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# gRPC Basics: C++
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This tutorial provides a basic C++ programmer's introduction to working with
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gRPC. By walking through this example you'll learn how to:
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- Define a service in a `.proto` file.
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- Generate server and client code using the protocol buffer compiler.
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- Use the C++ gRPC API to write a simple client and server for your service.
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It assumes that you are familiar with
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[protocol buffers](https://developers.google.com/protocol-buffers/docs/overview).
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Note that the example in this tutorial uses the proto3 version of the protocol
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buffers language, which is currently in alpha release: you can find out more in
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the [proto3 language guide](https://developers.google.com/protocol-buffers/docs/proto3)
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and see the [release notes](https://github.com/google/protobuf/releases) for the
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new version in the protocol buffers Github repository.
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## Why use gRPC?
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Our example is a simple route mapping application that lets clients get
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information about features on their route, create a summary of their route, and
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exchange route information such as traffic updates with the server and other
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clients.
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With gRPC we can define our service once in a `.proto` file and implement clients
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and servers in any of gRPC's supported languages, which in turn can be run in
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environments ranging from servers inside Google to your own tablet - all the
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complexity of communication between different languages and environments is
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handled for you by gRPC. We also get all the advantages of working with protocol
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buffers, including efficient serialization, a simple IDL, and easy interface
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updating.
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## Example code and setup
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The example code for our tutorial is in [examples/cpp/route_guide](route_guide).
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You also should have the relevant tools installed to generate the server and
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client interface code - if you don't already, follow the setup instructions in
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[INSTALL.md](../../INSTALL.md).
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## Defining the service
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Our first step is to define the gRPC *service* and the method *request* and
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*response* types using
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[protocol buffers](https://developers.google.com/protocol-buffers/docs/overview).
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You can see the complete `.proto` file in
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[`examples/protos/route_guide.proto`](../protos/route_guide.proto).
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To define a service, you specify a named `service` in your `.proto` file:
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```protobuf
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service RouteGuide {
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...
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}
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```
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Then you define `rpc` methods inside your service definition, specifying their
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request and response types. gRPC lets you define four kinds of service method,
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all of which are used in the `RouteGuide` service:
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- A *simple RPC* where the client sends a request to the server using the stub
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and waits for a response to come back, just like a normal function call.
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```protobuf
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// Obtains the feature at a given position.
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rpc GetFeature(Point) returns (Feature) {}
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```
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- A *server-side streaming RPC* where the client sends a request to the server
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and gets a stream to read a sequence of messages back. The client reads from
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the returned stream until there are no more messages. As you can see in our
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example, you specify a server-side streaming method by placing the `stream`
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keyword before the *response* type.
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```protobuf
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// Obtains the Features available within the given Rectangle. Results are
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// streamed rather than returned at once (e.g. in a response message with a
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// repeated field), as the rectangle may cover a large area and contain a
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// huge number of features.
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rpc ListFeatures(Rectangle) returns (stream Feature) {}
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```
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- A *client-side streaming RPC* where the client writes a sequence of messages
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and sends them to the server, again using a provided stream. Once the client
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has finished writing the messages, it waits for the server to read them all
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and return its response. You specify a client-side streaming method by placing
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the `stream` keyword before the *request* type.
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```protobuf
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// Accepts a stream of Points on a route being traversed, returning a
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// RouteSummary when traversal is completed.
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rpc RecordRoute(stream Point) returns (RouteSummary) {}
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```
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- A *bidirectional streaming RPC* where both sides send a sequence of messages
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using a read-write stream. The two streams operate independently, so clients
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and servers can read and write in whatever order they like: for example, the
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server could wait to receive all the client messages before writing its
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responses, or it could alternately read a message then write a message, or
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some other combination of reads and writes. The order of messages in each
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stream is preserved. You specify this type of method by placing the `stream`
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keyword before both the request and the response.
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```protobuf
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// Accepts a stream of RouteNotes sent while a route is being traversed,
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// while receiving other RouteNotes (e.g. from other users).
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rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}
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```
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Our `.proto` file also contains protocol buffer message type definitions for all
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the request and response types used in our service methods - for example, here's
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the `Point` message type:
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```protobuf
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// Points are represented as latitude-longitude pairs in the E7 representation
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// (degrees multiplied by 10**7 and rounded to the nearest integer).
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// Latitudes should be in the range +/- 90 degrees and longitude should be in
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// the range +/- 180 degrees (inclusive).
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message Point {
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int32 latitude = 1;
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int32 longitude = 2;
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}
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```
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## Generating client and server code
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Next we need to generate the gRPC client and server interfaces from our `.proto`
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service definition. We do this using the protocol buffer compiler `protoc` with
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a special gRPC C++ plugin.
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For simplicity, we've provided a [Makefile](route_guide/Makefile) that runs
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`protoc` for you with the appropriate plugin, input, and output (if you want to
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run this yourself, make sure you've installed protoc and followed the gRPC code
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[installation instructions](../../INSTALL.md) first):
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```shell
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$ make route_guide.grpc.pb.cc route_guide.pb.cc
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```
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which actually runs:
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```shell
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$ protoc -I ../../protos --grpc_out=. --plugin=protoc-gen-grpc=`which grpc_cpp_plugin` ../../protos/route_guide.proto
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$ protoc -I ../../protos --cpp_out=. ../../protos/route_guide.proto
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```
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Running this command generates the following files in your current directory:
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- `route_guide.pb.h`, the header which declares your generated message classes
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- `route_guide.pb.cc`, which contains the implementation of your message classes
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- `route_guide.grpc.pb.h`, the header which declares your generated service
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classes
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- `route_guide.grpc.pb.cc`, which contains the implementation of your service
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classes
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These contain:
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- All the protocol buffer code to populate, serialize, and retrieve our request
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and response message types
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- A class called `RouteGuide` that contains
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- a remote interface type (or *stub*) for clients to call with the methods
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defined in the `RouteGuide` service.
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- two abstract interfaces for servers to implement, also with the methods
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defined in the `RouteGuide` service.
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<a name="server"></a>
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## Creating the server
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First let's look at how we create a `RouteGuide` server. If you're only
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interested in creating gRPC clients, you can skip this section and go straight
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to [Creating the client](#client) (though you might find it interesting
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anyway!).
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There are two parts to making our `RouteGuide` service do its job:
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- Implementing the service interface generated from our service definition:
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doing the actual "work" of our service.
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- Running a gRPC server to listen for requests from clients and return the
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service responses.
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You can find our example `RouteGuide` server in
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[route_guide/route_guide_server.cc](route_guide/route_guide_server.cc). Let's
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take a closer look at how it works.
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### Implementing RouteGuide
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As you can see, our server has a `RouteGuideImpl` class that implements the
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generated `RouteGuide::Service` interface:
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```cpp
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class RouteGuideImpl final : public RouteGuide::Service {
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...
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}
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```
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In this case we're implementing the *synchronous* version of `RouteGuide`, which
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provides our default gRPC server behaviour. It's also possible to implement an
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asynchronous interface, `RouteGuide::AsyncService`, which allows you to further
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customize your server's threading behaviour, though we won't look at this in
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this tutorial.
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`RouteGuideImpl` implements all our service methods. Let's look at the simplest
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type first, `GetFeature`, which just gets a `Point` from the client and returns
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the corresponding feature information from its database in a `Feature`.
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```cpp
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Status GetFeature(ServerContext* context, const Point* point,
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Feature* feature) override {
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feature->set_name(GetFeatureName(*point, feature_list_));
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feature->mutable_location()->CopyFrom(*point);
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return Status::OK;
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}
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```
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The method is passed a context object for the RPC, the client's `Point` protocol
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buffer request, and a `Feature` protocol buffer to fill in with the response
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information. In the method we populate the `Feature` with the appropriate
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information, and then `return` with an `OK` status to tell gRPC that we've
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finished dealing with the RPC and that the `Feature` can be returned to the
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client.
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Now let's look at something a bit more complicated - a streaming RPC.
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`ListFeatures` is a server-side streaming RPC, so we need to send back multiple
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`Feature`s to our client.
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```cpp
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Status ListFeatures(ServerContext* context, const Rectangle* rectangle,
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ServerWriter<Feature>* writer) override {
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auto lo = rectangle->lo();
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auto hi = rectangle->hi();
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long left = std::min(lo.longitude(), hi.longitude());
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long right = std::max(lo.longitude(), hi.longitude());
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long top = std::max(lo.latitude(), hi.latitude());
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long bottom = std::min(lo.latitude(), hi.latitude());
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for (const Feature& f : feature_list_) {
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if (f.location().longitude() >= left &&
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f.location().longitude() <= right &&
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f.location().latitude() >= bottom &&
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f.location().latitude() <= top) {
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writer->Write(f);
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}
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}
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return Status::OK;
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}
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```
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As you can see, instead of getting simple request and response objects in our
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method parameters, this time we get a request object (the `Rectangle` in which
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our client wants to find `Feature`s) and a special `ServerWriter` object. In the
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method, we populate as many `Feature` objects as we need to return, writing them
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to the `ServerWriter` using its `Write()` method. Finally, as in our simple RPC,
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we `return Status::OK` to tell gRPC that we've finished writing responses.
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If you look at the client-side streaming method `RecordRoute` you'll see it's
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quite similar, except this time we get a `ServerReader` instead of a request
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object and a single response. We use the `ServerReader`s `Read()` method to
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repeatedly read in our client's requests to a request object (in this case a
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`Point`) until there are no more messages: the server needs to check the return
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value of `Read()` after each call. If `true`, the stream is still good and it
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can continue reading; if `false` the message stream has ended.
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```cpp
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while (stream->Read(&point)) {
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...//process client input
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}
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```
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Finally, let's look at our bidirectional streaming RPC `RouteChat()`.
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```cpp
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Status RouteChat(ServerContext* context,
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ServerReaderWriter<RouteNote, RouteNote>* stream) override {
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std::vector<RouteNote> received_notes;
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RouteNote note;
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while (stream->Read(¬e)) {
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for (const RouteNote& n : received_notes) {
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if (n.location().latitude() == note.location().latitude() &&
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n.location().longitude() == note.location().longitude()) {
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stream->Write(n);
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}
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}
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received_notes.push_back(note);
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}
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return Status::OK;
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}
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```
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This time we get a `ServerReaderWriter` that can be used to read *and* write
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messages. The syntax for reading and writing here is exactly the same as for our
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client-streaming and server-streaming methods. Although each side will always
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get the other's messages in the order they were written, both the client and
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server can read and write in any order — the streams operate completely
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independently.
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### Starting the server
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Once we've implemented all our methods, we also need to start up a gRPC server
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so that clients can actually use our service. The following snippet shows how we
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do this for our `RouteGuide` service:
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```cpp
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void RunServer(const std::string& db_path) {
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std::string server_address("0.0.0.0:50051");
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RouteGuideImpl service(db_path);
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ServerBuilder builder;
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builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
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builder.RegisterService(&service);
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std::unique_ptr<Server> server(builder.BuildAndStart());
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std::cout << "Server listening on " << server_address << std::endl;
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server->Wait();
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}
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```
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As you can see, we build and start our server using a `ServerBuilder`. To do this, we:
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1. Create an instance of our service implementation class `RouteGuideImpl`.
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1. Create an instance of the factory `ServerBuilder` class.
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1. Specify the address and port we want to use to listen for client requests
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using the builder's `AddListeningPort()` method.
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1. Register our service implementation with the builder.
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1. Call `BuildAndStart()` on the builder to create and start an RPC server for
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our service.
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1. Call `Wait()` on the server to do a blocking wait until process is killed or
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`Shutdown()` is called.
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<a name="client"></a>
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## Creating the client
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In this section, we'll look at creating a C++ client for our `RouteGuide`
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service. You can see our complete example client code in
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[route_guide/route_guide_client.cc](route_guide/route_guide_client.cc).
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### Creating a stub
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To call service methods, we first need to create a *stub*.
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First we need to create a gRPC *channel* for our stub, specifying the server
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address and port we want to connect to without SSL:
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```cpp
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grpc::CreateChannel("localhost:50051", grpc::InsecureChannelCredentials());
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```
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Now we can use the channel to create our stub using the `NewStub` method
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provided in the `RouteGuide` class we generated from our `.proto`.
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```cpp
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public:
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RouteGuideClient(std::shared_ptr<Channel> channel, const std::string& db)
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: stub_(RouteGuide::NewStub(channel)) {
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...
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}
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```
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### Calling service methods
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Now let's look at how we call our service methods. Note that in this tutorial
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we're calling the *blocking/synchronous* versions of each method: this means
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that the RPC call waits for the server to respond, and will either return a
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response or raise an exception.
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#### Simple RPC
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Calling the simple RPC `GetFeature` is nearly as straightforward as calling a
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local method.
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```cpp
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Point point;
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Feature feature;
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point = MakePoint(409146138, -746188906);
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GetOneFeature(point, &feature);
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...
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bool GetOneFeature(const Point& point, Feature* feature) {
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ClientContext context;
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Status status = stub_->GetFeature(&context, point, feature);
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...
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}
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```
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As you can see, we create and populate a request protocol buffer object (in our
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case `Point`), and create a response protocol buffer object for the server to
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fill in. We also create a `ClientContext` object for our call - you can
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optionally set RPC configuration values on this object, such as deadlines,
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though for now we'll use the default settings. Note that you cannot reuse this
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object between calls. Finally, we call the method on the stub, passing it the
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context, request, and response. If the method returns `OK`, then we can read the
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response information from the server from our response object.
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```cpp
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std::cout << "Found feature called " << feature->name() << " at "
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<< feature->location().latitude()/kCoordFactor_ << ", "
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<< feature->location().longitude()/kCoordFactor_ << std::endl;
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```
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#### Streaming RPCs
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Now let's look at our streaming methods. If you've already read [Creating the
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server](#server) some of this may look very familiar - streaming RPCs are
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implemented in a similar way on both sides. Here's where we call the server-side
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streaming method `ListFeatures`, which returns a stream of geographical
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`Feature`s:
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```cpp
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std::unique_ptr<ClientReader<Feature> > reader(
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stub_->ListFeatures(&context, rect));
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while (reader->Read(&feature)) {
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std::cout << "Found feature called "
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<< feature.name() << " at "
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<< feature.location().latitude()/kCoordFactor_ << ", "
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<< feature.location().longitude()/kCoordFactor_ << std::endl;
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}
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Status status = reader->Finish();
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```
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Instead of passing the method a context, request, and response, we pass it a
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context and request and get a `ClientReader` object back. The client can use the
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`ClientReader` to read the server's responses. We use the `ClientReader`s
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`Read()` method to repeatedly read in the server's responses to a response
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protocol buffer object (in this case a `Feature`) until there are no more
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messages: the client needs to check the return value of `Read()` after each
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call. If `true`, the stream is still good and it can continue reading; if
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`false` the message stream has ended. Finally, we call `Finish()` on the stream
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to complete the call and get our RPC status.
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The client-side streaming method `RecordRoute` is similar, except there we pass
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the method a context and response object and get back a `ClientWriter`.
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```cpp
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std::unique_ptr<ClientWriter<Point> > writer(
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stub_->RecordRoute(&context, &stats));
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for (int i = 0; i < kPoints; i++) {
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const Feature& f = feature_list_[feature_distribution(generator)];
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std::cout << "Visiting point "
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<< f.location().latitude()/kCoordFactor_ << ", "
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<< f.location().longitude()/kCoordFactor_ << std::endl;
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if (!writer->Write(f.location())) {
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// Broken stream.
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break;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(
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delay_distribution(generator)));
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}
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writer->WritesDone();
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Status status = writer->Finish();
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if (status.IsOk()) {
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std::cout << "Finished trip with " << stats.point_count() << " points\n"
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<< "Passed " << stats.feature_count() << " features\n"
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<< "Travelled " << stats.distance() << " meters\n"
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<< "It took " << stats.elapsed_time() << " seconds"
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<< std::endl;
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} else {
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std::cout << "RecordRoute rpc failed." << std::endl;
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}
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```
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Once we've finished writing our client's requests to the stream using `Write()`,
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we need to call `WritesDone()` on the stream to let gRPC know that we've
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finished writing, then `Finish()` to complete the call and get our RPC status.
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If the status is `OK`, our response object that we initially passed to
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`RecordRoute()` will be populated with the server's response.
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Finally, let's look at our bidirectional streaming RPC `RouteChat()`. In this
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case, we just pass a context to the method and get back a `ClientReaderWriter`,
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which we can use to both write and read messages.
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```cpp
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std::shared_ptr<ClientReaderWriter<RouteNote, RouteNote> > stream(
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stub_->RouteChat(&context));
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```
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The syntax for reading and writing here is exactly the same as for our
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client-streaming and server-streaming methods. Although each side will always
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get the other's messages in the order they were written, both the client and
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server can read and write in any order — the streams operate completely
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independently.
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## Try it out!
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Build client and server:
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```shell
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$ make
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```
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Run the server, which will listen on port 50051:
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```shell
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$ ./route_guide_server
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```
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Run the client (in a different terminal):
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```shell
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$ ./route_guide_client
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```
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