completed successfully. Note that "ok"
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// corresponds solely to the request for updates introduced by Finish().
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GPR_ASSERT(ok);
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// Act upon the status of the actual RPC.
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if (status.ok()) {
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return reply.message();
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} else {
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return "RPC failed";
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}
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}
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private:
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// Out of the passed in Channel comes the stub, stored here, our view of the
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// server's exposed services.
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std::unique_ptr<Greeter::Stub> stub_;
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};
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int main(int argc, char** argv) {
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// Instantiate the client. It requires a channel, out of which the actual RPCs
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// are created. This channel models a connection to an endpoint (in this case,
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// localhost at port 50051). We indicate that the channel isn't authenticated
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// (use of InsecureChannelCredentials()).
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GreeterClient greeter(grpc::CreateChannel(
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"localhost:50051", grpc::InsecureChannelCredentials()));
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std::string user("world");
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std::string reply = greeter.SayHello(user); // The actual RPC call!
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std::cout << "Greeter received: " << reply << std::endl;
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return 0;
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}
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