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// Software scaling and colorspace conversion routines for MPlayer
// temporary storage for 4 yuv lines:
static unsigned int pix_buf_y[4][2048];
static unsigned int pix_buf_uv[2][2048*2];
// clipping helper table for C implementations:
static unsigned char clip_table[768];
// yuv->rgb conversion tables:
static int yuvtab_2568[256];
static int yuvtab_3343[256];
static int yuvtab_0c92[256];
static int yuvtab_1a1e[256];
static int yuvtab_40cf[256];
// *** bilinear scaling and yuv->rgb conversion of yv12 slices:
// *** Note: it's called multiple times while decoding a frame, first time y==0
// *** Designed to upscale, but may work for downscale too.
// s_xinc = (src_width << 8) / dst_width
// s_yinc = (src_height << 16) / dst_height
void SwScale_YV12slice_brg24(unsigned char* srcptr[],int stride[], int y, int h,
unsigned char* dstptr, int dststride, int dstw, int dstbpp,
unsigned int s_xinc,unsigned int s_yinc){
// scaling factors:
//static int s_yinc=(vo_dga_src_height<<16)/vo_dga_vp_height;
//static int s_xinc=(vo_dga_src_width<<8)/vo_dga_vp_width;
unsigned int s_xinc2=s_xinc>>1;
static int s_srcypos;
static int s_ypos;
static int s_last_ypos;
if(y==0){
s_srcypos=-2*s_yinc;
s_ypos=-2;
s_last_ypos=-2;
} // reset counters
while(1){
unsigned char *dest=dstptr+dststride*s_ypos;
int y0=2+(s_srcypos>>16);
int y1=1+(s_srcypos>>17);
int yalpha=(s_srcypos&0xFFFF)>>8;
int yalpha1=yalpha^255;
int uvalpha=((s_srcypos>>1)&0xFFFF)>>8;
int uvalpha1=uvalpha^255;
unsigned int *buf0=pix_buf_y[y0&3];
unsigned int *buf1=pix_buf_y[((y0+1)&3)];
unsigned int *uvbuf0=pix_buf_uv[y1&1];
unsigned int *uvbuf1=pix_buf_uv[(y1&1)^1];
int i;
if(y0>=y+h) break;
s_ypos++; s_srcypos+=s_yinc;
if(s_last_ypos!=y0){
unsigned char *src=srcptr[0]+(y0-y)*stride[0];
unsigned int xpos=0;
s_last_ypos=y0;
// *** horizontal scale Y line to temp buffer
// this loop should be rewritten in MMX assembly!!!!
for(i=0;i<dstw;i++){
register unsigned int xx=xpos>>8;
register unsigned int xalpha=xpos&0xFF;
buf1[i]=(src[xx]*(xalpha^255)+src[xx+1]*xalpha);
xpos+=s_xinc;
}
// *** horizontal scale U and V lines to temp buffer
if(!(y0&1)){
unsigned char *src1=srcptr[1]+(y1-y/2)*stride[1];
unsigned char *src2=srcptr[2]+(y1-y/2)*stride[2];
xpos=0;
// this loop should be rewritten in MMX assembly!!!!
for(i=0;i<dstw;i++){
register unsigned int xx=xpos>>8;
register unsigned int xalpha=xpos&0xFF;
uvbuf1[i]=(src1[xx]*(xalpha^255)+src1[xx+1]*xalpha);
uvbuf1[i+2048]=(src2[xx]*(xalpha^255)+src2[xx+1]*xalpha);
xpos+=s_xinc2;
}
}
if(!y0) continue;
}
// this loop should be rewritten in MMX assembly!!!!
// Note1: this code can be resticted to n*8 (or n*16) width lines to simplify optimization...
// Note2: instead of using lookup tabs, mmx version could do the multiply...
// Note3: maybe we should make separated 15/16, 24 and 32bpp version of this:
for(i=0;i<dstw;i++){
// vertical linear interpolation && yuv2rgb in a single step:
int Y=yuvtab_2568[((buf0[i]*yalpha1+buf1[i]*yalpha)>>16)];
int U=((uvbuf0[i]*uvalpha1+uvbuf1[i]*uvalpha)>>16);
int V=((uvbuf0[i+2048]*uvalpha1+uvbuf1[i+2048]*uvalpha)>>16);
dest[0]=clip_table[((Y + yuvtab_3343[U]) >>13)];
dest[1]=clip_table[((Y + yuvtab_0c92[V] + yuvtab_1a1e[U]) >>13)];
dest[2]=clip_table[((Y + yuvtab_40cf[V]) >>13)];
dest+=dstbpp;
}
}
}
void SwScale_Init(){
// generating tables:
int i;
for(i=0;i<256;i++){
clip_table[i]=0;
clip_table[i+256]=i;
clip_table[i+512]=255;
yuvtab_2568[i]=(0x2568*(i-16))+(256<<13);
yuvtab_3343[i]=0x3343*(i-128);
yuvtab_0c92[i]=-0x0c92*(i-128);
yuvtab_1a1e[i]=-0x1a1e*(i-128);
yuvtab_40cf[i]=0x40cf*(i-128);
}
}