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380 lines
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380 lines
13 KiB
\input texinfo @c -*- texinfo -*- |
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@settitle Platform Specific information |
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@titlepage |
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@center @titlefont{Platform Specific information} |
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@end titlepage |
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@top |
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@contents |
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@chapter Unix-like |
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Some parts of FFmpeg cannot be built with version 2.15 of the GNU |
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assembler which is still provided by a few AMD64 distributions. To |
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make sure your compiler really uses the required version of gas |
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after a binutils upgrade, run: |
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@example |
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$(gcc -print-prog-name=as) --version |
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@end example |
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If not, then you should install a different compiler that has no |
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hard-coded path to gas. In the worst case pass @code{--disable-asm} |
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to configure. |
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@section BSD |
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BSD make will not build FFmpeg, you need to install and use GNU Make |
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(@command{gmake}). |
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@section (Open)Solaris |
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GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}), |
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standard Solaris Make will not work. When building with a non-c99 front-end |
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(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} |
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or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options |
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since the libc is not c99-compliant by default. The probes performed by |
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configure may raise an exception leading to the death of configure itself |
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due to a bug in the system shell. Simply invoke a different shell such as |
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bash directly to work around this: |
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@example |
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bash ./configure |
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@end example |
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@anchor{Darwin} |
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@section Darwin (Mac OS X, iPhone) |
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The toolchain provided with Xcode is sufficient to build the basic |
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unacelerated code. |
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Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from |
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@url{http://github.com/yuvi/gas-preprocessor} to build the optimized |
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assembler functions. Just download the Perl script and put it somewhere |
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in your PATH, FFmpeg's configure will pick it up automatically. |
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Mac OS X on amd64 and x86 requires @command{yasm} to build most of the |
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optimized assembler functions. @uref{http://www.finkproject.org/, Fink}, |
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@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}, |
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@uref{http://mxcl.github.com/homebrew/, Homebrew} |
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or @uref{http://www.macports.org, MacPorts} can easily provide it. |
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@chapter DOS |
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Using a cross-compiler is preferred for various reasons. |
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@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html} |
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@chapter OS/2 |
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For information about compiling FFmpeg on OS/2 see |
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@url{http://www.edm2.com/index.php/FFmpeg}. |
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@chapter Windows |
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To get help and instructions for building FFmpeg under Windows, check out |
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the FFmpeg Windows Help Forum at |
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@url{http://ffmpeg.arrozcru.org/}. |
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@section Native Windows compilation |
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FFmpeg can be built to run natively on Windows using the MinGW tools. Install |
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the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. |
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You can find detailed installation instructions in the download |
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section and the FAQ. |
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FFmpeg does not build out-of-the-box with the packages the automated MinGW |
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installer provides. It also requires coreutils to be installed and many other |
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packages updated to the latest version. The minimum versions for some packages |
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are listed below: |
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@itemize |
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@item bash 3.1 |
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@item msys-make 3.81-2 (note: not mingw32-make) |
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@item w32api 3.13 |
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@item mingw-runtime 3.15 |
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@end itemize |
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FFmpeg automatically passes @code{-fno-common} to the compiler to work around |
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a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). |
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Notes: |
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@itemize |
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@item Building natively using MSYS can be sped up by disabling implicit rules |
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in the Makefile by calling @code{make -r} instead of plain @code{make}. This |
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speed up is close to non-existent for normal one-off builds and is only |
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noticeable when running make for a second time (for example during |
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@code{make install}). |
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@item In order to compile FFplay, you must have the MinGW development library |
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of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed. |
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@item By using @code{./configure --enable-shared} when configuring FFmpeg, |
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you can build the FFmpeg libraries (e.g. libavutil, libavcodec, |
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libavformat) as DLLs. |
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@end itemize |
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@section Microsoft Visual C++ compatibility |
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As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you |
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want to use the libav* libraries in your own applications, you can still |
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compile those applications using MSVC++. But the libav* libraries you link |
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to @emph{must} be built with MinGW. However, you will not be able to debug |
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inside the libav* libraries, since MSVC++ does not recognize the debug |
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symbols generated by GCC. |
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We strongly recommend you to move over from MSVC++ to MinGW tools. |
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This description of how to use the FFmpeg libraries with MSVC++ is based on |
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Microsoft Visual C++ 2005 Express Edition. If you have a different version, |
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you might have to modify the procedures slightly. |
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@subsection Using static libraries |
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Assuming you have just built and installed FFmpeg in @file{/usr/local}: |
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@enumerate |
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@item Create a new console application ("File / New / Project") and then |
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select "Win32 Console Application". On the appropriate page of the |
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Application Wizard, uncheck the "Precompiled headers" option. |
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@item Write the source code for your application, or, for testing, just |
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copy the code from an existing sample application into the source file |
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that MSVC++ has already created for you. For example, you can copy |
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@file{libavformat/output-example.c} from the FFmpeg distribution. |
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@item Open the "Project / Properties" dialog box. In the "Configuration" |
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combo box, select "All Configurations" so that the changes you make will |
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affect both debug and release builds. In the tree view on the left hand |
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side, select "C/C++ / General", then edit the "Additional Include |
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Directories" setting to contain the path where the FFmpeg includes were |
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installed (i.e. @file{c:\msys\1.0\local\include}). |
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Do not add MinGW's include directory here, or the include files will |
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conflict with MSVC's. |
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@item Still in the "Project / Properties" dialog box, select |
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"Linker / General" from the tree view and edit the |
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"Additional Library Directories" setting to contain the @file{lib} |
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directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}), |
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the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), |
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and the directory where MinGW's GCC libs are installed |
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(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select |
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"Linker / Input" from the tree view, and add the files @file{libavformat.a}, |
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@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, |
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@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) |
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to the end of "Additional Dependencies". |
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@item Now, select "C/C++ / Code Generation" from the tree view. Select |
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"Debug" in the "Configuration" combo box. Make sure that "Runtime |
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Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in |
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the "Configuration" combo box and make sure that "Runtime Library" is |
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set to "Multi-threaded DLL". |
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@item Click "OK" to close the "Project / Properties" dialog box. |
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@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg. |
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Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} |
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and install it in MSVC++'s include directory |
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(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). |
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@item MSVC++ also does not understand the @code{inline} keyword used by |
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FFmpeg, so you must add this line before @code{#include}ing libav*: |
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@example |
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#define inline _inline |
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@end example |
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@item Build your application, everything should work. |
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@end enumerate |
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@subsection Using shared libraries |
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This is how to create DLL and LIB files that are compatible with MSVC++: |
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@enumerate |
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@item Add a call to @file{vcvars32.bat} (which sets up the environment |
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variables for the Visual C++ tools) as the first line of @file{msys.bat}. |
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The standard location for @file{vcvars32.bat} is |
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@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}, |
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and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}. |
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If this corresponds to your setup, add the following line as the first line |
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of @file{msys.bat}: |
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@example |
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call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat" |
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@end example |
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Alternatively, you may start the @file{Visual Studio 2005 Command Prompt}, |
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and run @file{c:\msys\1.0\msys.bat} from there. |
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@item Within the MSYS shell, run @code{lib.exe}. If you get a help message |
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from @file{Microsoft (R) Library Manager}, this means your environment |
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variables are set up correctly, the @file{Microsoft (R) Library Manager} |
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is on the path and will be used by FFmpeg to create |
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MSVC++-compatible import libraries. |
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@item Build FFmpeg with |
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@example |
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./configure --enable-shared |
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make |
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make install |
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@end example |
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Your install path (@file{/usr/local/} by default) should now have the |
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necessary DLL and LIB files under the @file{bin} directory. |
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@end enumerate |
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Alternatively, build the libraries with a cross compiler, according to |
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the instructions below in @ref{Cross compilation for Windows with Linux}. |
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To use those files with MSVC++, do the same as you would do with |
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the static libraries, as described above. But in Step 4, |
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you should only need to add the directory where the LIB files are installed |
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(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are |
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installed in the @file{bin} directory. And instead of adding the static |
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libraries (@file{libxxx.a} files) you should add the MSVC import libraries |
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(@file{avcodec.lib}, @file{avformat.lib}, and |
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@file{avutil.lib}). Note that you should not use the GCC import |
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libraries (@file{libxxx.dll.a} files), as these will give you undefined |
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reference errors. There should be no need for @file{libmingwex.a}, |
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@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library |
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statically linked into the DLLs. |
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FFmpeg headers do not declare global data for Windows DLLs through the usual |
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dllexport/dllimport interface. Such data will be exported properly while |
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building, but to use them in your MSVC++ code you will have to edit the |
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appropriate headers and mark the data as dllimport. For example, in |
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libavutil/pixdesc.h you should have: |
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@example |
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extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; |
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@end example |
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Note that using import libraries created by dlltool requires |
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the linker optimization option to be set to |
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"References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise |
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the resulting binaries will fail during runtime. This isn't |
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required when using import libraries generated by lib.exe. |
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This issue is reported upstream at |
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@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}. |
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To create import libraries that work with the @code{/OPT:REF} option |
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(which is enabled by default in Release mode), follow these steps: |
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@enumerate |
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@item Open @emph{Visual Studio 2005 Command Prompt}. |
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Alternatively, in a normal command line prompt, call @file{vcvars32.bat} |
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which sets up the environment variables for the Visual C++ tools |
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(the standard location for this file is |
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@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}). |
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@item Enter the @file{bin} directory where the created LIB and DLL files |
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are stored. |
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@item Generate new import libraries with @command{lib.exe}: |
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@example |
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lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib |
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@end example |
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Replace @code{foo-version} and @code{foo} with the respective library names. |
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@end enumerate |
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@anchor{Cross compilation for Windows with Linux} |
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@section Cross compilation for Windows with Linux |
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You must use the MinGW cross compilation tools available at |
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@url{http://www.mingw.org/}. |
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Then configure FFmpeg with the following options: |
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@example |
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./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- |
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@end example |
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(you can change the cross-prefix according to the prefix chosen for the |
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MinGW tools). |
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Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}. |
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@section Compilation under Cygwin |
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Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack |
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llrint() in its C library. |
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Install your Cygwin with all the "Base" packages, plus the |
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following "Devel" ones: |
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@example |
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binutils, gcc4-core, make, git, mingw-runtime, texi2html |
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@end example |
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And the following "Utils" one: |
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@example |
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diffutils |
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@end example |
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Then run |
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@example |
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./configure |
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@end example |
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to make a static build. |
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To build shared libraries add a special compiler flag to work around current |
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@code{gcc4-core} package bugs in addition to the normal configure flags: |
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@example |
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./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions |
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@end example |
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If you want to build FFmpeg with additional libraries, download Cygwin |
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"Devel" packages for Ogg and Vorbis from any Cygwin packages repository: |
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@example |
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libogg-devel, libvorbis-devel |
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@end example |
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These library packages are only available from |
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@uref{http://sourceware.org/cygwinports/, Cygwin Ports}: |
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@example |
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yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel, |
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libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel |
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@end example |
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The recommendation for x264 is to build it from source, as it evolves too |
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quickly for Cygwin Ports to be up to date. |
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@section Crosscompilation for Windows under Cygwin |
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With Cygwin you can create Windows binaries that do not need the cygwin1.dll. |
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Just install your Cygwin as explained before, plus these additional |
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"Devel" packages: |
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@example |
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gcc-mingw-core, mingw-runtime, mingw-zlib |
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@end example |
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and add some special flags to your configure invocation. |
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For a static build run |
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@example |
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./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
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@end example |
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and for a build with shared libraries |
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@example |
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./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
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@end example |
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@bye
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