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188 lines
6.2 KiB
188 lines
6.2 KiB
/* |
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* Minimum CUDA compatibility definitions header |
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* |
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* Copyright (c) 2019 rcombs |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef COMPAT_CUDA_CUDA_RUNTIME_H |
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#define COMPAT_CUDA_CUDA_RUNTIME_H |
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// Common macros |
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#define __global__ __attribute__((global)) |
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#define __device__ __attribute__((device)) |
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#define __device_builtin__ __attribute__((device_builtin)) |
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#define __align__(N) __attribute__((aligned(N))) |
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#define __inline__ __inline__ __attribute__((always_inline)) |
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#define max(a, b) ((a) > (b) ? (a) : (b)) |
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#define min(a, b) ((a) < (b) ? (a) : (b)) |
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#define abs(x) ((x) < 0 ? -(x) : (x)) |
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#define atomicAdd(a, b) (__atomic_fetch_add(a, b, __ATOMIC_SEQ_CST)) |
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// Basic typedefs |
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typedef __device_builtin__ unsigned long long cudaTextureObject_t; |
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typedef struct __device_builtin__ __align__(2) uchar2 |
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{ |
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unsigned char x, y; |
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} uchar2; |
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typedef struct __device_builtin__ __align__(4) ushort2 |
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{ |
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unsigned short x, y; |
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} ushort2; |
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typedef struct __device_builtin__ __align__(8) float2 |
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{ |
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float x, y; |
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} float2; |
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typedef struct __device_builtin__ __align__(8) int2 |
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{ |
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int x, y; |
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} int2; |
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typedef struct __device_builtin__ uint3 |
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{ |
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unsigned int x, y, z; |
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} uint3; |
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typedef struct uint3 dim3; |
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typedef struct __device_builtin__ __align__(4) uchar4 |
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{ |
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unsigned char x, y, z, w; |
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} uchar4; |
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typedef struct __device_builtin__ __align__(8) ushort4 |
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{ |
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unsigned short x, y, z, w; |
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} ushort4; |
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typedef struct __device_builtin__ __align__(16) int4 |
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{ |
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int x, y, z, w; |
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} int4; |
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typedef struct __device_builtin__ __align__(16) float4 |
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{ |
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float x, y, z, w; |
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} float4; |
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// Accessors for special registers |
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#define GETCOMP(reg, comp) \ |
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asm("mov.u32 %0, %%" #reg "." #comp ";" : "=r"(tmp)); \ |
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ret.comp = tmp; |
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#define GET(name, reg) static inline __device__ uint3 name() {\ |
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uint3 ret; \ |
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unsigned tmp; \ |
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GETCOMP(reg, x) \ |
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GETCOMP(reg, y) \ |
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GETCOMP(reg, z) \ |
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return ret; \ |
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} |
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GET(getBlockIdx, ctaid) |
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GET(getBlockDim, ntid) |
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GET(getThreadIdx, tid) |
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// Instead of externs for these registers, we turn access to them into calls into trivial ASM |
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#define blockIdx (getBlockIdx()) |
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#define blockDim (getBlockDim()) |
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#define threadIdx (getThreadIdx()) |
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// Basic initializers (simple macros rather than inline functions) |
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#define make_int2(a, b) ((int2){.x = a, .y = b}) |
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#define make_uchar2(a, b) ((uchar2){.x = a, .y = b}) |
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#define make_ushort2(a, b) ((ushort2){.x = a, .y = b}) |
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#define make_float2(a, b) ((float2){.x = a, .y = b}) |
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#define make_int4(a, b, c, d) ((int4){.x = a, .y = b, .z = c, .w = d}) |
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#define make_uchar4(a, b, c, d) ((uchar4){.x = a, .y = b, .z = c, .w = d}) |
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#define make_ushort4(a, b, c, d) ((ushort4){.x = a, .y = b, .z = c, .w = d}) |
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#define make_float4(a, b, c, d) ((float4){.x = a, .y = b, .z = c, .w = d}) |
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// Conversions from the tex instruction's 4-register output to various types |
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#define TEX2D(type, ret) static inline __device__ void conv(type* out, unsigned a, unsigned b, unsigned c, unsigned d) {*out = (ret);} |
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TEX2D(unsigned char, a & 0xFF) |
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TEX2D(unsigned short, a & 0xFFFF) |
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TEX2D(float, a) |
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TEX2D(uchar2, make_uchar2(a & 0xFF, b & 0xFF)) |
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TEX2D(ushort2, make_ushort2(a & 0xFFFF, b & 0xFFFF)) |
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TEX2D(float2, make_float2(a, b)) |
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TEX2D(uchar4, make_uchar4(a & 0xFF, b & 0xFF, c & 0xFF, d & 0xFF)) |
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TEX2D(ushort4, make_ushort4(a & 0xFFFF, b & 0xFFFF, c & 0xFFFF, d & 0xFFFF)) |
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TEX2D(float4, make_float4(a, b, c, d)) |
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// Template calling tex instruction and converting the output to the selected type |
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template<typename T> |
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inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y) |
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{ |
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T ret; |
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unsigned ret1, ret2, ret3, ret4; |
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asm("tex.2d.v4.u32.f32 {%0, %1, %2, %3}, [%4, {%5, %6}];" : |
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"=r"(ret1), "=r"(ret2), "=r"(ret3), "=r"(ret4) : |
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"l"(texObject), "f"(x), "f"(y)); |
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conv(&ret, ret1, ret2, ret3, ret4); |
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return ret; |
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} |
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template<> |
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inline __device__ float4 tex2D<float4>(cudaTextureObject_t texObject, float x, float y) |
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{ |
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float4 ret; |
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asm("tex.2d.v4.f32.f32 {%0, %1, %2, %3}, [%4, {%5, %6}];" : |
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"=r"(ret.x), "=r"(ret.y), "=r"(ret.z), "=r"(ret.w) : |
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"l"(texObject), "f"(x), "f"(y)); |
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return ret; |
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} |
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template<> |
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inline __device__ float tex2D<float>(cudaTextureObject_t texObject, float x, float y) |
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{ |
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return tex2D<float4>(texObject, x, y).x; |
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} |
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template<> |
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inline __device__ float2 tex2D<float2>(cudaTextureObject_t texObject, float x, float y) |
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{ |
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float4 ret = tex2D<float4>(texObject, x, y); |
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return make_float2(ret.x, ret.y); |
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} |
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// Math helper functions |
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static inline __device__ float floorf(float a) { return __builtin_floorf(a); } |
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static inline __device__ float floor(float a) { return __builtin_floorf(a); } |
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static inline __device__ double floor(double a) { return __builtin_floor(a); } |
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static inline __device__ float ceilf(float a) { return __builtin_ceilf(a); } |
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static inline __device__ float ceil(float a) { return __builtin_ceilf(a); } |
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static inline __device__ double ceil(double a) { return __builtin_ceil(a); } |
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static inline __device__ float truncf(float a) { return __builtin_truncf(a); } |
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static inline __device__ float trunc(float a) { return __builtin_truncf(a); } |
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static inline __device__ double trunc(double a) { return __builtin_trunc(a); } |
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static inline __device__ float fabsf(float a) { return __builtin_fabsf(a); } |
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static inline __device__ float fabs(float a) { return __builtin_fabsf(a); } |
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static inline __device__ double fabs(double a) { return __builtin_fabs(a); } |
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static inline __device__ float __sinf(float a) { return __nvvm_sin_approx_f(a); } |
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static inline __device__ float __cosf(float a) { return __nvvm_cos_approx_f(a); } |
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#endif /* COMPAT_CUDA_CUDA_RUNTIME_H */
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