|
|
|
@ -136,8 +136,8 @@ FT_BEGIN_HEADER |
|
|
|
|
* |
|
|
|
|
* Depending on the graphics framework, Microsoft uses different |
|
|
|
|
* bytecode and rendering engines. As a consequence, the version |
|
|
|
|
* numbers returned by a call to the `GETINFO[1]' bytecode instruction |
|
|
|
|
* are more convoluted than desired. |
|
|
|
|
* numbers returned by a call to the `GETINFO' bytecode instruction are |
|
|
|
|
* more convoluted than desired. |
|
|
|
|
* |
|
|
|
|
* Here are two tables that try to shed some light on the possible |
|
|
|
|
* values for the MS rasterizer engine, together with the additional |
|
|
|
@ -177,7 +177,7 @@ FT_BEGIN_HEADER |
|
|
|
|
* { |
|
|
|
|
* version sampling rendering comment |
|
|
|
|
* x y x y |
|
|
|
|
* --------------------------------------------------------------- |
|
|
|
|
* -------------------------------------------------------------- |
|
|
|
|
* v1.0 normal normal B/W B/W bi-level |
|
|
|
|
* v1.6 high high gray gray grayscale |
|
|
|
|
* v1.8 high normal color-filter B/W (GDI) ClearType |
|
|
|
|