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\input texinfo @c -*- texinfo -*- |
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@settitle FFmpeg Documentation |
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@titlepage |
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@sp 7 |
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@center @titlefont{FFmpeg Documentation} |
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@sp 3 |
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@end titlepage |
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@chapter Introduction |
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FFmpeg is a very fast video and audio converter. It can also grab from |
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a live audio/video source. |
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The command line interface is designed to be intuitive, in the sense |
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that ffmpeg tries to figure out all the parameters, when |
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possible. You have usually to give only the target bitrate you want. |
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FFmpeg can also convert from any sample rate to any other, and resize |
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video on the fly with a high quality polyphase filter. |
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@chapter Quick Start |
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@c man begin EXAMPLES |
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@section Video and Audio grabbing |
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FFmpeg can use a video4linux compatible video source and any Open Sound |
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System audio source: |
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@example |
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ffmpeg /tmp/out.mpg |
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@end example |
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Note that you must activate the right video source and channel before |
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launching ffmpeg. You can use any TV viewer such as xawtv |
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(@url{http://bytesex.org/xawtv/}) by Gerd Knorr which I find very |
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good. You must also set correctly the audio recording levels with a |
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standard mixer. |
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@section Video and Audio file format conversion |
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* ffmpeg can use any supported file format and protocol as input: |
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Examples: |
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* You can input from YUV files: |
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@example |
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ffmpeg -i /tmp/test%d.Y /tmp/out.mpg |
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@end example |
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It will use the files: |
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@example |
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/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V, |
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/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc... |
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@end example |
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The Y files use twice the resolution of the U and V files. They are |
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raw files, without header. They can be generated by all decent video |
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decoders. You must specify the size of the image with the @option{-s} option |
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if ffmpeg cannot guess it. |
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* You can input from a RAW YUV420P file: |
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@example |
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ffmpeg -i /tmp/test.yuv /tmp/out.avi |
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@end example |
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The RAW YUV420P is a file containing RAW YUV planar, for each frame first |
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come the Y plane followed by U and V planes, which are half vertical and |
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horizontal resolution. |
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* You can output to a RAW YUV420P file: |
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@example |
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ffmpeg -i mydivx.avi -o hugefile.yuv |
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@end example |
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* You can set several input files and output files: |
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@example |
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ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg |
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@end example |
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Convert the audio file a.wav and the raw yuv video file a.yuv |
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to mpeg file a.mpg |
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* You can also do audio and video conversions at the same time: |
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@example |
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ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2 |
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@end example |
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Convert the sample rate of a.wav to 22050 Hz and encode it to MPEG audio. |
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* You can encode to several formats at the same time and define a |
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mapping from input stream to output streams: |
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@example |
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ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0 |
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@end example |
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Convert a.wav to a.mp2 at 64 kbits and b.mp2 at 128 kbits. '-map |
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file:index' specify which input stream is used for each output |
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stream, in the order of the definition of output streams. |
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* You can transcode decrypted VOBs |
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@example |
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ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi |
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@end example |
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This is a typical DVD ripper example, input from a VOB file, output |
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to an AVI file with MPEG-4 video and MP3 audio, note that in this |
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command we use B frames so the MPEG-4 stream is DivX5 compatible, GOP |
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size is 300 that means an INTRA frame every 10 seconds for 29.97 fps |
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input video. Also the audio stream is MP3 encoded so you need LAME |
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support which is enabled using @code{--enable-mp3lame} when |
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configuring. The mapping is particularly useful for DVD transcoding |
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to get the desired audio language. |
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NOTE: to see the supported input formats, use @code{ffmpeg -formats}. |
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@c man end |
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@chapter Invocation |
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@section Syntax |
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The generic syntax is: |
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@example |
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@c man begin SYNOPSIS |
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ffmpeg [[options][@option{-i} @var{input_file}]]... @{[options] @var{output_file}@}... |
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@c man end |
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@end example |
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@c man begin DESCRIPTION |
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If no input file is given, audio/video grabbing is done. |
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As a general rule, options are applied to the next specified |
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file. For example, if you give the @option{-b 64} option, it sets the video |
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bitrate of the next file. Format option may be needed for raw input |
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files. |
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By default, ffmpeg tries to convert as losslessly as possible: it |
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uses the same audio and video parameter for the outputs as the one |
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specified for the inputs. |
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@c man end |
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@c man begin OPTIONS |
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@section Main options |
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@table @option |
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@item -L |
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show license |
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@item -h |
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show help |
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@item -formats |
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show available formats, codecs, protocols, ... |
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@item -f fmt |
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force format |
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@item -i filename |
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input file name |
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@item -y |
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overwrite output files |
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@item -t duration |
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set the recording time in seconds. @code{hh:mm:ss[.xxx]} syntax is also |
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supported. |
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@item -ss position |
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seek to given time position. @code{hh:mm:ss[.xxx]} syntax is also |
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supported. |
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@item -title string |
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set the title |
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@item -author string |
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set the author |
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@item -copyright string |
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set the copyright |
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@item -comment string |
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set the comment |
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@item -target type |
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specify target file type ("vcd", "svcd" or "dvd"). All the format |
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options (bitrate, codecs, buffer sizes) are automatically set by this |
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option. You can just type: |
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@example |
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ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg |
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@end example |
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@item -hq |
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activate high quality settings |
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@end table |
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@section Video Options |
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@table @option |
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@item -b bitrate |
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set the video bitrate in kbit/s (default = 200 kb/s) |
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@item -r fps |
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set frame rate (default = 25) |
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@item -s size |
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set frame size. The format is @samp{WxH} (default 160x128). The |
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following abbreviations are recognized: |
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@table @samp |
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@item sqcif |
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128x96 |
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@item qcif |
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176x144 |
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@item cif |
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352x288 |
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@item 4cif |
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704x576 |
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@end table |
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@item -aspect aspect |
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set aspect ratio (4:3, 16:9 or 1.3333, 1.7777) |
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@item -croptop size |
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set top crop band size (in pixels) |
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@item -cropbottom size |
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set bottom crop band size (in pixels) |
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@item -cropleft size |
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set left crop band size (in pixels) |
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@item -cropright size |
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set right crop band size (in pixels) |
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@item -padtop size |
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set top pad band size (in pixels) |
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@item -padbottom size |
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set bottom pad band size (in pixels) |
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@item -padleft size |
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set left pad band size (in pixels) |
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@item -padright size |
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set right pad band size (in pixels) |
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@item -padcolor color |
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set right pad band size (hex). The value for pad color is expressed |
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as a six digit hexidecimal number where the first two digits represent red, |
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middle two digits green and last two digits blue. Defaults to 000000 (black) |
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@item -vn |
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disable video recording |
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@item -bt tolerance |
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set video bitrate tolerance (in kbit/s) |
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@item -maxrate bitrate |
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set max video bitrate tolerance (in kbit/s) |
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@item -minrate bitrate |
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set min video bitrate tolerance (in kbit/s) |
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@item -bufsize size |
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set ratecontrol buffere size (in kbit) |
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@item -vcodec codec |
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force video codec to @var{codec}. Use the @code{copy} special value to |
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tell that the raw codec data must be copied as is. |
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@item -sameq |
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use same video quality as source (implies VBR) |
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@item -pass n |
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select the pass number (1 or 2). It is useful to do two pass |
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encoding. The statistics of the video are recorded in the first pass and |
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the video at the exact requested bit rate is generated in the second |
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pass. |
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@item -passlogfile file |
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select two pass log file name to @var{file}. |
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@end table |
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@section Advanced Video Options |
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@table @option |
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@item -g gop_size |
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set the group of picture size |
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@item -intra |
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use only intra frames |
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@item -qscale q |
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use fixed video quantiser scale (VBR) |
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@item -qmin q |
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min video quantiser scale (VBR) |
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@item -qmax q |
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max video quantiser scale (VBR) |
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@item -qdiff q |
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max difference between the quantiser scale (VBR) |
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@item -qblur blur |
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video quantiser scale blur (VBR) |
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@item -qcomp compression |
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video quantiser scale compression (VBR) |
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@item -rc_init_cplx complexity |
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initial complexity for 1-pass encoding |
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@item -b_qfactor factor |
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qp factor between p and b frames |
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@item -i_qfactor factor |
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qp factor between p and i frames |
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@item -b_qoffset offset |
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qp offset between p and b frames |
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@item -i_qoffset offset |
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qp offset between p and i frames |
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@item -rc_eq equation |
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set rate control equation (@pxref{FFmpeg formula |
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evaluator}). Default is @code{tex^qComp}. |
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@item -rc_override override |
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rate control override for specific intervals |
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@item -me method |
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set motion estimation method to @var{method}. Available methods are |
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(from lower to best quality): |
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@table @samp |
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@item zero |
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Try just the (0, 0) vector. |
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@item phods |
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@item log |
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@item x1 |
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@item epzs |
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(default method) |
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@item full |
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exhaustive search (slow and marginally better than epzs) |
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@end table |
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@item -dct_algo algo |
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set dct algorithm to @var{algo}. Available values are: |
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@table @samp |
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@item 0 |
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FF_DCT_AUTO (default) |
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@item 1 |
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FF_DCT_FASTINT |
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@item 2 |
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FF_DCT_INT |
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@item 3 |
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FF_DCT_MMX |
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@item 4 |
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FF_DCT_MLIB |
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@item 5 |
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FF_DCT_ALTIVEC |
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@end table |
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@item -idct_algo algo |
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set idct algorithm to @var{algo}. Available values are: |
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@table @samp |
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@item 0 |
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FF_IDCT_AUTO (default) |
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@item 1 |
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FF_IDCT_INT |
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@item 2 |
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FF_IDCT_SIMPLE |
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@item 3 |
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FF_IDCT_SIMPLEMMX |
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@item 4 |
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FF_IDCT_LIBMPEG2MMX |
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@item 5 |
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FF_IDCT_PS2 |
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@item 6 |
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FF_IDCT_MLIB |
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@item 7 |
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FF_IDCT_ARM |
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@item 8 |
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FF_IDCT_ALTIVEC |
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@item 9 |
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FF_IDCT_SH4 |
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@item 10 |
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FF_IDCT_SIMPLEARM |
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@end table |
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@item -er n |
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set error resilience to @var{n}. |
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@table @samp |
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@item 1 |
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FF_ER_CAREFULL (default) |
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@item 2 |
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FF_ER_COMPLIANT |
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@item 3 |
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FF_ER_AGGRESSIVE |
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@item 4 |
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FF_ER_VERY_AGGRESSIVE |
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@end table |
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@item -ec bit_mask |
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set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of |
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the following values: |
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@table @samp |
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@item 1 |
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FF_EC_GUESS_MVS (default=enabled) |
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@item 2 |
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FF_EC_DEBLOCK (default=enabled) |
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@end table |
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@item -bf frames |
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use 'frames' B frames (supported for MPEG-1, MPEG-2 and MPEG-4) |
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@item -mbd mode |
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macroblock decision |
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@table @samp |
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@item 0 |
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FF_MB_DECISION_SIMPLE: use mb_cmp (cannot change it yet in ffmpeg) |
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@item 1 |
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FF_MB_DECISION_BITS: chooses the one which needs the fewest bits |
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@item 2 |
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FF_MB_DECISION_RD: rate distoration |
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@end table |
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@item -4mv |
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use four motion vector by macroblock (only MPEG-4) |
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@item -part |
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use data partitioning (only MPEG-4) |
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@item -bug param |
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workaround not auto detected encoder bugs |
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@item -strict strictness |
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how strictly to follow the standarts |
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@item -aic |
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enable Advanced intra coding (h263+) |
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@item -umv |
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enable Unlimited Motion Vector (h263+) |
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@item -deinterlace |
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deinterlace pictures |
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@item -interlace |
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force interlacing support in encoder (only MPEG-2 and MPEG-4). Use this option |
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if your input file is interlaced and if you want to keep the interlaced |
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format for minimum losses. The alternative is to deinterlace the input |
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stream with @option{-deinterlace}, but deinterlacing introduces more |
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losses. |
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@item -psnr |
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calculate PSNR of compressed frames |
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@item -vstats |
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dump video coding statistics to @file{vstats_HHMMSS.log}. |
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@item -vhook module |
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insert video processing @var{module}. @var{module} contains the module |
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name and its parameters separated by spaces. |
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@end table |
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@section Audio Options |
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@table @option |
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@item -ab bitrate |
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set audio bitrate (in kbit/s) |
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@item -ar freq |
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set the audio sampling freq (default = 44100 Hz) |
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@item -ab bitrate |
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set the audio bitrate in kbit/s (default = 64) |
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@item -ac channels |
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set the number of audio channels (default = 1) |
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@item -an |
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disable audio recording |
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@item -acodec codec |
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force audio codec to @var{codec}. Use the @code{copy} special value to |
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tell that the raw codec data must be copied as is. |
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@end table |
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@section Audio/Video grab options |
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@table @option |
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@item -vd device |
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set video grab device (e.g. @file{/dev/video0}) |
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@item -vc channel |
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set video grab channel (DV1394 only) |
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@item -tvstd standard |
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set television standard (NTSC, PAL (SECAM)) |
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@item -dv1394 |
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set DV1394 grab |
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@item -ad device |
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set audio device (e.g. @file{/dev/dsp}) |
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@end table |
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@section Advanced options |
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@table @option |
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@item -map file:stream |
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set input stream mapping |
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@item -debug |
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print specific debug info |
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@item -benchmark |
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add timings for benchmarking |
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@item -hex |
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dump each input packet |
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@item -bitexact |
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only use bit exact algorithms (for codec testing) |
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@item -ps size |
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set packet size in bits |
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@item -re |
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read input at native frame rate. Mainly used to simulate a grab device. |
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@item -loop |
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loop over the input stream. Currently it works only for image |
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streams. This option is used for ffserver automatic testing. |
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@end table |
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@node FFmpeg formula evaluator |
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@section FFmpeg formula evaluator |
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When evaluating a rate control string, FFmpeg uses an internal formula |
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evaluator. |
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The following binary operators are available: @code{+}, @code{-}, |
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@code{*}, @code{/}, @code{^}. |
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The following unary operators are available: @code{+}, @code{-}, |
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@code{(...)}. |
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The following functions are available: |
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@table @var |
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@item sinh(x) |
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@item cosh(x) |
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@item tanh(x) |
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@item sin(x) |
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@item cos(x) |
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@item tan(x) |
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@item exp(x) |
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@item log(x) |
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@item squish(x) |
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@item gauss(x) |
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@item abs(x) |
|
|
@item max(x, y) |
|
|
@item min(x, y) |
|
|
@item gt(x, y) |
|
|
@item lt(x, y) |
|
|
@item eq(x, y) |
|
|
@item bits2qp(bits) |
|
|
@item qp2bits(qp) |
|
|
@end table |
|
|
|
|
|
The following constants are available: |
|
|
@table @var |
|
|
@item PI |
|
|
@item E |
|
|
@item iTex |
|
|
@item pTex |
|
|
@item tex |
|
|
@item mv |
|
|
@item fCode |
|
|
@item iCount |
|
|
@item mcVar |
|
|
@item var |
|
|
@item isI |
|
|
@item isP |
|
|
@item isB |
|
|
@item avgQP |
|
|
@item qComp |
|
|
@item avgIITex |
|
|
@item avgPITex |
|
|
@item avgPPTex |
|
|
@item avgBPTex |
|
|
@item avgTex |
|
|
@end table |
|
|
|
|
|
@c man end |
|
|
|
|
|
@ignore |
|
|
|
|
|
@setfilename ffmpeg |
|
|
@settitle FFmpeg video converter |
|
|
|
|
|
@c man begin SEEALSO |
|
|
ffserver(1), ffplay(1) and the html documentation of @file{ffmpeg}. |
|
|
@c man end |
|
|
|
|
|
@c man begin AUTHOR |
|
|
Fabrice Bellard |
|
|
@c man end |
|
|
|
|
|
@end ignore |
|
|
|
|
|
@section Protocols |
|
|
|
|
|
The filename can be @file{-} to read from the standard input or to write |
|
|
to the standard output. |
|
|
|
|
|
ffmpeg handles also many protocols specified with the URL syntax. |
|
|
|
|
|
Use 'ffmpeg -formats' to have a list of the supported protocols. |
|
|
|
|
|
The protocol @code{http:} is currently used only to communicate with |
|
|
ffserver (see the ffserver documentation). When ffmpeg will be a |
|
|
video player it will also be used for streaming :-) |
|
|
|
|
|
@chapter Tips |
|
|
|
|
|
@itemize |
|
|
@item For streaming at very low bit rate application, use a low frame rate |
|
|
and a small gop size. This is especially true for real video where |
|
|
the Linux player does not seem to be very fast, so it can miss |
|
|
frames. An example is: |
|
|
|
|
|
@example |
|
|
ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm |
|
|
@end example |
|
|
|
|
|
@item The parameter 'q' which is displayed while encoding is the current |
|
|
quantizer. The value of 1 indicates that a very good quality could |
|
|
be achieved. The value of 31 indicates the worst quality. If q=31 |
|
|
too often, it means that the encoder cannot compress enough to meet |
|
|
your bit rate. You must either increase the bit rate, decrease the |
|
|
frame rate or decrease the frame size. |
|
|
|
|
|
@item If your computer is not fast enough, you can speed up the |
|
|
compression at the expense of the compression ratio. You can use |
|
|
'-me zero' to speed up motion estimation, and '-intra' to disable |
|
|
completely motion estimation (you have only I frames, which means it |
|
|
is about as good as JPEG compression). |
|
|
|
|
|
@item To have very low bitrates in audio, reduce the sampling frequency |
|
|
(down to 22050 kHz for mpeg audio, 22050 or 11025 for ac3). |
|
|
|
|
|
@item To have a constant quality (but a variable bitrate), use the option |
|
|
'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst |
|
|
quality). |
|
|
|
|
|
@item When converting video files, you can use the '-sameq' option which |
|
|
uses in the encoder the same quality factor than in the decoder. It |
|
|
allows to be almost lossless in encoding. |
|
|
|
|
|
@end itemize |
|
|
|
|
|
@chapter Supported File Formats and Codecs |
|
|
|
|
|
You can use the @code{-formats} option to have an exhaustive list. |
|
|
|
|
|
@section File Formats |
|
|
|
|
|
FFmpeg supports the following file formats through the @code{libavformat} |
|
|
library: |
|
|
|
|
|
@multitable @columnfractions .4 .1 .1 |
|
|
@item Supported File Format @tab Encoding @tab Decoding @tab Comments |
|
|
@item MPEG audio @tab X @tab X |
|
|
@item MPEG1 systems @tab X @tab X |
|
|
@tab muxed audio and video |
|
|
@item MPEG2 PS @tab X @tab X |
|
|
@tab also known as @code{VOB} file |
|
|
@item MPEG2 TS @tab @tab X |
|
|
@tab also known as DVB Transport Stream |
|
|
@item ASF@tab X @tab X |
|
|
@item AVI@tab X @tab X |
|
|
@item WAV@tab X @tab X |
|
|
@item Macromedia Flash@tab X @tab X |
|
|
@tab Only embedded audio is decoded |
|
|
@item FLV @tab X @tab X |
|
|
@tab Macromedia Flash video files |
|
|
@item Real Audio and Video @tab X @tab X |
|
|
@item Raw AC3 @tab X @tab X |
|
|
@item Raw MJPEG @tab X @tab X |
|
|
@item Raw MPEG video @tab X @tab X |
|
|
@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X |
|
|
@item Raw CRI ADX audio @tab X @tab X |
|
|
@item SUN AU format @tab X @tab X |
|
|
@item NUT @tab X @tab X @tab NUT Open Container Format |
|
|
@item Quicktime @tab X @tab X |
|
|
@item MPEG4 @tab X @tab X |
|
|
@tab MPEG4 is a variant of Quicktime |
|
|
@item Raw MPEG4 video @tab X @tab X |
|
|
@item DV @tab X @tab X |
|
|
@item 4xm @tab @tab X |
|
|
@tab 4X Technologies format, used in some games |
|
|
@item Playstation STR @tab @tab X |
|
|
@item Id RoQ @tab @tab X |
|
|
@tab used in Quake III, Jedi Knight 2, other computer games |
|
|
@item Interplay MVE @tab @tab X |
|
|
@tab format used in various Interplay computer games |
|
|
@item WC3 Movie @tab @tab X |
|
|
@tab multimedia format used in Origin's Wing Commander III computer game |
|
|
@item Sega FILM/CPK @tab @tab X |
|
|
@tab used in many Sega Saturn console games |
|
|
@item Westwood Studios VQA/AUD @tab @tab X |
|
|
@tab Multimedia formats used in Westwood Studios games |
|
|
@item Id Cinematic (.cin) @tab @tab X |
|
|
@tab Used in Quake II |
|
|
@item FLIC format @tab @tab X |
|
|
@tab .fli/.flc files |
|
|
@item Sierra VMD @tab @tab X |
|
|
@tab used in Sierra CD-ROM games |
|
|
@item Matroska @tab @tab X |
|
|
@end multitable |
|
|
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|
|
|
@section Image Formats |
|
|
|
|
|
FFmpeg can read and write images for each frame of a video sequence. The |
|
|
following image formats are supported: |
|
|
|
|
|
@multitable @columnfractions .4 .1 .1 |
|
|
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments |
|
|
@item PGM, PPM @tab X @tab X |
|
|
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support |
|
|
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0 |
|
|
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported |
|
|
@item .Y.U.V @tab X @tab X @tab One raw file per component |
|
|
@item Animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated |
|
|
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet |
|
|
@item SGI @tab X @tab X @tab SGI RGB image format |
|
|
@end multitable |
|
|
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|
|
|
@section Video Codecs |
|
|
|
|
|
@multitable @columnfractions .4 .1 .1 .7 |
|
|
@item Supported Codec @tab Encoding @tab Decoding @tab Comments |
|
|
@item MPEG1 video @tab X @tab X |
|
|
@item MPEG2 video @tab X @tab X |
|
|
@item MPEG4 @tab X @tab X @tab Also known as DIVX4/5 |
|
|
@item MSMPEG4 V1 @tab X @tab X |
|
|
@item MSMPEG4 V2 @tab X @tab X |
|
|
@item MSMPEG4 V3 @tab X @tab X @tab Also known as DIVX3 |
|
|
@item WMV7 @tab X @tab X |
|
|
@item WMV8 @tab X @tab X @tab Not completely working |
|
|
@item H263(+) @tab X @tab X @tab Also known as Real Video 1.0 |
|
|
@item MJPEG @tab X @tab X |
|
|
@item Lossless MJPEG @tab X @tab X |
|
|
@item Apple MJPEG-B @tab @tab X |
|
|
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X |
|
|
@item DV @tab X @tab X |
|
|
@item Huff YUV @tab X @tab X |
|
|
@item FFmpeg Video 1 @tab X @tab X @tab Lossless codec (fourcc: FFV1) |
|
|
@item Asus v1 @tab X @tab X @tab fourcc: ASV1 |
|
|
@item Asus v2 @tab X @tab X @tab fourcc: ASV2 |
|
|
@item Creative YUV @tab @tab X @tab fourcc: CYUV |
|
|
@item H.264 @tab @tab X |
|
|
@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1 |
|
|
@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3 |
|
|
@item On2 VP3 @tab @tab X @tab still experimental |
|
|
@item Theora @tab @tab X @tab still experimental |
|
|
@item Intel Indeo 3 @tab @tab X @tab only works on i386 right now |
|
|
@item FLV @tab X @tab X @tab Flash H263 variant |
|
|
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1 |
|
|
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2 |
|
|
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR |
|
|
@item 4X Video @tab @tab X @tab used in certain computer games |
|
|
@item Sony Playstation MDEC @tab @tab X |
|
|
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games |
|
|
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files |
|
|
@item Interplay Video @tab @tab X @tab used in Interplay .MVE files |
|
|
@item Apple Animation @tab @tab X @tab fourcc: 'rle ' |
|
|
@item Apple Graphics @tab @tab X @tab fourcc: 'smc ' |
|
|
@item Apple Video @tab @tab X @tab fourcc: rpza |
|
|
@item Cinepak @tab @tab X |
|
|
@item Microsoft RLE @tab @tab X |
|
|
@item Microsoft Video-1 @tab @tab X |
|
|
@item Westwood VQA @tab @tab X |
|
|
@item Id Cinematic Video @tab @tab X @tab used in Quake II |
|
|
@item Planar RGB @tab @tab X @tab fourcc: 8BPS |
|
|
@item FLIC video @tab @tab X |
|
|
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK |
|
|
@item VMD Video @tab @tab X @tab used in Sierra VMD files |
|
|
@item MSZH @tab @tab X @tab Part of LCL |
|
|
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental |
|
|
@end multitable |
|
|
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|
|
|
Check at @url{http://www.mplayerhq.hu/~michael/codec-features.html} to |
|
|
get a precise comparison of FFmpeg MPEG4 codec compared to the other |
|
|
solutions. |
|
|
|
|
|
@section Audio Codecs |
|
|
|
|
|
@multitable @columnfractions .4 .1 .1 .1 .7 |
|
|
@item Supported Codec @tab Encoding @tab Decoding @tab Comments |
|
|
@item MPEG audio layer 2 @tab IX @tab IX |
|
|
@item MPEG audio layer 1/3 @tab IX @tab IX |
|
|
@tab MP3 encoding is supported through the external library LAME |
|
|
@item AC3 @tab IX @tab X |
|
|
@tab liba52 is used internally for decoding |
|
|
@item Vorbis @tab X @tab X |
|
|
@tab supported through the external library libvorbis |
|
|
@item WMA V1/V2 @tab @tab X |
|
|
@item Microsoft ADPCM @tab X @tab X |
|
|
@item MS IMA ADPCM @tab X @tab X |
|
|
@item QT IMA ADPCM @tab @tab X |
|
|
@item 4X IMA ADPCM @tab @tab X |
|
|
@item G.726 ADPCM @tab X @tab X |
|
|
@item Duck DK3 IMA ADPCM @tab @tab X |
|
|
@tab used in some Sega Saturn console games |
|
|
@item Duck DK4 IMA ADPCM @tab @tab X |
|
|
@tab used in some Sega Saturn console games |
|
|
@item Westwood Studios IMA ADPCM @tab @tab X |
|
|
@tab used in Westwood Studios games like Command and Conquer |
|
|
@item SMJPEG IMA ADPCM @tab @tab X |
|
|
@tab used in certain Loki game ports |
|
|
@item CD-ROM XA ADPCM @tab @tab X |
|
|
@item CRI ADX ADPCM @tab X @tab X |
|
|
@tab used in Sega Dreamcast games |
|
|
@item Electronic Arts ADPCM @tab @tab X |
|
|
@tab used in various EA titles |
|
|
@item RA144 @tab @tab X |
|
|
@tab Real 14400 bit/s codec |
|
|
@item RA288 @tab @tab X |
|
|
@tab Real 28800 bit/s codec |
|
|
@item AMR-NB @tab X @tab X |
|
|
@tab supported through an external library |
|
|
@item AMR-WB @tab X @tab X |
|
|
@tab supported through an external library |
|
|
@item DV audio @tab @tab X |
|
|
@item Id RoQ DPCM @tab @tab X |
|
|
@tab used in Quake III, Jedi Knight 2, other computer games |
|
|
@item Interplay MVE DPCM @tab @tab X |
|
|
@tab used in various Interplay computer games |
|
|
@item Xan DPCM @tab @tab X |
|
|
@tab used in Origin's Wing Commander IV AVI files |
|
|
@item Apple MACE 3 @tab @tab X |
|
|
@item Apple MACE 6 @tab @tab X |
|
|
@item FLAC @tab @tab X |
|
|
@end multitable |
|
|
|
|
|
@code{X} means that the encoding (resp. decoding) is supported. |
|
|
|
|
|
@code{I} means that an integer only version is available too (ensures highest |
|
|
performances on systems without hardware floating point support). |
|
|
|
|
|
@chapter Platform Specific information |
|
|
|
|
|
@section Linux |
|
|
|
|
|
ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the |
|
|
preferred compiler now for ffmpeg. All future optimizations will depend on |
|
|
features only found in GCC 3.2. |
|
|
|
|
|
@section BSD |
|
|
|
|
|
@section Windows |
|
|
|
|
|
@subsection Native Windows compilation |
|
|
|
|
|
@itemize |
|
|
@item Install the current versions of MSYS and MinGW from |
|
|
@url{http://www.mingw.org/}. You can find detailed installation |
|
|
instructions in the download section and the FAQ. |
|
|
|
|
|
@item If you want to test the FFmpeg Simple Media Player, also download |
|
|
the MinGW development library of SDL 1.2.x |
|
|
(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from |
|
|
@url{http://www.libsdl.org}. Unpack it in a temporary place, and |
|
|
unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool |
|
|
directory. Edit the @file{sdl-config} script so that it gives the |
|
|
correct SDL directory when invoked. |
|
|
|
|
|
@item Extract the current version of FFmpeg (the latest release version or the current CVS snapshot whichever is recommended). |
|
|
|
|
|
@item Start the MSYS shell (file @file{msys.bat}). |
|
|
|
|
|
@item Change to the FFMPEG directory and follow |
|
|
the instructions of how to compile ffmpeg (file |
|
|
@file{INSTALL}). Usually, launching @file{./configure} and @file{make} |
|
|
suffices. If you have problems using SDL, verify that |
|
|
@file{sdl-config} can be launched from the MSYS command line. |
|
|
|
|
|
@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing @file{make install}. Don't forget to copy @file{SDL.dll} at the place you launch |
|
|
@file{ffplay}. |
|
|
|
|
|
@end itemize |
|
|
|
|
|
Notes: |
|
|
@itemize |
|
|
|
|
|
@item The target @file{make wininstaller} can be used to create a |
|
|
Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll} |
|
|
must be copied in the ffmpeg directory in order to build the |
|
|
installer. |
|
|
|
|
|
@item By using @code{./configure --enable-shared} when configuring ffmpeg, |
|
|
you can build @file{avcodec.dll} and @file{avformat.dll}. With |
|
|
@code{make install} you install the FFmpeg DLLs and the associated |
|
|
headers in @file{Program Files/FFmpeg}. |
|
|
|
|
|
@item Visual C++ compatibility: if you used @code{./configure --enable-shared} |
|
|
when configuring FFmpeg, then FFmpeg tries to use the Microsoft Visual |
|
|
C++ @code{lib} tool to build @code{avcodec.lib} and |
|
|
@code{avformat.lib}. With these libraries, you can link your Visual C++ |
|
|
code directly with the FFmpeg DLLs. |
|
|
|
|
|
@end itemize |
|
|
|
|
|
@subsection Cross compilation for Windows with Linux |
|
|
|
|
|
You must use the MinGW cross compilation tools available at |
|
|
@url{http://www.mingw.org/}. |
|
|
|
|
|
Then configure ffmpeg with the following options: |
|
|
@example |
|
|
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc- |
|
|
@end example |
|
|
(you can change the cross-prefix according to the prefix choosen for the |
|
|
MinGW tools). |
|
|
|
|
|
Then you can easily test ffmpeg with wine |
|
|
(@url{http://www.winehq.com/}). |
|
|
|
|
|
@section MacOS X |
|
|
|
|
|
@section BeOS |
|
|
|
|
|
The configure script should guess the configuration itself. |
|
|
Networking support is currently not finished. |
|
|
errno issues fixed by Andrew Bachmann. |
|
|
|
|
|
Old stuff: |
|
|
|
|
|
Fran<EFBFBD>ois Revol - revol at free dot fr - April 2002 |
|
|
|
|
|
The configure script should guess the configuration itself, |
|
|
however I still didn't tested building on net_server version of BeOS. |
|
|
|
|
|
ffserver is broken (needs poll() implementation). |
|
|
|
|
|
There is still issues with errno codes, which are negative in BeOs, and |
|
|
that ffmpeg negates when returning. This ends up turning errors into |
|
|
valid results, then crashes. |
|
|
(To be fixed) |
|
|
|
|
|
@chapter Developers Guide |
|
|
|
|
|
@section API |
|
|
@itemize |
|
|
@item libavcodec is the library containing the codecs (both encoding and |
|
|
decoding). See @file{libavcodec/apiexample.c} to see how to use it. |
|
|
|
|
|
@item libavformat is the library containing the file formats handling (mux and |
|
|
demux code for several formats). See @file{ffplay.c} to use it in a |
|
|
player. See @file{output_example.c} to use it to generate audio or video |
|
|
streams. |
|
|
|
|
|
@end itemize |
|
|
|
|
|
@section Integrating libavcodec or libavformat in your program |
|
|
|
|
|
You can integrate all the source code of the libraries to link them |
|
|
statically to avoid any version problem. All you need is to provide a |
|
|
'config.mak' and a 'config.h' in the parent directory. See the defines |
|
|
generated by ./configure to understand what is needed. |
|
|
|
|
|
You can use libavcodec or libavformat in your commercial program, but |
|
|
@emph{any patch you make must be published}. The best way to proceed is |
|
|
to send your patches to the ffmpeg mailing list. |
|
|
|
|
|
@section Coding Rules |
|
|
|
|
|
ffmpeg is programmed in the ISO C90 language with a few additional |
|
|
features from ISO C99, namely: |
|
|
@itemize @bullet |
|
|
@item |
|
|
the @samp{inline} keyword; |
|
|
@item |
|
|
@samp{//} comments; |
|
|
@item |
|
|
designated struct initializers (@samp{struct s x = @{ .i = 17 @};}) |
|
|
@item |
|
|
compound literals (@samp{x = (struct s) { 17, 23 @};}) |
|
|
@end itemize |
|
|
|
|
|
These features are supported by all compilers we care about, so we won't |
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accept patches to remove their use unless they absolutely don't impair |
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clarity and performance. |
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All code must compile with gcc 2.95 and gcc 3.3. Currently, ffmpeg also |
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compiles with several other compilers, such as the Compaq ccc compiler |
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or Sun Studio 9, and we would like to keep it that way unless it would |
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be exceedingly involved. To ensure compatibility, please don't use any |
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additional C99 features or gcc extensions. Watch out especially for: |
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@itemize @bullet |
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@item |
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mixing statements and declarations; |
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@item |
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@samp{long long} (use @samp{int64_t} instead); |
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@item |
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@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar; |
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@item |
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gcc statement expressions (@samp{(x = (@{ int y = 4; y; @})}). |
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@end itemize |
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Indent size is 4. The TAB character should not be used. |
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|
The presentation is the one specified by 'indent -i4 -kr'. |
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Main priority in ffmpeg is simplicity and small code size (=less |
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|
bugs). |
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Comments: for functions visible from other modules, use the JavaDoc |
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|
format (see examples in @file{libav/utils.c}) so that a documentation |
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|
can be generated automatically. |
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fprintf and printf are forbidden in libavformat and libavcodec, |
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|
please use av_log() instead. |
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@section Submitting patches |
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When you submit your patch, try to send a unified diff (diff '-up' |
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option). I cannot read other diffs :-) |
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Run the regression tests before submitting a patch so that you can |
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|
verify that there are no big problems. |
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Patches should be posted as base64 encoded attachments (or any other |
|
|
encoding which ensures that the patch wont be trashed during |
|
|
transmission) to the ffmpeg-devel mailinglist, see |
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|
@url{http://lists.sourceforge.net/lists/listinfo/ffmpeg-devel} |
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It also helps quite a bit if you tell us what the patch does (for example |
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|
'replaces lrint by lrintf') , and why (for example '*bsd isnt c99 compliant |
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|
and has no lrint()') |
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|
@section Regression tests |
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|
Before submitting a patch (or committing with CVS), you should at least |
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|
test that you did not break anything. |
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|
The regression test build a synthetic video stream and a synthetic |
|
|
audio stream. Then these are encoded then decoded with all codecs or |
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|
formats. The CRC (or MD5) of each generated file is recorded in a |
|
|
result file. Then a 'diff' is launched with the reference results and |
|
|
the result file. |
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The regression test then goes on to test the ffserver code with a |
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|
limited set of streams. It is important that this step runs correctly |
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|
as well. |
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|
Run 'make test' to test all the codecs and formats. |
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|
Run 'make fulltest' to test all the codecs, formats and ffserver. |
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|
[Of course, some patches may change the regression tests results. In |
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|
this case, the regression tests reference results shall be modified |
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|
accordingly]. |
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@bye
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