Abseil Common Libraries (C++) (grcp 依赖)
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281 lines
11 KiB
281 lines
11 KiB
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// Copyright 2019 The Abseil Authors. |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// https://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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// |
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// ----------------------------------------------------------------------------- |
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// File: flag.h |
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// ----------------------------------------------------------------------------- |
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// |
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// This header file defines the `absl::Flag<T>` type for holding command-line |
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// flag data, and abstractions to create, get and set such flag data. |
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// |
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// It is important to note that this type is **unspecified** (an implementation |
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// detail) and you do not construct or manipulate actual `absl::Flag<T>` |
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// instances. Instead, you define and declare flags using the |
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// `ABSL_FLAG()` and `ABSL_DECLARE_FLAG()` macros, and get and set flag values |
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// using the `absl::GetFlag()` and `absl::SetFlag()` functions. |
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#ifndef ABSL_FLAGS_FLAG_H_ |
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#define ABSL_FLAGS_FLAG_H_ |
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#include "absl/base/attributes.h" |
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#include "absl/base/casts.h" |
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#include "absl/flags/config.h" |
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#include "absl/flags/declare.h" |
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#include "absl/flags/internal/commandlineflag.h" |
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#include "absl/flags/internal/flag.h" |
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#include "absl/flags/marshalling.h" |
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namespace absl { |
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// Flag |
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// |
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// An `absl::Flag` holds a command-line flag value, providing a runtime |
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// parameter to a binary. Such flags should be defined in the global namespace |
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// and (preferably) in the module containing the binary's `main()` function. |
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// |
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// You should not construct and cannot use the `absl::Flag` type directly; |
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// instead, you should declare flags using the `ABSL_DECLARE_FLAG()` macro |
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// within a header file, and define your flag using `ABSL_FLAG()` within your |
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// header's associated `.cc` file. Such flags will be named `FLAGS_name`. |
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// |
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// Example: |
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// |
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// .h file |
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// |
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// // Declares usage of a flag named "FLAGS_count" |
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// ABSL_DECLARE_FLAG(int, count); |
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// |
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// .cc file |
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// |
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// // Defines a flag named "FLAGS_count" with a default `int` value of 0. |
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// ABSL_FLAG(int, count, 0, "Count of items to process"); |
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// |
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// No public methods of `absl::Flag<T>` are part of the Abseil Flags API. |
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template <typename T> |
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using Flag = flags_internal::Flag<T>; |
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// GetFlag() |
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// |
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// Returns the value (of type `T`) of an `absl::Flag<T>` instance, by value. Do |
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// not construct an `absl::Flag<T>` directly and call `absl::GetFlag()`; |
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// instead, refer to flag's constructed variable name (e.g. `FLAGS_name`). |
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// Because this function returns by value and not by reference, it is |
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// thread-safe, but note that the operation may be expensive; as a result, avoid |
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// `absl::GetFlag()` within any tight loops. |
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// |
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// Example: |
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// |
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// // FLAGS_count is a Flag of type `int` |
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// int my_count = absl::GetFlag(FLAGS_count); |
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// |
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// // FLAGS_firstname is a Flag of type `std::string` |
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// std::string first_name = absl::GetFlag(FLAGS_firstname); |
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template <typename T> |
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T GetFlag(const absl::Flag<T>& flag) { |
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#define ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE(BIT) \ |
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static_assert( \ |
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!std::is_same<T, BIT>::value, \ |
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"Do not specify explicit template parameters to absl::GetFlag"); |
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ABSL_FLAGS_INTERNAL_FOR_EACH_LOCK_FREE(ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE) |
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#undef ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE |
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// Implementation notes: |
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// |
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// We are wrapping a union around the value of `T` to serve three purposes: |
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// |
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// 1. `U.value` has correct size and alignment for a value of type `T` |
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// 2. The `U.value` constructor is not invoked since U's constructor does not |
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// do it explicitly. |
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// 3. The `U.value` destructor is invoked since U's destructor does it |
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// explicitly. This makes `U` a kind of RAII wrapper around non default |
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// constructible value of T, which is destructed when we leave the scope. |
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// We do need to destroy U.value, which is constructed by |
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// CommandLineFlag::Read even though we left it in a moved-from state |
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// after std::move. |
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// |
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// All of this serves to avoid requiring `T` being default constructible. |
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union U { |
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T value; |
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U() {} |
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~U() { value.~T(); } |
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}; |
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U u; |
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flag.internal.Read(&u.value, &flags_internal::FlagOps<T>); |
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return std::move(u.value); |
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} |
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// Overload for `GetFlag()` for types that support lock-free reads. |
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#define ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT(T) \ |
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extern T GetFlag(const absl::Flag<T>& flag); |
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ABSL_FLAGS_INTERNAL_FOR_EACH_LOCK_FREE(ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT) |
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#undef ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT |
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// SetFlag() |
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// |
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// Sets the value of an `absl::Flag` to the value `v`. Do not construct an |
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// `absl::Flag<T>` directly and call `absl::SetFlag()`; instead, use the |
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// flag's variable name (e.g. `FLAGS_name`). This function is |
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// thread-safe, but is potentially expensive. Avoid setting flags in general, |
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// but especially within performance-critical code. |
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template <typename T> |
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void SetFlag(absl::Flag<T>* flag, const T& v) { |
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flag->internal.Write(&v, &flags_internal::FlagOps<T>); |
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} |
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// Overload of `SetFlag()` to allow callers to pass in a value that is |
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// convertible to `T`. E.g., use this overload to pass a "const char*" when `T` |
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// is `std::string`. |
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template <typename T, typename V> |
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void SetFlag(absl::Flag<T>* flag, const V& v) { |
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T value(v); |
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SetFlag<T>(flag, value); |
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} |
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} // namespace absl |
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// ABSL_FLAG() |
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// |
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// This macro defines an `absl::Flag<T>` instance of a specified type `T`: |
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// |
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// ABSL_FLAG(T, name, default_value, help); |
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// |
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// where: |
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// |
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// * `T` is a supported flag type (see the list of types in `marshalling.h`), |
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// * `name` designates the name of the flag (as a global variable |
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// `FLAGS_name`), |
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// * `default_value` is an expression holding the default value for this flag |
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// (which must be implicitly convertible to `T`), |
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// * `help` is the help text, which can also be an expression. |
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// |
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// This macro expands to a flag named 'FLAGS_name' of type 'T': |
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// |
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// absl::Flag<T> FLAGS_name = ...; |
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// |
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// Note that all such instances are created as global variables. |
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// |
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// For `ABSL_FLAG()` values that you wish to expose to other translation units, |
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// it is recommended to define those flags within the `.cc` file associated with |
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// the header where the flag is declared. |
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// |
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// Note: do not construct objects of type `absl::Flag<T>` directly. Only use the |
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// `ABSL_FLAG()` macro for such construction. |
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#define ABSL_FLAG(Type, name, default_value, help) \ |
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ABSL_FLAG_IMPL(Type, name, default_value, help) |
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// ABSL_FLAG().OnUpdate() |
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// |
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// Defines a flag of type `T` with a callback attached: |
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// |
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// ABSL_FLAG(T, name, default_value, help).OnUpdate(callback); |
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// |
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// After any setting of the flag value, the callback will be called at least |
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// once. A rapid sequence of changes may be merged together into the same |
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// callback. No concurrent calls to the callback will be made for the same |
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// flag. Callbacks are allowed to read the current value of the flag but must |
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// not mutate that flag. |
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// |
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// The update mechanism guarantees "eventual consistency"; if the callback |
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// derives an auxiliary data structure from the flag value, it is guaranteed |
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// that eventually the flag value and the derived data structure will be |
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// consistent. |
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// |
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// Note: ABSL_FLAG.OnUpdate() does not have a public definition. Hence, this |
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// comment serves as its API documentation. |
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// ----------------------------------------------------------------------------- |
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// Implementation details below this section |
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// ----------------------------------------------------------------------------- |
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// ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_NAMES |
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#if ABSL_FLAGS_STRIP_NAMES |
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#define ABSL_FLAG_IMPL_FLAGNAME(txt) "" |
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#define ABSL_FLAG_IMPL_FILENAME() "" |
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#define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \ |
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absl::flags_internal::FlagRegistrar<T, false>(&flag) |
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#else |
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#define ABSL_FLAG_IMPL_FLAGNAME(txt) txt |
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#define ABSL_FLAG_IMPL_FILENAME() __FILE__ |
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#define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \ |
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absl::flags_internal::FlagRegistrar<T, true>(&flag) |
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#endif |
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// ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_HELP |
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#if ABSL_FLAGS_STRIP_HELP |
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#define ABSL_FLAG_IMPL_FLAGHELP(txt) absl::flags_internal::kStrippedFlagHelp |
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#else |
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#define ABSL_FLAG_IMPL_FLAGHELP(txt) txt |
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#endif |
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#define ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, txt) \ |
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static std::string AbslFlagsWrapHelp##name() { \ |
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return ABSL_FLAG_IMPL_FLAGHELP(txt); \ |
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} |
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#define ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \ |
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static void* AbslFlagsInitFlag##name() { \ |
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return absl::flags_internal::MakeFromDefaultValue<Type>(default_value); \ |
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} |
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// ABSL_FLAG_IMPL |
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// |
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// Note: Name of registrar object is not arbitrary. It is used to "grab" |
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// global name for FLAGS_no<flag_name> symbol, thus preventing the possibility |
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// of defining two flags with names foo and nofoo. |
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#define ABSL_FLAG_IMPL(Type, name, default_value, help) \ |
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namespace absl {} \ |
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ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \ |
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ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, help) \ |
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absl::Flag<Type> FLAGS_##name( \ |
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ABSL_FLAG_IMPL_FLAGNAME(#name), \ |
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&AbslFlagsWrapHelp##name, \ |
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ABSL_FLAG_IMPL_FILENAME(), \ |
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&absl::flags_internal::FlagMarshallingOps<Type>, \ |
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&AbslFlagsInitFlag##name); \ |
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extern bool FLAGS_no##name; \ |
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bool FLAGS_no##name = ABSL_FLAG_IMPL_REGISTRAR(Type, FLAGS_##name) |
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// ABSL_RETIRED_FLAG |
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// |
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// Designates the flag (which is usually pre-existing) as "retired." A retired |
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// flag is a flag that is now unused by the program, but may still be passed on |
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// the command line, usually by production scripts. A retired flag is ignored |
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// and code can't access it at runtime. |
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// |
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// This macro registers a retired flag with given name and type, with a name |
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// identical to the name of the original flag you are retiring. The retired |
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// flag's type can change over time, so that you can retire code to support a |
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// custom flag type. |
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// |
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// This macro has the same signature as `ABSL_FLAG`. To retire a flag, simply |
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// replace an `ABSL_FLAG` definition with `ABSL_RETIRED_FLAG`, leaving the |
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// arguments unchanged (unless of course you actually want to retire the flag |
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// type at this time as well). |
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// |
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// `default_value` is only used as a double check on the type. `explanation` is |
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// unused. |
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// TODO(rogeeff): Return an anonymous struct instead of bool, and place it into |
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// the unnamed namespace. |
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#define ABSL_RETIRED_FLAG(type, flagname, default_value, explanation) \ |
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ABSL_ATTRIBUTE_UNUSED static const bool ignored_##flagname = \ |
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([] { return type(default_value); }, \ |
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absl::flags_internal::RetiredFlag<type>(#flagname)) |
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#endif // ABSL_FLAGS_FLAG_H_
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