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/*
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*
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* Copyright 2015 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <iostream>
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#include <memory>
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#include <string>
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#include <grpc++/grpc++.h>
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#include <grpc/support/log.h>
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#include <thread>
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#include "helloworld.grpc.pb.h"
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using grpc::Channel;
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using grpc::ClientAsyncResponseReader;
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using grpc::ClientContext;
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using grpc::CompletionQueue;
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using grpc::Status;
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using helloworld::HelloRequest;
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using helloworld::HelloReply;
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using helloworld::Greeter;
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class GreeterClient {
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public:
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explicit GreeterClient(std::shared_ptr<Channel> channel)
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: stub_(Greeter::NewStub(channel)) {}
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// Assembles the client's payload and sends it to the server.
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void SayHello(const std::string& user) {
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// Data we are sending to the server.
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HelloRequest request;
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request.set_name(user);
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// Call object to store rpc data
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AsyncClientCall* call = new AsyncClientCall;
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// stub_->PrepareAsyncSayHello() creates an RPC object, returning
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// an instance to store in "call" but does not actually start the RPC
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// Because we are using the asynchronous API, we need to hold on to
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// the "call" instance in order to get updates on the ongoing RPC.
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call->response_reader =
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stub_->PrepareAsyncSayHello(&call->context, request, &cq_);
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// StartCall initiates the RPC call
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call->response_reader->StartCall();
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// Request that, upon completion of the RPC, "reply" be updated with the
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// server's response; "status" with the indication of whether the operation
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// was successful. Tag the request with the memory address of the call object.
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call->response_reader->Finish(&call->reply, &call->status, (void*)call);
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}
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// Loop while listening for completed responses.
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// Prints out the response from the server.
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void AsyncCompleteRpc() {
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void* got_tag;
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bool ok = false;
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// Block until the next result is available in the completion queue "cq".
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while (cq_.Next(&got_tag, &ok)) {
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// The tag in this example is the memory location of the call object
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AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
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// Verify that the request was completed successfully. Note that "ok"
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// corresponds solely to the request for updates introduced by Finish().
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GPR_ASSERT(ok);
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if (call->status.ok())
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std::cout << "Greeter received: " << call->reply.message() << std::endl;
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else
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std::cout << "RPC failed" << std::endl;
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// Once we're complete, deallocate the call object.
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delete call;
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}
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}
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private:
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// struct for keeping state and data information
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struct AsyncClientCall {
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// Container for the data we expect from the server.
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HelloReply reply;
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// Context for the client. It could be used to convey extra information to
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// the server and/or tweak certain RPC behaviors.
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ClientContext context;
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// Storage for the status of the RPC upon completion.
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Status status;
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std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
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};
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// Out of the passed in Channel comes the stub, stored here, our view of the
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// server's exposed services.
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std::unique_ptr<Greeter::Stub> stub_;
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// The producer-consumer queue we use to communicate asynchronously with the
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// gRPC runtime.
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CompletionQueue cq_;
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};
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int main(int argc, char** argv) {
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// Instantiate the client. It requires a channel, out of which the actual RPCs
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// are created. This channel models a connection to an endpoint (in this case,
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// localhost at port 50051). We indicate that the channel isn't authenticated
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// (use of InsecureChannelCredentials()).
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GreeterClient greeter(grpc::CreateChannel(
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"localhost:50051", grpc::InsecureChannelCredentials()));
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// Spawn reader thread that loops indefinitely
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std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
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for (int i = 0; i < 100; i++) {
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std::string user("world " + std::to_string(i));
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greeter.SayHello(user); // The actual RPC call!
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}
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std::cout << "Press control-c to quit" << std::endl << std::endl;
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thread_.join(); //blocks forever
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return 0;
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}
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