mirror of https://github.com/grpc/grpc.git
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
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154 lines
5.2 KiB
154 lines
5.2 KiB
9 years ago
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# Copyright 2016, Google Inc.
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are
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# met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above
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# copyright notice, this list of conditions and the following disclaimer
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# in the documentation and/or other materials provided with the
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# distribution.
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# * Neither the name of Google Inc. nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# performance scenario configuration for various languages
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class CXXLanguage:
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def __init__(self):
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self.safename = 'cxx'
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def worker_cmdline(self):
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return ['bins/opt/qps_worker']
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def worker_port_offset(self):
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return 0
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def scenarios(self):
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# TODO(jtattermusch): add more scenarios
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return {
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# Scenario 1: generic async streaming ping-pong (contentionless latency)
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'cpp_async_generic_streaming_ping_pong': [
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'--rpc_type=STREAMING',
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'--client_type=ASYNC_CLIENT',
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'--server_type=ASYNC_GENERIC_SERVER',
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'--outstanding_rpcs_per_channel=1',
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'--client_channels=1',
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'--bbuf_req_size=0',
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'--bbuf_resp_size=0',
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'--async_client_threads=1',
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'--async_server_threads=1',
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'--secure_test=true',
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'--num_servers=1',
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'--num_clients=1',
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'--server_core_limit=0',
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'--client_core_limit=0'],
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# Scenario 5: Sync unary ping-pong with protobufs
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'cpp_sync_unary_ping_pong_protobuf': [
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'--rpc_type=UNARY',
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'--client_type=SYNC_CLIENT',
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'--server_type=SYNC_SERVER',
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'--outstanding_rpcs_per_channel=1',
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'--client_channels=1',
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'--simple_req_size=0',
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'--simple_resp_size=0',
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'--secure_test=true',
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'--num_servers=1',
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'--num_clients=1',
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'--server_core_limit=0',
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'--client_core_limit=0']}
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def __str__(self):
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return 'c++'
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class CSharpLanguage:
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def __init__(self):
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self.safename = str(self)
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def worker_cmdline(self):
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return ['tools/run_tests/performance/run_worker_csharp.sh']
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def worker_port_offset(self):
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return 100
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def scenarios(self):
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# TODO(jtattermusch): add more scenarios
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return {
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# Scenario 1: generic async streaming ping-pong (contentionless latency)
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'csharp_async_generic_streaming_ping_pong': [
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'--rpc_type=STREAMING',
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'--client_type=ASYNC_CLIENT',
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'--server_type=ASYNC_GENERIC_SERVER',
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'--outstanding_rpcs_per_channel=1',
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'--client_channels=1',
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'--bbuf_req_size=0',
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'--bbuf_resp_size=0',
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'--async_client_threads=1',
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'--async_server_threads=1',
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'--secure_test=true',
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'--num_servers=1',
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'--num_clients=1',
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'--server_core_limit=0',
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'--client_core_limit=0']}
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def __str__(self):
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return 'csharp'
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class NodeLanguage:
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def __init__(self):
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pass
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self.safename = str(self)
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def worker_cmdline(self):
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return ['tools/run_tests/performance/run_worker_node.sh']
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def worker_port_offset(self):
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return 200
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def scenarios(self):
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# TODO(jtattermusch): add more scenarios
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return {
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'node_sync_unary_ping_pong_protobuf': [
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'--rpc_type=UNARY',
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'--client_type=ASYNC_CLIENT',
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'--server_type=ASYNC_SERVER',
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'--outstanding_rpcs_per_channel=1',
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'--client_channels=1',
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'--simple_req_size=0',
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'--simple_resp_size=0',
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'--secure_test=false',
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'--num_servers=1',
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'--num_clients=1',
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'--server_core_limit=0',
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'--client_core_limit=0']}
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def __str__(self):
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return 'node'
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LANGUAGES = {
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'c++' : CXXLanguage(),
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'csharp' : CSharpLanguage(),
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'node' : NodeLanguage(),
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}
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