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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
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105 lines
3.2 KiB
105 lines
3.2 KiB
1 year ago
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// Copyright 2023 gRPC authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <iostream>
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#include <memory>
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#include <string>
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#include <vector>
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#include "absl/flags/flag.h"
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#include "absl/flags/parse.h"
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#include "absl/strings/str_format.h"
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#include <grpcpp/grpcpp.h>
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#ifdef BAZEL_BUILD
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#include "examples/protos/helloworld.grpc.pb.h"
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#else
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#include "helloworld.grpc.pb.h"
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#endif
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ABSL_FLAG(uint16_t, port, 50051, "Server port for the service");
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using grpc::CallbackServerContext;
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using grpc::Server;
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using grpc::ServerBidiReactor;
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using grpc::ServerBuilder;
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using grpc::Status;
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using helloworld::Greeter;
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using helloworld::HelloReply;
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using helloworld::HelloRequest;
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// Logic behind the server's behavior.
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class KeyValueStoreServiceImpl final : public Greeter::CallbackService {
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ServerBidiReactor<HelloRequest, HelloReply>* SayHelloBidiStream(
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CallbackServerContext* context) override {
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class Reactor : public ServerBidiReactor<HelloRequest, HelloReply> {
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public:
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explicit Reactor() { StartRead(&request_); }
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void OnReadDone(bool ok) override {
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if (!ok) {
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// Client cancelled it
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std::cout << "OnReadDone Cancelled!" << std::endl;
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return Finish(grpc::Status::CANCELLED);
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}
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response_.set_message(absl::StrCat(request_.name(), " Ack"));
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StartWrite(&response_);
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}
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void OnWriteDone(bool ok) override {
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if (!ok) {
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// Client cancelled it
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std::cout << "OnWriteDone Cancelled!" << std::endl;
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return Finish(grpc::Status::CANCELLED);
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}
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StartRead(&request_);
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}
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void OnDone() override { delete this; }
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private:
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HelloRequest request_;
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HelloReply response_;
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};
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return new Reactor();
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}
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};
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void RunServer(uint16_t port) {
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std::string server_address = absl::StrFormat("0.0.0.0:%d", port);
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KeyValueStoreServiceImpl service;
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ServerBuilder builder;
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// Listen on the given address without any authentication mechanism.
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builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
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// Register "service" as the instance through which we'll communicate with
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// clients. In this case it corresponds to an *synchronous* service.
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builder.RegisterService(&service);
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// Finally assemble the server.
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std::unique_ptr<Server> server(builder.BuildAndStart());
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std::cout << "Server listening on " << server_address << std::endl;
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// Wait for the server to shutdown. Note that some other thread must be
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// responsible for shutting down the server for this call to ever return.
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server->Wait();
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}
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int main(int argc, char** argv) {
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absl::ParseCommandLine(argc, argv);
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RunServer(absl::GetFlag(FLAGS_port));
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return 0;
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}
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