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477 lines
23 KiB
477 lines
23 KiB
/* |
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* Copyright (c) 2022 Jonathan Swinney <jswinney@amazon.com> |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include "libavutil/aarch64/asm.S" |
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function ff_pix_abs16_neon, export=1 |
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// x0 unused |
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// x1 uint8_t *pix1 |
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// x2 uint8_t *pix2 |
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// x3 ptrdiff_t stride |
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// w4 int h |
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cmp w4, #4 // if h < 4, jump to completion section |
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movi v16.8h, #0 // clear result accumulator |
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movi v17.8h, #0 // clear result accumulator |
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b.lt 2f |
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1: |
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ld1 {v0.16b}, [x1], x3 // load pix1 |
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ld1 {v4.16b}, [x2], x3 // load pix2 |
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ld1 {v1.16b}, [x1], x3 // load pix1 |
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ld1 {v5.16b}, [x2], x3 // load pix2 |
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uabal v16.8h, v0.8b, v4.8b // absolute difference accumulate |
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uabal2 v17.8h, v0.16b, v4.16b |
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ld1 {v2.16b}, [x1], x3 // load pix1 |
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ld1 {v6.16b}, [x2], x3 // load pix2 |
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uabal v16.8h, v1.8b, v5.8b // absolute difference accumulate |
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uabal2 v17.8h, v1.16b, v5.16b |
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ld1 {v3.16b}, [x1], x3 |
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ld1 {v7.16b}, [x2], x3 |
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uabal v16.8h, v2.8b, v6.8b |
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uabal2 v17.8h, v2.16b, v6.16b |
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sub w4, w4, #4 // h -= 4 |
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uabal v16.8h, v3.8b, v7.8b |
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uabal2 v17.8h, v3.16b, v7.16b |
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cmp w4, #4 // if h >= 4, loop |
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b.ge 1b |
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cbnz w4, 2f // if iterations remain, jump to completion section |
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add v16.8h, v16.8h, v17.8h |
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uaddlv s16, v16.8h // add up everything in v16 accumulator |
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fmov w0, s16 // copy result to general purpose register |
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ret |
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2: |
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ld1 {v0.16b}, [x1], x3 // load pix1 |
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ld1 {v4.16b}, [x2], x3 // load pix2 |
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subs w4, w4, #1 // h -= 1 |
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uabal v16.8h, v0.8b, v4.8b // absolute difference accumulate |
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uabal2 v17.8h, v0.16b, v4.16b |
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b.ne 2b |
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add v16.8h, v16.8h, v17.8h |
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uaddlv s16, v16.8h // add up everything in v16 accumulator |
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fmov w0, s16 // copy result to general purpose register |
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ret |
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endfunc |
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function ff_pix_abs16_xy2_neon, export=1 |
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// x0 unused |
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// x1 uint8_t *pix1 |
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// x2 uint8_t *pix2 |
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// x3 ptrdiff_t stride |
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// w4 int h |
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add x5, x2, x3 // use x5 to hold uint8_t *pix3 |
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movi v21.8h, #0 // initialize the result register |
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movi v22.8h, #0 // initialize the result register |
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// Load initial pix2 values for either the unrolled version or completion version. |
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ldur q4, [x2, #1] // load pix2+1 |
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ldr q3, [x2] // load pix2 |
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uaddl v2.8h, v4.8b, v3.8b // pix2 + pix2+1 0..7 |
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uaddl2 v3.8h, v4.16b, v3.16b // pix2 + pix2+1 8..15 |
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cmp w4, #4 // if h < 4 jump to the completion version |
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b.lt 2f |
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1: |
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// This is an unrolled implementation. It completes 4 iterations of the C for each branch. |
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// In each iteration, pix2[i+1] == pix3[i]. This means we need only three loads per iteration, |
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// plus two at the beginning to start. |
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ldur q5, [x5, #1] // load pix3+1 |
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ld1 {v4.16b}, [x5], x3 // load pix3 |
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ld1 {v1.16b}, [x1], x3 // load pix1 |
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ldur q7, [x5, #1] // load pix3+1 |
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ld1 {v6.16b}, [x5], x3 // load pix3 |
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ld1 {v16.16b}, [x1], x3 // load pix1 |
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// These blocks compute the average: avg(pix2[n], pix2[n+1], pix3[n], pix3[n+1]) |
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uaddl v30.8h, v4.8b, v5.8b // pix3 + pix3+1 0..7 |
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uaddl2 v31.8h, v4.16b, v5.16b // pix3 + pix3+1 8..15 |
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ldur q19, [x5, #1] // load pix3+1 |
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add v23.8h, v2.8h, v30.8h // add up 0..7, using pix2 + pix2+1 values from previous iteration |
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add v24.8h, v3.8h, v31.8h // add up 8..15, using pix2 + pix2+1 values from previous iteration |
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ld1 {v18.16b}, [x5], x3 // load pix3 |
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ld1 {v17.16b}, [x1], x3 // load pix1 |
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rshrn v23.8b, v23.8h, #2 // shift right 2 0..7 (rounding shift right) |
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rshrn2 v23.16b, v24.8h, #2 // shift right 2 8..15 |
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uaddl v2.8h, v6.8b, v7.8b // pix3 + pix3+1 0..7 |
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uaddl2 v3.8h, v6.16b, v7.16b // pix3 + pix3+1 8..15 |
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ldur q7, [x5, #1] // load pix3+1 |
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add v26.8h, v30.8h, v2.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above |
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add v27.8h, v31.8h, v3.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above |
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uabal v21.8h, v1.8b, v23.8b // absolute difference 0..7, i=0 |
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uabal2 v22.8h, v1.16b, v23.16b // absolute difference 8..15, i=0 |
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ld1 {v6.16b}, [x5], x3 // load pix3 |
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ld1 {v20.16b}, [x1], x3 // load pix1 |
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rshrn v26.8b, v26.8h, #2 // shift right 2 0..7 (rounding shift right) |
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rshrn2 v26.16b, v27.8h, #2 // shift right 2 8..15 |
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uaddl v4.8h, v18.8b, v19.8b // pix3 + pix3+1 0..7 |
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uaddl2 v5.8h, v18.16b, v19.16b // pix3 + pix3+1 8..15 |
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add v28.8h, v2.8h, v4.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above |
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add v29.8h, v3.8h, v5.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above |
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rshrn v28.8b, v28.8h, #2 // shift right 2 0..7 (rounding shift right) |
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rshrn2 v28.16b, v29.8h, #2 // shift right 2 8..15 |
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uabal v21.8h, v16.8b, v26.8b // absolute difference 0..7, i=1 |
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uabal2 v22.8h, v16.16b, v26.16b // absolute difference 8..15, i=1 |
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uaddl v2.8h, v6.8b, v7.8b // pix3 + pix3+1 0..7 |
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uaddl2 v3.8h, v6.16b, v7.16b // pix3 + pix3+1 8..15 |
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add v30.8h, v4.8h, v2.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above |
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add v31.8h, v5.8h, v3.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above |
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rshrn v30.8b, v30.8h, #2 // shift right 2 0..7 (rounding shift right) |
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rshrn2 v30.16b, v31.8h, #2 // shift right 2 8..15 |
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sub w4, w4, #4 // h -= 4 |
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uabal v21.8h, v17.8b, v28.8b // absolute difference 0..7, i=2 |
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uabal2 v22.8h, v17.16b, v28.16b // absolute difference 8..15, i=2 |
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cmp w4, #4 // loop if h >= 4 |
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uabal v21.8h, v20.8b, v30.8b // absolute difference 0..7, i=3 |
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uabal2 v22.8h, v20.16b, v30.16b // absolute difference 8..15, i=3 |
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b.ge 1b |
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cbnz w4, 2f // if iterations remain jump to completion section |
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add v4.8h, v21.8h, v22.8h |
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uaddlv s0, v4.8h // finish adding up accumulated values |
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fmov w0, s0 // copy result to general purpose register |
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ret |
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2: |
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// v2 and v3 are set either at the end of this loop or at from the unrolled version |
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// which branches here to complete iterations when h % 4 != 0. |
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ldur q5, [x5, #1] // load pix3+1 |
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ld1 {v4.16b}, [x5], x3 // load pix3 |
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ld1 {v1.16b}, [x1], x3 // load pix1 |
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subs w4, w4, #1 // decrement h |
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uaddl v18.8h, v4.8b, v5.8b // pix3 + pix3+1 0..7 |
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uaddl2 v19.8h, v4.16b, v5.16b // pix3 + pix3+1 8..15 |
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add v16.8h, v2.8h, v18.8h // add up 0..7, using pix2 + pix2+1 values from previous iteration |
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add v17.8h, v3.8h, v19.8h // add up 8..15, using pix2 + pix2+1 values from previous iteration |
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// divide by 4 to compute the average of values summed above |
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rshrn v16.8b, v16.8h, #2 // shift right by 2 0..7 (rounding shift right) |
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rshrn2 v16.16b, v17.8h, #2 // shift right by 2 8..15 |
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uabal v21.8h, v1.8b, v16.8b // absolute difference 0..7 |
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uabal2 v22.8h, v1.16b, v16.16b // absolute difference accumulate 8..15 |
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mov v2.16b, v18.16b // pix3 -> pix2 |
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mov v3.16b, v19.16b // pix3+1 -> pix2+1 |
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b.ne 2b // loop if h > 0 |
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add v4.8h, v21.8h, v22.8h |
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uaddlv s0, v4.8h // finish adding up accumulated values |
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fmov w0, s0 // copy result to general purpose register |
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ret |
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endfunc |
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function ff_pix_abs16_x2_neon, export=1 |
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// x0 unused |
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// x1 uint8_t *pix1 |
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// x2 uint8_t *pix2 |
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// x3 ptrdiff_t stride |
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// w4 int h |
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cmp w4, #4 |
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// initialize buffers |
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movi v16.8h, #0 |
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movi v17.8h, #0 |
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add x5, x2, #1 // pix2 + 1 |
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b.lt 2f |
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// make 4 iterations at once |
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1: |
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// abs(pix1[0] - avg2(pix2[0], pix2[1])) |
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// avg2(a,b) = (((a) + (b) + 1) >> 1) |
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// abs(x) = (x < 0 ? -x : x) |
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ld1 {v1.16b}, [x2], x3 |
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ld1 {v2.16b}, [x5], x3 |
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urhadd v30.16b, v1.16b, v2.16b |
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ld1 {v0.16b}, [x1], x3 |
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uabal v16.8h, v0.8b, v30.8b |
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ld1 {v4.16b}, [x2], x3 |
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uabal2 v17.8h, v0.16b, v30.16b |
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ld1 {v5.16b}, [x5], x3 |
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urhadd v29.16b, v4.16b, v5.16b |
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ld1 {v3.16b}, [x1], x3 |
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uabal v16.8h, v3.8b, v29.8b |
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ld1 {v7.16b}, [x2], x3 |
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uabal2 v17.8h, v3.16b, v29.16b |
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ld1 {v22.16b}, [x5], x3 |
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urhadd v28.16b, v7.16b, v22.16b |
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ld1 {v6.16b}, [x1], x3 |
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uabal v16.8h, v6.8b, v28.8b |
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ld1 {v24.16b}, [x2], x3 |
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sub w4, w4, #4 |
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uabal2 v17.8h, v6.16b, v28.16b |
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ld1 {v25.16b}, [x5], x3 |
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urhadd v27.16b, v24.16b, v25.16b |
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ld1 {v23.16b}, [x1], x3 |
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cmp w4, #4 |
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uabal v16.8h, v23.8b, v27.8b |
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uabal2 v17.8h, v23.16b, v27.16b |
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b.ge 1b |
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cbz w4, 3f |
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// iterate by one |
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2: |
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ld1 {v1.16b}, [x2], x3 |
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ld1 {v2.16b}, [x5], x3 |
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subs w4, w4, #1 |
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urhadd v29.16b, v1.16b, v2.16b |
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ld1 {v0.16b}, [x1], x3 |
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uabal v16.8h, v0.8b, v29.8b |
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uabal2 v17.8h, v0.16b, v29.16b |
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b.ne 2b |
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3: |
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add v16.8h, v16.8h, v17.8h |
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uaddlv s16, v16.8h |
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fmov w0, s16 |
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ret |
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endfunc |
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function ff_pix_abs16_y2_neon, export=1 |
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// x0 unused |
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// x1 uint8_t *pix1 |
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// x2 uint8_t *pix2 |
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// x3 ptrdiff_t stride |
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// w4 int h |
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// initialize buffers |
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movi v29.8h, #0 // clear the accumulator |
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movi v28.8h, #0 // clear the accumulator |
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movi d18, #0 |
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add x5, x2, x3 // pix2 + stride |
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cmp w4, #4 |
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b.lt 2f |
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// make 4 iterations at once |
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1: |
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// abs(pix1[0], avg2(pix2[0], pix2[0 + stride])) |
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// avg2(a, b) = (((a) + (b) + 1) >> 1) |
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// abs(x) = (x < 0 ? (-x) : (x)) |
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ld1 {v1.16b}, [x2], x3 // Load pix2 for first iteration |
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ld1 {v2.16b}, [x5], x3 // Load pix3 for first iteration |
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ld1 {v0.16b}, [x1], x3 // Load pix1 for first iteration |
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urhadd v30.16b, v1.16b, v2.16b // Rounding halving add, first iteration |
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ld1 {v4.16b}, [x2], x3 // Load pix2 for second iteration |
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ld1 {v5.16b}, [x5], x3 // Load pix3 for second iteartion |
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uabal v29.8h, v0.8b, v30.8b // Absolute difference of lower half, first iteration |
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uabal2 v28.8h, v0.16b, v30.16b // Absolute difference of upper half, first iteration |
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ld1 {v3.16b}, [x1], x3 // Load pix1 for second iteration |
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urhadd v27.16b, v4.16b, v5.16b // Rounding halving add, second iteration |
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ld1 {v7.16b}, [x2], x3 // Load pix2 for third iteration |
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ld1 {v20.16b}, [x5], x3 // Load pix3 for third iteration |
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uabal v29.8h, v3.8b, v27.8b // Absolute difference of lower half for second iteration |
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uabal2 v28.8h, v3.16b, v27.16b // Absolute difference of upper half for second iteration |
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ld1 {v6.16b}, [x1], x3 // Load pix1 for third iteration |
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urhadd v26.16b, v7.16b, v20.16b // Rounding halving add, third iteration |
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ld1 {v22.16b}, [x2], x3 // Load pix2 for fourth iteration |
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ld1 {v23.16b}, [x5], x3 // Load pix3 for fourth iteration |
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uabal v29.8h, v6.8b, v26.8b // Absolute difference of lower half for third iteration |
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uabal2 v28.8h, v6.16b, v26.16b // Absolute difference of upper half for third iteration |
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ld1 {v21.16b}, [x1], x3 // Load pix1 for fourth iteration |
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sub w4, w4, #4 // h-= 4 |
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urhadd v25.16b, v22.16b, v23.16b // Rounding halving add |
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cmp w4, #4 |
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uabal v29.8h, v21.8b, v25.8b // Absolute difference of lower half for fourth iteration |
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uabal2 v28.8h, v21.16b, v25.16b // Absolute difference of upper half for fourth iteration |
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b.ge 1b |
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cbz w4, 3f |
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// iterate by one |
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2: |
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ld1 {v1.16b}, [x2], x3 // Load pix2 |
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ld1 {v2.16b}, [x5], x3 // Load pix3 |
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subs w4, w4, #1 |
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ld1 {v0.16b}, [x1], x3 // Load pix1 |
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urhadd v30.16b, v1.16b, v2.16b // Rounding halving add |
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uabal v29.8h, v30.8b, v0.8b |
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uabal2 v28.8h, v30.16b, v0.16b |
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b.ne 2b |
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3: |
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add v29.8h, v29.8h, v28.8h // Add vectors together |
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uaddlv s16, v29.8h // Add up vector values |
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add d18, d18, d16 |
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fmov w0, s18 |
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ret |
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endfunc |
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function sse16_neon, export=1 |
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// x0 - unused |
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// x1 - pix1 |
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// x2 - pix2 |
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// x3 - stride |
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// w4 - h |
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cmp w4, #4 |
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movi v17.4s, #0 |
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b.lt 2f |
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// Make 4 iterations at once |
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1: |
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// res = abs(pix1[0] - pix2[0]) |
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// res * res |
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ld1 {v0.16b}, [x1], x3 // Load pix1 vector for first iteration |
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ld1 {v1.16b}, [x2], x3 // Load pix2 vector for first iteration |
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ld1 {v2.16b}, [x1], x3 // Load pix1 vector for second iteration |
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uabd v30.16b, v0.16b, v1.16b // Absolute difference, first iteration |
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ld1 {v3.16b}, [x2], x3 // Load pix2 vector for second iteration |
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umull v29.8h, v30.8b, v30.8b // Multiply lower half of vectors, first iteration |
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umull2 v28.8h, v30.16b, v30.16b // Multiply upper half of vectors, first iteration |
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uabd v27.16b, v2.16b, v3.16b // Absolute difference, second iteration |
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uadalp v17.4s, v29.8h // Pairwise add, first iteration |
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ld1 {v4.16b}, [x1], x3 // Load pix1 for third iteration |
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umull v26.8h, v27.8b, v27.8b // Mulitply lower half, second iteration |
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umull2 v25.8h, v27.16b, v27.16b // Multiply upper half, second iteration |
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ld1 {v5.16b}, [x2], x3 // Load pix2 for third iteration |
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uadalp v17.4s, v26.8h // Pairwise add and accumulate, second iteration |
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uabd v24.16b, v4.16b, v5.16b // Absolute difference, third iteration |
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ld1 {v6.16b}, [x1], x3 // Load pix1 for fourth iteration |
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uadalp v17.4s, v25.8h // Pairwise add and accumulate, second iteration |
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umull v23.8h, v24.8b, v24.8b // Multiply lower half, third iteration |
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umull2 v22.8h, v24.16b, v24.16b // Multiply upper half, third iteration |
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uadalp v17.4s, v23.8h // Pairwise add and accumulate, third iteration |
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ld1 {v7.16b}, [x2], x3 // Load pix2 for fouth iteration |
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uadalp v17.4s, v22.8h // Pairwise add and accumulate, third iteration |
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uabd v21.16b, v6.16b, v7.16b // Absolute difference, fourth iteration |
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uadalp v17.4s, v28.8h // Pairwise add and accumulate, first iteration |
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umull v20.8h, v21.8b, v21.8b // Multiply lower half, fourth iteration |
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sub w4, w4, #4 // h -= 4 |
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umull2 v19.8h, v21.16b, v21.16b // Multiply upper half, fourth iteration |
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uadalp v17.4s, v20.8h // Pairwise add and accumulate, fourth iteration |
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cmp w4, #4 |
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uadalp v17.4s, v19.8h // Pairwise add and accumulate, fourth iteration |
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b.ge 1b |
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cbz w4, 3f |
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// iterate by one |
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2: |
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ld1 {v0.16b}, [x1], x3 // Load pix1 |
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ld1 {v1.16b}, [x2], x3 // Load pix2 |
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uabd v30.16b, v0.16b, v1.16b |
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umull v29.8h, v30.8b, v30.8b |
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umull2 v28.8h, v30.16b, v30.16b |
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uadalp v17.4s, v29.8h |
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subs w4, w4, #1 |
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uadalp v17.4s, v28.8h |
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b.ne 2b |
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3: |
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uaddlv d16, v17.4s // add up accumulator vector |
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fmov w0, s16 |
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ret |
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endfunc |
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function sse4_neon, export=1 |
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// x0 - unused |
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// x1 - pix1 |
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// x2 - pix2 |
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// x3 - stride |
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// w4 - h |
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movi v16.4s, #0 // clear the result accumulator |
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cmp w4, #4 |
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b.le 2f |
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// make 4 iterations at once |
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1: |
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// res = abs(pix1[0] - pix2[0]) |
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// res * res |
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ld1 {v0.s}[0], [x1], x3 // Load pix1, first iteration |
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ld1 {v1.s}[0], [x2], x3 // Load pix2, first iteration |
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ld1 {v2.s}[0], [x1], x3 // Load pix1, second iteration |
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ld1 {v3.s}[0], [x2], x3 // Load pix2, second iteration |
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uabdl v30.8h, v0.8b, v1.8b // Absolute difference, first iteration |
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ld1 {v4.s}[0], [x1], x3 // Load pix1, third iteration |
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ld1 {v5.s}[0], [x2], x3 // Load pix2, third iteration |
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uabdl v29.8h, v2.8b, v3.8b // Absolute difference, second iteration |
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umlal v16.4s, v30.4h, v30.4h // Multiply vectors, first iteration |
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ld1 {v6.s}[0], [x1], x3 // Load pix1, fourth iteration |
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ld1 {v7.s}[0], [x2], x3 // Load pix2, fourth iteration |
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uabdl v28.8h, v4.8b, v5.8b // Absolute difference, third iteration |
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umlal v16.4s, v29.4h, v29.4h // Multiply and accumulate, second iteration |
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sub w4, w4, #4 |
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uabdl v27.8h, v6.8b, v7.8b // Absolue difference, fourth iteration |
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umlal v16.4s, v28.4h, v28.4h // Multiply and accumulate, third iteration |
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cmp w4, #4 |
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umlal v16.4s, v27.4h, v27.4h // Multiply and accumulate, fourth iteration |
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b.ge 1b |
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cbz w4, 3f |
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// iterate by one |
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2: |
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ld1 {v0.s}[0], [x1], x3 // Load pix1 |
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ld1 {v1.s}[0], [x2], x3 // Load pix2 |
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uabdl v30.8h, v0.8b, v1.8b |
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subs w4, w4, #1 |
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umlal v16.4s, v30.4h, v30.4h |
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b.ne 2b |
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3: |
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uaddlv d17, v16.4s // Add vector |
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fmov w0, s17 |
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ret |
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endfunc
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