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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
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107 lines
3.5 KiB
107 lines
3.5 KiB
12 months ago
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// Copyright 2023 gRPC authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <condition_variable>
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#include <iostream>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "absl/flags/flag.h"
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#include "absl/flags/parse.h"
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#include "absl/strings/str_cat.h"
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#include <grpcpp/grpcpp.h>
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#ifdef BAZEL_BUILD
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#include "examples/protos/helloworld.grpc.pb.h"
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#else
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#include "helloworld.grpc.pb.h"
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#endif
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ABSL_FLAG(std::string, target, "localhost:50051", "Server address");
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using grpc::Channel;
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using grpc::ClientContext;
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using grpc::Status;
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using grpc::StatusCode;
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using helloworld::Greeter;
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using helloworld::HelloReply;
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using helloworld::HelloRequest;
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void unaryCall(std::shared_ptr<Channel> channel, std::string label,
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std::string message, grpc::StatusCode expected_code) {
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std::unique_ptr<Greeter::Stub> stub = Greeter::NewStub(channel);
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// Data we are sending to the server.
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HelloRequest request;
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request.set_name(message);
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// Container for the data we expect from the server.
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HelloReply reply;
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// Context for the client. It could be used to convey extra information to
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// the server and/or tweak certain RPC behaviors.
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ClientContext context;
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// Set 1 second timeout
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context.set_deadline(std::chrono::system_clock::now() +
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std::chrono::seconds(1));
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// The actual RPC.
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std::mutex mu;
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std::condition_variable cv;
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bool done = false;
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Status status;
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stub->async()->SayHello(&context, &request, &reply,
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[&mu, &cv, &done, &status](Status s) {
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status = std::move(s);
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std::lock_guard<std::mutex> lock(mu);
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done = true;
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cv.notify_one();
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});
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std::unique_lock<std::mutex> lock(mu);
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while (!done) {
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cv.wait(lock);
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}
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// Act upon its status.
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std::cout << "[" << label << "] wanted = " << expected_code
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<< ", got = " << status.error_code() << std::endl;
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}
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int main(int argc, char** argv) {
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absl::ParseCommandLine(argc, argv);
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// Instantiate the client. It requires a channel, out of which the actual RPCs
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// are created. This channel models a connection to an endpoint specified by
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// the argument "--target=" which is the only expected argument.
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std::string target_str = absl::GetFlag(FLAGS_target);
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// We indicate that the channel isn't authenticated (use of
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// InsecureChannelCredentials()).
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std::shared_ptr<Channel> channel =
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grpc::CreateChannel(target_str, grpc::InsecureChannelCredentials());
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// Making test calls
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unaryCall(channel, "Successful request", "world", grpc::StatusCode::OK);
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unaryCall(channel, "Exceeds deadline", "delay",
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grpc::StatusCode::DEADLINE_EXCEEDED);
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unaryCall(channel, "Successful request with propagated deadline",
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"[propagate me]world", grpc::StatusCode::OK);
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unaryCall(channel, "Exceeds propagated deadline",
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"[propagate me][propagate me]world",
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grpc::StatusCode::DEADLINE_EXCEEDED);
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return 0;
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}
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