11 KiB
gMock Cheat Sheet
Defining a Mock Class
Mocking a Normal Class
Given
class Foo {
...
virtual ~Foo();
virtual int GetSize() const = 0;
virtual string Describe(const char* name) = 0;
virtual string Describe(int type) = 0;
virtual bool Process(Bar elem, int count) = 0;
};
(note that ~Foo()
must be virtual) we can define its mock as
#include "gmock/gmock.h"
class MockFoo : public Foo {
...
MOCK_METHOD(int, GetSize, (), (const, override));
MOCK_METHOD(string, Describe, (const char* name), (override));
MOCK_METHOD(string, Describe, (int type), (override));
MOCK_METHOD(bool, Process, (Bar elem, int count), (override));
};
To create a "nice" mock, which ignores all uninteresting calls, a "naggy" mock, which warns on all uninteresting calls, or a "strict" mock, which treats them as failures:
using ::testing::NiceMock;
using ::testing::NaggyMock;
using ::testing::StrictMock;
NiceMock<MockFoo> nice_foo; // The type is a subclass of MockFoo.
NaggyMock<MockFoo> naggy_foo; // The type is a subclass of MockFoo.
StrictMock<MockFoo> strict_foo; // The type is a subclass of MockFoo.
{: .callout .note} Note: A mock object is currently naggy by default. We may make it nice by default in the future.
Mocking a Class Template
Class templates can be mocked just like any class.
To mock
template <typename Elem>
class StackInterface {
...
virtual ~StackInterface();
virtual int GetSize() const = 0;
virtual void Push(const Elem& x) = 0;
};
(note that all member functions that are mocked, including ~StackInterface()
must be virtual).
template <typename Elem>
class MockStack : public StackInterface<Elem> {
...
MOCK_METHOD(int, GetSize, (), (const, override));
MOCK_METHOD(void, Push, (const Elem& x), (override));
};
Specifying Calling Conventions for Mock Functions
If your mock function doesn't use the default calling convention, you can
specify it by adding Calltype(convention)
to MOCK_METHOD
's 4th parameter.
For example,
MOCK_METHOD(bool, Foo, (int n), (Calltype(STDMETHODCALLTYPE)));
MOCK_METHOD(int, Bar, (double x, double y),
(const, Calltype(STDMETHODCALLTYPE)));
where STDMETHODCALLTYPE
is defined by <objbase.h>
on Windows.
Using Mocks in Tests
The typical work flow is:
- Import the gMock names you need to use. All gMock symbols are in the
testing
namespace unless they are macros or otherwise noted. - Create the mock objects.
- Optionally, set the default actions of the mock objects.
- Set your expectations on the mock objects (How will they be called? What will they do?).
- Exercise code that uses the mock objects; if necessary, check the result using googletest assertions.
- When a mock object is destructed, gMock automatically verifies that all expectations on it have been satisfied.
Here's an example:
using ::testing::Return; // #1
TEST(BarTest, DoesThis) {
MockFoo foo; // #2
ON_CALL(foo, GetSize()) // #3
.WillByDefault(Return(1));
// ... other default actions ...
EXPECT_CALL(foo, Describe(5)) // #4
.Times(3)
.WillRepeatedly(Return("Category 5"));
// ... other expectations ...
EXPECT_EQ(MyProductionFunction(&foo), "good"); // #5
} // #6
Setting Default Actions
gMock has a built-in default action for any function that returns void
,
bool
, a numeric value, or a pointer. In C++11, it will additionally returns
the default-constructed value, if one exists for the given type.
To customize the default action for functions with return type T
:
using ::testing::DefaultValue;
// Sets the default value to be returned. T must be CopyConstructible.
DefaultValue<T>::Set(value);
// Sets a factory. Will be invoked on demand. T must be MoveConstructible.
// T MakeT();
DefaultValue<T>::SetFactory(&MakeT);
// ... use the mocks ...
// Resets the default value.
DefaultValue<T>::Clear();
Example usage:
// Sets the default action for return type std::unique_ptr<Buzz> to
// creating a new Buzz every time.
DefaultValue<std::unique_ptr<Buzz>>::SetFactory(
[] { return MakeUnique<Buzz>(AccessLevel::kInternal); });
// When this fires, the default action of MakeBuzz() will run, which
// will return a new Buzz object.
EXPECT_CALL(mock_buzzer_, MakeBuzz("hello")).Times(AnyNumber());
auto buzz1 = mock_buzzer_.MakeBuzz("hello");
auto buzz2 = mock_buzzer_.MakeBuzz("hello");
EXPECT_NE(buzz1, nullptr);
EXPECT_NE(buzz2, nullptr);
EXPECT_NE(buzz1, buzz2);
// Resets the default action for return type std::unique_ptr<Buzz>,
// to avoid interfere with other tests.
DefaultValue<std::unique_ptr<Buzz>>::Clear();
To customize the default action for a particular method of a specific mock
object, use ON_CALL()
. ON_CALL()
has a similar syntax to EXPECT_CALL()
,
but it is used for setting default behaviors (when you do not require that the
mock method is called). See here for a more
detailed discussion.
ON_CALL(mock-object, method(matchers))
.With(multi-argument-matcher) ?
.WillByDefault(action);
Setting Expectations
EXPECT_CALL()
sets expectations on a mock method (How will it be called?
What will it do?):
EXPECT_CALL(mock-object, method (matchers)?)
.With(multi-argument-matcher) ?
.Times(cardinality) ?
.InSequence(sequences) *
.After(expectations) *
.WillOnce(action) *
.WillRepeatedly(action) ?
.RetiresOnSaturation(); ?
For each item above, ?
means it can be used at most once, while *
means it
can be used any number of times.
In order to pass, EXPECT_CALL
must be used before the calls are actually made.
The (matchers)
is a comma-separated list of matchers that correspond to each
of the arguments of method
, and sets the expectation only for calls of
method
that matches all of the matchers.
If (matchers)
is omitted, the expectation is the same as if the matchers were
set to anything matchers (for example, (_, _, _, _)
for a four-arg method).
If Times()
is omitted, the cardinality is assumed to be:
Times(1)
when there is neitherWillOnce()
norWillRepeatedly()
;Times(n)
when there aren
WillOnce()
s but noWillRepeatedly()
, wheren
>= 1; orTimes(AtLeast(n))
when there aren
WillOnce()
s and aWillRepeatedly()
, wheren
>= 0.
A method with no EXPECT_CALL()
is free to be invoked any number of times,
and the default action will be taken each time.
Matchers
See the Matchers Reference.
Actions
See the Actions Reference.
Cardinalities
These are used in Times()
to specify how many times a mock function will be
called:
AnyNumber() |
The function can be called any number of times. |
AtLeast(n) |
The call is expected at least n times. |
AtMost(n) |
The call is expected at most n times. |
Between(m, n) |
The call is expected between m and n (inclusive) times. |
Exactly(n) or n |
The call is expected exactly n times. In particular, the call should never happen when n is 0. |
Expectation Order
By default, the expectations can be matched in any order. If some or all expectations must be matched in a given order, there are two ways to specify it. They can be used either independently or together.
The After Clause
using ::testing::Expectation;
...
Expectation init_x = EXPECT_CALL(foo, InitX());
Expectation init_y = EXPECT_CALL(foo, InitY());
EXPECT_CALL(foo, Bar())
.After(init_x, init_y);
says that Bar()
can be called only after both InitX()
and InitY()
have
been called.
If you don't know how many pre-requisites an expectation has when you write it,
you can use an ExpectationSet
to collect them:
using ::testing::ExpectationSet;
...
ExpectationSet all_inits;
for (int i = 0; i < element_count; i++) {
all_inits += EXPECT_CALL(foo, InitElement(i));
}
EXPECT_CALL(foo, Bar())
.After(all_inits);
says that Bar()
can be called only after all elements have been initialized
(but we don't care about which elements get initialized before the others).
Modifying an ExpectationSet
after using it in an .After()
doesn't affect the
meaning of the .After()
.
Sequences
When you have a long chain of sequential expectations, it's easier to specify the order using sequences, which don't require you to give each expectation in the chain a different name. All expected calls in the same sequence must occur in the order they are specified.
using ::testing::Return;
using ::testing::Sequence;
Sequence s1, s2;
...
EXPECT_CALL(foo, Reset())
.InSequence(s1, s2)
.WillOnce(Return(true));
EXPECT_CALL(foo, GetSize())
.InSequence(s1)
.WillOnce(Return(1));
EXPECT_CALL(foo, Describe(A<const char*>()))
.InSequence(s2)
.WillOnce(Return("dummy"));
says that Reset()
must be called before both GetSize()
and Describe()
,
and the latter two can occur in any order.
To put many expectations in a sequence conveniently:
using ::testing::InSequence;
{
InSequence seq;
EXPECT_CALL(...)...;
EXPECT_CALL(...)...;
...
EXPECT_CALL(...)...;
}
says that all expected calls in the scope of seq
must occur in strict order.
The name seq
is irrelevant.
Verifying and Resetting a Mock
gMock will verify the expectations on a mock object when it is destructed, or you can do it earlier:
using ::testing::Mock;
...
// Verifies and removes the expectations on mock_obj;
// returns true if and only if successful.
Mock::VerifyAndClearExpectations(&mock_obj);
...
// Verifies and removes the expectations on mock_obj;
// also removes the default actions set by ON_CALL();
// returns true if and only if successful.
Mock::VerifyAndClear(&mock_obj);
You can also tell gMock that a mock object can be leaked and doesn't need to be verified:
Mock::AllowLeak(&mock_obj);
Mock Classes
gMock defines a convenient mock class template
class MockFunction<R(A1, ..., An)> {
public:
MOCK_METHOD(R, Call, (A1, ..., An));
};
See this recipe for one application of it.
Flags
Flag | Description |
---|---|
--gmock_catch_leaked_mocks=0 |
Don't report leaked mock objects as failures. |
--gmock_verbose=LEVEL |
Sets the default verbosity level (info , warning , or error ) of Google Mock messages. |