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// Copyright 2018 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// -----------------------------------------------------------------------------
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// File: hash.h
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// -----------------------------------------------------------------------------
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//
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// This header file defines the Abseil `hash` library and the Abseil hashing
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// framework. This framework consists of the following:
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//
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// * The `absl::Hash` functor, which is used to invoke the hasher within the
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// Abseil hashing framework. `absl::Hash<T>` supports most basic types and
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// a number of Abseil types out of the box.
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// * `AbslHashValue`, an extension point that allows you to extend types to
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// support Abseil hashing without requiring you to define a hashing
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// algorithm.
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// * `HashState`, a type-erased class which implements the manipulation of the
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// hash state (H) itself, contains member functions `combine()` and
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// `combine_contiguous()`, which you can use to contribute to an existing
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// hash state when hashing your types.
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//
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// Unlike `std::hash` or other hashing frameworks, the Abseil hashing framework
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// provides most of its utility by abstracting away the hash algorithm (and its
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// implementation) entirely. Instead, a type invokes the Abseil hashing
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// framework by simply combining its state with the state of known, hashable
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// types. Hashing of that combined state is separately done by `absl::Hash`.
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//
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// One should assume that a hash algorithm is chosen randomly at the start of
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// each process. E.g., `absl::Hash<int>{}(9)` in one process and
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// `absl::Hash<int>{}(9)` in another process are likely to differ.
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//
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// `absl::Hash` is intended to strongly mix input bits with a target of passing
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// an [Avalanche Test](https://en.wikipedia.org/wiki/Avalanche_effect).
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//
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// Example:
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//
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// // Suppose we have a class `Circle` for which we want to add hashing:
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// class Circle {
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// public:
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// ...
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// private:
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// std::pair<int, int> center_;
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// int radius_;
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// };
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//
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// // To add hashing support to `Circle`, we simply need to add a free
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// // (non-member) function `AbslHashValue()`, and return the combined hash
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// // state of the existing hash state and the class state. You can add such a
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// // free function using a friend declaration within the body of the class:
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// class Circle {
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// public:
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// ...
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// template <typename H>
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// friend H AbslHashValue(H h, const Circle& c) {
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// return H::combine(std::move(h), c.center_, c.radius_);
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// }
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// ...
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// };
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//
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// For more information, see Adding Type Support to `absl::Hash` below.
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//
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#ifndef ABSL_HASH_HASH_H_
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#define ABSL_HASH_HASH_H_
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#include "absl/hash/internal/hash.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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// -----------------------------------------------------------------------------
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// `absl::Hash`
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// -----------------------------------------------------------------------------
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//
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// `absl::Hash<T>` is a convenient general-purpose hash functor for any type `T`
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// satisfying any of the following conditions (in order):
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//
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// * T is an arithmetic or pointer type
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// * T defines an overload for `AbslHashValue(H, const T&)` for an arbitrary
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// hash state `H`.
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// - T defines a specialization of `std::hash<T>`
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//
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// `absl::Hash` intrinsically supports the following types:
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//
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// * All integral types (including bool)
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// * All enum types
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// * All floating-point types (although hashing them is discouraged)
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// * All pointer types, including nullptr_t
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// * std::pair<T1, T2>, if T1 and T2 are hashable
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// * std::tuple<Ts...>, if all the Ts... are hashable
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// * std::unique_ptr and std::shared_ptr
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// * All string-like types including:
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// * absl::Cord
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// * std::string
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// * std::string_view (as well as any instance of std::basic_string that
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// uses char and std::char_traits)
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// * All the standard sequence containers (provided the elements are hashable)
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// * All the standard ordered associative containers (provided the elements are
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// hashable)
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// * absl types such as the following:
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// * absl::string_view
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// * absl::InlinedVector
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// * absl::FixedArray
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// * absl::uint128
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// * absl::Time, absl::Duration, and absl::TimeZone
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//
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// Note: the list above is not meant to be exhaustive. Additional type support
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// may be added, in which case the above list will be updated.
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//
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// -----------------------------------------------------------------------------
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// absl::Hash Invocation Evaluation
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// -----------------------------------------------------------------------------
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//
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// When invoked, `absl::Hash<T>` searches for supplied hash functions in the
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// following order:
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//
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// * Natively supported types out of the box (see above)
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// * Types for which an `AbslHashValue()` overload is provided (such as
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// user-defined types). See "Adding Type Support to `absl::Hash`" below.
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// * Types which define a `std::hash<T>` specialization
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//
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// The fallback to legacy hash functions exists mainly for backwards
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// compatibility. If you have a choice, prefer defining an `AbslHashValue`
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// overload instead of specializing any legacy hash functors.
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//
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// -----------------------------------------------------------------------------
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// The Hash State Concept, and using `HashState` for Type Erasure
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// -----------------------------------------------------------------------------
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//
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// The `absl::Hash` framework relies on the Concept of a "hash state." Such a
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// hash state is used in several places:
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//
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// * Within existing implementations of `absl::Hash<T>` to store the hashed
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// state of an object. Note that it is up to the implementation how it stores
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// such state. A hash table, for example, may mix the state to produce an
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// integer value; a testing framework may simply hold a vector of that state.
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// * Within implementations of `AbslHashValue()` used to extend user-defined
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// types. (See "Adding Type Support to absl::Hash" below.)
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// * Inside a `HashState`, providing type erasure for the concept of a hash
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// state, which you can use to extend the `absl::Hash` framework for types
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// that are otherwise difficult to extend using `AbslHashValue()`. (See the
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// `HashState` class below.)
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//
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// The "hash state" concept contains two member functions for mixing hash state:
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//
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// * `H::combine(state, values...)`
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//
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// Combines an arbitrary number of values into a hash state, returning the
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// updated state. Note that the existing hash state is move-only and must be
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// passed by value.
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//
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// Each of the value types T must be hashable by H.
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//
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// NOTE:
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//
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// state = H::combine(std::move(state), value1, value2, value3);
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//
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// must be guaranteed to produce the same hash expansion as
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//
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// state = H::combine(std::move(state), value1);
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// state = H::combine(std::move(state), value2);
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// state = H::combine(std::move(state), value3);
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//
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// * `H::combine_contiguous(state, data, size)`
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//
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// Combines a contiguous array of `size` elements into a hash state,
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// returning the updated state. Note that the existing hash state is
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// move-only and must be passed by value.
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//
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// NOTE:
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//
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// state = H::combine_contiguous(std::move(state), data, size);
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//
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// need NOT be guaranteed to produce the same hash expansion as a loop
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// (it may perform internal optimizations). If you need this guarantee, use a
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// loop instead.
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//
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// -----------------------------------------------------------------------------
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// Adding Type Support to `absl::Hash`
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// -----------------------------------------------------------------------------
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//
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// To add support for your user-defined type, add a proper `AbslHashValue()`
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// overload as a free (non-member) function. The overload will take an
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// existing hash state and should combine that state with state from the type.
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//
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// Example:
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//
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// template <typename H>
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// H AbslHashValue(H state, const MyType& v) {
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// return H::combine(std::move(state), v.field1, ..., v.fieldN);
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// }
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//
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// where `(field1, ..., fieldN)` are the members you would use on your
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// `operator==` to define equality.
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//
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// Notice that `AbslHashValue` is not a class member, but an ordinary function.
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// An `AbslHashValue` overload for a type should only be declared in the same
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// file and namespace as said type. The proper `AbslHashValue` implementation
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// for a given type will be discovered via ADL.
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//
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// Note: unlike `std::hash', `absl::Hash` should never be specialized. It must
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// only be extended by adding `AbslHashValue()` overloads.
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//
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template <typename T>
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using Hash = absl::hash_internal::Hash<T>;
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// HashState
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//
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// A type erased version of the hash state concept, for use in user-defined
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// `AbslHashValue` implementations that can't use templates (such as PImpl
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// classes, virtual functions, etc.). The type erasure adds overhead so it
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// should be avoided unless necessary.
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//
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// Note: This wrapper will only erase calls to:
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// combine_contiguous(H, const unsigned char*, size_t)
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//
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// All other calls will be handled internally and will not invoke overloads
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// provided by the wrapped class.
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//
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// Users of this class should still define a template `AbslHashValue` function,
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// but can use `absl::HashState::Create(&state)` to erase the type of the hash
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// state and dispatch to their private hashing logic.
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//
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// This state can be used like any other hash state. In particular, you can call
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// `HashState::combine()` and `HashState::combine_contiguous()` on it.
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//
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// Example:
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//
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// class Interface {
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// public:
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// template <typename H>
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// friend H AbslHashValue(H state, const Interface& value) {
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// state = H::combine(std::move(state), std::type_index(typeid(*this)));
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// value.HashValue(absl::HashState::Create(&state));
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// return state;
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// }
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// private:
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// virtual void HashValue(absl::HashState state) const = 0;
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// };
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//
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// class Impl : Interface {
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// private:
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// void HashValue(absl::HashState state) const override {
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// absl::HashState::combine(std::move(state), v1_, v2_);
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// }
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// int v1_;
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// std::string v2_;
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// };
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class HashState : public hash_internal::HashStateBase<HashState> {
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public:
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// HashState::Create()
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//
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// Create a new `HashState` instance that wraps `state`. All calls to
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// `combine()` and `combine_contiguous()` on the new instance will be
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// redirected to the original `state` object. The `state` object must outlive
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// the `HashState` instance.
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template <typename T>
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static HashState Create(T* state) {
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HashState s;
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s.Init(state);
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return s;
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}
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HashState(const HashState&) = delete;
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HashState& operator=(const HashState&) = delete;
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HashState(HashState&&) = default;
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HashState& operator=(HashState&&) = default;
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// HashState::combine()
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//
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// Combines an arbitrary number of values into a hash state, returning the
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// updated state.
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using HashState::HashStateBase::combine;
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// HashState::combine_contiguous()
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//
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// Combines a contiguous array of `size` elements into a hash state, returning
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// the updated state.
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static HashState combine_contiguous(HashState hash_state,
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const unsigned char* first, size_t size) {
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hash_state.combine_contiguous_(hash_state.state_, first, size);
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return hash_state;
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}
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using HashState::HashStateBase::combine_contiguous;
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private:
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HashState() = default;
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template <typename T>
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static void CombineContiguousImpl(void* p, const unsigned char* first,
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size_t size) {
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T& state = *static_cast<T*>(p);
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state = T::combine_contiguous(std::move(state), first, size);
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}
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template <typename T>
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void Init(T* state) {
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state_ = state;
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combine_contiguous_ = &CombineContiguousImpl<T>;
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}
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// Do not erase an already erased state.
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void Init(HashState* state) {
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state_ = state->state_;
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combine_contiguous_ = state->combine_contiguous_;
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}
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void* state_;
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void (*combine_contiguous_)(void*, const unsigned char*, size_t);
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};
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ABSL_NAMESPACE_END
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} // namespace absl
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#endif // ABSL_HASH_HASH_H_
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