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/*
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*
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* Copyright 2015, Google Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include <forward_list>
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#include <functional>
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <sys/signal.h>
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#include <thread>
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#include <gflags/gflags.h>
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#include <grpc/support/alloc.h>
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#include <grpc/support/host_port.h>
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#include <grpc++/async_unary_call.h>
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#include <grpc++/config.h>
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#include <grpc++/server.h>
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#include <grpc++/server_builder.h>
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#include <grpc++/server_context.h>
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#include <grpc++/server_credentials.h>
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#include <grpc++/status.h>
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#include <gtest/gtest.h>
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#include "src/cpp/server/thread_pool.h"
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#include "test/core/util/grpc_profiler.h"
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#include "test/cpp/qps/qpstest.pb.h"
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#include "test/cpp/qps/server.h"
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#include <grpc/grpc.h>
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#include <grpc/support/log.h>
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namespace grpc {
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namespace testing {
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class AsyncQpsServerTest : public Server {
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public:
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AsyncQpsServerTest(const ServerConfig& config, int port)
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: srv_cq_(), async_service_(&srv_cq_), server_(nullptr) {
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char* server_address = NULL;
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gpr_join_host_port(&server_address, "::", port);
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ServerBuilder builder;
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builder.AddListeningPort(server_address, InsecureServerCredentials());
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gpr_free(server_address);
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builder.RegisterAsyncService(&async_service_);
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server_ = builder.BuildAndStart();
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using namespace std::placeholders;
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request_unary_ = std::bind(&TestService::AsyncService::RequestUnaryCall,
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&async_service_, _1, _2, _3, &srv_cq_, _4);
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for (int i = 0; i < 100; i++) {
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contexts_.push_front(
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new ServerRpcContextUnaryImpl<SimpleRequest, SimpleResponse>(
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request_unary_, UnaryCall));
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}
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for (int i = 0; i < config.threads(); i++) {
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threads_.push_back(std::thread([=]() {
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// Wait until work is available or we are shutting down
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bool ok;
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void* got_tag;
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while (srv_cq_.Next(&got_tag, &ok)) {
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if (ok) {
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ServerRpcContext* ctx = detag(got_tag);
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// The tag is a pointer to an RPC context to invoke
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if (ctx->RunNextState() == false) {
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// this RPC context is done, so refresh it
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ctx->Reset();
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}
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}
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}
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return;
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}));
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}
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}
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~AsyncQpsServerTest() {
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server_->Shutdown();
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srv_cq_.Shutdown();
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for (auto& thr : threads_) {
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thr.join();
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}
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while (!contexts_.empty()) {
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delete contexts_.front();
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contexts_.pop_front();
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}
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}
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private:
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class ServerRpcContext {
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public:
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ServerRpcContext() {}
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virtual ~ServerRpcContext(){};
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virtual bool RunNextState() = 0; // do next state, return false if all done
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virtual void Reset() = 0; // start this back at a clean state
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};
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static void* tag(ServerRpcContext* func) {
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return reinterpret_cast<void*>(func);
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}
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static ServerRpcContext* detag(void* tag) {
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return reinterpret_cast<ServerRpcContext*>(tag);
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}
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template <class RequestType, class ResponseType>
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class ServerRpcContextUnaryImpl : public ServerRpcContext {
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public:
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ServerRpcContextUnaryImpl(
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std::function<void(ServerContext*, RequestType*,
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grpc::ServerAsyncResponseWriter<ResponseType>*,
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void*)> request_method,
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std::function<grpc::Status(const RequestType*, ResponseType*)>
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invoke_method)
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: next_state_(&ServerRpcContextUnaryImpl::invoker),
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request_method_(request_method),
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invoke_method_(invoke_method),
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response_writer_(&srv_ctx_) {
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request_method_(&srv_ctx_, &req_, &response_writer_,
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AsyncQpsServerTest::tag(this));
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}
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~ServerRpcContextUnaryImpl() GRPC_OVERRIDE {}
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bool RunNextState() GRPC_OVERRIDE { return (this->*next_state_)(); }
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void Reset() GRPC_OVERRIDE {
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srv_ctx_ = ServerContext();
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req_ = RequestType();
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response_writer_ =
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grpc::ServerAsyncResponseWriter<ResponseType>(&srv_ctx_);
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// Then request the method
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next_state_ = &ServerRpcContextUnaryImpl::invoker;
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request_method_(&srv_ctx_, &req_, &response_writer_,
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AsyncQpsServerTest::tag(this));
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}
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private:
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bool finisher() { return false; }
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bool invoker() {
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ResponseType response;
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// Call the RPC processing function
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grpc::Status status = invoke_method_(&req_, &response);
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// Have the response writer work and invoke on_finish when done
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next_state_ = &ServerRpcContextUnaryImpl::finisher;
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response_writer_.Finish(response, status, AsyncQpsServerTest::tag(this));
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return true;
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}
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ServerContext srv_ctx_;
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RequestType req_;
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bool (ServerRpcContextUnaryImpl::*next_state_)();
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std::function<void(ServerContext*, RequestType*,
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grpc::ServerAsyncResponseWriter<ResponseType>*, void*)>
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request_method_;
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std::function<grpc::Status(const RequestType*, ResponseType*)>
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invoke_method_;
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grpc::ServerAsyncResponseWriter<ResponseType> response_writer_;
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};
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static Status UnaryCall(const SimpleRequest* request,
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SimpleResponse* response) {
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if (request->has_response_size() && request->response_size() > 0) {
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if (!SetPayload(request->response_type(), request->response_size(),
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response->mutable_payload())) {
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return Status(grpc::StatusCode::INTERNAL, "Error creating payload.");
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}
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}
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return Status::OK;
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}
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CompletionQueue srv_cq_;
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TestService::AsyncService async_service_;
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std::vector<std::thread> threads_;
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std::unique_ptr<grpc::Server> server_;
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std::function<void(ServerContext*, SimpleRequest*,
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grpc::ServerAsyncResponseWriter<SimpleResponse>*, void*)>
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request_unary_;
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std::forward_list<ServerRpcContext*> contexts_;
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};
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std::unique_ptr<Server> CreateAsyncServer(const ServerConfig& config,
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int port) {
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return std::unique_ptr<Server>(new AsyncQpsServerTest(config, port));
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}
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} // namespace testing
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} // namespace grpc
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