@ -3204,7 +3204,7 @@ FT_BEGIN_HEADER
*
* @ note :
* This function is provided as a convenience , but keep in mind that
* @ FT_Matrix coefficients are only 16.16 fixed point values , which can
* @ FT_Matrix coefficients are only 16.16 fixed - point values , which can
* limit the accuracy of the results . Using floating - point computations
* to perform the transform directly in client code instead will always
* yield better numbers .
@ -3236,10 +3236,14 @@ FT_BEGIN_HEADER
* in the @ FT_GlyphSlotRec structure gives the format of the returned
* bitmap .
*
* All modes except @ FT_RENDER_MODE_MONO use 256 levels of opacity ,
* indicating pixel coverage . Use linear alpha blending and gamma
* correction to correctly render non - monochrome glyph bitmaps onto a
* surface ; see @ FT_Render_Glyph .
* All modes except @ FT_RENDER_MODE_MONO and @ FT_RENDER_MODE_SDF use 256
* levels of opacity , indicating pixel coverage . Use linear alpha
* blending and gamma correction to correctly render non - monochrome
* glyph bitmaps onto a surface ; see @ FT_Render_Glyph .
*
* The @ FT_RENDER_MODE_SDF is a special render mode that uses up to
* 65536 distance values , indicating the signed distance from the grid
* position to the nearest outline .
*
* @ values :
* FT_RENDER_MODE_NORMAL : :
@ -3266,6 +3270,15 @@ FT_BEGIN_HEADER
* bitmaps that are 3 ~ times the height of the original glyph outline in
* pixels and use the @ FT_PIXEL_MODE_LCD_V mode .
*
* FT_RENDER_MODE_SDF : :
* This mode corresponds to 16 - bit signed distance fields ( SDF )
* bitmaps . Each pixel in a SDF bitmap contains information about the
* nearest edge of the glyph outline . The distances are calculated
* from the center of the pixel and are positive if they are filled by
* the outline ( i . e . , inside the outline ) and negative otherwise . The
* output bitmap buffer is represented as 6.10 fixed - point values ; use
* @ FT_6Dot10 and convert accordingly .
*
* @ note :
* The selected render mode only affects vector glyphs of a font .
* Embedded bitmaps often have a different pixel mode like
@ -3279,6 +3292,7 @@ FT_BEGIN_HEADER
FT_RENDER_MODE_MONO ,
FT_RENDER_MODE_LCD ,
FT_RENDER_MODE_LCD_V ,
FT_RENDER_MODE_SDF ,
FT_RENDER_MODE_MAX