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290 lines
9.6 KiB
290 lines
9.6 KiB
/* |
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* Copyright (C) 2024 Niklas Haas |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include <assert.h> |
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#include <string.h> |
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#include "libavutil/attributes.h" |
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#include "libavutil/avassert.h" |
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#include "libavutil/mem.h" |
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#include "cms.h" |
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#include "csputils.h" |
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#include "lut3d.h" |
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SwsLut3D *ff_sws_lut3d_alloc(void) |
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{ |
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SwsLut3D *lut3d = av_malloc(sizeof(*lut3d)); |
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if (!lut3d) |
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return NULL; |
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lut3d->dynamic = false; |
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return lut3d; |
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} |
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void ff_sws_lut3d_free(SwsLut3D **plut3d) |
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{ |
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av_freep(plut3d); |
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} |
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bool ff_sws_lut3d_test_fmt(enum AVPixelFormat fmt, int output) |
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{ |
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return fmt == AV_PIX_FMT_RGBA64; |
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} |
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enum AVPixelFormat ff_sws_lut3d_pick_pixfmt(SwsFormat fmt, int output) |
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{ |
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return AV_PIX_FMT_RGBA64; |
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} |
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/** |
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* v0 and v1 are 'black' and 'white' |
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* v2 and v3 are closest RGB/CMY vertices |
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* x >= y >= z are relative weights |
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*/ |
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static av_always_inline |
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v3u16_t barycentric(int shift, int x, int y, int z, |
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v3u16_t v0, v3u16_t v1, v3u16_t v2, v3u16_t v3) |
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{ |
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const int a = (1 << shift) - x; |
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const int b = x - y; |
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const int c = y - z; |
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const int d = z; |
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av_assert2(x >= y); |
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av_assert2(y >= z); |
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return (v3u16_t) { |
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(a * v0.x + b * v1.x + c * v2.x + d * v3.x) >> shift, |
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(a * v0.y + b * v1.y + c * v2.y + d * v3.y) >> shift, |
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(a * v0.z + b * v1.z + c * v2.z + d * v3.z) >> shift, |
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}; |
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} |
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static av_always_inline |
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v3u16_t tetrahedral(const SwsLut3D *lut3d, int Rx, int Gx, int Bx, |
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int Rf, int Gf, int Bf) |
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{ |
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const int shift = 16 - INPUT_LUT_BITS; |
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const int Rn = FFMIN(Rx + 1, INPUT_LUT_SIZE - 1); |
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const int Gn = FFMIN(Gx + 1, INPUT_LUT_SIZE - 1); |
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const int Bn = FFMIN(Bx + 1, INPUT_LUT_SIZE - 1); |
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const v3u16_t c000 = lut3d->input[Bx][Gx][Rx]; |
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const v3u16_t c111 = lut3d->input[Bn][Gn][Rn]; |
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if (Rf > Gf) { |
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if (Gf > Bf) { |
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const v3u16_t c100 = lut3d->input[Bx][Gx][Rn]; |
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const v3u16_t c110 = lut3d->input[Bx][Gn][Rn]; |
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return barycentric(shift, Rf, Gf, Bf, c000, c100, c110, c111); |
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} else if (Rf > Bf) { |
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const v3u16_t c100 = lut3d->input[Bx][Gx][Rn]; |
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const v3u16_t c101 = lut3d->input[Bn][Gx][Rn]; |
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return barycentric(shift, Rf, Bf, Gf, c000, c100, c101, c111); |
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} else { |
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const v3u16_t c001 = lut3d->input[Bn][Gx][Rx]; |
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const v3u16_t c101 = lut3d->input[Bn][Gx][Rn]; |
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return barycentric(shift, Bf, Rf, Gf, c000, c001, c101, c111); |
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} |
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} else { |
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if (Bf > Gf) { |
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const v3u16_t c001 = lut3d->input[Bn][Gx][Rx]; |
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const v3u16_t c011 = lut3d->input[Bn][Gn][Rx]; |
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return barycentric(shift, Bf, Gf, Rf, c000, c001, c011, c111); |
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} else if (Bf > Rf) { |
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const v3u16_t c010 = lut3d->input[Bx][Gn][Rx]; |
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const v3u16_t c011 = lut3d->input[Bn][Gn][Rx]; |
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return barycentric(shift, Gf, Bf, Rf, c000, c010, c011, c111); |
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} else { |
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const v3u16_t c010 = lut3d->input[Bx][Gn][Rx]; |
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const v3u16_t c110 = lut3d->input[Bx][Gn][Rn]; |
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return barycentric(shift, Gf, Rf, Bf, c000, c010, c110, c111); |
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} |
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} |
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} |
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static av_always_inline v3u16_t lookup_input16(const SwsLut3D *lut3d, v3u16_t rgb) |
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{ |
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const int shift = 16 - INPUT_LUT_BITS; |
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const int Rx = rgb.x >> shift; |
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const int Gx = rgb.y >> shift; |
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const int Bx = rgb.z >> shift; |
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const int Rf = rgb.x & ((1 << shift) - 1); |
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const int Gf = rgb.y & ((1 << shift) - 1); |
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const int Bf = rgb.z & ((1 << shift) - 1); |
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return tetrahedral(lut3d, Rx, Gx, Bx, Rf, Gf, Bf); |
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} |
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static av_always_inline v3u16_t lookup_input8(const SwsLut3D *lut3d, v3u8_t rgb) |
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{ |
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static_assert(INPUT_LUT_BITS <= 8, "INPUT_LUT_BITS must be <= 8"); |
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const int shift = 8 - INPUT_LUT_BITS; |
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const int Rx = rgb.x >> shift; |
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const int Gx = rgb.y >> shift; |
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const int Bx = rgb.z >> shift; |
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const int Rf = rgb.x & ((1 << shift) - 1); |
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const int Gf = rgb.y & ((1 << shift) - 1); |
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const int Bf = rgb.z & ((1 << shift) - 1); |
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return tetrahedral(lut3d, Rx, Gx, Bx, Rf, Gf, Bf); |
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} |
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/** |
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* Note: These functions are scaled such that x == (1 << shift) corresponds to |
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* a value of 1.0. This makes them suitable for use when interpolation LUT |
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* entries with a fractional part that is just masked away from the index, |
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* since a fractional coordinate of e.g. 0xFFFF corresponds to a mix weight of |
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* just slightly *less* than 1.0. |
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*/ |
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static av_always_inline v2u16_t lerp2u16(v2u16_t a, v2u16_t b, int x, int shift) |
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{ |
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const int xi = (1 << shift) - x; |
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return (v2u16_t) { |
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(a.x * xi + b.x * x) >> shift, |
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(a.y * xi + b.y * x) >> shift, |
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}; |
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} |
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static av_always_inline v3u16_t lerp3u16(v3u16_t a, v3u16_t b, int x, int shift) |
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{ |
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const int xi = (1 << shift) - x; |
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return (v3u16_t) { |
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(a.x * xi + b.x * x) >> shift, |
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(a.y * xi + b.y * x) >> shift, |
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(a.z * xi + b.z * x) >> shift, |
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}; |
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} |
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static av_always_inline v3u16_t lookup_output(const SwsLut3D *lut3d, v3u16_t ipt) |
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{ |
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const int Ishift = 16 - OUTPUT_LUT_BITS_I; |
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const int Cshift = 16 - OUTPUT_LUT_BITS_PT; |
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const int Ix = ipt.x >> Ishift; |
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const int Px = ipt.y >> Cshift; |
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const int Tx = ipt.z >> Cshift; |
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const int If = ipt.x & ((1 << Ishift) - 1); |
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const int Pf = ipt.y & ((1 << Cshift) - 1); |
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const int Tf = ipt.z & ((1 << Cshift) - 1); |
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const int In = FFMIN(Ix + 1, OUTPUT_LUT_SIZE_I - 1); |
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const int Pn = FFMIN(Px + 1, OUTPUT_LUT_SIZE_PT - 1); |
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const int Tn = FFMIN(Tx + 1, OUTPUT_LUT_SIZE_PT - 1); |
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/* Trilinear interpolation */ |
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const v3u16_t c000 = lut3d->output[Tx][Px][Ix]; |
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const v3u16_t c001 = lut3d->output[Tx][Px][In]; |
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const v3u16_t c010 = lut3d->output[Tx][Pn][Ix]; |
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const v3u16_t c011 = lut3d->output[Tx][Pn][In]; |
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const v3u16_t c100 = lut3d->output[Tn][Px][Ix]; |
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const v3u16_t c101 = lut3d->output[Tn][Px][In]; |
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const v3u16_t c110 = lut3d->output[Tn][Pn][Ix]; |
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const v3u16_t c111 = lut3d->output[Tn][Pn][In]; |
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const v3u16_t c00 = lerp3u16(c000, c100, Tf, Cshift); |
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const v3u16_t c10 = lerp3u16(c010, c110, Tf, Cshift); |
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const v3u16_t c01 = lerp3u16(c001, c101, Tf, Cshift); |
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const v3u16_t c11 = lerp3u16(c011, c111, Tf, Cshift); |
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const v3u16_t c0 = lerp3u16(c00, c10, Pf, Cshift); |
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const v3u16_t c1 = lerp3u16(c01, c11, Pf, Cshift); |
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const v3u16_t c = lerp3u16(c0, c1, If, Ishift); |
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return c; |
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} |
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static av_always_inline v3u16_t apply_tone_map(const SwsLut3D *lut3d, v3u16_t ipt) |
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{ |
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const int shift = 16 - TONE_LUT_BITS; |
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const int Ix = ipt.x >> shift; |
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const int If = ipt.x & ((1 << shift) - 1); |
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const int In = FFMIN(Ix + 1, TONE_LUT_SIZE - 1); |
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const v2u16_t w0 = lut3d->tone_map[Ix]; |
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const v2u16_t w1 = lut3d->tone_map[In]; |
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const v2u16_t w = lerp2u16(w0, w1, If, shift); |
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const int base = (1 << 15) - w.y; |
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ipt.x = w.x; |
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ipt.y = base + (ipt.y * w.y >> 15); |
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ipt.z = base + (ipt.z * w.y >> 15); |
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return ipt; |
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} |
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int ff_sws_lut3d_generate(SwsLut3D *lut3d, enum AVPixelFormat fmt_in, |
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enum AVPixelFormat fmt_out, const SwsColorMap *map) |
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{ |
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int ret; |
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if (!ff_sws_lut3d_test_fmt(fmt_in, 0) || !ff_sws_lut3d_test_fmt(fmt_out, 1)) |
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return AVERROR(EINVAL); |
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lut3d->dynamic = map->src.frame_peak.num > 0; |
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lut3d->map = *map; |
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if (lut3d->dynamic) { |
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ret = ff_sws_color_map_generate_dynamic(&lut3d->input[0][0][0], |
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&lut3d->output[0][0][0], |
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INPUT_LUT_SIZE, OUTPUT_LUT_SIZE_I, |
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OUTPUT_LUT_SIZE_PT, map); |
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if (ret < 0) |
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return ret; |
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/* Make sure initial state is valid */ |
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ff_sws_lut3d_update(lut3d, &map->src); |
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return 0; |
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} else { |
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return ff_sws_color_map_generate_static(&lut3d->input[0][0][0], |
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INPUT_LUT_SIZE, map); |
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} |
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} |
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void ff_sws_lut3d_update(SwsLut3D *lut3d, const SwsColor *new_src) |
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{ |
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if (!new_src || !lut3d->dynamic) |
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return; |
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lut3d->map.src.frame_peak = new_src->frame_peak; |
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lut3d->map.src.frame_avg = new_src->frame_avg; |
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ff_sws_tone_map_generate(lut3d->tone_map, TONE_LUT_SIZE, &lut3d->map); |
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} |
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void ff_sws_lut3d_apply(const SwsLut3D *lut3d, const uint8_t *in, int in_stride, |
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uint8_t *out, int out_stride, int w, int h) |
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{ |
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while (h--) { |
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const uint16_t *in16 = (const uint16_t *) in; |
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uint16_t *out16 = (uint16_t *) out; |
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for (int x = 0; x < w; x++) { |
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v3u16_t c = { in16[0], in16[1], in16[2] }; |
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c = lookup_input16(lut3d, c); |
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if (lut3d->dynamic) { |
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c = apply_tone_map(lut3d, c); |
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c = lookup_output(lut3d, c); |
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} |
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out16[0] = c.x; |
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out16[1] = c.y; |
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out16[2] = c.z; |
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out16[3] = in16[3]; |
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in16 += 4; |
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out16 += 4; |
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} |
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in += in_stride; |
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out += out_stride; |
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} |
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}
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