Abseil Common Libraries (C++) (grcp 依赖) https://abseil.io/
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// Copyright 2020 The Abseil Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "absl/hash/internal/low_level_hash.h"
#include "absl/base/internal/unaligned_access.h"
#include "absl/numeric/int128.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace hash_internal {
static uint64_t Mix(uint64_t v0, uint64_t v1) {
absl::uint128 p = v0;
p *= v1;
return absl::Uint128Low64(p) ^ absl::Uint128High64(p);
}
uint64_t LowLevelHash(const void* data, size_t len, uint64_t seed,
const uint64_t salt[]) {
const uint8_t* ptr = static_cast<const uint8_t*>(data);
uint64_t starting_length = static_cast<uint64_t>(len);
uint64_t current_state = seed ^ salt[0];
if (len > 64) {
// If we have more than 64 bytes, we're going to handle chunks of 64
// bytes at a time. We're going to build up two separate hash states
// which we will then hash together.
uint64_t duplicated_state = current_state;
do {
uint64_t a = absl::base_internal::UnalignedLoad64(ptr);
uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8);
uint64_t c = absl::base_internal::UnalignedLoad64(ptr + 16);
uint64_t d = absl::base_internal::UnalignedLoad64(ptr + 24);
uint64_t e = absl::base_internal::UnalignedLoad64(ptr + 32);
uint64_t f = absl::base_internal::UnalignedLoad64(ptr + 40);
uint64_t g = absl::base_internal::UnalignedLoad64(ptr + 48);
uint64_t h = absl::base_internal::UnalignedLoad64(ptr + 56);
uint64_t cs0 = Mix(a ^ salt[1], b ^ current_state);
uint64_t cs1 = Mix(c ^ salt[2], d ^ current_state);
current_state = (cs0 ^ cs1);
uint64_t ds0 = Mix(e ^ salt[3], f ^ duplicated_state);
uint64_t ds1 = Mix(g ^ salt[4], h ^ duplicated_state);
duplicated_state = (ds0 ^ ds1);
ptr += 64;
len -= 64;
} while (len > 64);
current_state = current_state ^ duplicated_state;
}
// We now have a data `ptr` with at most 64 bytes and the current state
// of the hashing state machine stored in current_state.
while (len > 16) {
uint64_t a = absl::base_internal::UnalignedLoad64(ptr);
uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8);
current_state = Mix(a ^ salt[1], b ^ current_state);
ptr += 16;
len -= 16;
}
// We now have a data `ptr` with at most 16 bytes.
uint64_t a = 0;
uint64_t b = 0;
if (len > 8) {
// When we have at least 9 and at most 16 bytes, set A to the first 64
// bits of the input and B to the last 64 bits of the input. Yes, they will
// overlap in the middle if we are working with less than the full 16
// bytes.
a = absl::base_internal::UnalignedLoad64(ptr);
b = absl::base_internal::UnalignedLoad64(ptr + len - 8);
} else if (len > 3) {
// If we have at least 4 and at most 8 bytes, set A to the first 32
// bits and B to the last 32 bits.
a = absl::base_internal::UnalignedLoad32(ptr);
b = absl::base_internal::UnalignedLoad32(ptr + len - 4);
} else if (len > 0) {
// If we have at least 1 and at most 3 bytes, read all of the provided
// bits into A, with some adjustments.
a = ((ptr[0] << 16) | (ptr[len >> 1] << 8) | ptr[len - 1]);
b = 0;
} else {
a = 0;
b = 0;
}
uint64_t w = Mix(a ^ salt[1], b ^ current_state);
uint64_t z = salt[1] ^ starting_length;
return Mix(w, z);
}
} // namespace hash_internal
ABSL_NAMESPACE_END
} // namespace absl