mirror of https://github.com/FFmpeg/FFmpeg.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
993 lines
42 KiB
993 lines
42 KiB
\input texinfo @c -*- texinfo -*- |
|
|
|
@settitle General Documentation |
|
@titlepage |
|
@center @titlefont{General Documentation} |
|
@end titlepage |
|
|
|
@top |
|
|
|
@contents |
|
|
|
@chapter External libraries |
|
|
|
Libav can be hooked up with a number of external libraries to add support |
|
for more formats. None of them are used by default, their use has to be |
|
explicitly requested by passing the appropriate flags to |
|
@command{./configure}. |
|
|
|
@section OpenCORE and VisualOn libraries |
|
|
|
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
|
libraries provide encoders for a number of audio codecs. |
|
|
|
@float NOTE |
|
OpenCORE and VisualOn libraries are under the Apache License 2.0 |
|
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is |
|
incompatible with the LGPL version 2.1 and GPL version 2. You have to |
|
upgrade Libav's license to LGPL version 3 (or if you have enabled |
|
GPL components, GPL version 3) to use it. |
|
@end float |
|
|
|
@subsection OpenCORE AMR |
|
|
|
Libav can make use of the OpenCORE libraries for AMR-NB |
|
decoding/encoding and AMR-WB decoding. |
|
|
|
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
|
instructions for installing the libraries. |
|
Then pass @code{--enable-libopencore-amrnb} and/or |
|
@code{--enable-libopencore-amrwb} to configure to enable them. |
|
|
|
@subsection VisualOn AAC encoder library |
|
|
|
Libav can make use of the VisualOn AACenc library for AAC encoding. |
|
|
|
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
|
instructions for installing the library. |
|
Then pass @code{--enable-libvo-aacenc} to configure to enable it. |
|
|
|
@subsection VisualOn AMR-WB encoder library |
|
|
|
Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. |
|
|
|
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
|
instructions for installing the library. |
|
Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. |
|
|
|
@subsection Fraunhofer AAC library |
|
|
|
Libav can make use of the Fraunhofer AAC library for AAC encoding. |
|
|
|
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
|
instructions for installing the library. |
|
Then pass @code{--enable-libfdk-aac} to configure to enable it. |
|
|
|
@section LAME |
|
|
|
Libav can make use of the LAME library for MP3 encoding. |
|
|
|
Go to @url{http://lame.sourceforge.net/} and follow the |
|
instructions for installing the library. |
|
Then pass @code{--enable-libmp3lame} to configure to enable it. |
|
|
|
@section TwoLAME |
|
|
|
Libav can make use of the TwoLAME library for MP2 encoding. |
|
|
|
Go to @url{http://www.twolame.org/} and follow the |
|
instructions for installing the library. |
|
Then pass @code{--enable-libtwolame} to configure to enable it. |
|
|
|
@section libvpx |
|
|
|
Libav can make use of the libvpx library for VP8 encoding. |
|
|
|
Go to @url{http://www.webmproject.org/} and follow the instructions for |
|
installing the library. Then pass @code{--enable-libvpx} to configure to |
|
enable it. |
|
|
|
@section libwavpack |
|
|
|
Libav can make use of the libwavpack library for WavPack encoding. |
|
|
|
Go to @url{http://www.wavpack.com/} and follow the instructions for |
|
installing the library. Then pass @code{--enable-libwavpack} to configure to |
|
enable it. |
|
|
|
@section x264 |
|
|
|
Libav can make use of the x264 library for H.264 encoding. |
|
|
|
Go to @url{http://www.videolan.org/developers/x264.html} and follow the |
|
instructions for installing the library. Then pass @code{--enable-libx264} to |
|
configure to enable it. |
|
|
|
@float NOTE |
|
x264 is under the GNU Public License Version 2 or later |
|
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
|
details), you must upgrade Libav's license to GPL in order to use it. |
|
@end float |
|
|
|
@section x265 |
|
|
|
Libav can make use of the x265 library for HEVC encoding. |
|
|
|
Go to @url{http://x265.org/developers.html} and follow the instructions |
|
for installing the library. Then pass @code{--enable-libx265} to configure |
|
to enable it. |
|
|
|
@float note |
|
x265 is under the GNU Public License Version 2 or later |
|
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
|
details), you must upgrade Libav's license to GPL in order to use it. |
|
@end float |
|
|
|
@section libilbc |
|
|
|
iLBC is a narrowband speech codec that has been made freely available |
|
by Google as part of the WebRTC project. libilbc is a packaging friendly |
|
copy of the iLBC codec. Libav can make use of the libilbc library for |
|
iLBC encoding and decoding. |
|
|
|
Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for |
|
installing the library. Then pass @code{--enable-libilbc} to configure to |
|
enable it. |
|
|
|
@section AviSynth |
|
|
|
Libav can read AviSynth scripts as input. To enable support you need a |
|
suitable @file{avisynth_c.h} header to compile against. The header in |
|
classic AviSynth's CVS repository is not compatible as it has not been |
|
updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav. |
|
Once you have the appropriate header, pass @code{--enable-avisynth} to |
|
configure to enable AviSynth support. |
|
|
|
For Windows, supported AviSynth variants are |
|
@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and |
|
@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds. |
|
The necessary @file{avisynth_c.h} header is the variant in the @file{extras/} |
|
directory of the @url{https://www.videolan.org/developers/x264.html, x264} |
|
source tree. For convenience, this header is also available from a |
|
@url{https://github.com/qyot27/avisynth_headers, temporary repository} |
|
along with an installation routine. |
|
|
|
For Linux and OS X, the supported AviSynth variant is |
|
@url{https://github.com/avxsynth/avxsynth, AvxSynth}. |
|
@file{avxsynth_c.h} is installed as part of the normal |
|
build routine, as illustrated on |
|
@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}. |
|
(the instructions for compiling its prerequisites are outdated, as FFMS 2.18 |
|
or higher is now needed; the list of dependencies to be downloaded from the |
|
repositories is still the same, though). |
|
|
|
@float NOTE |
|
AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav |
|
with @code{--enable-avisynth}, and the binaries will work regardless of the |
|
end user having AviSynth or AvxSynth installed - they'll only need to be |
|
installed to use AviSynth scripts (obviously). |
|
@end float |
|
|
|
@chapter Supported File Formats and Codecs |
|
|
|
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
|
|
|
@section File Formats |
|
|
|
Libav supports the following file formats through the @code{libavformat} |
|
library: |
|
|
|
@multitable @columnfractions .4 .1 .1 .4 |
|
@item Name @tab Encoding @tab Decoding @tab Comments |
|
@item 4xm @tab @tab X |
|
@tab 4X Technologies format, used in some games. |
|
@item 8088flex TMV @tab @tab X |
|
@item Adobe Filmstrip @tab X @tab X |
|
@item Audio IFF (AIFF) @tab X @tab X |
|
@item American Laser Games MM @tab @tab X |
|
@tab Multimedia format used in games like Mad Dog McCree. |
|
@item 3GPP AMR @tab X @tab X |
|
@item Amazing Studio Packed Animation File @tab @tab X |
|
@tab Multimedia format used in game Heart Of Darkness. |
|
@item Apple HTTP Live Streaming @tab @tab X |
|
@item ASF @tab X @tab X |
|
@item AVI @tab X @tab X |
|
@item AviSynth @tab @tab X |
|
@item AVS @tab @tab X |
|
@tab Multimedia format used by the Creature Shock game. |
|
@item Beam Software SIFF @tab @tab X |
|
@tab Audio and video format used in some games by Beam Software. |
|
@item Bethesda Softworks VID @tab @tab X |
|
@tab Used in some games from Bethesda Softworks. |
|
@item Bink @tab @tab X |
|
@tab Multimedia format used by many games. |
|
@item Bitmap Brothers JV @tab @tab X |
|
@tab Used in Z and Z95 games. |
|
@item Brute Force & Ignorance @tab @tab X |
|
@tab Used in the game Flash Traffic: City of Angels. |
|
@item BWF @tab X @tab X |
|
@item CRI ADX @tab X @tab X |
|
@tab Audio-only format used in console video games. |
|
@item Discworld II BMV @tab @tab X |
|
@item Interplay C93 @tab @tab X |
|
@tab Used in the game Cyberia from Interplay. |
|
@item Delphine Software International CIN @tab @tab X |
|
@tab Multimedia format used by Delphine Software games. |
|
@item CD+G @tab @tab X |
|
@tab Video format used by CD+G karaoke disks |
|
@item Commodore CDXL @tab @tab X |
|
@tab Amiga CD video format |
|
@item Core Audio Format @tab @tab X |
|
@tab Apple Core Audio Format |
|
@item CRC testing format @tab X @tab |
|
@item Creative Voice @tab X @tab X |
|
@tab Created for the Sound Blaster Pro. |
|
@item CRYO APC @tab @tab X |
|
@tab Audio format used in some games by CRYO Interactive Entertainment. |
|
@item D-Cinema audio @tab X @tab X |
|
@item Deluxe Paint Animation @tab @tab X |
|
@item DFA @tab @tab X |
|
@tab This format is used in Chronomaster game |
|
@item DV video @tab X @tab X |
|
@item DXA @tab @tab X |
|
@tab This format is used in the non-Windows version of the Feeble Files |
|
game and different game cutscenes repacked for use with ScummVM. |
|
@item Electronic Arts cdata @tab @tab X |
|
@item Electronic Arts Multimedia @tab @tab X |
|
@tab Used in various EA games; files have extensions like WVE and UV2. |
|
@item FFM (AVserver live feed) @tab X @tab X |
|
@item Flash (SWF) @tab X @tab X |
|
@item Flash 9 (AVM2) @tab X @tab X |
|
@tab Only embedded audio is decoded. |
|
@item FLI/FLC/FLX animation @tab @tab X |
|
@tab .fli/.flc files |
|
@item Flash Video (FLV) @tab X @tab X |
|
@tab Macromedia Flash video files |
|
@item framecrc testing format @tab X @tab |
|
@item FunCom ISS @tab @tab X |
|
@tab Audio format used in various games from FunCom like The Longest Journey. |
|
@item GIF Animation @tab X @tab |
|
@item GXF @tab X @tab X |
|
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
|
playout servers. |
|
@item HNM @tab @tab X |
|
@tab Only version 4 supported, used in some games from Cryo Interactive |
|
@item id Quake II CIN video @tab @tab X |
|
@item id RoQ @tab X @tab X |
|
@tab Used in Quake III, Jedi Knight 2, other computer games. |
|
@item IEC61937 encapsulation @tab X @tab X |
|
@item IFF @tab @tab X |
|
@tab Interchange File Format |
|
@item iLBC @tab X @tab X |
|
@item Interplay MVE @tab @tab X |
|
@tab Format used in various Interplay computer games. |
|
@item IV8 @tab @tab X |
|
@tab A format generated by IndigoVision 8000 video server. |
|
@item IVF (On2) @tab X @tab X |
|
@tab A format used by libvpx |
|
@item LATM @tab X @tab X |
|
@item LMLM4 @tab @tab X |
|
@tab Used by Linux Media Labs MPEG-4 PCI boards |
|
@item LXF @tab @tab X |
|
@tab VR native stream format, used by Leitch/Harris' video servers. |
|
@item Matroska @tab X @tab X |
|
@item Matroska audio @tab X @tab |
|
@item FFmpeg metadata @tab X @tab X |
|
@tab Metadata in text format. |
|
@item MAXIS XA @tab @tab X |
|
@tab Used in Sim City 3000; file extension .xa. |
|
@item MD Studio @tab @tab X |
|
@item Mobotix .mxg @tab @tab X |
|
@item Monkey's Audio @tab @tab X |
|
@item Motion Pixels MVI @tab @tab X |
|
@item MOV/QuickTime/MP4 @tab X @tab X |
|
@tab 3GP, 3GP2, PSP, iPod variants supported |
|
@item MP2 @tab X @tab X |
|
@item MP3 @tab X @tab X |
|
@item MPEG-1 System @tab X @tab X |
|
@tab muxed audio and video, VCD format supported |
|
@item MPEG-PS (program stream) @tab X @tab X |
|
@tab also known as @code{VOB} file, SVCD and DVD format supported |
|
@item MPEG-TS (transport stream) @tab X @tab X |
|
@tab also known as DVB Transport Stream |
|
@item MPEG-4 @tab X @tab X |
|
@tab MPEG-4 is a variant of QuickTime. |
|
@item Mirillis FIC video @tab @tab X |
|
@tab No cursor rendering. |
|
@item MIME multipart JPEG @tab X @tab |
|
@item MSN TCP webcam @tab @tab X |
|
@tab Used by MSN Messenger webcam streams. |
|
@item MTV @tab @tab X |
|
@item Musepack @tab @tab X |
|
@item Musepack SV8 @tab @tab X |
|
@item Material eXchange Format (MXF) @tab X @tab X |
|
@tab SMPTE 377M, used by D-Cinema, broadcast industry. |
|
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
|
@tab SMPTE 386M, D-10/IMX Mapping. |
|
@item NC camera feed @tab @tab X |
|
@tab NC (AVIP NC4600) camera streams |
|
@item NTT TwinVQ (VQF) @tab @tab X |
|
@tab Nippon Telegraph and Telephone Corporation TwinVQ. |
|
@item Nullsoft Streaming Video @tab @tab X |
|
@item NuppelVideo @tab @tab X |
|
@item NUT @tab X @tab X |
|
@tab NUT Open Container Format |
|
@item Ogg @tab X @tab X |
|
@item Playstation Portable PMP @tab @tab X |
|
@item TechnoTrend PVA @tab @tab X |
|
@tab Used by TechnoTrend DVB PCI boards. |
|
@item QCP @tab @tab X |
|
@item raw ADTS (AAC) @tab X @tab X |
|
@item raw AC-3 @tab X @tab X |
|
@item raw Chinese AVS video @tab X @tab X |
|
@item raw CRI ADX @tab X @tab X |
|
@item raw Dirac @tab X @tab X |
|
@item raw DNxHD @tab X @tab X |
|
@item raw DTS @tab X @tab X |
|
@item raw E-AC-3 @tab X @tab X |
|
@item raw FLAC @tab X @tab X |
|
@item raw GSM @tab @tab X |
|
@item raw H.261 @tab X @tab X |
|
@item raw H.263 @tab X @tab X |
|
@item raw H.264 @tab X @tab X |
|
@item raw HEVC @tab X @tab X |
|
@item raw Ingenient MJPEG @tab @tab X |
|
@item raw MJPEG @tab X @tab X |
|
@item raw MLP @tab @tab X |
|
@item raw MPEG @tab @tab X |
|
@item raw MPEG-1 @tab @tab X |
|
@item raw MPEG-2 @tab @tab X |
|
@item raw MPEG-4 @tab X @tab X |
|
@item raw NULL @tab X @tab |
|
@item raw video @tab X @tab X |
|
@item raw id RoQ @tab X @tab |
|
@item raw Shorten @tab @tab X |
|
@item raw TAK @tab @tab X |
|
@item raw TrueHD @tab X @tab X |
|
@item raw VC-1 @tab @tab X |
|
@item raw PCM A-law @tab X @tab X |
|
@item raw PCM mu-law @tab X @tab X |
|
@item raw PCM signed 8 bit @tab X @tab X |
|
@item raw PCM signed 16 bit big-endian @tab X @tab X |
|
@item raw PCM signed 16 bit little-endian @tab X @tab X |
|
@item raw PCM signed 24 bit big-endian @tab X @tab X |
|
@item raw PCM signed 24 bit little-endian @tab X @tab X |
|
@item raw PCM signed 32 bit big-endian @tab X @tab X |
|
@item raw PCM signed 32 bit little-endian @tab X @tab X |
|
@item raw PCM unsigned 8 bit @tab X @tab X |
|
@item raw PCM unsigned 16 bit big-endian @tab X @tab X |
|
@item raw PCM unsigned 16 bit little-endian @tab X @tab X |
|
@item raw PCM unsigned 24 bit big-endian @tab X @tab X |
|
@item raw PCM unsigned 24 bit little-endian @tab X @tab X |
|
@item raw PCM unsigned 32 bit big-endian @tab X @tab X |
|
@item raw PCM unsigned 32 bit little-endian @tab X @tab X |
|
@item raw PCM floating-point 32 bit big-endian @tab X @tab X |
|
@item raw PCM floating-point 32 bit little-endian @tab X @tab X |
|
@item raw PCM floating-point 64 bit big-endian @tab X @tab X |
|
@item raw PCM floating-point 64 bit little-endian @tab X @tab X |
|
@item RDT @tab @tab X |
|
@item REDCODE R3D @tab @tab X |
|
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
|
@item RealMedia @tab X @tab X |
|
@item Redirector @tab @tab X |
|
@item Renderware TeXture Dictionary @tab @tab X |
|
@item RL2 @tab @tab X |
|
@tab Audio and video format used in some games by Entertainment Software Partners. |
|
@item RPL/ARMovie @tab @tab X |
|
@item Lego Mindstorms RSO @tab X @tab X |
|
@item RTMP @tab X @tab X |
|
@tab Output is performed by publishing stream to RTMP server |
|
@item RTP @tab X @tab X |
|
@item RTSP @tab X @tab X |
|
@item SAP @tab X @tab X |
|
@item SDP @tab @tab X |
|
@item Sega FILM/CPK @tab @tab X |
|
@tab Used in many Sega Saturn console games. |
|
@item Silicon Graphics Movie @tab @tab X |
|
@item Sierra SOL @tab @tab X |
|
@tab .sol files used in Sierra Online games. |
|
@item Sierra VMD @tab @tab X |
|
@tab Used in Sierra CD-ROM games. |
|
@item Smacker @tab @tab X |
|
@tab Multimedia format used by many games. |
|
@item SMJPEG @tab X @tab X |
|
@tab Used in certain Loki game ports. |
|
@item Smush |
|
@tab Multimedia format used in some LucasArts games. |
|
@item Sony OpenMG (OMA) @tab X @tab X |
|
@tab Audio format used in Sony Sonic Stage and Sony Vegas. |
|
@item Sony PlayStation STR @tab @tab X |
|
@item Sony Wave64 (W64) @tab @tab X |
|
@item SoX native format @tab X @tab X |
|
@item SUN AU format @tab X @tab X |
|
@item Text files @tab @tab X |
|
@item THP @tab @tab X |
|
@tab Used on the Nintendo GameCube. |
|
@item Tiertex Limited SEQ @tab @tab X |
|
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
|
@item True Audio @tab @tab X |
|
@item VC-1 test bitstream @tab X @tab X |
|
@item WAV @tab X @tab X |
|
@item WavPack @tab @tab X |
|
@item WebM @tab X @tab X |
|
@item Windows Televison (WTV) @tab @tab X |
|
@item Wing Commander III movie @tab @tab X |
|
@tab Multimedia format used in Origin's Wing Commander III computer game. |
|
@item Westwood Studios audio @tab @tab X |
|
@tab Multimedia format used in Westwood Studios games. |
|
@item Westwood Studios VQA @tab @tab X |
|
@tab Multimedia format used in Westwood Studios games. |
|
@item XMV @tab @tab X |
|
@tab Microsoft video container used in Xbox games. |
|
@item xWMA @tab @tab X |
|
@tab Microsoft audio container used by XAudio 2. |
|
@item YUV4MPEG pipe @tab X @tab X |
|
@item Psygnosis YOP @tab @tab X |
|
@item ZeroCodec Lossless Video @tab @tab X |
|
@end multitable |
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
|
@section Image Formats |
|
|
|
Libav can read and write images for each frame of a video sequence. The |
|
following image formats are supported: |
|
|
|
@multitable @columnfractions .4 .1 .1 .4 |
|
@item Name @tab Encoding @tab Decoding @tab Comments |
|
@item .Y.U.V @tab X @tab X |
|
@tab one raw file per component |
|
@item Alias PIX @tab X @tab X |
|
@tab Alias/Wavefront PIX image format |
|
@item animated GIF @tab X @tab X |
|
@tab Only uncompressed GIFs are generated. |
|
@item BMP @tab X @tab X |
|
@tab Microsoft BMP image |
|
@item BRender PIX @tab @tab X |
|
@tab Argonaut BRender 3D engine image format. |
|
@item DPX @tab X @tab X |
|
@tab Digital Picture Exchange |
|
@item EXR @tab @tab X |
|
@tab OpenEXR |
|
@item JPEG @tab X @tab X |
|
@tab Progressive JPEG is not supported. |
|
@item JPEG 2000 @tab E @tab X |
|
@tab encoding supported through external library libopenjpeg |
|
@item JPEG-LS @tab X @tab X |
|
@item LJPEG @tab X @tab |
|
@tab Lossless JPEG |
|
@item PAM @tab X @tab X |
|
@tab PAM is a PNM extension with alpha support. |
|
@item PBM @tab X @tab X |
|
@tab Portable BitMap image |
|
@item PCX @tab X @tab X |
|
@tab PC Paintbrush |
|
@item PGM @tab X @tab X |
|
@tab Portable GrayMap image |
|
@item PGMYUV @tab X @tab X |
|
@tab PGM with U and V components in YUV 4:2:0 |
|
@item PIC @tab @tab X |
|
@tab Pictor/PC Paint |
|
@item PNG @tab X @tab X |
|
@tab 2/4 bpp not supported yet |
|
@item PPM @tab X @tab X |
|
@tab Portable PixelMap image |
|
@item PTX @tab @tab X |
|
@tab V.Flash PTX format |
|
@item SGI @tab X @tab X |
|
@tab SGI RGB image format |
|
@item Sun Rasterfile @tab X @tab X |
|
@tab Sun RAS image format |
|
@item TIFF @tab X @tab X |
|
@tab YUV, JPEG and some extension is not supported yet. |
|
@item Truevision Targa @tab X @tab X |
|
@tab Targa (.TGA) image format |
|
@item WebP @tab E @tab X |
|
@tab WebP image format, encoding supported through external library libwebp |
|
@item XBM @tab X @tab X |
|
@tab X BitMap image format |
|
@item XWD @tab X @tab X |
|
@tab X Window Dump image format |
|
@end multitable |
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
|
@code{E} means that support is provided through an external library. |
|
|
|
@section Video Codecs |
|
|
|
@multitable @columnfractions .4 .1 .1 .4 |
|
@item Name @tab Encoding @tab Decoding @tab Comments |
|
@item 4X Movie @tab @tab X |
|
@tab Used in certain computer games. |
|
@item 8088flex TMV @tab @tab X |
|
@item 8SVX exponential @tab @tab X |
|
@item 8SVX fibonacci @tab @tab X |
|
@item A64 multicolor @tab X @tab |
|
@tab Creates video suitable to be played on a commodore 64 (multicolor mode). |
|
@item Amazing Studio PAF Video @tab @tab X |
|
@item American Laser Games MM @tab @tab X |
|
@tab Used in games like Mad Dog McCree. |
|
@item AMV Video @tab @tab X |
|
@tab Used in Chinese MP3 players. |
|
@item ANSI/ASCII art @tab @tab X |
|
@item Apple Intermediate Codec @tab @tab X |
|
@item Apple MJPEG-B @tab @tab X |
|
@item Apple ProRes @tab X @tab X |
|
@item Apple QuickDraw @tab @tab X |
|
@tab fourcc: qdrw |
|
@item Asus v1 @tab X @tab X |
|
@tab fourcc: ASV1 |
|
@item Asus v2 @tab X @tab X |
|
@tab fourcc: ASV2 |
|
@item ATI VCR1 @tab @tab X |
|
@tab fourcc: VCR1 |
|
@item ATI VCR2 @tab @tab X |
|
@tab fourcc: VCR2 |
|
@item Auravision Aura @tab @tab X |
|
@item Auravision Aura 2 @tab @tab X |
|
@item Autodesk Animator Flic video @tab @tab X |
|
@item Autodesk RLE @tab @tab X |
|
@tab fourcc: AASC |
|
@item AVS (Audio Video Standard) video @tab @tab X |
|
@tab Video encoding used by the Creature Shock game. |
|
@item Beam Software VB @tab @tab X |
|
@item Bethesda VID video @tab @tab X |
|
@tab Used in some games from Bethesda Softworks. |
|
@item Bink Video @tab @tab X |
|
@item Bitmap Brothers JV video @tab @tab X |
|
@item Brute Force & Ignorance @tab @tab X |
|
@tab Used in the game Flash Traffic: City of Angels. |
|
@item C93 video @tab @tab X |
|
@tab Codec used in Cyberia game. |
|
@item CamStudio @tab @tab X |
|
@tab fourcc: CSCD |
|
@item CD+G @tab @tab X |
|
@tab Video codec for CD+G karaoke disks |
|
@item CDXL @tab @tab X |
|
@tab Amiga CD video codec |
|
@item Chinese AVS video @tab E @tab X |
|
@tab AVS1-P2, JiZhun profile, encoding through external library libxavs |
|
@item Delphine Software International CIN video @tab @tab X |
|
@tab Codec used in Delphine Software International games. |
|
@item Discworld II BMV Video @tab @tab X |
|
@item Canopus Lossless Codec @tab @tab X |
|
@item Cinepak @tab @tab X |
|
@item Cirrus Logic AccuPak @tab X @tab X |
|
@tab fourcc: CLJR |
|
@item Creative YUV (CYUV) @tab @tab X |
|
@item DFA @tab @tab X |
|
@tab Codec used in Chronomaster game. |
|
@item Dirac @tab E @tab E |
|
@tab supported through external library libschroedinger |
|
@item Deluxe Paint Animation @tab @tab X |
|
@item DNxHD @tab X @tab X |
|
@tab aka SMPTE VC3 |
|
@item Duck TrueMotion 1.0 @tab @tab X |
|
@tab fourcc: DUCK |
|
@item Duck TrueMotion 2.0 @tab @tab X |
|
@tab fourcc: TM20 |
|
@item DV (Digital Video) @tab X @tab X |
|
@item Dxtory capture format @tab @tab X |
|
@item Feeble Files/ScummVM DXA @tab @tab X |
|
@tab Codec originally used in Feeble Files game. |
|
@item Electronic Arts CMV video @tab @tab X |
|
@tab Used in NHL 95 game. |
|
@item Electronic Arts Madcow video @tab @tab X |
|
@item Electronic Arts TGV video @tab @tab X |
|
@item Electronic Arts TGQ video @tab @tab X |
|
@item Electronic Arts TQI video @tab @tab X |
|
@item Escape 124 @tab @tab X |
|
@item Escape 130 @tab @tab X |
|
@item FFmpeg video codec #1 @tab X @tab X |
|
@tab experimental lossless codec (fourcc: FFV1) |
|
@item Flash Screen Video v1 @tab X @tab X |
|
@tab fourcc: FSV1 |
|
@item Flash Screen Video v2 @tab @tab X |
|
@item Flash Video (FLV) @tab X @tab X |
|
@tab Sorenson H.263 used in Flash |
|
@item Forward Uncompressed @tab @tab X |
|
@item Fraps @tab @tab X |
|
@item Go2Webinar @tab @tab X |
|
@tab fourcc: G2M4 |
|
@item H.261 @tab X @tab X |
|
@item H.263 / H.263-1996 @tab X @tab X |
|
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X |
|
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X |
|
@tab encoding supported through external library libx264 |
|
@item HEVC @tab X @tab X |
|
@tab encoding supported through the external library libx265 |
|
@item HNM version 4 @tab @tab X |
|
@item HuffYUV @tab X @tab X |
|
@item HuffYUV FFmpeg variant @tab X @tab X |
|
@item IBM Ultimotion @tab @tab X |
|
@tab fourcc: ULTI |
|
@item id Cinematic video @tab @tab X |
|
@tab Used in Quake II. |
|
@item id RoQ video @tab X @tab X |
|
@tab Used in Quake III, Jedi Knight 2, other computer games. |
|
@item IFF ILBM @tab @tab X |
|
@tab IFF interleaved bitmap |
|
@item IFF ByteRun1 @tab @tab X |
|
@tab IFF run length encoded bitmap |
|
@item Intel H.263 @tab @tab X |
|
@item Intel Indeo 2 @tab @tab X |
|
@item Intel Indeo 3 @tab @tab X |
|
@item Intel Indeo 4 @tab @tab X |
|
@item Intel Indeo 5 @tab @tab X |
|
@item Interplay C93 @tab @tab X |
|
@tab Used in the game Cyberia from Interplay. |
|
@item Interplay MVE video @tab @tab X |
|
@tab Used in Interplay .MVE files. |
|
@item Karl Morton's video codec @tab @tab X |
|
@tab Codec used in Worms games. |
|
@item Kega Game Video (KGV1) @tab @tab X |
|
@tab Kega emulator screen capture codec. |
|
@item Lagarith @tab @tab X |
|
@item LCL (LossLess Codec Library) MSZH @tab @tab X |
|
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E |
|
@item LOCO @tab @tab X |
|
@item LucasArts SANM @tab @tab X |
|
@tab Used in LucasArts SMUSH animations. |
|
@item lossless MJPEG @tab X @tab X |
|
@item Microsoft ATC Screen @tab @tab X |
|
@tab Also known as Microsoft Screen 3. |
|
@item Microsoft Expression Encoder Screen @tab @tab X |
|
@tab Also known as Microsoft Titanium Screen 2. |
|
@item Microsoft RLE @tab @tab X |
|
@item Microsoft Screen 1 @tab @tab X |
|
@tab Also known as Windows Media Video V7 Screen. |
|
@item Microsoft Screen 2 @tab @tab X |
|
@tab Also known as Windows Media Video V9 Screen. |
|
@item Microsoft Video 1 @tab @tab X |
|
@item Mimic @tab @tab X |
|
@tab Used in MSN Messenger Webcam streams. |
|
@item Miro VideoXL @tab @tab X |
|
@tab fourcc: VIXL |
|
@item MJPEG (Motion JPEG) @tab X @tab X |
|
@item Mobotix MxPEG video @tab @tab X |
|
@item Motion Pixels video @tab @tab X |
|
@item MPEG-1 video @tab X @tab X |
|
@item MPEG-2 video @tab X @tab X |
|
@item MPEG-4 part 2 @tab X @tab X |
|
@tab libxvidcore can be used alternatively for encoding. |
|
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
|
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
|
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X |
|
@item Nintendo Gamecube THP video @tab @tab X |
|
@item NuppelVideo/RTjpeg @tab @tab X |
|
@tab Video encoding used in NuppelVideo files. |
|
@item On2 VP3 @tab @tab X |
|
@tab still experimental |
|
@item On2 VP5 @tab @tab X |
|
@tab fourcc: VP50 |
|
@item On2 VP6 @tab @tab X |
|
@tab fourcc: VP60,VP61,VP62 |
|
@item On2 VP7 @tab @tab X |
|
@tab fourcc: VP70,VP71 |
|
@item VP8 @tab E @tab X |
|
@tab fourcc: VP80, encoding supported through external library libvpx |
|
@item VP9 @tab E @tab X |
|
@tab Encoding supported through external library libvpx |
|
@item planar RGB @tab @tab X |
|
@tab fourcc: 8BPS |
|
@item Q-team QPEG @tab @tab X |
|
@tab fourccs: QPEG, Q1.0, Q1.1 |
|
@item QuickTime 8BPS video @tab @tab X |
|
@item QuickTime Animation (RLE) video @tab X @tab X |
|
@tab fourcc: 'rle ' |
|
@item QuickTime Graphics (SMC) @tab @tab X |
|
@tab fourcc: 'smc ' |
|
@item QuickTime video (RPZA) @tab @tab X |
|
@tab fourcc: rpza |
|
@item R10K AJA Kona 10-bit RGB Codec @tab @tab X |
|
@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X |
|
@item Raw Video @tab X @tab X |
|
@item RealVideo 1.0 @tab X @tab X |
|
@item RealVideo 2.0 @tab X @tab X |
|
@item RealVideo 3.0 @tab @tab X |
|
@tab still far from ideal |
|
@item RealVideo 4.0 @tab @tab X |
|
@item Renderware TXD (TeXture Dictionary) @tab @tab X |
|
@tab Texture dictionaries used by the Renderware Engine. |
|
@item RL2 video @tab @tab X |
|
@tab used in some games by Entertainment Software Partners |
|
@item Sierra VMD video @tab @tab X |
|
@tab Used in Sierra VMD files. |
|
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
|
@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X |
|
@item Silicon Graphics RLE 8-bit video @tab @tab X |
|
@item Smacker video @tab @tab X |
|
@tab Video encoding used in Smacker. |
|
@item SMPTE VC-1 @tab @tab X |
|
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
|
@item Sorenson Vector Quantizer 1 @tab X @tab X |
|
@tab fourcc: SVQ1 |
|
@item Sorenson Vector Quantizer 3 @tab @tab X |
|
@tab fourcc: SVQ3 |
|
@item Sunplus JPEG (SP5X) @tab @tab X |
|
@tab fourcc: SP5X |
|
@item TechSmith Screen Capture Codec @tab @tab X |
|
@tab fourcc: TSCC |
|
@item TechSmith Screen Capture Codec 2 @tab @tab X |
|
@tab fourcc: TSC2 |
|
@item Theora @tab E @tab X |
|
@tab encoding supported through external library libtheora |
|
@item Tiertex Limited SEQ video @tab @tab X |
|
@tab Codec used in DOS CD-ROM FlashBack game. |
|
@item Ut Video @tab X @tab X |
|
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
|
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X |
|
@item VBLE Lossless Codec @tab @tab X |
|
@item VMware Screen Codec / VMware Video @tab @tab X |
|
@tab Codec used in videos captured by VMware. |
|
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
|
@item Windows Media Image @tab @tab X |
|
@item Windows Media Video 7 @tab X @tab X |
|
@item Windows Media Video 8 @tab X @tab X |
|
@item Windows Media Video 9 @tab @tab X |
|
@tab not completely working |
|
@item Wing Commander III / Xan @tab @tab X |
|
@tab Used in Wing Commander III .MVE files. |
|
@item Wing Commander IV / Xan @tab @tab X |
|
@tab Used in Wing Commander IV. |
|
@item Winnov WNV1 @tab @tab X |
|
@item WMV7 @tab X @tab X |
|
@item YAMAHA SMAF @tab X @tab X |
|
@item Psygnosis YOP Video @tab @tab X |
|
@item ZLIB @tab X @tab X |
|
@tab part of LCL, encoder experimental |
|
@item Zip Motion Blocks Video @tab X @tab X |
|
@tab Encoder works only in PAL8. |
|
@end multitable |
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
|
@code{E} means that support is provided through an external library. |
|
|
|
@section Audio Codecs |
|
|
|
@multitable @columnfractions .4 .1 .1 .4 |
|
@item Name @tab Encoding @tab Decoding @tab Comments |
|
@item 8SVX audio @tab @tab X |
|
@item AAC @tab E @tab X |
|
@tab encoding supported through external library libfaac and libvo-aacenc |
|
@item AC-3 @tab IX @tab X |
|
@item ADPCM 4X Movie @tab @tab X |
|
@item ADPCM CDROM XA @tab @tab X |
|
@item ADPCM Creative Technology @tab @tab X |
|
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
|
@item ADPCM Electronic Arts @tab @tab X |
|
@tab Used in various EA titles. |
|
@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X |
|
@tab Used in Sim City 3000. |
|
@item ADPCM Electronic Arts R1 @tab @tab X |
|
@item ADPCM Electronic Arts R2 @tab @tab X |
|
@item ADPCM Electronic Arts R3 @tab @tab X |
|
@item ADPCM Electronic Arts XAS @tab @tab X |
|
@item ADPCM G.722 @tab X @tab X |
|
@item ADPCM G.726 @tab X @tab X |
|
@item ADPCM IMA AMV @tab @tab X |
|
@tab Used in AMV files |
|
@item ADPCM IMA Electronic Arts EACS @tab @tab X |
|
@item ADPCM IMA Electronic Arts SEAD @tab @tab X |
|
@item ADPCM IMA Funcom @tab @tab X |
|
@item ADPCM IMA QuickTime @tab X @tab X |
|
@item ADPCM IMA Loki SDL MJPEG @tab @tab X |
|
@item ADPCM IMA WAV @tab X @tab X |
|
@item ADPCM IMA Westwood @tab @tab X |
|
@item ADPCM ISS IMA @tab @tab X |
|
@tab Used in FunCom games. |
|
@item ADPCM IMA Duck DK3 @tab @tab X |
|
@tab Used in some Sega Saturn console games. |
|
@item ADPCM IMA Duck DK4 @tab @tab X |
|
@tab Used in some Sega Saturn console games. |
|
@item ADPCM Microsoft @tab X @tab X |
|
@item ADPCM MS IMA @tab X @tab X |
|
@item ADPCM Nintendo Gamecube THP @tab @tab X |
|
@item ADPCM QT IMA @tab X @tab X |
|
@item ADPCM SEGA CRI ADX @tab X @tab X |
|
@tab Used in Sega Dreamcast games. |
|
@item ADPCM Shockwave Flash @tab X @tab X |
|
@item ADPCM SMJPEG IMA @tab @tab X |
|
@tab Used in certain Loki game ports. |
|
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X |
|
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X |
|
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X |
|
@item ADPCM VIMA |
|
@tab Used in LucasArts SMUSH animations. |
|
@item ADPCM Westwood Studios IMA @tab @tab X |
|
@tab Used in Westwood Studios games like Command and Conquer. |
|
@item ADPCM Yamaha @tab X @tab X |
|
@item AMR-NB @tab E @tab X |
|
@tab encoding supported through external library libopencore-amrnb |
|
@item AMR-WB @tab E @tab X |
|
@tab encoding supported through external library libvo-amrwbenc |
|
@item Amazing Studio PAF Audio @tab @tab X |
|
@item Apple lossless audio @tab X @tab X |
|
@tab QuickTime fourcc 'alac' |
|
@item ATRAC1 @tab @tab X |
|
@item ATRAC3 @tab @tab X |
|
@item ATRAC3+ @tab @tab X |
|
@item Bink Audio @tab @tab X |
|
@tab Used in Bink and Smacker files in many games. |
|
@item Delphine Software International CIN audio @tab @tab X |
|
@tab Codec used in Delphine Software International games. |
|
@item Discworld II BMV Audio @tab @tab X |
|
@item COOK @tab @tab X |
|
@tab All versions except 5.1 are supported. |
|
@item DCA (DTS Coherent Acoustics) @tab @tab X |
|
@item DPCM id RoQ @tab X @tab X |
|
@tab Used in Quake III, Jedi Knight 2, other computer games. |
|
@item DPCM Interplay @tab @tab X |
|
@tab Used in various Interplay computer games. |
|
@item DPCM Sierra Online @tab @tab X |
|
@tab Used in Sierra Online game audio files. |
|
@item DPCM Sol @tab @tab X |
|
@item DPCM Xan @tab @tab X |
|
@tab Used in Origin's Wing Commander IV AVI files. |
|
@item DSP Group TrueSpeech @tab @tab X |
|
@item DV audio @tab @tab X |
|
@item Enhanced AC-3 @tab X @tab X |
|
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
|
@item G.723.1 @tab @tab X |
|
@item GSM @tab E @tab X |
|
@tab encoding supported through external library libgsm |
|
@item GSM Microsoft variant @tab E @tab X |
|
@tab encoding supported through external library libgsm |
|
@item IAC (Indeo Audio Coder) @tab @tab X |
|
@item iLBC (Internet Low Bitrate Codec) @tab E @tab E |
|
@tab encoding and decoding supported through external library libilbc |
|
@item IMC (Intel Music Coder) @tab @tab X |
|
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
|
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X |
|
@item MLP (Meridian Lossless Packing) @tab @tab X |
|
@tab Used in DVD-Audio discs. |
|
@item Monkey's Audio @tab @tab X |
|
@tab Only versions 3.97-3.99 are supported. |
|
@item MP1 (MPEG audio layer 1) @tab @tab IX |
|
@item MP2 (MPEG audio layer 2) @tab IE @tab IX |
|
@tab encoding supported also through external library TwoLAME |
|
@item MP3 (MPEG audio layer 3) @tab E @tab IX |
|
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
|
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
|
@item Musepack SV7 @tab @tab X |
|
@item Musepack SV8 @tab @tab X |
|
@item Nellymoser Asao @tab X @tab X |
|
@item On2 AVC (Audio for Video Codec) @tab @tab X |
|
@item Opus @tab E @tab E |
|
@tab supported through external library libopus |
|
@item PCM A-law @tab X @tab X |
|
@item PCM mu-law @tab X @tab X |
|
@item PCM signed 16-bit little-endian planar @tab @tab X |
|
@item PCM signed 24-bit little-endian planar @tab @tab X |
|
@item PCM signed 32-bit little-endian planar @tab @tab X |
|
@item PCM 32-bit floating point big-endian @tab X @tab X |
|
@item PCM 32-bit floating point little-endian @tab X @tab X |
|
@item PCM 64-bit floating point big-endian @tab X @tab X |
|
@item PCM 64-bit floating point little-endian @tab X @tab X |
|
@item PCM D-Cinema audio signed 24-bit @tab X @tab X |
|
@item PCM signed 8-bit @tab X @tab X |
|
@item PCM signed 16-bit big-endian @tab X @tab X |
|
@item PCM signed 16-bit little-endian @tab X @tab X |
|
@item PCM signed 24-bit big-endian @tab X @tab X |
|
@item PCM signed 24-bit little-endian @tab X @tab X |
|
@item PCM signed 32-bit big-endian @tab X @tab X |
|
@item PCM signed 32-bit little-endian @tab X @tab X |
|
@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
|
@item PCM unsigned 8-bit @tab X @tab X |
|
@item PCM unsigned 16-bit big-endian @tab X @tab X |
|
@item PCM unsigned 16-bit little-endian @tab X @tab X |
|
@item PCM unsigned 24-bit big-endian @tab X @tab X |
|
@item PCM unsigned 24-bit little-endian @tab X @tab X |
|
@item PCM unsigned 32-bit big-endian @tab X @tab X |
|
@item PCM unsigned 32-bit little-endian @tab X @tab X |
|
@item PCM Zork @tab @tab X |
|
@item QCELP / PureVoice @tab @tab X |
|
@item QDesign Music Codec 2 @tab @tab X |
|
@tab There are still some distortions. |
|
@item RealAudio 1.0 (14.4K) @tab X @tab X |
|
@tab Real 14400 bit/s codec |
|
@item RealAudio 2.0 (28.8K) @tab @tab X |
|
@tab Real 28800 bit/s codec |
|
@item RealAudio 3.0 (dnet) @tab IX @tab X |
|
@tab Real low bitrate AC-3 codec |
|
@item RealAudio Lossless @tab @tab X |
|
@item RealAudio SIPR / ACELP.NET @tab @tab X |
|
@item Shorten @tab @tab X |
|
@item Sierra VMD audio @tab @tab X |
|
@tab Used in Sierra VMD files. |
|
@item Smacker audio @tab @tab X |
|
@item SMPTE 302M AES3 audio @tab @tab X |
|
@item Speex @tab E @tab E |
|
@tab supported through external library libspeex |
|
@item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
|
@item True Audio (TTA) @tab @tab X |
|
@item TrueHD @tab @tab X |
|
@tab Used in HD-DVD and Blu-Ray discs. |
|
@item TwinVQ (VQF flavor) @tab @tab X |
|
@item Vorbis @tab E @tab X |
|
@tab A native but very primitive encoder exists. |
|
@item Voxware MetaSound @tab @tab X |
|
@item WavPack @tab E @tab X |
|
@tab supported through external library libwavpack |
|
@item Westwood Audio (SND1) @tab @tab X |
|
@item Windows Media Audio 1 @tab X @tab X |
|
@item Windows Media Audio 2 @tab X @tab X |
|
@item Windows Media Audio Lossless @tab @tab X |
|
@item Windows Media Audio Pro @tab @tab X |
|
@item Windows Media Audio Voice @tab @tab X |
|
@end multitable |
|
|
|
@code{X} means that encoding (resp. decoding) is supported. |
|
|
|
@code{E} means that support is provided through an external library. |
|
|
|
@code{I} means that an integer-only version is available, too (ensures high |
|
performance on systems without hardware floating point support). |
|
|
|
@section Subtitle Formats |
|
|
|
@multitable @columnfractions .4 .1 .1 .1 .1 |
|
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
|
@item SSA/ASS @tab X @tab X @tab X @tab X |
|
@item DVB @tab X @tab X @tab X @tab X |
|
@item DVD @tab X @tab X @tab X @tab X |
|
@item PGS @tab @tab @tab @tab X |
|
@item SubRip (SRT) @tab X @tab X @tab @tab X |
|
@item XSUB @tab @tab @tab X @tab X |
|
@end multitable |
|
|
|
@code{X} means that the feature is supported. |
|
|
|
@section Network Protocols |
|
|
|
@multitable @columnfractions .4 .1 |
|
@item Name @tab Support |
|
@item file @tab X |
|
@item Gopher @tab X |
|
@item HLS @tab X |
|
@item HTTP @tab X |
|
@item HTTPS @tab X |
|
@item MMSH @tab X |
|
@item MMST @tab X |
|
@item pipe @tab X |
|
@item RTMP @tab X |
|
@item RTMPE @tab X |
|
@item RTMPS @tab X |
|
@item RTMPT @tab X |
|
@item RTMPTE @tab X |
|
@item RTMPTS @tab X |
|
@item RTP @tab X |
|
@item SCTP @tab X |
|
@item TCP @tab X |
|
@item TLS @tab X |
|
@item UDP @tab X |
|
@end multitable |
|
|
|
@code{X} means that the protocol is supported. |
|
|
|
@code{E} means that support is provided through an external library. |
|
|
|
|
|
@section Input/Output Devices |
|
|
|
@multitable @columnfractions .4 .1 .1 |
|
@item Name @tab Input @tab Output |
|
@item ALSA @tab X @tab X |
|
@item BKTR @tab X @tab |
|
@item DV1394 @tab X @tab |
|
@item Linux framebuffer @tab X @tab |
|
@item JACK @tab X @tab |
|
@item LIBCDIO @tab X |
|
@item LIBDC1394 @tab X @tab |
|
@item OSS @tab X @tab X |
|
@item Pulseaudio @tab X @tab |
|
@item Video4Linux2 @tab X @tab |
|
@item VfW capture @tab X @tab |
|
@item X11 grabbing @tab X @tab |
|
@end multitable |
|
|
|
@code{X} means that input/output is supported. |
|
|
|
@bye
|
|
|