Adds a Random class to support --gtest_shuffle (by Josh Kelley); Makes the scons script build in a deterministic order (by Zhanyong Wan).

pull/496/merge
zhanyong.wan 15 years ago
parent e5373af0cb
commit 2534ae201e
  1. 22
      include/gtest/internal/gtest-internal.h
  2. 5
      scons/SConstruct.common
  3. 21
      src/gtest.cc
  4. 44
      test/gtest_unittest.cc

@ -748,6 +748,28 @@ String GetCurrentOsStackTraceExceptTop(UnitTest* unit_test, int skip_count);
// A helper for suppressing warnings on unreachable code in some macros.
bool AlwaysTrue();
// A simple Linear Congruential Generator for generating random
// numbers with a uniform distribution. Unlike rand() and srand(), it
// doesn't use global state (and therefore can't interfere with user
// code). Unlike rand_r(), it's portable. An LCG isn't very random,
// but it's good enough for our purposes.
class Random {
public:
static const UInt32 kMaxRange = 1u << 31;
explicit Random(UInt32 seed) : state_(seed) {}
void Reseed(UInt32 seed) { state_ = seed; }
// Generates a random number from [0, range). Crashes if 'range' is
// 0 or greater than kMaxRange.
UInt32 Generate(UInt32 range);
private:
UInt32 state_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(Random);
};
} // namespace internal
} // namespace testing

@ -155,11 +155,6 @@ class SConstructHelper:
'/OPT:NOICF',
]
)
# Tell SCons to build depdendencies in random order (apart from the
# actual dependency order). This helps ensure we don't introduce
# build files that "accidentally" work sometimes (e.g. when you are
# building some targets) and not other times.
debug_env.SetOption('random', 1)
return debug_env
def MakeWinOptimizedEnvironment(self, base_environment, name):

@ -260,6 +260,25 @@ GTEST_DEFINE_bool_(
namespace internal {
// Generates a random number from [0, range), using a Linear
// Congruential Generator (LCG). Crashes if 'range' is 0 or greater
// than kMaxRange.
UInt32 Random::Generate(UInt32 range) {
// These constants are the same as are used in glibc's rand(3).
state_ = (1103515245U*state_ + 12345U) % kMaxRange;
GTEST_CHECK_(range > 0)
<< "Cannot generate a number in the range [0, 0).";
GTEST_CHECK_(range <= kMaxRange)
<< "Generation of a number in [0, " << range << ") was requested, "
<< "but this can only generate numbers in [0, " << kMaxRange << ").";
// Converting via modulus introduces a bit of downward bias, but
// it's simple, and a linear congruential generator isn't too good
// to begin with.
return state_ % range;
}
// g_help_flag is true iff the --help flag or an equivalent form is
// specified on the command line.
static bool g_help_flag = false;
@ -3815,7 +3834,7 @@ static void TearDownEnvironment(Environment* env) { env->TearDown(); }
// considered to be failed, but the rest of the tests will still be
// run. (We disable exceptions on Linux and Mac OS X, so the issue
// doesn't apply there.)
// When parameterized tests are enabled, it explands and registers
// When parameterized tests are enabled, it expands and registers
// parameterized tests first in RegisterParameterizedTests().
// All other functions called from RunAllTests() may safely assume that
// parameterized tests are ready to be counted and run.

@ -183,6 +183,7 @@ using testing::internal::TestProperty;
using testing::internal::TestResult;
using testing::internal::TestResultAccessor;
using testing::internal::ThreadLocal;
using testing::internal::UInt32;
using testing::internal::Vector;
using testing::internal::WideStringToUtf8;
using testing::internal::kTestTypeIdInGoogleTest;
@ -499,6 +500,49 @@ TEST(WideStringToUtf8Test, ConcatenatesCodepointsCorrectly) {
}
#endif // !GTEST_WIDE_STRING_USES_UTF16_
// Tests the Random class.
TEST(RandomDeathTest, GeneratesCrashesOnInvalidRange) {
testing::internal::Random random(42);
EXPECT_DEATH_IF_SUPPORTED(
random.Generate(0),
"Cannot generate a number in the range \\[0, 0\\)");
EXPECT_DEATH_IF_SUPPORTED(
random.Generate(testing::internal::Random::kMaxRange + 1),
"Generation of a number in \\[0, 2147483649\\) was requested, "
"but this can only generate numbers in \\[0, 2147483648\\)");
}
TEST(RandomTest, GeneratesNumbersWithinRange) {
const UInt32 kRange = 10000;
testing::internal::Random random(12345);
for (int i = 0; i < 10; i++) {
EXPECT_LT(random.Generate(kRange), kRange) << " for iteration " << i;
}
testing::internal::Random random2(testing::internal::Random::kMaxRange);
for (int i = 0; i < 10; i++) {
EXPECT_LT(random2.Generate(kRange), kRange) << " for iteration " << i;
}
}
TEST(RandomTest, RepeatsWhenReseeded) {
const int kSeed = 123;
const int kArraySize = 10;
const UInt32 kRange = 10000;
UInt32 values[kArraySize];
testing::internal::Random random(kSeed);
for (int i = 0; i < kArraySize; i++) {
values[i] = random.Generate(kRange);
}
random.Reseed(kSeed);
for (int i = 0; i < kArraySize; i++) {
EXPECT_EQ(values[i], random.Generate(kRange)) << " for iteration " << i;
}
}
// Tests the Vector class template.
// Tests Vector::Clear().

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