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//
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// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This file contains :int128 implementation details that depend on internal
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// representation when ABSL_HAVE_INTRINSIC_INT128 is defined. This file is
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// included by int128.h and relies on ABSL_INTERNAL_WCHAR_T being defined.
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namespace int128_internal {
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// Casts from unsigned to signed while preserving the underlying binary
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// representation.
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constexpr __int128 BitCastToSigned(unsigned __int128 v) {
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// Casting an unsigned integer to a signed integer of the same
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// width is implementation defined behavior if the source value would not fit
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// in the destination type. We step around it with a roundtrip bitwise not
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// operation to make sure this function remains constexpr. Clang and GCC
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// optimize this to a no-op on x86-64.
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return v & (static_cast<unsigned __int128>(1) << 127)
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? ~static_cast<__int128>(~v)
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: static_cast<__int128>(v);
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}
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} // namespace int128_internal
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inline int128& int128::operator=(__int128 v) {
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v_ = v;
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return *this;
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}
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constexpr uint64_t Int128Low64(int128 v) {
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return static_cast<uint64_t>(v.v_ & ~uint64_t{0});
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}
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constexpr int64_t Int128High64(int128 v) {
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// Initially cast to unsigned to prevent a right shift on a negative value.
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return int128_internal::BitCastToSigned(
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static_cast<uint64_t>(static_cast<unsigned __int128>(v.v_) >> 64));
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}
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constexpr int128::int128(int64_t high, uint64_t low)
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// Initially cast to unsigned to prevent a left shift that overflows.
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: v_(int128_internal::BitCastToSigned(static_cast<unsigned __int128>(high)
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<< 64) |
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low) {}
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constexpr int128::int128(int v) : v_{v} {}
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constexpr int128::int128(long v) : v_{v} {} // NOLINT(runtime/int)
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constexpr int128::int128(long long v) : v_{v} {} // NOLINT(runtime/int)
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constexpr int128::int128(__int128 v) : v_{v} {}
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constexpr int128::int128(unsigned int v) : v_{v} {}
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constexpr int128::int128(unsigned long v) : v_{v} {} // NOLINT(runtime/int)
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// NOLINTNEXTLINE(runtime/int)
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constexpr int128::int128(unsigned long long v) : v_{v} {}
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constexpr int128::int128(unsigned __int128 v) : v_{static_cast<__int128>(v)} {}
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inline int128::int128(float v) {
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v_ = static_cast<__int128>(v);
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}
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inline int128::int128(double v) {
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v_ = static_cast<__int128>(v);
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}
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inline int128::int128(long double v) {
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v_ = static_cast<__int128>(v);
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}
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constexpr int128::int128(uint128 v) : v_{static_cast<__int128>(v)} {}
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constexpr int128::operator bool() const { return static_cast<bool>(v_); }
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constexpr int128::operator char() const { return static_cast<char>(v_); }
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constexpr int128::operator signed char() const {
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return static_cast<signed char>(v_);
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}
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constexpr int128::operator unsigned char() const {
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return static_cast<unsigned char>(v_);
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}
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constexpr int128::operator char16_t() const {
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return static_cast<char16_t>(v_);
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}
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constexpr int128::operator char32_t() const {
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return static_cast<char32_t>(v_);
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}
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constexpr int128::operator ABSL_INTERNAL_WCHAR_T() const {
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return static_cast<ABSL_INTERNAL_WCHAR_T>(v_);
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}
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constexpr int128::operator short() const { // NOLINT(runtime/int)
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return static_cast<short>(v_); // NOLINT(runtime/int)
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}
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constexpr int128::operator unsigned short() const { // NOLINT(runtime/int)
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return static_cast<unsigned short>(v_); // NOLINT(runtime/int)
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}
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constexpr int128::operator int() const {
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return static_cast<int>(v_);
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}
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constexpr int128::operator unsigned int() const {
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return static_cast<unsigned int>(v_);
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}
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constexpr int128::operator long() const { // NOLINT(runtime/int)
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return static_cast<long>(v_); // NOLINT(runtime/int)
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}
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constexpr int128::operator unsigned long() const { // NOLINT(runtime/int)
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return static_cast<unsigned long>(v_); // NOLINT(runtime/int)
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}
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constexpr int128::operator long long() const { // NOLINT(runtime/int)
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return static_cast<long long>(v_); // NOLINT(runtime/int)
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}
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constexpr int128::operator unsigned long long() const { // NOLINT(runtime/int)
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return static_cast<unsigned long long>(v_); // NOLINT(runtime/int)
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}
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constexpr int128::operator __int128() const { return v_; }
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constexpr int128::operator unsigned __int128() const {
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return static_cast<unsigned __int128>(v_);
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}
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// Clang on PowerPC sometimes produces incorrect __int128 to floating point
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// conversions. In that case, we do the conversion with a similar implementation
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// to the conversion operators in int128_no_intrinsic.inc.
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#if defined(__clang__) && !defined(__ppc64__)
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inline int128::operator float() const { return static_cast<float>(v_); }
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inline int128::operator double () const { return static_cast<double>(v_); }
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inline int128::operator long double() const {
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return static_cast<long double>(v_);
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}
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#else // Clang on PowerPC
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// Forward declaration for conversion operators to floating point types.
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int128 operator-(int128 v);
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bool operator!=(int128 lhs, int128 rhs);
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inline int128::operator float() const {
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// We must convert the absolute value and then negate as needed, because
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// floating point types are typically sign-magnitude. Otherwise, the
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// difference between the high and low 64 bits when interpreted as two's
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// complement overwhelms the precision of the mantissa.
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//
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// Also check to make sure we don't negate Int128Min()
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return v_ < 0 && *this != Int128Min()
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? -static_cast<float>(-*this)
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: static_cast<float>(Int128Low64(*this)) +
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std::ldexp(static_cast<float>(Int128High64(*this)), 64);
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}
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inline int128::operator double() const {
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// See comment in int128::operator float() above.
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return v_ < 0 && *this != Int128Min()
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? -static_cast<double>(-*this)
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: static_cast<double>(Int128Low64(*this)) +
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std::ldexp(static_cast<double>(Int128High64(*this)), 64);
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}
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inline int128::operator long double() const {
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// See comment in int128::operator float() above.
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return v_ < 0 && *this != Int128Min()
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? -static_cast<long double>(-*this)
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: static_cast<long double>(Int128Low64(*this)) +
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std::ldexp(static_cast<long double>(Int128High64(*this)),
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64);
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}
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#endif // Clang on PowerPC
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// Comparison operators.
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inline bool operator==(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) == static_cast<__int128>(rhs);
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}
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inline bool operator!=(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) != static_cast<__int128>(rhs);
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}
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inline bool operator<(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) < static_cast<__int128>(rhs);
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}
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inline bool operator>(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) > static_cast<__int128>(rhs);
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}
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inline bool operator<=(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) <= static_cast<__int128>(rhs);
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}
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inline bool operator>=(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) >= static_cast<__int128>(rhs);
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}
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// Unary operators.
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inline int128 operator-(int128 v) {
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return -static_cast<__int128>(v);
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}
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inline bool operator!(int128 v) {
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return !static_cast<__int128>(v);
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}
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inline int128 operator~(int128 val) {
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return ~static_cast<__int128>(val);
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}
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// Arithmetic operators.
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inline int128 operator+(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) + static_cast<__int128>(rhs);
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}
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inline int128 operator-(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) - static_cast<__int128>(rhs);
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}
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inline int128 operator*(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) * static_cast<__int128>(rhs);
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}
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inline int128 operator/(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) / static_cast<__int128>(rhs);
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}
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inline int128 operator%(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) % static_cast<__int128>(rhs);
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}
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inline int128 int128::operator++(int) {
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int128 tmp(*this);
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++v_;
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return tmp;
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}
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inline int128 int128::operator--(int) {
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int128 tmp(*this);
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--v_;
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return tmp;
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}
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inline int128& int128::operator++() {
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++v_;
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return *this;
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}
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inline int128& int128::operator--() {
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--v_;
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return *this;
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}
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inline int128 operator|(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) | static_cast<__int128>(rhs);
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}
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inline int128 operator&(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) & static_cast<__int128>(rhs);
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}
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inline int128 operator^(int128 lhs, int128 rhs) {
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return static_cast<__int128>(lhs) ^ static_cast<__int128>(rhs);
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}
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inline int128 operator<<(int128 lhs, int amount) {
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return static_cast<__int128>(lhs) << amount;
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}
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inline int128 operator>>(int128 lhs, int amount) {
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return static_cast<__int128>(lhs) >> amount;
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}
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