Abseil Common Libraries (C++) (grcp 依赖) https://abseil.io/
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Export of internal Abseil changes -- f012012ef78234a6a4585321b67d7b7c92ebc266 by Laramie Leavitt <lar@google.com>: Slight restructuring of absl/random/internal randen implementation. Convert round-keys.inc into randen_round_keys.cc file. Consistently use a 128-bit pointer type for internal method parameters. This allows simpler pointer arithmetic in C++ & permits removal of some constants and casts. Remove some redundancy in comments & constexpr variables. Specifically, all references to Randen algorithm parameters use RandenTraits; duplication in RandenSlow removed. PiperOrigin-RevId: 312190313 -- dc8b42e054046741e9ed65335bfdface997c6063 by Abseil Team <absl-team@google.com>: Internal change. PiperOrigin-RevId: 312167304 -- f13d248fafaf206492c1362c3574031aea3abaf7 by Matthew Brown <matthewbr@google.com>: Cleanup StrFormat extensions a little. PiperOrigin-RevId: 312166336 -- 9d9117589667afe2332bb7ad42bc967ca7c54502 by Derek Mauro <dmauro@google.com>: Internal change PiperOrigin-RevId: 312105213 -- 9a12b9b3aa0e59b8ee6cf9408ed0029045543a9b by Abseil Team <absl-team@google.com>: Complete IGNORE_TYPE macro renaming. PiperOrigin-RevId: 311999699 -- 64756f20d61021d999bd0d4c15e9ad3857382f57 by Gennadiy Rozental <rogeeff@google.com>: Switch to fixed bytes specific default value. This fixes the Abseil Flags for big endian platforms. PiperOrigin-RevId: 311844448 -- bdbe6b5b29791dbc3816ada1828458b3010ff1e9 by Laramie Leavitt <lar@google.com>: Change many distribution tests to use pcg_engine as a deterministic source of entropy. It's reasonable to test that the BitGen itself has good entropy, however when testing the cross product of all random distributions x all the architecture variations x all submitted changes results in a large number of tests. In order to account for these failures while still using good entropy requires that our allowed sigma need to account for all of these independent tests. Our current sigma values are too restrictive, and we see a lot of failures, so we have to either relax the sigma values or convert some of the statistical tests to use deterministic values. This changelist does the latter. PiperOrigin-RevId: 311840096 GitOrigin-RevId: f012012ef78234a6a4585321b67d7b7c92ebc266 Change-Id: Ic84886f38ff30d7d72c126e9b63c9a61eb729a1a
5 years ago
// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// GraphCycles provides incremental cycle detection on a dynamic
// graph using the following algorithm:
//
// A dynamic topological sort algorithm for directed acyclic graphs
// David J. Pearce, Paul H. J. Kelly
// Journal of Experimental Algorithmics (JEA) JEA Homepage archive
// Volume 11, 2006, Article No. 1.7
//
// Brief summary of the algorithm:
//
// (1) Maintain a rank for each node that is consistent
// with the topological sort of the graph. I.e., path from x to y
// implies rank[x] < rank[y].
// (2) When a new edge (x->y) is inserted, do nothing if rank[x] < rank[y].
// (3) Otherwise: adjust ranks in the neighborhood of x and y.
#include "absl/base/attributes.h"
// This file is a no-op if the required LowLevelAlloc support is missing.
#include "absl/base/internal/low_level_alloc.h"
#ifndef ABSL_LOW_LEVEL_ALLOC_MISSING
#include "absl/synchronization/internal/graphcycles.h"
#include <algorithm>
#include <array>
#include "absl/base/internal/hide_ptr.h"
#include "absl/base/internal/raw_logging.h"
#include "absl/base/internal/spinlock.h"
// Do not use STL. This module does not use standard memory allocation.
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace synchronization_internal {
namespace {
// Avoid LowLevelAlloc's default arena since it calls malloc hooks in
// which people are doing things like acquiring Mutexes.
ABSL_CONST_INIT static absl::base_internal::SpinLock arena_mu(
absl::kConstInit, base_internal::SCHEDULE_KERNEL_ONLY);
ABSL_CONST_INIT static base_internal::LowLevelAlloc::Arena* arena;
static void InitArenaIfNecessary() {
arena_mu.Lock();
if (arena == nullptr) {
arena = base_internal::LowLevelAlloc::NewArena(0);
}
arena_mu.Unlock();
}
// Number of inlined elements in Vec. Hash table implementation
// relies on this being a power of two.
static const uint32_t kInline = 8;
// A simple LowLevelAlloc based resizable vector with inlined storage
// for a few elements. T must be a plain type since constructor
// and destructor are not run on elements of type T managed by Vec.
template <typename T>
class Vec {
public:
Vec() { Init(); }
~Vec() { Discard(); }
void clear() {
Discard();
Init();
}
bool empty() const { return size_ == 0; }
uint32_t size() const { return size_; }
T* begin() { return ptr_; }
T* end() { return ptr_ + size_; }
const T& operator[](uint32_t i) const { return ptr_[i]; }
T& operator[](uint32_t i) { return ptr_[i]; }
const T& back() const { return ptr_[size_-1]; }
void pop_back() { size_--; }
void push_back(const T& v) {
if (size_ == capacity_) Grow(size_ + 1);
ptr_[size_] = v;
size_++;
}
void resize(uint32_t n) {
if (n > capacity_) Grow(n);
size_ = n;
}
void fill(const T& val) {
for (uint32_t i = 0; i < size(); i++) {
ptr_[i] = val;
}
}
// Guarantees src is empty at end.
// Provided for the hash table resizing code below.
void MoveFrom(Vec<T>* src) {
if (src->ptr_ == src->space_) {
// Need to actually copy
resize(src->size_);
std::copy(src->ptr_, src->ptr_ + src->size_, ptr_);
src->size_ = 0;
} else {
Discard();
ptr_ = src->ptr_;
size_ = src->size_;
capacity_ = src->capacity_;
src->Init();
}
}
private:
T* ptr_;
T space_[kInline];
uint32_t size_;
uint32_t capacity_;
void Init() {
ptr_ = space_;
size_ = 0;
capacity_ = kInline;
}
void Discard() {
if (ptr_ != space_) base_internal::LowLevelAlloc::Free(ptr_);
}
void Grow(uint32_t n) {
while (capacity_ < n) {
capacity_ *= 2;
}
size_t request = static_cast<size_t>(capacity_) * sizeof(T);
T* copy = static_cast<T*>(
base_internal::LowLevelAlloc::AllocWithArena(request, arena));
std::copy(ptr_, ptr_ + size_, copy);
Discard();
ptr_ = copy;
}
Vec(const Vec&) = delete;
Vec& operator=(const Vec&) = delete;
};
// A hash set of non-negative int32_t that uses Vec for its underlying storage.
class NodeSet {
public:
NodeSet() { Init(); }
void clear() { Init(); }
bool contains(int32_t v) const { return table_[FindIndex(v)] == v; }
bool insert(int32_t v) {
uint32_t i = FindIndex(v);
if (table_[i] == v) {
return false;
}
if (table_[i] == kEmpty) {
// Only inserting over an empty cell increases the number of occupied
// slots.
occupied_++;
}
table_[i] = v;
// Double when 75% full.
if (occupied_ >= table_.size() - table_.size()/4) Grow();
return true;
}
void erase(uint32_t v) {
uint32_t i = FindIndex(v);
if (static_cast<uint32_t>(table_[i]) == v) {
table_[i] = kDel;
}
}
// Iteration: is done via HASH_FOR_EACH
// Example:
// HASH_FOR_EACH(elem, node->out) { ... }
#define HASH_FOR_EACH(elem, eset) \
for (int32_t elem, _cursor = 0; (eset).Next(&_cursor, &elem); )
bool Next(int32_t* cursor, int32_t* elem) {
while (static_cast<uint32_t>(*cursor) < table_.size()) {
int32_t v = table_[*cursor];
(*cursor)++;
if (v >= 0) {
*elem = v;
return true;
}
}
return false;
}
private:
enum : int32_t { kEmpty = -1, kDel = -2 };
Vec<int32_t> table_;
uint32_t occupied_; // Count of non-empty slots (includes deleted slots)
static uint32_t Hash(uint32_t a) { return a * 41; }
// Return index for storing v. May return an empty index or deleted index
int FindIndex(int32_t v) const {
// Search starting at hash index.
const uint32_t mask = table_.size() - 1;
uint32_t i = Hash(v) & mask;
int deleted_index = -1; // If >= 0, index of first deleted element we see
while (true) {
int32_t e = table_[i];
if (v == e) {
return i;
} else if (e == kEmpty) {
// Return any previously encountered deleted slot.
return (deleted_index >= 0) ? deleted_index : i;
} else if (e == kDel && deleted_index < 0) {
// Keep searching since v might be present later.
deleted_index = i;
}
i = (i + 1) & mask; // Linear probing; quadratic is slightly slower.
}
}
void Init() {
table_.clear();
table_.resize(kInline);
table_.fill(kEmpty);
occupied_ = 0;
}
void Grow() {
Vec<int32_t> copy;
copy.MoveFrom(&table_);
occupied_ = 0;
table_.resize(copy.size() * 2);
table_.fill(kEmpty);
for (const auto& e : copy) {
if (e >= 0) insert(e);
}
}
NodeSet(const NodeSet&) = delete;
NodeSet& operator=(const NodeSet&) = delete;
};
// We encode a node index and a node version in GraphId. The version
// number is incremented when the GraphId is freed which automatically
// invalidates all copies of the GraphId.
inline GraphId MakeId(int32_t index, uint32_t version) {
GraphId g;
g.handle =
(static_cast<uint64_t>(version) << 32) | static_cast<uint32_t>(index);
return g;
}
inline int32_t NodeIndex(GraphId id) {
return static_cast<uint32_t>(id.handle & 0xfffffffful);
}
inline uint32_t NodeVersion(GraphId id) {
return static_cast<uint32_t>(id.handle >> 32);
}
struct Node {
int32_t rank; // rank number assigned by Pearce-Kelly algorithm
uint32_t version; // Current version number
int32_t next_hash; // Next entry in hash table
bool visited; // Temporary marker used by depth-first-search
uintptr_t masked_ptr; // User-supplied pointer
NodeSet in; // List of immediate predecessor nodes in graph
NodeSet out; // List of immediate successor nodes in graph
int priority; // Priority of recorded stack trace.
int nstack; // Depth of recorded stack trace.
void* stack[40]; // stack[0,nstack-1] holds stack trace for node.
};
// Hash table for pointer to node index lookups.
class PointerMap {
public:
explicit PointerMap(const Vec<Node*>* nodes) : nodes_(nodes) {
table_.fill(-1);
}
int32_t Find(void* ptr) {
auto masked = base_internal::HidePtr(ptr);
for (int32_t i = table_[Hash(ptr)]; i != -1;) {
Node* n = (*nodes_)[i];
if (n->masked_ptr == masked) return i;
i = n->next_hash;
}
return -1;
}
void Add(void* ptr, int32_t i) {
int32_t* head = &table_[Hash(ptr)];
(*nodes_)[i]->next_hash = *head;
*head = i;
}
int32_t Remove(void* ptr) {
// Advance through linked list while keeping track of the
// predecessor slot that points to the current entry.
auto masked = base_internal::HidePtr(ptr);
for (int32_t* slot = &table_[Hash(ptr)]; *slot != -1; ) {
int32_t index = *slot;
Node* n = (*nodes_)[index];
if (n->masked_ptr == masked) {
*slot = n->next_hash; // Remove n from linked list
n->next_hash = -1;
return index;
}
slot = &n->next_hash;
}
return -1;
}
private:
// Number of buckets in hash table for pointer lookups.
static constexpr uint32_t kHashTableSize = 8171; // should be prime
const Vec<Node*>* nodes_;
std::array<int32_t, kHashTableSize> table_;
static uint32_t Hash(void* ptr) {
return reinterpret_cast<uintptr_t>(ptr) % kHashTableSize;
}
};
} // namespace
struct GraphCycles::Rep {
Vec<Node*> nodes_;
Vec<int32_t> free_nodes_; // Indices for unused entries in nodes_
PointerMap ptrmap_;
// Temporary state.
Vec<int32_t> deltaf_; // Results of forward DFS
Vec<int32_t> deltab_; // Results of backward DFS
Vec<int32_t> list_; // All nodes to reprocess
Vec<int32_t> merged_; // Rank values to assign to list_ entries
Vec<int32_t> stack_; // Emulates recursion stack for depth-first searches
Rep() : ptrmap_(&nodes_) {}
};
static Node* FindNode(GraphCycles::Rep* rep, GraphId id) {
Node* n = rep->nodes_[NodeIndex(id)];
return (n->version == NodeVersion(id)) ? n : nullptr;
}
GraphCycles::GraphCycles() {
InitArenaIfNecessary();
rep_ = new (base_internal::LowLevelAlloc::AllocWithArena(sizeof(Rep), arena))
Rep;
}
GraphCycles::~GraphCycles() {
for (auto* node : rep_->nodes_) {
node->Node::~Node();
base_internal::LowLevelAlloc::Free(node);
}
rep_->Rep::~Rep();
base_internal::LowLevelAlloc::Free(rep_);
}
bool GraphCycles::CheckInvariants() const {
Rep* r = rep_;
NodeSet ranks; // Set of ranks seen so far.
for (uint32_t x = 0; x < r->nodes_.size(); x++) {
Node* nx = r->nodes_[x];
void* ptr = base_internal::UnhidePtr<void>(nx->masked_ptr);
if (ptr != nullptr && static_cast<uint32_t>(r->ptrmap_.Find(ptr)) != x) {
ABSL_RAW_LOG(FATAL, "Did not find live node in hash table %u %p", x, ptr);
}
if (nx->visited) {
ABSL_RAW_LOG(FATAL, "Did not clear visited marker on node %u", x);
}
if (!ranks.insert(nx->rank)) {
ABSL_RAW_LOG(FATAL, "Duplicate occurrence of rank %d", nx->rank);
}
HASH_FOR_EACH(y, nx->out) {
Node* ny = r->nodes_[y];
if (nx->rank >= ny->rank) {
ABSL_RAW_LOG(FATAL, "Edge %u->%d has bad rank assignment %d->%d", x, y,
nx->rank, ny->rank);
}
}
}
return true;
}
GraphId GraphCycles::GetId(void* ptr) {
int32_t i = rep_->ptrmap_.Find(ptr);
if (i != -1) {
return MakeId(i, rep_->nodes_[i]->version);
} else if (rep_->free_nodes_.empty()) {
Node* n =
new (base_internal::LowLevelAlloc::AllocWithArena(sizeof(Node), arena))
Node;
n->version = 1; // Avoid 0 since it is used by InvalidGraphId()
n->visited = false;
n->rank = rep_->nodes_.size();
n->masked_ptr = base_internal::HidePtr(ptr);
n->nstack = 0;
n->priority = 0;
rep_->nodes_.push_back(n);
rep_->ptrmap_.Add(ptr, n->rank);
return MakeId(n->rank, n->version);
} else {
// Preserve preceding rank since the set of ranks in use must be
// a permutation of [0,rep_->nodes_.size()-1].
int32_t r = rep_->free_nodes_.back();
rep_->free_nodes_.pop_back();
Node* n = rep_->nodes_[r];
n->masked_ptr = base_internal::HidePtr(ptr);
n->nstack = 0;
n->priority = 0;
rep_->ptrmap_.Add(ptr, r);
return MakeId(r, n->version);
}
}
void GraphCycles::RemoveNode(void* ptr) {
int32_t i = rep_->ptrmap_.Remove(ptr);
if (i == -1) {
return;
}
Node* x = rep_->nodes_[i];
HASH_FOR_EACH(y, x->out) {
rep_->nodes_[y]->in.erase(i);
}
HASH_FOR_EACH(y, x->in) {
rep_->nodes_[y]->out.erase(i);
}
x->in.clear();
x->out.clear();
x->masked_ptr = base_internal::HidePtr<void>(nullptr);
if (x->version == std::numeric_limits<uint32_t>::max()) {
// Cannot use x any more
} else {
x->version++; // Invalidates all copies of node.
rep_->free_nodes_.push_back(i);
}
}
void* GraphCycles::Ptr(GraphId id) {
Node* n = FindNode(rep_, id);
return n == nullptr ? nullptr
: base_internal::UnhidePtr<void>(n->masked_ptr);
}
bool GraphCycles::HasNode(GraphId node) {
return FindNode(rep_, node) != nullptr;
}
bool GraphCycles::HasEdge(GraphId x, GraphId y) const {
Node* xn = FindNode(rep_, x);
return xn && FindNode(rep_, y) && xn->out.contains(NodeIndex(y));
}
void GraphCycles::RemoveEdge(GraphId x, GraphId y) {
Node* xn = FindNode(rep_, x);
Node* yn = FindNode(rep_, y);
if (xn && yn) {
xn->out.erase(NodeIndex(y));
yn->in.erase(NodeIndex(x));
// No need to update the rank assignment since a previous valid
// rank assignment remains valid after an edge deletion.
}
}
static bool ForwardDFS(GraphCycles::Rep* r, int32_t n, int32_t upper_bound);
static void BackwardDFS(GraphCycles::Rep* r, int32_t n, int32_t lower_bound);
static void Reorder(GraphCycles::Rep* r);
static void Sort(const Vec<Node*>&, Vec<int32_t>* delta);
static void MoveToList(
GraphCycles::Rep* r, Vec<int32_t>* src, Vec<int32_t>* dst);
bool GraphCycles::InsertEdge(GraphId idx, GraphId idy) {
Rep* r = rep_;
const int32_t x = NodeIndex(idx);
const int32_t y = NodeIndex(idy);
Node* nx = FindNode(r, idx);
Node* ny = FindNode(r, idy);
if (nx == nullptr || ny == nullptr) return true; // Expired ids
if (nx == ny) return false; // Self edge
if (!nx->out.insert(y)) {
// Edge already exists.
return true;
}
ny->in.insert(x);
if (nx->rank <= ny->rank) {
// New edge is consistent with existing rank assignment.
return true;
}
// Current rank assignments are incompatible with the new edge. Recompute.
// We only need to consider nodes that fall in the range [ny->rank,nx->rank].
if (!ForwardDFS(r, y, nx->rank)) {
// Found a cycle. Undo the insertion and tell caller.
nx->out.erase(y);
ny->in.erase(x);
// Since we do not call Reorder() on this path, clear any visited
// markers left by ForwardDFS.
for (const auto& d : r->deltaf_) {
r->nodes_[d]->visited = false;
}
return false;
}
BackwardDFS(r, x, ny->rank);
Reorder(r);
return true;
}
static bool ForwardDFS(GraphCycles::Rep* r, int32_t n, int32_t upper_bound) {
// Avoid recursion since stack space might be limited.
// We instead keep a stack of nodes to visit.
r->deltaf_.clear();
r->stack_.clear();
r->stack_.push_back(n);
while (!r->stack_.empty()) {
n = r->stack_.back();
r->stack_.pop_back();
Node* nn = r->nodes_[n];
if (nn->visited) continue;
nn->visited = true;
r->deltaf_.push_back(n);
HASH_FOR_EACH(w, nn->out) {
Node* nw = r->nodes_[w];
if (nw->rank == upper_bound) {
return false; // Cycle
}
if (!nw->visited && nw->rank < upper_bound) {
r->stack_.push_back(w);
}
}
}
return true;
}
static void BackwardDFS(GraphCycles::Rep* r, int32_t n, int32_t lower_bound) {
r->deltab_.clear();
r->stack_.clear();
r->stack_.push_back(n);
while (!r->stack_.empty()) {
n = r->stack_.back();
r->stack_.pop_back();
Node* nn = r->nodes_[n];
if (nn->visited) continue;
nn->visited = true;
r->deltab_.push_back(n);
HASH_FOR_EACH(w, nn->in) {
Node* nw = r->nodes_[w];
if (!nw->visited && lower_bound < nw->rank) {
r->stack_.push_back(w);
}
}
}
}
static void Reorder(GraphCycles::Rep* r) {
Sort(r->nodes_, &r->deltab_);
Sort(r->nodes_, &r->deltaf_);
// Adds contents of delta lists to list_ (backwards deltas first).
r->list_.clear();
MoveToList(r, &r->deltab_, &r->list_);
MoveToList(r, &r->deltaf_, &r->list_);
// Produce sorted list of all ranks that will be reassigned.
r->merged_.resize(r->deltab_.size() + r->deltaf_.size());
std::merge(r->deltab_.begin(), r->deltab_.end(),
r->deltaf_.begin(), r->deltaf_.end(),
r->merged_.begin());
// Assign the ranks in order to the collected list.
for (uint32_t i = 0; i < r->list_.size(); i++) {
r->nodes_[r->list_[i]]->rank = r->merged_[i];
}
}
static void Sort(const Vec<Node*>& nodes, Vec<int32_t>* delta) {
struct ByRank {
const Vec<Node*>* nodes;
bool operator()(int32_t a, int32_t b) const {
return (*nodes)[a]->rank < (*nodes)[b]->rank;
}
};
ByRank cmp;
cmp.nodes = &nodes;
std::sort(delta->begin(), delta->end(), cmp);
}
static void MoveToList(
GraphCycles::Rep* r, Vec<int32_t>* src, Vec<int32_t>* dst) {
for (auto& v : *src) {
int32_t w = v;
v = r->nodes_[w]->rank; // Replace v entry with its rank
r->nodes_[w]->visited = false; // Prepare for future DFS calls
dst->push_back(w);
}
}
int GraphCycles::FindPath(GraphId idx, GraphId idy, int max_path_len,
GraphId path[]) const {
Rep* r = rep_;
if (FindNode(r, idx) == nullptr || FindNode(r, idy) == nullptr) return 0;
const int32_t x = NodeIndex(idx);
const int32_t y = NodeIndex(idy);
// Forward depth first search starting at x until we hit y.
// As we descend into a node, we push it onto the path.
// As we leave a node, we remove it from the path.
int path_len = 0;
NodeSet seen;
r->stack_.clear();
r->stack_.push_back(x);
while (!r->stack_.empty()) {
int32_t n = r->stack_.back();
r->stack_.pop_back();
if (n < 0) {
// Marker to indicate that we are leaving a node
path_len--;
continue;
}
if (path_len < max_path_len) {
path[path_len] = MakeId(n, rep_->nodes_[n]->version);
}
path_len++;
r->stack_.push_back(-1); // Will remove tentative path entry
if (n == y) {
return path_len;
}
HASH_FOR_EACH(w, r->nodes_[n]->out) {
if (seen.insert(w)) {
r->stack_.push_back(w);
}
}
}
return 0;
}
bool GraphCycles::IsReachable(GraphId x, GraphId y) const {
return FindPath(x, y, 0, nullptr) > 0;
}
void GraphCycles::UpdateStackTrace(GraphId id, int priority,
int (*get_stack_trace)(void** stack, int)) {
Node* n = FindNode(rep_, id);
if (n == nullptr || n->priority >= priority) {
return;
}
n->nstack = (*get_stack_trace)(n->stack, ABSL_ARRAYSIZE(n->stack));
n->priority = priority;
}
int GraphCycles::GetStackTrace(GraphId id, void*** ptr) {
Node* n = FindNode(rep_, id);
if (n == nullptr) {
*ptr = nullptr;
return 0;
} else {
*ptr = n->stack;
return n->nstack;
}
}
} // namespace synchronization_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_LOW_LEVEL_ALLOC_MISSING