The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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// Copyright 2023 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <chrono>
#include <condition_variable>
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#include "absl/strings/match.h"
#include "absl/strings/str_format.h"
#include <grpcpp/grpcpp.h>
#ifdef BAZEL_BUILD
#include "examples/protos/helloworld.grpc.pb.h"
#else
#include "helloworld.grpc.pb.h"
#endif
ABSL_FLAG(uint16_t, port, 50051, "Server port for the service");
using grpc::CallbackServerContext;
using grpc::Channel;
using grpc::ClientContext;
using grpc::Server;
using grpc::ServerBidiReactor;
using grpc::ServerBuilder;
using grpc::ServerUnaryReactor;
using grpc::Status;
using helloworld::Greeter;
using helloworld::HelloReply;
using helloworld::HelloRequest;
// Logic behind the server's behavior.
class GreeterServiceImpl final : public Greeter::CallbackService {
public:
GreeterServiceImpl(const std::string& self_address) {
self_channel_ =
grpc::CreateChannel(self_address, grpc::InsecureChannelCredentials());
}
private:
ServerUnaryReactor* SayHello(CallbackServerContext* context,
const HelloRequest* request,
HelloReply* reply) override {
if (absl::StartsWith(request->name(), "[propagate me]")) {
std::unique_ptr<Greeter::Stub> stub = Greeter::NewStub(self_channel_);
std::this_thread::sleep_for(std::chrono::milliseconds(800));
// Forwarding this call to the self as a different call
HelloRequest new_request;
new_request.set_name(request->name().substr(14));
std::unique_ptr<ClientContext> new_context =
ClientContext::FromCallbackServerContext(*context);
std::mutex mu;
std::condition_variable cv;
bool done = false;
Status status;
stub->async()->SayHello(new_context.get(), &new_request, reply,
[&mu, &cv, &done, &status](Status s) {
status = std::move(s);
std::lock_guard<std::mutex> lock(mu);
done = true;
cv.notify_one();
});
std::unique_lock<std::mutex> lock(mu);
while (!done) {
cv.wait(lock);
}
ServerUnaryReactor* reactor = context->DefaultReactor();
reactor->Finish(status);
return reactor;
}
if (request->name() == "delay") {
// Intentionally delay for 1.5 seconds so that
// the client will see deadline_exceeded.
std::this_thread::sleep_for(std::chrono::milliseconds(1500));
}
reply->set_message(request->name());
ServerUnaryReactor* reactor = context->DefaultReactor();
reactor->Finish(Status::OK);
return reactor;
}
std::shared_ptr<Channel> self_channel_;
};
void RunServer(uint16_t port) {
std::string server_address = absl::StrFormat("0.0.0.0:%d", port);
GreeterServiceImpl service(server_address);
ServerBuilder builder;
// Listen on the given address without any authentication mechanism.
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
// Register "service" as the instance through which we'll communicate with
// clients. In this case it corresponds to an *synchronous* service.
builder.RegisterService(&service);
// Finally assemble the server.
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_address << std::endl;
// Wait for the server to shutdown. Note that some other thread must be
// responsible for shutting down the server for this call to ever return.
server->Wait();
}
int main(int argc, char** argv) {
absl::ParseCommandLine(argc, argv);
RunServer(absl::GetFlag(FLAGS_port));
return 0;
}