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@ -24,7 +24,7 @@ |
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#if FT_SSE4_1 |
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#include <tmmintrin.h> |
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#include <immintrin.h> |
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#endif |
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@ -384,26 +384,47 @@ dense_render_glyph( dense_worker* worker, const FT_Bitmap* target ) |
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unsigned char* dest = target->buffer; |
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unsigned char* dest_end = target->buffer + worker->m_w * worker->m_h; |
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//#if FT_SSE4_1
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// __m128 offset = _mm_setzero_ps();
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// __m128i mask = _mm_set1_epi32(0x0c080400);
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// __m128 sign_mask = _mm_set1_ps(-0.f);
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// for (int i = 0; i < worker->m_h*worker->m_w; i += 4) {
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// __m128 x = _mm_load_ps(&source[i]);
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// x = _mm_add_ps(x, _mm_castsi128_ps(_mm_slli_si128(_mm_castps_si128(x), 4)));
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// x = _mm_add_ps(x, _mm_shuffle_ps(_mm_setzero_ps(), x, 0x40));
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// x = _mm_add_ps(x, offset);
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// __m128 y = _mm_andnot_ps(sign_mask, x); // fabs(x)
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// y = _mm_min_ps(y, _mm_set1_ps(1.0f));
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// y = _mm_mul_ps(y, _mm_set1_ps(255.0f));
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// __m128i z = _mm_cvtps_epi32(y);
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// z = _mm_shuffle_epi8(z, mask);
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// _mm_store_ss((float *)&dest[i], (__m128)z);
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// offset = _mm_shuffle_ps(x, x, _MM_SHUFFLE(3, 3, 3, 3));
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// }
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//#else /* FT_SSE4_1 */
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#if FT_SSE4_1 |
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__m128i offset = _mm_setzero_si128(); |
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__m128i mask = _mm_set1_epi32( 0x0c080400 ); |
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for (int i = 0; i < worker->m_h*worker->m_w; i += 4) |
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{ |
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// load 4 floats from source
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__m128i x = _mm_load_si128( (__m128i*)&source[i] ); |
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x = _mm_add_epi32( x, _mm_slli_si128( x, 4 ) ); |
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x = _mm_add_epi32( |
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x, _mm_castps_si128( _mm_shuffle_ps( _mm_setzero_ps(), |
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_mm_castsi128_ps( x ), 0x40 ) ) ); |
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// add the prefsum of previous 4 floats to all current floats
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x = _mm_add_epi32( x, offset ); |
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// take absolute value
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__m128i y = _mm_abs_epi32( x ); // fabs(x)
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// cap max value to 1
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y = _mm_min_epi32( y, _mm_set1_epi32( 4080 ) ); |
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// reduce to 255
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y = _mm_srli_epi32( y, 4 ); |
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// shuffle
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y = _mm_shuffle_epi8( y, mask ); |
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_mm_store_ss( (float*)&dest[i], (__m128)y ); |
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// store the current prefix sum in offset
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offset = _mm_castps_si128( _mm_shuffle_ps( _mm_castsi128_ps( x ), |
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_mm_castsi128_ps( x ), |
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_MM_SHUFFLE( 3, 3, 3, 3 ) ) ); |
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} |
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#else /* FT_SSE4_1 */ |
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FT20D12 value = 0; |
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@ -422,7 +443,7 @@ dense_render_glyph( dense_worker* worker, const FT_Bitmap* target ) |
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dest++; |
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} |
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//#endif /* FT_SSE4_1 */
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#endif /* FT_SSE4_1 */ |
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free(worker->m_a); |
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return error; |
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