Abseil Common Libraries (C++) (grcp 依赖)
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200 lines
7.4 KiB
200 lines
7.4 KiB
// Copyright 2017 The Abseil Authors. |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// https://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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#ifndef ABSL_RANDOM_BERNOULLI_DISTRIBUTION_H_ |
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#define ABSL_RANDOM_BERNOULLI_DISTRIBUTION_H_ |
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#include <cstdint> |
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#include <istream> |
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#include <limits> |
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#include "absl/base/optimization.h" |
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#include "absl/random/internal/fast_uniform_bits.h" |
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#include "absl/random/internal/iostream_state_saver.h" |
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namespace absl { |
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ABSL_NAMESPACE_BEGIN |
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// absl::bernoulli_distribution is a drop in replacement for |
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// std::bernoulli_distribution. It guarantees that (given a perfect |
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// UniformRandomBitGenerator) the acceptance probability is *exactly* equal to |
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// the given double. |
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// |
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// The implementation assumes that double is IEEE754 |
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class bernoulli_distribution { |
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public: |
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using result_type = bool; |
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class param_type { |
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public: |
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using distribution_type = bernoulli_distribution; |
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explicit param_type(double p = 0.5) : prob_(p) { |
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assert(p >= 0.0 && p <= 1.0); |
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} |
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double p() const { return prob_; } |
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friend bool operator==(const param_type& p1, const param_type& p2) { |
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return p1.p() == p2.p(); |
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} |
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friend bool operator!=(const param_type& p1, const param_type& p2) { |
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return p1.p() != p2.p(); |
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} |
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private: |
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double prob_; |
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}; |
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bernoulli_distribution() : bernoulli_distribution(0.5) {} |
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explicit bernoulli_distribution(double p) : param_(p) {} |
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explicit bernoulli_distribution(param_type p) : param_(p) {} |
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// no-op |
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void reset() {} |
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template <typename URBG> |
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bool operator()(URBG& g) { // NOLINT(runtime/references) |
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return Generate(param_.p(), g); |
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} |
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template <typename URBG> |
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bool operator()(URBG& g, // NOLINT(runtime/references) |
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const param_type& param) { |
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return Generate(param.p(), g); |
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} |
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param_type param() const { return param_; } |
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void param(const param_type& param) { param_ = param; } |
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double p() const { return param_.p(); } |
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result_type(min)() const { return false; } |
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result_type(max)() const { return true; } |
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friend bool operator==(const bernoulli_distribution& d1, |
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const bernoulli_distribution& d2) { |
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return d1.param_ == d2.param_; |
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} |
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friend bool operator!=(const bernoulli_distribution& d1, |
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const bernoulli_distribution& d2) { |
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return d1.param_ != d2.param_; |
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} |
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private: |
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static constexpr uint64_t kP32 = static_cast<uint64_t>(1) << 32; |
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template <typename URBG> |
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static bool Generate(double p, URBG& g); // NOLINT(runtime/references) |
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param_type param_; |
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}; |
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template <typename CharT, typename Traits> |
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std::basic_ostream<CharT, Traits>& operator<<( |
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std::basic_ostream<CharT, Traits>& os, // NOLINT(runtime/references) |
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const bernoulli_distribution& x) { |
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auto saver = random_internal::make_ostream_state_saver(os); |
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os.precision(random_internal::stream_precision_helper<double>::kPrecision); |
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os << x.p(); |
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return os; |
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} |
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template <typename CharT, typename Traits> |
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std::basic_istream<CharT, Traits>& operator>>( |
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std::basic_istream<CharT, Traits>& is, // NOLINT(runtime/references) |
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bernoulli_distribution& x) { // NOLINT(runtime/references) |
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auto saver = random_internal::make_istream_state_saver(is); |
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auto p = random_internal::read_floating_point<double>(is); |
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if (!is.fail()) { |
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x.param(bernoulli_distribution::param_type(p)); |
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} |
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return is; |
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} |
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template <typename URBG> |
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bool bernoulli_distribution::Generate(double p, |
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URBG& g) { // NOLINT(runtime/references) |
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random_internal::FastUniformBits<uint32_t> fast_u32; |
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while (true) { |
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// There are two aspects of the definition of `c` below that are worth |
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// commenting on. First, because `p` is in the range [0, 1], `c` is in the |
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// range [0, 2^32] which does not fit in a uint32_t and therefore requires |
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// 64 bits. |
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// |
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// Second, `c` is constructed by first casting explicitly to a signed |
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// integer and then converting implicitly to an unsigned integer of the same |
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// size. This is done because the hardware conversion instructions produce |
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// signed integers from double; if taken as a uint64_t the conversion would |
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// be wrong for doubles greater than 2^63 (not relevant in this use-case). |
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// If converted directly to an unsigned integer, the compiler would end up |
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// emitting code to handle such large values that are not relevant due to |
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// the known bounds on `c`. To avoid these extra instructions this |
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// implementation converts first to the signed type and then use the |
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// implicit conversion to unsigned (which is a no-op). |
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const uint64_t c = static_cast<int64_t>(p * kP32); |
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const uint32_t v = fast_u32(g); |
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// FAST PATH: this path fails with probability 1/2^32. Note that simply |
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// returning v <= c would approximate P very well (up to an absolute error |
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// of 1/2^32); the slow path (taken in that range of possible error, in the |
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// case of equality) eliminates the remaining error. |
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if (ABSL_PREDICT_TRUE(v != c)) return v < c; |
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// It is guaranteed that `q` is strictly less than 1, because if `q` were |
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// greater than or equal to 1, the same would be true for `p`. Certainly `p` |
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// cannot be greater than 1, and if `p == 1`, then the fast path would |
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// necessary have been taken already. |
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const double q = static_cast<double>(c) / kP32; |
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// The probability of acceptance on the fast path is `q` and so the |
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// probability of acceptance here should be `p - q`. |
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// |
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// Note that `q` is obtained from `p` via some shifts and conversions, the |
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// upshot of which is that `q` is simply `p` with some of the |
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// least-significant bits of its mantissa set to zero. This means that the |
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// difference `p - q` will not have any rounding errors. To see why, pretend |
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// that double has 10 bits of resolution and q is obtained from `p` in such |
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// a way that the 4 least-significant bits of its mantissa are set to zero. |
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// For example: |
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// p = 1.1100111011 * 2^-1 |
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// q = 1.1100110000 * 2^-1 |
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// p - q = 1.011 * 2^-8 |
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// The difference `p - q` has exactly the nonzero mantissa bits that were |
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// "lost" in `q` producing a number which is certainly representable in a |
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// double. |
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const double left = p - q; |
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// By construction, the probability of being on this slow path is 1/2^32, so |
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// P(accept in slow path) = P(accept| in slow path) * P(slow path), |
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// which means the probability of acceptance here is `1 / (left * kP32)`: |
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const double here = left * kP32; |
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// The simplest way to compute the result of this trial is to repeat the |
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// whole algorithm with the new probability. This terminates because even |
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// given arbitrarily unfriendly "random" bits, each iteration either |
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// multiplies a tiny probability by 2^32 (if c == 0) or strips off some |
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// number of nonzero mantissa bits. That process is bounded. |
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if (here == 0) return false; |
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p = here; |
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} |
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} |
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ABSL_NAMESPACE_END |
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} // namespace absl |
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#endif // ABSL_RANDOM_BERNOULLI_DISTRIBUTION_H_
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