The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

180 lines
8.3 KiB

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C187A093-A0FE-489D-A40A-6E33DE0F9FEB}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<IntDir>$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<IntDir>$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="global.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="global.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>grpc++</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>grpc++</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\grpc++\async_generic_service.h" />
<ClInclude Include="..\..\include\grpc++\async_unary_call.h" />
<ClInclude Include="..\..\include\grpc++\byte_buffer.h" />
<ClInclude Include="..\..\include\grpc++\channel_arguments.h" />
<ClInclude Include="..\..\include\grpc++\channel_interface.h" />
<ClInclude Include="..\..\include\grpc++\client_context.h" />
<ClInclude Include="..\..\include\grpc++\completion_queue.h" />
<ClInclude Include="..\..\include\grpc++\config.h" />
<ClInclude Include="..\..\include\grpc++\create_channel.h" />
<ClInclude Include="..\..\include\grpc++\credentials.h" />
<ClInclude Include="..\..\include\grpc++\generic_stub.h" />
<ClInclude Include="..\..\include\grpc++\impl\call.h" />
<ClInclude Include="..\..\include\grpc++\impl\client_unary_call.h" />
<ClInclude Include="..\..\include\grpc++\impl\internal_stub.h" />
<ClInclude Include="..\..\include\grpc++\impl\rpc_method.h" />
<ClInclude Include="..\..\include\grpc++\impl\rpc_service_method.h" />
<ClInclude Include="..\..\include\grpc++\impl\service_type.h" />
<ClInclude Include="..\..\include\grpc++\server.h" />
<ClInclude Include="..\..\include\grpc++\server_builder.h" />
<ClInclude Include="..\..\include\grpc++\server_context.h" />
<ClInclude Include="..\..\include\grpc++\server_credentials.h" />
<ClInclude Include="..\..\include\grpc++\slice.h" />
<ClInclude Include="..\..\include\grpc++\status.h" />
<ClInclude Include="..\..\include\grpc++\status_code_enum.h" />
<ClInclude Include="..\..\include\grpc++\stream.h" />
<ClInclude Include="..\..\include\grpc++\thread_pool_interface.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cpp\client\secure_credentials.h" />
<ClInclude Include="..\..\src\cpp\server\secure_server_credentials.h" />
<ClInclude Include="..\..\src\cpp\client\channel.h" />
<ClInclude Include="..\..\src\cpp\proto\proto_utils.h" />
<ClInclude Include="..\..\src\cpp\server\thread_pool.h" />
<ClInclude Include="..\..\src\cpp\util\time.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\cpp\client\secure_credentials.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\secure_server_credentials.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\channel.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\channel_arguments.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\client_context.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\client_unary_call.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\create_channel.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\credentials.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\generic_stub.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\insecure_credentials.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\client\internal_stub.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\common\call.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\common\completion_queue.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\common\rpc_method.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\proto\proto_utils.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\async_generic_service.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\insecure_server_credentials.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\server.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\server_builder.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\server_context.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\server_credentials.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\server\thread_pool.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\util\byte_buffer.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\util\slice.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\util\status.cc">
</ClCompile>
<ClCompile Include="..\..\src\cpp\util\time.cc">
</ClCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="gpr.vcxproj">
<Project>{B23D3D1A-9438-4EDA-BEB6-9A0A03D17792}</Project>
</ProjectReference>
<ProjectReference Include="grpc.vcxproj">
<Project>{29D16885-7228-4C31-81ED-5F9187C7F2A9}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>