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@ -3068,8 +3068,8 @@ FT_BEGIN_HEADER |
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/* and apply gamma to get them in a linear space, */ |
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/* */ |
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/* 2. use OVER to blend the two linear colors using the glyph pixel */ |
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/* as the alpha value (remember, the glyph bitmap is a coverage */ |
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/* bitmap), and */ |
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/* as the alpha value (remember, the glyph bitmap is an alpha */ |
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/* coverage bitmap), and */ |
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/* */ |
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/* 3. apply inverse gamma to the blended pixel and write it back to */ |
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/* the image. */ |
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@ -3089,7 +3089,8 @@ FT_BEGIN_HEADER |
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/* gives equal weight to the three color primaries and does not */ |
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/* exceed a sum of 0x100, see section @lcd_filtering. Then the */ |
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/* only difference to gray linear blending is that subpixel-rendered */ |
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/* linear blending is done 3~times per pixel. */ |
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/* linear blending is done 3~times per pixel: red foreground subpixel */ |
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/* to red background subpixel and so on for green and blue. */ |
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/* */ |
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/* <InOut> */ |
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/* slot :: A handle to the glyph slot containing the image to */ |
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