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746 lines
32 KiB
746 lines
32 KiB
/* |
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* Copyright (c) 2002 Brian Foley |
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* Copyright (c) 2002 Dieter Shirley |
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* Copyright (c) 2003-2004 Romain Dolbeau <romain@dolbeau.org> |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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|
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#include "config.h" |
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#include "libavutil/attributes.h" |
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#include "libavutil/cpu.h" |
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#include "libavutil/ppc/cpu.h" |
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#include "libavutil/ppc/util_altivec.h" |
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|
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#include "libavcodec/avcodec.h" |
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#include "libavcodec/mpegvideo.h" |
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#include "libavcodec/me_cmp.h" |
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#if HAVE_ALTIVEC |
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|
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#if HAVE_BIGENDIAN |
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#define GET_PERM(per1, per2, pix) {\ |
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per1 = vec_lvsl(0, pix);\ |
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per2 = vec_add(per1, vec_splat_u8(1));\ |
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} |
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#define LOAD_PIX(v, iv, pix, per1, per2) {\ |
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vector unsigned char pix2l = vec_ld(0, pix);\ |
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vector unsigned char pix2r = vec_ld(16, pix);\ |
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v = vec_perm(pix2l, pix2r, per1);\ |
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iv = vec_perm(pix2l, pix2r, per2);\ |
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} |
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#else |
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#define GET_PERM(per1, per2, pix) {} |
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#define LOAD_PIX(v, iv, pix, per1, per2) {\ |
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v = vec_vsx_ld(0, pix);\ |
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iv = vec_vsx_ld(1, pix);\ |
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} |
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#endif |
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static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, |
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ptrdiff_t stride, int h) |
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{ |
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int i; |
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int __attribute__((aligned(16))) s = 0; |
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const vector unsigned char zero = |
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(const vector unsigned char) vec_splat_u8(0); |
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vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); |
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vector signed int sumdiffs; |
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vector unsigned char perm1, perm2, pix2v, pix2iv; |
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GET_PERM(perm1, perm2, pix2); |
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for (i = 0; i < h; i++) { |
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/* Read unaligned pixels into our vectors. The vectors are as follows: |
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* pix1v: pix1[0] - pix1[15] |
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* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */ |
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vector unsigned char pix1v = vec_ld(0, pix1); |
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LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2); |
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|
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/* Calculate the average vector. */ |
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vector unsigned char avgv = vec_avg(pix2v, pix2iv); |
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/* Calculate a sum of abs differences vector. */ |
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vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv), |
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vec_min(pix1v, avgv)); |
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/* Add each 4 pixel group together and put 4 results into sad. */ |
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sad = vec_sum4s(t5, sad); |
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pix1 += stride; |
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pix2 += stride; |
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} |
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/* Sum up the four partial sums, and put the result into s. */ |
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sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); |
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sumdiffs = vec_splat(sumdiffs, 3); |
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vec_ste(sumdiffs, 0, &s); |
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return s; |
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} |
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static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, |
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ptrdiff_t stride, int h) |
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{ |
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int i; |
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int __attribute__((aligned(16))) s = 0; |
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const vector unsigned char zero = |
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(const vector unsigned char) vec_splat_u8(0); |
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vector unsigned char pix1v, pix3v, avgv, t5; |
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vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); |
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vector signed int sumdiffs; |
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uint8_t *pix3 = pix2 + stride; |
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|
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/* Due to the fact that pix3 = pix2 + stride, the pix3 of one |
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* iteration becomes pix2 in the next iteration. We can use this |
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* fact to avoid a potentially expensive unaligned read, each |
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* time around the loop. |
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* Read unaligned pixels into our vectors. The vectors are as follows: |
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* pix2v: pix2[0] - pix2[15] |
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* Split the pixel vectors into shorts. */ |
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vector unsigned char pix2v = VEC_LD(0, pix2); |
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for (i = 0; i < h; i++) { |
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/* Read unaligned pixels into our vectors. The vectors are as follows: |
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* pix1v: pix1[0] - pix1[15] |
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* pix3v: pix3[0] - pix3[15] */ |
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pix1v = vec_ld(0, pix1); |
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pix3v = VEC_LD(0, pix3); |
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/* Calculate the average vector. */ |
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avgv = vec_avg(pix2v, pix3v); |
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/* Calculate a sum of abs differences vector. */ |
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t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); |
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/* Add each 4 pixel group together and put 4 results into sad. */ |
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sad = vec_sum4s(t5, sad); |
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pix1 += stride; |
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pix2v = pix3v; |
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pix3 += stride; |
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} |
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/* Sum up the four partial sums, and put the result into s. */ |
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sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); |
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sumdiffs = vec_splat(sumdiffs, 3); |
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vec_ste(sumdiffs, 0, &s); |
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return s; |
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} |
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static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, |
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ptrdiff_t stride, int h) |
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{ |
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int i; |
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int __attribute__((aligned(16))) s = 0; |
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uint8_t *pix3 = pix2 + stride; |
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const vector unsigned char zero = |
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(const vector unsigned char) vec_splat_u8(0); |
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const vector unsigned short two = |
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(const vector unsigned short) vec_splat_u16(2); |
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vector unsigned char avgv, t5; |
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vector unsigned char pix1v, pix3v, pix3iv; |
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vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv; |
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vector unsigned short avghv, avglv; |
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vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); |
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vector signed int sumdiffs; |
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vector unsigned char perm1, perm2, pix2v, pix2iv; |
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GET_PERM(perm1, perm2, pix2); |
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/* Due to the fact that pix3 = pix2 + stride, the pix3 of one |
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* iteration becomes pix2 in the next iteration. We can use this |
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* fact to avoid a potentially expensive unaligned read, as well |
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* as some splitting, and vector addition each time around the loop. |
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* Read unaligned pixels into our vectors. The vectors are as follows: |
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* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] |
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* Split the pixel vectors into shorts. */ |
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LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2); |
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vector unsigned short pix2hv = |
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(vector unsigned short) VEC_MERGEH(zero, pix2v); |
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vector unsigned short pix2lv = |
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(vector unsigned short) VEC_MERGEL(zero, pix2v); |
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vector unsigned short pix2ihv = |
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(vector unsigned short) VEC_MERGEH(zero, pix2iv); |
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vector unsigned short pix2ilv = |
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(vector unsigned short) VEC_MERGEL(zero, pix2iv); |
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vector unsigned short t1 = vec_add(pix2hv, pix2ihv); |
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vector unsigned short t2 = vec_add(pix2lv, pix2ilv); |
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vector unsigned short t3, t4; |
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for (i = 0; i < h; i++) { |
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/* Read unaligned pixels into our vectors. The vectors are as follows: |
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* pix1v: pix1[0] - pix1[15] |
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* pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */ |
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pix1v = vec_ld(0, pix1); |
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LOAD_PIX(pix3v, pix3iv, pix3, perm1, perm2); |
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|
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/* Note that AltiVec does have vec_avg, but this works on vector pairs |
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* and rounds up. We could do avg(avg(a, b), avg(c, d)), but the |
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* rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when |
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* it should be 1. Instead, we have to split the pixel vectors into |
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* vectors of shorts and do the averaging by hand. */ |
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/* Split the pixel vectors into shorts. */ |
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pix3hv = (vector unsigned short) VEC_MERGEH(zero, pix3v); |
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pix3lv = (vector unsigned short) VEC_MERGEL(zero, pix3v); |
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pix3ihv = (vector unsigned short) VEC_MERGEH(zero, pix3iv); |
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pix3ilv = (vector unsigned short) VEC_MERGEL(zero, pix3iv); |
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/* Do the averaging on them. */ |
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t3 = vec_add(pix3hv, pix3ihv); |
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t4 = vec_add(pix3lv, pix3ilv); |
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avghv = vec_sr(vec_add(vec_add(t1, t3), two), two); |
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avglv = vec_sr(vec_add(vec_add(t2, t4), two), two); |
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/* Pack the shorts back into a result. */ |
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avgv = vec_pack(avghv, avglv); |
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/* Calculate a sum of abs differences vector. */ |
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t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); |
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|
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/* Add each 4 pixel group together and put 4 results into sad. */ |
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sad = vec_sum4s(t5, sad); |
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pix1 += stride; |
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pix3 += stride; |
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/* Transfer the calculated values for pix3 into pix2. */ |
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t1 = t3; |
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t2 = t4; |
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} |
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/* Sum up the four partial sums, and put the result into s. */ |
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sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); |
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sumdiffs = vec_splat(sumdiffs, 3); |
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vec_ste(sumdiffs, 0, &s); |
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return s; |
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} |
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|
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static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, |
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ptrdiff_t stride, int h) |
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{ |
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int i; |
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int __attribute__((aligned(16))) s; |
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const vector unsigned int zero = |
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(const vector unsigned int) vec_splat_u32(0); |
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vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); |
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vector signed int sumdiffs; |
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for (i = 0; i < h; i++) { |
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/* Read potentially unaligned pixels into t1 and t2. */ |
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vector unsigned char t1 =vec_ld(0, pix1); |
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vector unsigned char t2 = VEC_LD(0, pix2); |
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/* Calculate a sum of abs differences vector. */ |
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vector unsigned char t3 = vec_max(t1, t2); |
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vector unsigned char t4 = vec_min(t1, t2); |
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vector unsigned char t5 = vec_sub(t3, t4); |
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/* Add each 4 pixel group together and put 4 results into sad. */ |
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sad = vec_sum4s(t5, sad); |
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pix1 += stride; |
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pix2 += stride; |
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} |
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/* Sum up the four partial sums, and put the result into s. */ |
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sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); |
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sumdiffs = vec_splat(sumdiffs, 3); |
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vec_ste(sumdiffs, 0, &s); |
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return s; |
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} |
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static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, |
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ptrdiff_t stride, int h) |
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{ |
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int i; |
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int __attribute__((aligned(16))) s; |
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const vector unsigned int zero = |
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(const vector unsigned int) vec_splat_u32(0); |
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const vector unsigned char permclear = |
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(vector unsigned char) |
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{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 }; |
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vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); |
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vector signed int sumdiffs; |
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for (i = 0; i < h; i++) { |
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/* Read potentially unaligned pixels into t1 and t2. |
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* Since we're reading 16 pixels, and actually only want 8, |
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* mask out the last 8 pixels. The 0s don't change the sum. */ |
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vector unsigned char pix1l = VEC_LD(0, pix1); |
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vector unsigned char pix2l = VEC_LD(0, pix2); |
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vector unsigned char t1 = vec_and(pix1l, permclear); |
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vector unsigned char t2 = vec_and(pix2l, permclear); |
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/* Calculate a sum of abs differences vector. */ |
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vector unsigned char t3 = vec_max(t1, t2); |
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vector unsigned char t4 = vec_min(t1, t2); |
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vector unsigned char t5 = vec_sub(t3, t4); |
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/* Add each 4 pixel group together and put 4 results into sad. */ |
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sad = vec_sum4s(t5, sad); |
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pix1 += stride; |
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pix2 += stride; |
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} |
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/* Sum up the four partial sums, and put the result into s. */ |
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sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); |
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sumdiffs = vec_splat(sumdiffs, 3); |
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vec_ste(sumdiffs, 0, &s); |
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return s; |
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} |
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/* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced. |
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* It's the sad8_altivec code above w/ squaring added. */ |
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static int sse8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, |
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ptrdiff_t stride, int h) |
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{ |
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int i; |
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int __attribute__((aligned(16))) s; |
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const vector unsigned int zero = |
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(const vector unsigned int) vec_splat_u32(0); |
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const vector unsigned char permclear = |
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(vector unsigned char) |
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{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 }; |
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vector unsigned int sum = (vector unsigned int) vec_splat_u32(0); |
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vector signed int sumsqr; |
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for (i = 0; i < h; i++) { |
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/* Read potentially unaligned pixels into t1 and t2. |
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* Since we're reading 16 pixels, and actually only want 8, |
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* mask out the last 8 pixels. The 0s don't change the sum. */ |
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vector unsigned char t1 = vec_and(VEC_LD(0, pix1), permclear); |
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vector unsigned char t2 = vec_and(VEC_LD(0, pix2), permclear); |
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|
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/* Since we want to use unsigned chars, we can take advantage |
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* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */ |
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|
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/* Calculate abs differences vector. */ |
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vector unsigned char t3 = vec_max(t1, t2); |
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vector unsigned char t4 = vec_min(t1, t2); |
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vector unsigned char t5 = vec_sub(t3, t4); |
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/* Square the values and add them to our sum. */ |
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sum = vec_msum(t5, t5, sum); |
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pix1 += stride; |
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pix2 += stride; |
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} |
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/* Sum up the four partial sums, and put the result into s. */ |
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sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero); |
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sumsqr = vec_splat(sumsqr, 3); |
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vec_ste(sumsqr, 0, &s); |
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return s; |
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} |
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/* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced. |
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* It's the sad16_altivec code above w/ squaring added. */ |
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static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, |
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ptrdiff_t stride, int h) |
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{ |
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int i; |
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int __attribute__((aligned(16))) s; |
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const vector unsigned int zero = |
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(const vector unsigned int) vec_splat_u32(0); |
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vector unsigned int sum = (vector unsigned int) vec_splat_u32(0); |
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vector signed int sumsqr; |
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for (i = 0; i < h; i++) { |
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/* Read potentially unaligned pixels into t1 and t2. */ |
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vector unsigned char t1 = vec_ld(0, pix1); |
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vector unsigned char t2 = VEC_LD(0, pix2); |
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|
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/* Since we want to use unsigned chars, we can take advantage |
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* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */ |
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|
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/* Calculate abs differences vector. */ |
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vector unsigned char t3 = vec_max(t1, t2); |
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vector unsigned char t4 = vec_min(t1, t2); |
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vector unsigned char t5 = vec_sub(t3, t4); |
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|
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/* Square the values and add them to our sum. */ |
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sum = vec_msum(t5, t5, sum); |
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pix1 += stride; |
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pix2 += stride; |
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} |
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|
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/* Sum up the four partial sums, and put the result into s. */ |
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sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero); |
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sumsqr = vec_splat(sumsqr, 3); |
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|
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vec_ste(sumsqr, 0, &s); |
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return s; |
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} |
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|
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static int hadamard8_diff8x8_altivec(MpegEncContext *s, uint8_t *dst, |
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uint8_t *src, ptrdiff_t stride, int h) |
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{ |
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int __attribute__((aligned(16))) sum; |
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register const vector unsigned char vzero = |
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(const vector unsigned char) vec_splat_u8(0); |
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register vector signed short temp0, temp1, temp2, temp3, temp4, |
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temp5, temp6, temp7; |
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{ |
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register const vector signed short vprod1 = |
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(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 }; |
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register const vector signed short vprod2 = |
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(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 }; |
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register const vector signed short vprod3 = |
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(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 }; |
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register const vector unsigned char perm1 = |
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(const vector unsigned char) |
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{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05, |
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0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D }; |
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register const vector unsigned char perm2 = |
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(const vector unsigned char) |
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{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03, |
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0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B }; |
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register const vector unsigned char perm3 = |
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(const vector unsigned char) |
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{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, |
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 }; |
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|
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|
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#define ONEITERBUTTERFLY(i, res) \ |
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{ \ |
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register vector unsigned char srcO = unaligned_load(stride * i, src); \ |
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register vector unsigned char dstO = unaligned_load(stride * i, dst);\ |
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\ |
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/* Promote the unsigned chars to signed shorts. */ \ |
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/* We're in the 8x8 function, we only care for the first 8. */ \ |
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register vector signed short srcV = \ |
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(vector signed short) VEC_MERGEH((vector signed char) vzero, \ |
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(vector signed char) srcO); \ |
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register vector signed short dstV = \ |
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(vector signed short) VEC_MERGEH((vector signed char) vzero, \ |
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(vector signed char) dstO); \ |
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\ |
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/* subtractions inside the first butterfly */ \ |
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register vector signed short but0 = vec_sub(srcV, dstV); \ |
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register vector signed short op1 = vec_perm(but0, but0, perm1); \ |
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register vector signed short but1 = vec_mladd(but0, vprod1, op1); \ |
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register vector signed short op2 = vec_perm(but1, but1, perm2); \ |
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register vector signed short but2 = vec_mladd(but1, vprod2, op2); \ |
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register vector signed short op3 = vec_perm(but2, but2, perm3); \ |
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res = vec_mladd(but2, vprod3, op3); \ |
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} |
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|
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ONEITERBUTTERFLY(0, temp0); |
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ONEITERBUTTERFLY(1, temp1); |
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ONEITERBUTTERFLY(2, temp2); |
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ONEITERBUTTERFLY(3, temp3); |
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ONEITERBUTTERFLY(4, temp4); |
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ONEITERBUTTERFLY(5, temp5); |
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ONEITERBUTTERFLY(6, temp6); |
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ONEITERBUTTERFLY(7, temp7); |
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} |
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#undef ONEITERBUTTERFLY |
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{ |
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register vector signed int vsum; |
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register vector signed short line0 = vec_add(temp0, temp1); |
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register vector signed short line1 = vec_sub(temp0, temp1); |
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register vector signed short line2 = vec_add(temp2, temp3); |
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register vector signed short line3 = vec_sub(temp2, temp3); |
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register vector signed short line4 = vec_add(temp4, temp5); |
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register vector signed short line5 = vec_sub(temp4, temp5); |
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register vector signed short line6 = vec_add(temp6, temp7); |
|
register vector signed short line7 = vec_sub(temp6, temp7); |
|
|
|
register vector signed short line0B = vec_add(line0, line2); |
|
register vector signed short line2B = vec_sub(line0, line2); |
|
register vector signed short line1B = vec_add(line1, line3); |
|
register vector signed short line3B = vec_sub(line1, line3); |
|
register vector signed short line4B = vec_add(line4, line6); |
|
register vector signed short line6B = vec_sub(line4, line6); |
|
register vector signed short line5B = vec_add(line5, line7); |
|
register vector signed short line7B = vec_sub(line5, line7); |
|
|
|
register vector signed short line0C = vec_add(line0B, line4B); |
|
register vector signed short line4C = vec_sub(line0B, line4B); |
|
register vector signed short line1C = vec_add(line1B, line5B); |
|
register vector signed short line5C = vec_sub(line1B, line5B); |
|
register vector signed short line2C = vec_add(line2B, line6B); |
|
register vector signed short line6C = vec_sub(line2B, line6B); |
|
register vector signed short line3C = vec_add(line3B, line7B); |
|
register vector signed short line7C = vec_sub(line3B, line7B); |
|
|
|
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0)); |
|
vsum = vec_sum4s(vec_abs(line1C), vsum); |
|
vsum = vec_sum4s(vec_abs(line2C), vsum); |
|
vsum = vec_sum4s(vec_abs(line3C), vsum); |
|
vsum = vec_sum4s(vec_abs(line4C), vsum); |
|
vsum = vec_sum4s(vec_abs(line5C), vsum); |
|
vsum = vec_sum4s(vec_abs(line6C), vsum); |
|
vsum = vec_sum4s(vec_abs(line7C), vsum); |
|
vsum = vec_sums(vsum, (vector signed int) vzero); |
|
vsum = vec_splat(vsum, 3); |
|
|
|
vec_ste(vsum, 0, &sum); |
|
} |
|
return sum; |
|
} |
|
|
|
/* |
|
* 16x8 works with 16 elements; it can avoid replicating loads, and |
|
* gives the compiler more room for scheduling. It's only used from |
|
* inside hadamard8_diff16_altivec. |
|
* |
|
* Unfortunately, it seems gcc-3.3 is a bit dumb, and the compiled code has |
|
* a LOT of spill code, it seems gcc (unlike xlc) cannot keep everything in |
|
* registers by itself. The following code includes hand-made register |
|
* allocation. It's not clean, but on a 7450 the resulting code is much faster |
|
* (best case falls from 700+ cycles to 550). |
|
* |
|
* xlc doesn't add spill code, but it doesn't know how to schedule for the |
|
* 7450, and its code isn't much faster than gcc-3.3 on the 7450 (but uses |
|
* 25% fewer instructions...) |
|
* |
|
* On the 970, the hand-made RA is still a win (around 690 vs. around 780), |
|
* but xlc goes to around 660 on the regular C code... |
|
*/ |
|
static int hadamard8_diff16x8_altivec(MpegEncContext *s, uint8_t *dst, |
|
uint8_t *src, ptrdiff_t stride, int h) |
|
{ |
|
int __attribute__((aligned(16))) sum; |
|
register vector signed short |
|
temp0 __asm__ ("v0"), |
|
temp1 __asm__ ("v1"), |
|
temp2 __asm__ ("v2"), |
|
temp3 __asm__ ("v3"), |
|
temp4 __asm__ ("v4"), |
|
temp5 __asm__ ("v5"), |
|
temp6 __asm__ ("v6"), |
|
temp7 __asm__ ("v7"); |
|
register vector signed short |
|
temp0S __asm__ ("v8"), |
|
temp1S __asm__ ("v9"), |
|
temp2S __asm__ ("v10"), |
|
temp3S __asm__ ("v11"), |
|
temp4S __asm__ ("v12"), |
|
temp5S __asm__ ("v13"), |
|
temp6S __asm__ ("v14"), |
|
temp7S __asm__ ("v15"); |
|
register const vector unsigned char vzero __asm__ ("v31") = |
|
(const vector unsigned char) vec_splat_u8(0); |
|
{ |
|
register const vector signed short vprod1 __asm__ ("v16") = |
|
(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 }; |
|
|
|
register const vector signed short vprod2 __asm__ ("v17") = |
|
(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 }; |
|
|
|
register const vector signed short vprod3 __asm__ ("v18") = |
|
(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 }; |
|
|
|
register const vector unsigned char perm1 __asm__ ("v19") = |
|
(const vector unsigned char) |
|
{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05, |
|
0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D }; |
|
|
|
register const vector unsigned char perm2 __asm__ ("v20") = |
|
(const vector unsigned char) |
|
{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03, |
|
0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B }; |
|
|
|
register const vector unsigned char perm3 __asm__ ("v21") = |
|
(const vector unsigned char) |
|
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, |
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 }; |
|
|
|
#define ONEITERBUTTERFLY(i, res1, res2) \ |
|
{ \ |
|
register vector unsigned char srcO __asm__ ("v22") = \ |
|
unaligned_load(stride * i, src); \ |
|
register vector unsigned char dstO __asm__ ("v23") = \ |
|
unaligned_load(stride * i, dst);\ |
|
\ |
|
/* Promote the unsigned chars to signed shorts. */ \ |
|
register vector signed short srcV __asm__ ("v24") = \ |
|
(vector signed short) VEC_MERGEH((vector signed char) vzero, \ |
|
(vector signed char) srcO); \ |
|
register vector signed short dstV __asm__ ("v25") = \ |
|
(vector signed short) VEC_MERGEH((vector signed char) vzero, \ |
|
(vector signed char) dstO); \ |
|
register vector signed short srcW __asm__ ("v26") = \ |
|
(vector signed short) VEC_MERGEL((vector signed char) vzero, \ |
|
(vector signed char) srcO); \ |
|
register vector signed short dstW __asm__ ("v27") = \ |
|
(vector signed short) VEC_MERGEL((vector signed char) vzero, \ |
|
(vector signed char) dstO); \ |
|
\ |
|
/* subtractions inside the first butterfly */ \ |
|
register vector signed short but0 __asm__ ("v28") = \ |
|
vec_sub(srcV, dstV); \ |
|
register vector signed short but0S __asm__ ("v29") = \ |
|
vec_sub(srcW, dstW); \ |
|
register vector signed short op1 __asm__ ("v30") = \ |
|
vec_perm(but0, but0, perm1); \ |
|
register vector signed short but1 __asm__ ("v22") = \ |
|
vec_mladd(but0, vprod1, op1); \ |
|
register vector signed short op1S __asm__ ("v23") = \ |
|
vec_perm(but0S, but0S, perm1); \ |
|
register vector signed short but1S __asm__ ("v24") = \ |
|
vec_mladd(but0S, vprod1, op1S); \ |
|
register vector signed short op2 __asm__ ("v25") = \ |
|
vec_perm(but1, but1, perm2); \ |
|
register vector signed short but2 __asm__ ("v26") = \ |
|
vec_mladd(but1, vprod2, op2); \ |
|
register vector signed short op2S __asm__ ("v27") = \ |
|
vec_perm(but1S, but1S, perm2); \ |
|
register vector signed short but2S __asm__ ("v28") = \ |
|
vec_mladd(but1S, vprod2, op2S); \ |
|
register vector signed short op3 __asm__ ("v29") = \ |
|
vec_perm(but2, but2, perm3); \ |
|
register vector signed short op3S __asm__ ("v30") = \ |
|
vec_perm(but2S, but2S, perm3); \ |
|
res1 = vec_mladd(but2, vprod3, op3); \ |
|
res2 = vec_mladd(but2S, vprod3, op3S); \ |
|
} |
|
|
|
ONEITERBUTTERFLY(0, temp0, temp0S); |
|
ONEITERBUTTERFLY(1, temp1, temp1S); |
|
ONEITERBUTTERFLY(2, temp2, temp2S); |
|
ONEITERBUTTERFLY(3, temp3, temp3S); |
|
ONEITERBUTTERFLY(4, temp4, temp4S); |
|
ONEITERBUTTERFLY(5, temp5, temp5S); |
|
ONEITERBUTTERFLY(6, temp6, temp6S); |
|
ONEITERBUTTERFLY(7, temp7, temp7S); |
|
} |
|
#undef ONEITERBUTTERFLY |
|
{ |
|
register vector signed int vsum; |
|
|
|
register vector signed short line0 = vec_add(temp0, temp1); |
|
register vector signed short line1 = vec_sub(temp0, temp1); |
|
register vector signed short line2 = vec_add(temp2, temp3); |
|
register vector signed short line3 = vec_sub(temp2, temp3); |
|
register vector signed short line4 = vec_add(temp4, temp5); |
|
register vector signed short line5 = vec_sub(temp4, temp5); |
|
register vector signed short line6 = vec_add(temp6, temp7); |
|
register vector signed short line7 = vec_sub(temp6, temp7); |
|
|
|
register vector signed short line0B = vec_add(line0, line2); |
|
register vector signed short line2B = vec_sub(line0, line2); |
|
register vector signed short line1B = vec_add(line1, line3); |
|
register vector signed short line3B = vec_sub(line1, line3); |
|
register vector signed short line4B = vec_add(line4, line6); |
|
register vector signed short line6B = vec_sub(line4, line6); |
|
register vector signed short line5B = vec_add(line5, line7); |
|
register vector signed short line7B = vec_sub(line5, line7); |
|
|
|
register vector signed short line0C = vec_add(line0B, line4B); |
|
register vector signed short line4C = vec_sub(line0B, line4B); |
|
register vector signed short line1C = vec_add(line1B, line5B); |
|
register vector signed short line5C = vec_sub(line1B, line5B); |
|
register vector signed short line2C = vec_add(line2B, line6B); |
|
register vector signed short line6C = vec_sub(line2B, line6B); |
|
register vector signed short line3C = vec_add(line3B, line7B); |
|
register vector signed short line7C = vec_sub(line3B, line7B); |
|
|
|
register vector signed short line0S = vec_add(temp0S, temp1S); |
|
register vector signed short line1S = vec_sub(temp0S, temp1S); |
|
register vector signed short line2S = vec_add(temp2S, temp3S); |
|
register vector signed short line3S = vec_sub(temp2S, temp3S); |
|
register vector signed short line4S = vec_add(temp4S, temp5S); |
|
register vector signed short line5S = vec_sub(temp4S, temp5S); |
|
register vector signed short line6S = vec_add(temp6S, temp7S); |
|
register vector signed short line7S = vec_sub(temp6S, temp7S); |
|
|
|
register vector signed short line0BS = vec_add(line0S, line2S); |
|
register vector signed short line2BS = vec_sub(line0S, line2S); |
|
register vector signed short line1BS = vec_add(line1S, line3S); |
|
register vector signed short line3BS = vec_sub(line1S, line3S); |
|
register vector signed short line4BS = vec_add(line4S, line6S); |
|
register vector signed short line6BS = vec_sub(line4S, line6S); |
|
register vector signed short line5BS = vec_add(line5S, line7S); |
|
register vector signed short line7BS = vec_sub(line5S, line7S); |
|
|
|
register vector signed short line0CS = vec_add(line0BS, line4BS); |
|
register vector signed short line4CS = vec_sub(line0BS, line4BS); |
|
register vector signed short line1CS = vec_add(line1BS, line5BS); |
|
register vector signed short line5CS = vec_sub(line1BS, line5BS); |
|
register vector signed short line2CS = vec_add(line2BS, line6BS); |
|
register vector signed short line6CS = vec_sub(line2BS, line6BS); |
|
register vector signed short line3CS = vec_add(line3BS, line7BS); |
|
register vector signed short line7CS = vec_sub(line3BS, line7BS); |
|
|
|
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0)); |
|
vsum = vec_sum4s(vec_abs(line1C), vsum); |
|
vsum = vec_sum4s(vec_abs(line2C), vsum); |
|
vsum = vec_sum4s(vec_abs(line3C), vsum); |
|
vsum = vec_sum4s(vec_abs(line4C), vsum); |
|
vsum = vec_sum4s(vec_abs(line5C), vsum); |
|
vsum = vec_sum4s(vec_abs(line6C), vsum); |
|
vsum = vec_sum4s(vec_abs(line7C), vsum); |
|
|
|
vsum = vec_sum4s(vec_abs(line0CS), vsum); |
|
vsum = vec_sum4s(vec_abs(line1CS), vsum); |
|
vsum = vec_sum4s(vec_abs(line2CS), vsum); |
|
vsum = vec_sum4s(vec_abs(line3CS), vsum); |
|
vsum = vec_sum4s(vec_abs(line4CS), vsum); |
|
vsum = vec_sum4s(vec_abs(line5CS), vsum); |
|
vsum = vec_sum4s(vec_abs(line6CS), vsum); |
|
vsum = vec_sum4s(vec_abs(line7CS), vsum); |
|
vsum = vec_sums(vsum, (vector signed int) vzero); |
|
vsum = vec_splat(vsum, 3); |
|
|
|
vec_ste(vsum, 0, &sum); |
|
} |
|
return sum; |
|
} |
|
|
|
static int hadamard8_diff16_altivec(MpegEncContext *s, uint8_t *dst, |
|
uint8_t *src, ptrdiff_t stride, int h) |
|
{ |
|
int score = hadamard8_diff16x8_altivec(s, dst, src, stride, 8); |
|
|
|
if (h == 16) { |
|
dst += 8 * stride; |
|
src += 8 * stride; |
|
score += hadamard8_diff16x8_altivec(s, dst, src, stride, 8); |
|
} |
|
return score; |
|
} |
|
#endif /* HAVE_ALTIVEC */ |
|
|
|
av_cold void ff_me_cmp_init_ppc(MECmpContext *c, AVCodecContext *avctx) |
|
{ |
|
#if HAVE_ALTIVEC |
|
if (!PPC_ALTIVEC(av_get_cpu_flags())) |
|
return; |
|
|
|
c->pix_abs[0][1] = sad16_x2_altivec; |
|
c->pix_abs[0][2] = sad16_y2_altivec; |
|
c->pix_abs[0][3] = sad16_xy2_altivec; |
|
c->pix_abs[0][0] = sad16_altivec; |
|
c->pix_abs[1][0] = sad8_altivec; |
|
|
|
c->sad[0] = sad16_altivec; |
|
c->sad[1] = sad8_altivec; |
|
c->sse[0] = sse16_altivec; |
|
c->sse[1] = sse8_altivec; |
|
|
|
c->hadamard8_diff[0] = hadamard8_diff16_altivec; |
|
c->hadamard8_diff[1] = hadamard8_diff8x8_altivec; |
|
#endif /* HAVE_ALTIVEC */ |
|
}
|
|
|