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// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/base/internal/low_level_alloc.h"
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <thread> // NOLINT(build/c++11)
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#include <unordered_map>
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#include <utility>
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namespace absl {
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namespace base_internal {
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namespace {
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// This test doesn't use gtest since it needs to test that everything
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// works before main().
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#define TEST_ASSERT(x) \
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if (!(x)) { \
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printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \
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abort(); \
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}
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// a block of memory obtained from the allocator
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struct BlockDesc {
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char *ptr; // pointer to memory
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int len; // number of bytes
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int fill; // filled with data starting with this
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};
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// Check that the pattern placed in the block d
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// by RandomizeBlockDesc is still there.
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static void CheckBlockDesc(const BlockDesc &d) {
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for (int i = 0; i != d.len; i++) {
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TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff));
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}
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}
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// Fill the block "*d" with a pattern
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// starting with a random byte.
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static void RandomizeBlockDesc(BlockDesc *d) {
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d->fill = rand() & 0xff;
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for (int i = 0; i != d->len; i++) {
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d->ptr[i] = (d->fill + i) & 0xff;
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}
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}
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// Use to indicate to the malloc hooks that
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// this calls is from LowLevelAlloc.
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static bool using_low_level_alloc = false;
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// n times, toss a coin, and based on the outcome
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// either allocate a new block or deallocate an old block.
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// New blocks are placed in a std::unordered_map with a random key
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// and initialized with RandomizeBlockDesc().
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// If keys conflict, the older block is freed.
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// Old blocks are always checked with CheckBlockDesc()
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// before being freed. At the end of the run,
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// all remaining allocated blocks are freed.
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// If use_new_arena is true, use a fresh arena, and then delete it.
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// If call_malloc_hook is true and user_arena is true,
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// allocations and deallocations are reported via the MallocHook
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// interface.
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static void Test(bool use_new_arena, bool call_malloc_hook, int n) {
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typedef std::unordered_map<int, BlockDesc> AllocMap;
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AllocMap allocated;
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AllocMap::iterator it;
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BlockDesc block_desc;
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int rnd;
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LowLevelAlloc::Arena *arena = 0;
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if (use_new_arena) {
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int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0;
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arena = LowLevelAlloc::NewArena(flags);
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}
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for (int i = 0; i != n; i++) {
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if (i != 0 && i % 10000 == 0) {
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printf(".");
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fflush(stdout);
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}
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switch (rand() & 1) { // toss a coin
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case 0: // coin came up heads: add a block
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using_low_level_alloc = true;
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block_desc.len = rand() & 0x3fff;
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block_desc.ptr =
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reinterpret_cast<char *>(
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arena == 0
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? LowLevelAlloc::Alloc(block_desc.len)
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: LowLevelAlloc::AllocWithArena(block_desc.len, arena));
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using_low_level_alloc = false;
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RandomizeBlockDesc(&block_desc);
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rnd = rand();
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it = allocated.find(rnd);
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if (it != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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it->second = block_desc;
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} else {
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allocated[rnd] = block_desc;
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}
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break;
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case 1: // coin came up tails: remove a block
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it = allocated.begin();
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if (it != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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allocated.erase(it);
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}
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break;
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}
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}
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// remove all remaining blocks
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while ((it = allocated.begin()) != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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allocated.erase(it);
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}
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if (use_new_arena) {
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TEST_ASSERT(LowLevelAlloc::DeleteArena(arena));
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}
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}
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// LowLevelAlloc is designed to be safe to call before main().
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static struct BeforeMain {
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BeforeMain() {
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Test(false, false, 50000);
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Test(true, false, 50000);
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Test(true, true, 50000);
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}
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} before_main;
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} // namespace
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} // namespace base_internal
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} // namespace absl
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int main(int argc, char *argv[]) {
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// The actual test runs in the global constructor of `before_main`.
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printf("PASS\n");
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return 0;
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}
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