Abseil Common Libraries (C++) (grcp 依赖)
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158 lines
5.0 KiB
158 lines
5.0 KiB
// Copyright 2017 The Abseil Authors. |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// https://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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#include "absl/base/internal/low_level_alloc.h" |
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#include <stdint.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <thread> // NOLINT(build/c++11) |
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#include <unordered_map> |
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#include <utility> |
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namespace absl { |
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namespace base_internal { |
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namespace { |
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// This test doesn't use gtest since it needs to test that everything |
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// works before main(). |
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#define TEST_ASSERT(x) \ |
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if (!(x)) { \ |
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printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \ |
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abort(); \ |
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} |
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// a block of memory obtained from the allocator |
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struct BlockDesc { |
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char *ptr; // pointer to memory |
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int len; // number of bytes |
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int fill; // filled with data starting with this |
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}; |
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// Check that the pattern placed in the block d |
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// by RandomizeBlockDesc is still there. |
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static void CheckBlockDesc(const BlockDesc &d) { |
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for (int i = 0; i != d.len; i++) { |
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TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff)); |
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} |
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} |
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// Fill the block "*d" with a pattern |
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// starting with a random byte. |
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static void RandomizeBlockDesc(BlockDesc *d) { |
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d->fill = rand() & 0xff; |
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for (int i = 0; i != d->len; i++) { |
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d->ptr[i] = (d->fill + i) & 0xff; |
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} |
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} |
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// Use to indicate to the malloc hooks that |
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// this calls is from LowLevelAlloc. |
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static bool using_low_level_alloc = false; |
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// n times, toss a coin, and based on the outcome |
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// either allocate a new block or deallocate an old block. |
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// New blocks are placed in a std::unordered_map with a random key |
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// and initialized with RandomizeBlockDesc(). |
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// If keys conflict, the older block is freed. |
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// Old blocks are always checked with CheckBlockDesc() |
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// before being freed. At the end of the run, |
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// all remaining allocated blocks are freed. |
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// If use_new_arena is true, use a fresh arena, and then delete it. |
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// If call_malloc_hook is true and user_arena is true, |
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// allocations and deallocations are reported via the MallocHook |
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// interface. |
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static void Test(bool use_new_arena, bool call_malloc_hook, int n) { |
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typedef std::unordered_map<int, BlockDesc> AllocMap; |
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AllocMap allocated; |
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AllocMap::iterator it; |
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BlockDesc block_desc; |
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int rnd; |
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LowLevelAlloc::Arena *arena = 0; |
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if (use_new_arena) { |
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int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0; |
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arena = LowLevelAlloc::NewArena(flags); |
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} |
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for (int i = 0; i != n; i++) { |
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if (i != 0 && i % 10000 == 0) { |
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printf("."); |
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fflush(stdout); |
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} |
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switch (rand() & 1) { // toss a coin |
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case 0: // coin came up heads: add a block |
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using_low_level_alloc = true; |
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block_desc.len = rand() & 0x3fff; |
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block_desc.ptr = |
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reinterpret_cast<char *>( |
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arena == 0 |
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? LowLevelAlloc::Alloc(block_desc.len) |
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: LowLevelAlloc::AllocWithArena(block_desc.len, arena)); |
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using_low_level_alloc = false; |
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RandomizeBlockDesc(&block_desc); |
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rnd = rand(); |
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it = allocated.find(rnd); |
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if (it != allocated.end()) { |
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CheckBlockDesc(it->second); |
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using_low_level_alloc = true; |
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LowLevelAlloc::Free(it->second.ptr); |
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using_low_level_alloc = false; |
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it->second = block_desc; |
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} else { |
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allocated[rnd] = block_desc; |
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} |
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break; |
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case 1: // coin came up tails: remove a block |
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it = allocated.begin(); |
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if (it != allocated.end()) { |
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CheckBlockDesc(it->second); |
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using_low_level_alloc = true; |
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LowLevelAlloc::Free(it->second.ptr); |
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using_low_level_alloc = false; |
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allocated.erase(it); |
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} |
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break; |
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} |
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} |
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// remove all remaining blocks |
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while ((it = allocated.begin()) != allocated.end()) { |
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CheckBlockDesc(it->second); |
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using_low_level_alloc = true; |
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LowLevelAlloc::Free(it->second.ptr); |
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using_low_level_alloc = false; |
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allocated.erase(it); |
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} |
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if (use_new_arena) { |
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TEST_ASSERT(LowLevelAlloc::DeleteArena(arena)); |
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} |
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} |
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// LowLevelAlloc is designed to be safe to call before main(). |
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static struct BeforeMain { |
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BeforeMain() { |
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Test(false, false, 50000); |
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Test(true, false, 50000); |
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Test(true, true, 50000); |
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} |
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} before_main; |
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} // namespace |
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} // namespace base_internal |
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} // namespace absl |
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int main(int argc, char *argv[]) { |
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// The actual test runs in the global constructor of `before_main`. |
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printf("PASS\n"); |
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return 0; |
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}
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