* builds/cmake/iOS.cmake: New file. Universal binaries are built with both 32 and 64 bit arm architectures. * CMakeLists.txt (IOS_PLATFORM): New variable for running the iOS toolchain. Possible values are `OS' to build on iOS, or `SIMULATOR' to build on APPLE.2.6.5
parent
2e529bdb95
commit
54306f5a9f
3 changed files with 334 additions and 3 deletions
@ -0,0 +1,275 @@ |
||||
# iOS.cmake |
||||
# |
||||
# Copyright 2014 by |
||||
# David Turner, Robert Wilhelm, and Werner Lemberg. |
||||
# |
||||
# Written by David Wimsey <david@wimsey.us> |
||||
# |
||||
# This file is part of the FreeType project, and may only be used, modified, |
||||
# and distributed under the terms of the FreeType project license, |
||||
# LICENSE.TXT. By continuing to use, modify, or distribute this file you |
||||
# indicate that you have read the license and understand and accept it |
||||
# fully. |
||||
# |
||||
# |
||||
# This file is derived from the files `Platform/Darwin.cmake' and |
||||
# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4. It has been |
||||
# altered for iOS development. |
||||
|
||||
|
||||
# Options |
||||
# ------- |
||||
# |
||||
# IOS_PLATFORM = OS | SIMULATOR |
||||
# |
||||
# This decides whether SDKS are selected from the `iPhoneOS.platform' or |
||||
# `iPhoneSimulator.platform' folders. |
||||
# |
||||
# OS - the default, used to build for iPhone and iPad physical devices, |
||||
# which have an ARM architecture. |
||||
# SIMULATOR - used to build for the Simulator platforms, which have an |
||||
# x86 architecture. |
||||
# |
||||
# CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder |
||||
# |
||||
# By default, this location is automatically chosen based on the |
||||
# IOS_PLATFORM value above. If you manually set this variable, it |
||||
# overrides the default location and forces the use of a particular |
||||
# Developer Platform. |
||||
# |
||||
# CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder |
||||
# |
||||
# By default, this location is automatically chosen based on the |
||||
# CMAKE_IOS_DEVELOPER_ROOT value. In this case it is always the most |
||||
# up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you |
||||
# manually set this variable, it forces the use of a specific SDK |
||||
# version. |
||||
# |
||||
# |
||||
# Macros |
||||
# ------ |
||||
# |
||||
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) |
||||
# |
||||
# A convenience macro for setting Xcode specific properties on targets. |
||||
# |
||||
# Example: |
||||
# |
||||
# set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") |
||||
# |
||||
# find_host_package (PROGRAM ARGS) |
||||
# |
||||
# A macro to find executable programs on the host system, not within the |
||||
# iOS environment. Thanks to the `android-cmake' project for providing |
||||
# the command. |
||||
|
||||
|
||||
# standard settings |
||||
set(CMAKE_SYSTEM_NAME Darwin) |
||||
set(CMAKE_SYSTEM_VERSION 1) |
||||
set(UNIX True) |
||||
set(APPLE True) |
||||
set(IOS True) |
||||
|
||||
# required as of cmake 2.8.10 |
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "" |
||||
CACHE STRING "Force unset of the deployment target for iOS" FORCE |
||||
) |
||||
|
||||
# determine the cmake host system version so we know where to find the iOS |
||||
# SDKs |
||||
find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) |
||||
if (CMAKE_UNAME) |
||||
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) |
||||
string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" |
||||
DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") |
||||
endif (CMAKE_UNAME) |
||||
|
||||
# force the compilers to gcc for iOS |
||||
include(CMakeForceCompiler) |
||||
CMAKE_FORCE_C_COMPILER(gcc gcc) |
||||
CMAKE_FORCE_CXX_COMPILER(g++ g++) |
||||
|
||||
# skip the platform compiler checks for cross compiling |
||||
set(CMAKE_CXX_COMPILER_WORKS TRUE) |
||||
set(CMAKE_C_COMPILER_WORKS TRUE) |
||||
|
||||
# all iOS/Darwin specific settings - some may be redundant |
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "lib") |
||||
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") |
||||
set(CMAKE_SHARED_MODULE_PREFIX "lib") |
||||
set(CMAKE_SHARED_MODULE_SUFFIX ".so") |
||||
set(CMAKE_MODULE_EXISTS 1) |
||||
set(CMAKE_DL_LIBS "") |
||||
|
||||
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG |
||||
"-compatibility_version ") |
||||
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG |
||||
"-current_version ") |
||||
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG |
||||
"${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") |
||||
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG |
||||
"${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") |
||||
|
||||
# hidden visibility is required for cxx on iOS |
||||
set(CMAKE_C_FLAGS_INIT "") |
||||
set(CMAKE_CXX_FLAGS_INIT |
||||
"-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden") |
||||
|
||||
set(CMAKE_C_LINK_FLAGS |
||||
"-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") |
||||
set(CMAKE_CXX_LINK_FLAGS |
||||
"-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") |
||||
|
||||
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) |
||||
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS |
||||
"-dynamiclib -headerpad_max_install_names") |
||||
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS |
||||
"-bundle -headerpad_max_install_names") |
||||
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG |
||||
"-Wl,-bundle_loader,") |
||||
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG |
||||
"-Wl,-bundle_loader,") |
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES |
||||
".dylib" ".so" ".a") |
||||
|
||||
# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old |
||||
# build tree (where `install_name_tool' was hardcoded), and where |
||||
# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't |
||||
# fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode |
||||
# CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as |
||||
# it did before. |
||||
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) |
||||
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) |
||||
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) |
||||
|
||||
# set up iOS platform unless specified manually with IOS_PLATFORM |
||||
if (NOT DEFINED IOS_PLATFORM) |
||||
set(IOS_PLATFORM "OS") |
||||
endif (NOT DEFINED IOS_PLATFORM) |
||||
|
||||
set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") |
||||
|
||||
# check the platform selection and setup for developer root |
||||
if (${IOS_PLATFORM} STREQUAL "OS") |
||||
set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") |
||||
|
||||
# this causes the installers to properly locate the output libraries |
||||
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") |
||||
|
||||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") |
||||
set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") |
||||
|
||||
# this causes the installers to properly locate the output libraries |
||||
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") |
||||
|
||||
else (${IOS_PLATFORM} STREQUAL "OS") |
||||
message(FATAL_ERROR |
||||
"Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR.") |
||||
|
||||
endif (${IOS_PLATFORM} STREQUAL "OS") |
||||
|
||||
# set up iOS developer location unless specified manually with |
||||
# CMAKE_IOS_DEVELOPER_ROOT -- |
||||
# note that Xcode 4.3 changed the installation location; choose the most |
||||
# recent one available |
||||
set(XCODE_POST_43_ROOT |
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
||||
set(XCODE_PRE_43_ROOT |
||||
"/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
||||
|
||||
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) |
||||
if (EXISTS ${XCODE_POST_43_ROOT}) |
||||
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) |
||||
elseif (EXISTS ${XCODE_PRE_43_ROOT}) |
||||
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) |
||||
endif (EXISTS ${XCODE_POST_43_ROOT}) |
||||
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) |
||||
|
||||
set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} |
||||
CACHE PATH "Location of iOS Platform" |
||||
) |
||||
|
||||
# find and use the most recent iOS SDK unless specified manually with |
||||
# CMAKE_IOS_SDK_ROOT |
||||
if (NOT DEFINED CMAKE_IOS_SDK_ROOT) |
||||
file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") |
||||
if (_CMAKE_IOS_SDKS) |
||||
list(SORT _CMAKE_IOS_SDKS) |
||||
list(REVERSE _CMAKE_IOS_SDKS) |
||||
list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) |
||||
else (_CMAKE_IOS_SDKS) |
||||
message(FATAL_ERROR |
||||
"No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") |
||||
endif (_CMAKE_IOS_SDKS) |
||||
|
||||
message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") |
||||
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) |
||||
|
||||
set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} |
||||
CACHE PATH "Location of the selected iOS SDK" |
||||
) |
||||
|
||||
# set the sysroot default to the most recent SDK |
||||
set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} |
||||
CACHE PATH "Sysroot used for iOS support" |
||||
) |
||||
|
||||
# set the architecture for iOS -- |
||||
# note that currently both ARCHS_STANDARD_32_BIT and |
||||
# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually |
||||
if (${IOS_PLATFORM} STREQUAL "OS") |
||||
set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT)) |
||||
else (${IOS_PLATFORM} STREQUAL "OS") |
||||
set(IOS_ARCH i386) |
||||
endif (${IOS_PLATFORM} STREQUAL "OS") |
||||
|
||||
set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} |
||||
CACHE string "Build architecture for iOS" |
||||
) |
||||
|
||||
# set the find root to the iOS developer roots and to user defined paths |
||||
set(CMAKE_FIND_ROOT_PATH |
||||
${CMAKE_IOS_DEVELOPER_ROOT} |
||||
${CMAKE_IOS_SDK_ROOT} |
||||
${CMAKE_PREFIX_PATH} |
||||
CACHE string "iOS find search path root" |
||||
) |
||||
|
||||
# default to searching for frameworks first |
||||
set(CMAKE_FIND_FRAMEWORK FIRST) |
||||
|
||||
# set up the default search directories for frameworks |
||||
set(CMAKE_SYSTEM_FRAMEWORK_PATH |
||||
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks |
||||
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks |
||||
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks |
||||
) |
||||
|
||||
# only search the iOS SDKs, not the remainder of the host filesystem |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
||||
|
||||
# this little macro lets you set any Xcode specific property |
||||
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) |
||||
set_property(TARGET ${TARGET} |
||||
PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) |
||||
endmacro(set_xcode_property) |
||||
|
||||
# this macro lets you find executable programs on the host system |
||||
macro(find_host_package) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) |
||||
set(IOS FALSE) |
||||
|
||||
find_package(${ARGN}) |
||||
|
||||
set(IOS TRUE) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
||||
endmacro(find_host_package) |
||||
|
||||
# eof |
Loading…
Reference in new issue