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// Copyright 2020 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef ABSL_STATUS_INTERNAL_STATUSOR_INTERNAL_H_
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#define ABSL_STATUS_INTERNAL_STATUSOR_INTERNAL_H_
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#include <type_traits>
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#include <utility>
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#include "absl/base/attributes.h"
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#include "absl/meta/type_traits.h"
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#include "absl/status/status.h"
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#include "absl/utility/utility.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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template <typename T>
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class ABSL_MUST_USE_RESULT StatusOr;
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namespace internal_statusor {
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// Detects whether `U` has conversion operator to `StatusOr<T>`, i.e. `operator
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// StatusOr<T>()`.
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template <typename T, typename U, typename = void>
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struct HasConversionOperatorToStatusOr : std::false_type {};
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template <typename T, typename U>
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void test(char (*)[sizeof(std::declval<U>().operator absl::StatusOr<T>())]);
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template <typename T, typename U>
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struct HasConversionOperatorToStatusOr<T, U, decltype(test<T, U>(0))>
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: std::true_type {};
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// Detects whether `T` is constructible or convertible from `StatusOr<U>`.
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template <typename T, typename U>
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using IsConstructibleOrConvertibleFromStatusOr =
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absl::disjunction<std::is_constructible<T, StatusOr<U>&>,
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std::is_constructible<T, const StatusOr<U>&>,
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std::is_constructible<T, StatusOr<U>&&>,
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std::is_constructible<T, const StatusOr<U>&&>,
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std::is_convertible<StatusOr<U>&, T>,
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std::is_convertible<const StatusOr<U>&, T>,
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std::is_convertible<StatusOr<U>&&, T>,
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std::is_convertible<const StatusOr<U>&&, T>>;
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// Detects whether `T` is constructible or convertible or assignable from
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// `StatusOr<U>`.
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template <typename T, typename U>
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using IsConstructibleOrConvertibleOrAssignableFromStatusOr =
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absl::disjunction<IsConstructibleOrConvertibleFromStatusOr<T, U>,
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std::is_assignable<T&, StatusOr<U>&>,
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std::is_assignable<T&, const StatusOr<U>&>,
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std::is_assignable<T&, StatusOr<U>&&>,
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std::is_assignable<T&, const StatusOr<U>&&>>;
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// Detects whether direct initializing `StatusOr<T>` from `U` is ambiguous, i.e.
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// when `U` is `StatusOr<V>` and `T` is constructible or convertible from `V`.
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template <typename T, typename U>
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struct IsDirectInitializationAmbiguous
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: public absl::conditional_t<
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std::is_same<absl::remove_cv_t<absl::remove_reference_t<U>>,
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U>::value,
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std::false_type,
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IsDirectInitializationAmbiguous<
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T, absl::remove_cv_t<absl::remove_reference_t<U>>>> {};
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template <typename T, typename V>
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struct IsDirectInitializationAmbiguous<T, absl::StatusOr<V>>
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: public IsConstructibleOrConvertibleFromStatusOr<T, V> {};
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// Checks against the constraints of the direction initialization, i.e. when
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// `StatusOr<T>::StatusOr(U&&)` should participate in overload resolution.
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template <typename T, typename U>
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using IsDirectInitializationValid = absl::disjunction<
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// Short circuits if T is basically U.
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std::is_same<T, absl::remove_cv_t<absl::remove_reference_t<U>>>,
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absl::negation<absl::disjunction<
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std::is_same<absl::StatusOr<T>,
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absl::remove_cv_t<absl::remove_reference_t<U>>>,
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std::is_same<absl::Status,
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absl::remove_cv_t<absl::remove_reference_t<U>>>,
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std::is_same<absl::in_place_t,
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absl::remove_cv_t<absl::remove_reference_t<U>>>,
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IsDirectInitializationAmbiguous<T, U>>>>;
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// This trait detects whether `StatusOr<T>::operator=(U&&)` is ambiguous, which
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// is equivalent to whether all the following conditions are met:
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// 1. `U` is `StatusOr<V>`.
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// 2. `T` is constructible and assignable from `V`.
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// 3. `T` is constructible and assignable from `U` (i.e. `StatusOr<V>`).
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// For example, the following code is considered ambiguous:
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// (`T` is `bool`, `U` is `StatusOr<bool>`, `V` is `bool`)
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// StatusOr<bool> s1 = true; // s1.ok() && s1.ValueOrDie() == true
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// StatusOr<bool> s2 = false; // s2.ok() && s2.ValueOrDie() == false
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// s1 = s2; // ambiguous, `s1 = s2.ValueOrDie()` or `s1 = bool(s2)`?
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template <typename T, typename U>
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struct IsForwardingAssignmentAmbiguous
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: public absl::conditional_t<
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std::is_same<absl::remove_cv_t<absl::remove_reference_t<U>>,
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U>::value,
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std::false_type,
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IsForwardingAssignmentAmbiguous<
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T, absl::remove_cv_t<absl::remove_reference_t<U>>>> {};
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template <typename T, typename U>
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struct IsForwardingAssignmentAmbiguous<T, absl::StatusOr<U>>
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: public IsConstructibleOrConvertibleOrAssignableFromStatusOr<T, U> {};
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// Checks against the constraints of the forwarding assignment, i.e. whether
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// `StatusOr<T>::operator(U&&)` should participate in overload resolution.
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template <typename T, typename U>
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using IsForwardingAssignmentValid = absl::disjunction<
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// Short circuits if T is basically U.
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std::is_same<T, absl::remove_cv_t<absl::remove_reference_t<U>>>,
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absl::negation<absl::disjunction<
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std::is_same<absl::StatusOr<T>,
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absl::remove_cv_t<absl::remove_reference_t<U>>>,
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std::is_same<absl::Status,
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absl::remove_cv_t<absl::remove_reference_t<U>>>,
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std::is_same<absl::in_place_t,
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absl::remove_cv_t<absl::remove_reference_t<U>>>,
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IsForwardingAssignmentAmbiguous<T, U>>>>;
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class Helper {
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public:
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// Move type-agnostic error handling to the .cc.
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static void HandleInvalidStatusCtorArg(Status*);
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ABSL_ATTRIBUTE_NORETURN static void Crash(const absl::Status& status);
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};
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// Construct an instance of T in `p` through placement new, passing Args... to
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// the constructor.
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// This abstraction is here mostly for the gcc performance fix.
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template <typename T, typename... Args>
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ABSL_ATTRIBUTE_NONNULL(1) void PlacementNew(void* p, Args&&... args) {
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new (p) T(std::forward<Args>(args)...);
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}
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// Helper base class to hold the data and all operations.
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// We move all this to a base class to allow mixing with the appropriate
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// TraitsBase specialization.
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template <typename T>
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class StatusOrData {
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template <typename U>
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friend class StatusOrData;
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public:
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StatusOrData() = delete;
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StatusOrData(const StatusOrData& other) {
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if (other.ok()) {
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MakeValue(other.data_);
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MakeStatus();
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} else {
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MakeStatus(other.status_);
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}
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}
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StatusOrData(StatusOrData&& other) noexcept {
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if (other.ok()) {
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MakeValue(std::move(other.data_));
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MakeStatus();
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} else {
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MakeStatus(std::move(other.status_));
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}
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}
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template <typename U>
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explicit StatusOrData(const StatusOrData<U>& other) {
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if (other.ok()) {
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MakeValue(other.data_);
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MakeStatus();
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} else {
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MakeStatus(other.status_);
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}
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}
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template <typename U>
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explicit StatusOrData(StatusOrData<U>&& other) {
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if (other.ok()) {
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MakeValue(std::move(other.data_));
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MakeStatus();
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} else {
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MakeStatus(std::move(other.status_));
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}
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}
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template <typename... Args>
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explicit StatusOrData(absl::in_place_t, Args&&... args)
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: data_(std::forward<Args>(args)...) {
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MakeStatus();
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}
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explicit StatusOrData(const T& value) : data_(value) {
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MakeStatus();
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}
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explicit StatusOrData(T&& value) : data_(std::move(value)) {
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MakeStatus();
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}
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template <typename U,
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absl::enable_if_t<std::is_constructible<absl::Status, U&&>::value,
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int> = 0>
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explicit StatusOrData(U&& v) : status_(std::forward<U>(v)) {
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EnsureNotOk();
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}
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StatusOrData& operator=(const StatusOrData& other) {
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if (this == &other) return *this;
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if (other.ok())
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Assign(other.data_);
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else
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AssignStatus(other.status_);
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return *this;
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}
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StatusOrData& operator=(StatusOrData&& other) {
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if (this == &other) return *this;
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if (other.ok())
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Assign(std::move(other.data_));
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else
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AssignStatus(std::move(other.status_));
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return *this;
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}
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~StatusOrData() {
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if (ok()) {
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status_.~Status();
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data_.~T();
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} else {
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status_.~Status();
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}
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}
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template <typename U>
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void Assign(U&& value) {
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if (ok()) {
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data_ = std::forward<U>(value);
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} else {
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MakeValue(std::forward<U>(value));
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status_ = OkStatus();
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}
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}
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template <typename U>
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void AssignStatus(U&& v) {
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Clear();
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status_ = static_cast<absl::Status>(std::forward<U>(v));
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EnsureNotOk();
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}
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bool ok() const { return status_.ok(); }
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protected:
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// status_ will always be active after the constructor.
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// We make it a union to be able to initialize exactly how we need without
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// waste.
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// Eg. in the copy constructor we use the default constructor of Status in
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// the ok() path to avoid an extra Ref call.
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union {
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Status status_;
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};
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// data_ is active iff status_.ok()==true
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struct Dummy {};
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union {
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// When T is const, we need some non-const object we can cast to void* for
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// the placement new. dummy_ is that object.
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Dummy dummy_;
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T data_;
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};
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void Clear() {
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if (ok()) data_.~T();
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}
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void EnsureOk() const {
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if (ABSL_PREDICT_FALSE(!ok())) Helper::Crash(status_);
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}
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void EnsureNotOk() {
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if (ABSL_PREDICT_FALSE(ok())) Helper::HandleInvalidStatusCtorArg(&status_);
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}
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// Construct the value (ie. data_) through placement new with the passed
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// argument.
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template <typename... Arg>
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void MakeValue(Arg&&... arg) {
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internal_statusor::PlacementNew<T>(&dummy_, std::forward<Arg>(arg)...);
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}
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// Construct the status (ie. status_) through placement new with the passed
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// argument.
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template <typename... Args>
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void MakeStatus(Args&&... args) {
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internal_statusor::PlacementNew<Status>(&status_,
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std::forward<Args>(args)...);
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}
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};
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// Helper base classes to allow implicitly deleted constructors and assignment
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// operators in `StatusOr`. For example, `CopyCtorBase` will explicitly delete
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// the copy constructor when T is not copy constructible and `StatusOr` will
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// inherit that behavior implicitly.
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template <typename T, bool = std::is_copy_constructible<T>::value>
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struct CopyCtorBase {
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CopyCtorBase() = default;
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CopyCtorBase(const CopyCtorBase&) = default;
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CopyCtorBase(CopyCtorBase&&) = default;
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CopyCtorBase& operator=(const CopyCtorBase&) = default;
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CopyCtorBase& operator=(CopyCtorBase&&) = default;
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};
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template <typename T>
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struct CopyCtorBase<T, false> {
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CopyCtorBase() = default;
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CopyCtorBase(const CopyCtorBase&) = delete;
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CopyCtorBase(CopyCtorBase&&) = default;
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CopyCtorBase& operator=(const CopyCtorBase&) = default;
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CopyCtorBase& operator=(CopyCtorBase&&) = default;
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};
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template <typename T, bool = std::is_move_constructible<T>::value>
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struct MoveCtorBase {
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MoveCtorBase() = default;
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MoveCtorBase(const MoveCtorBase&) = default;
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MoveCtorBase(MoveCtorBase&&) = default;
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MoveCtorBase& operator=(const MoveCtorBase&) = default;
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MoveCtorBase& operator=(MoveCtorBase&&) = default;
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};
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template <typename T>
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struct MoveCtorBase<T, false> {
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MoveCtorBase() = default;
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MoveCtorBase(const MoveCtorBase&) = default;
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MoveCtorBase(MoveCtorBase&&) = delete;
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MoveCtorBase& operator=(const MoveCtorBase&) = default;
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MoveCtorBase& operator=(MoveCtorBase&&) = default;
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};
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template <typename T, bool = std::is_copy_constructible<T>::value&&
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std::is_copy_assignable<T>::value>
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struct CopyAssignBase {
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CopyAssignBase() = default;
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CopyAssignBase(const CopyAssignBase&) = default;
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CopyAssignBase(CopyAssignBase&&) = default;
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CopyAssignBase& operator=(const CopyAssignBase&) = default;
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CopyAssignBase& operator=(CopyAssignBase&&) = default;
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};
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template <typename T>
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struct CopyAssignBase<T, false> {
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CopyAssignBase() = default;
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CopyAssignBase(const CopyAssignBase&) = default;
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CopyAssignBase(CopyAssignBase&&) = default;
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CopyAssignBase& operator=(const CopyAssignBase&) = delete;
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CopyAssignBase& operator=(CopyAssignBase&&) = default;
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};
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template <typename T, bool = std::is_move_constructible<T>::value&&
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std::is_move_assignable<T>::value>
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struct MoveAssignBase {
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MoveAssignBase() = default;
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MoveAssignBase(const MoveAssignBase&) = default;
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MoveAssignBase(MoveAssignBase&&) = default;
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MoveAssignBase& operator=(const MoveAssignBase&) = default;
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MoveAssignBase& operator=(MoveAssignBase&&) = default;
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};
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template <typename T>
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struct MoveAssignBase<T, false> {
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MoveAssignBase() = default;
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MoveAssignBase(const MoveAssignBase&) = default;
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MoveAssignBase(MoveAssignBase&&) = default;
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MoveAssignBase& operator=(const MoveAssignBase&) = default;
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MoveAssignBase& operator=(MoveAssignBase&&) = delete;
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};
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ABSL_ATTRIBUTE_NORETURN void ThrowBadStatusOrAccess(absl::Status status);
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} // namespace internal_statusor
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ABSL_NAMESPACE_END
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} // namespace absl
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#endif // ABSL_STATUS_INTERNAL_STATUSOR_INTERNAL_H_
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