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1463 lines
62 KiB
1463 lines
62 KiB
@chapter External libraries |
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FFmpeg can be hooked up with a number of external libraries to add support |
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for more formats. None of them are used by default, their use has to be |
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explicitly requested by passing the appropriate flags to |
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@command{./configure}. |
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@section Alliance for Open Media (AOM) |
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FFmpeg can make use of the AOM library for AV1 decoding and encoding. |
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Go to @url{http://aomedia.org/} and follow the instructions for |
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installing the library. Then pass @code{--enable-libaom} to configure to |
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enable it. |
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@section AMD AMF/VCE |
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FFmpeg can use the AMD Advanced Media Framework library |
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for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE). |
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To enable support you must obtain the AMF framework header files(version 1.4.9+) from |
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@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}. |
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Create an @code{AMF/} directory in the system include path. |
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Copy the contents of @code{AMF/amf/public/include/} into that directory. |
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Then configure FFmpeg with @code{--enable-amf}. |
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Initialization of amf encoder occurs in this order: |
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1) trying to initialize through dx11(only windows) |
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2) trying to initialize through dx9(only windows) |
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3) trying to initialize through vulkan |
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To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro |
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package(amdgru-pro contains, but does not install automatically) are required. |
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This driver can be installed using amdgpu-pro-install script in official amd driver archive. |
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@section AviSynth |
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FFmpeg can read AviSynth scripts as input. To enable support, pass |
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@code{--enable-avisynth} to configure after installing the headers |
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provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}. |
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AviSynth+ can be configured to install only the headers by either |
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passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build |
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system, or by using the supplied @code{GNUmakefile}. |
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For Windows, supported AviSynth variants are |
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@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and |
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@url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. |
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For Linux, macOS, and BSD, the only supported AviSynth variant is |
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@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5. |
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@float NOTE |
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In 2016, AviSynth+ added support for building with GCC. However, due to |
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the eccentricities of Windows' calling conventions, 32-bit GCC builds |
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of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg. |
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By default, FFmpeg assumes compatibility with 32-bit MSVC builds of |
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AviSynth+ since that is the most widely-used and entrenched build |
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configuration. Users can override this and enable support for 32-bit |
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GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to |
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@code{--extra-cflags} when configuring FFmpeg. |
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64-bit builds of FFmpeg are not affected, and can use either MSVC or |
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GCC builds of AviSynth+ without any special flags. |
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@end float |
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@float NOTE |
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AviSynth(+) is loaded dynamically. Distributors can build FFmpeg |
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with @code{--enable-avisynth}, and the binaries will work regardless |
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of the end user having AviSynth installed. If/when an end user |
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would like to use AviSynth scripts, then they can install AviSynth(+) |
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and FFmpeg will be able to find and use it to open scripts. |
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@end float |
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@section Chromaprint |
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FFmpeg can make use of the Chromaprint library for generating audio fingerprints. |
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Pass @code{--enable-chromaprint} to configure to |
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enable it. See @url{https://acoustid.org/chromaprint}. |
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@section codec2 |
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FFmpeg can make use of the codec2 library for codec2 decoding and encoding. |
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There is currently no native decoder, so libcodec2 must be used for decoding. |
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Go to @url{http://freedv.org/}, download "Codec 2 source archive". |
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Build and install using CMake. Debian users can install the libcodec2-dev package instead. |
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Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it. |
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The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. |
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To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: |
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@code{ffmpeg -i input.wav -mode 700C output.c2}. |
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Playback is as simple as @code{ffplay output.c2}. |
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For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}. |
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Raw codec2 files are also supported. |
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To make sense of them the mode in use needs to be specified as a format option: |
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@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}. |
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@section dav1d |
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FFmpeg can make use of the dav1d library for AV1 video decoding. |
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Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for |
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installing the library. Then pass @code{--enable-libdav1d} to configure to enable it. |
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@section davs2 |
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FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. |
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Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for |
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installing the library. Then pass @code{--enable-libdavs2} to configure to |
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enable it. |
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@float NOTE |
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libdavs2 is under the GNU Public License Version 2 or later |
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(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
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details), you must upgrade FFmpeg's license to GPL in order to use it. |
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@end float |
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@section uavs3d |
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FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. |
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Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for |
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installing the library. Then pass @code{--enable-libuavs3d} to configure to |
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enable it. |
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@section Game Music Emu |
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FFmpeg can make use of the Game Music Emu library to read audio from supported video game |
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music file formats. Pass @code{--enable-libgme} to configure to |
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enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}. |
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@section Intel QuickSync Video |
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FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding |
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of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx} |
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dispatcher, which loads the actual decoding libraries. |
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The dispatcher is open source and can be downloaded from |
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@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured |
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with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to |
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locate the dispatcher's @code{.pc} files. |
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@section Kvazaar |
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FFmpeg can make use of the Kvazaar library for HEVC encoding. |
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Go to @url{https://github.com/ultravideo/kvazaar} and follow the |
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instructions for installing the library. Then pass |
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@code{--enable-libkvazaar} to configure to enable it. |
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@section LAME |
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FFmpeg can make use of the LAME library for MP3 encoding. |
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Go to @url{http://lame.sourceforge.net/} and follow the |
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instructions for installing the library. |
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Then pass @code{--enable-libmp3lame} to configure to enable it. |
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@section libilbc |
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iLBC is a narrowband speech codec that has been made freely available |
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by Google as part of the WebRTC project. libilbc is a packaging friendly |
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copy of the iLBC codec. FFmpeg can make use of the libilbc library for |
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iLBC decoding and encoding. |
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Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for |
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installing the library. Then pass @code{--enable-libilbc} to configure to |
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enable it. |
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@section libjxl |
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JPEG XL is an image format intended to fully replace legacy JPEG for an extended |
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period of life. See @url{https://jpegxl.info/} for more information, and see |
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@url{https://github.com/libjxl/libjxl} for the library source. You can pass |
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@code{--enable-libjxl} to configure in order enable the libjxl wrapper. |
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@section libvpx |
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FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. |
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Go to @url{http://www.webmproject.org/} and follow the instructions for |
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installing the library. Then pass @code{--enable-libvpx} to configure to |
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enable it. |
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@section ModPlug |
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FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files. |
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See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to |
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enable it. |
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@section OpenCORE, VisualOn, and Fraunhofer libraries |
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Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
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libraries provide encoders for a number of audio codecs. |
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@float NOTE |
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OpenCORE and VisualOn libraries are under the Apache License 2.0 |
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(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is |
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incompatible to the LGPL version 2.1 and GPL version 2. You have to |
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upgrade FFmpeg's license to LGPL version 3 (or if you have enabled |
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GPL components, GPL version 3) by passing @code{--enable-version3} to configure in |
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order to use it. |
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The license of the Fraunhofer AAC library is incompatible with the GPL. |
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Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to |
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configure in order to use it. To the best of our knowledge, it is |
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compatible with the LGPL. |
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@end float |
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@subsection OpenCORE AMR |
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FFmpeg can make use of the OpenCORE libraries for AMR-NB |
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decoding/encoding and AMR-WB decoding. |
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Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
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instructions for installing the libraries. |
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Then pass @code{--enable-libopencore-amrnb} and/or |
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@code{--enable-libopencore-amrwb} to configure to enable them. |
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@subsection VisualOn AMR-WB encoder library |
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FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. |
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Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
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instructions for installing the library. |
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Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. |
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@subsection Fraunhofer AAC library |
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FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. |
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Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
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instructions for installing the library. |
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Then pass @code{--enable-libfdk-aac} to configure to enable it. |
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@section OpenH264 |
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FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. |
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Go to @url{http://www.openh264.org/} and follow the instructions for |
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installing the library. Then pass @code{--enable-libopenh264} to configure to |
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enable it. |
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For decoding, this library is much more limited than the built-in decoder |
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in libavcodec; currently, this library lacks support for decoding B-frames |
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and some other main/high profile features. (It currently only supports |
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constrained baseline profile and CABAC.) Using it is mostly useful for |
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testing and for taking advantage of Cisco's patent portfolio license |
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(@url{http://www.openh264.org/BINARY_LICENSE.txt}). |
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@section OpenJPEG |
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FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to |
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@url{http://www.openjpeg.org/} to get the libraries and follow the installation |
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instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to |
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@file{./configure}. |
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@section rav1e |
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FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos. |
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Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build |
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the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e} |
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to @file{./configure}. |
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@section SVT-AV1 |
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FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding. |
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Go to @url{https://gitlab.com/AOMediaCodec/SVT-AV1/} and follow the instructions |
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for installing the library. Then pass @code{--enable-libsvtav1} to configure to |
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enable it. |
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@section TwoLAME |
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FFmpeg can make use of the TwoLAME library for MP2 encoding. |
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Go to @url{http://www.twolame.org/} and follow the |
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instructions for installing the library. |
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Then pass @code{--enable-libtwolame} to configure to enable it. |
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@section VapourSynth |
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FFmpeg can read VapourSynth scripts as input. To enable support, pass |
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@code{--enable-vapoursynth} to configure. Vapoursynth is detected via |
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@code{pkg-config}. Versions 42 or greater supported. |
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See @url{http://www.vapoursynth.com/}. |
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Due to security concerns, Vapoursynth scripts will not |
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be autodetected so the input format has to be forced. For ff* CLI tools, |
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add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}. |
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@section x264 |
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FFmpeg can make use of the x264 library for H.264 encoding. |
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Go to @url{http://www.videolan.org/developers/x264.html} and follow the |
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instructions for installing the library. Then pass @code{--enable-libx264} to |
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configure to enable it. |
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@float NOTE |
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x264 is under the GNU Public License Version 2 or later |
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(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
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details), you must upgrade FFmpeg's license to GPL in order to use it. |
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@end float |
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@section x265 |
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FFmpeg can make use of the x265 library for HEVC encoding. |
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Go to @url{http://x265.org/developers.html} and follow the instructions |
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for installing the library. Then pass @code{--enable-libx265} to configure |
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to enable it. |
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@float NOTE |
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x265 is under the GNU Public License Version 2 or later |
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(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
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details), you must upgrade FFmpeg's license to GPL in order to use it. |
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@end float |
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@section xavs |
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FFmpeg can make use of the xavs library for AVS encoding. |
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Go to @url{http://xavs.sf.net/} and follow the instructions for |
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installing the library. Then pass @code{--enable-libxavs} to configure to |
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enable it. |
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@section xavs2 |
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FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. |
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Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for |
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installing the library. Then pass @code{--enable-libxavs2} to configure to |
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enable it. |
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@float NOTE |
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libxavs2 is under the GNU Public License Version 2 or later |
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(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
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details), you must upgrade FFmpeg's license to GPL in order to use it. |
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@end float |
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@section ZVBI |
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ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB |
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teletext pages and DVB teletext subtitles. |
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Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for |
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installing the library. Then pass @code{--enable-libzvbi} to configure to |
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enable it. |
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@chapter Supported File Formats, Codecs or Features |
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You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
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@section File Formats |
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FFmpeg supports the following file formats through the @code{libavformat} |
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library: |
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@multitable @columnfractions .4 .1 .1 .4 |
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@item Name @tab Encoding @tab Decoding @tab Comments |
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@item 3dostr @tab @tab X |
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@item 4xm @tab @tab X |
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@tab 4X Technologies format, used in some games. |
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@item 8088flex TMV @tab @tab X |
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@item AAX @tab @tab X |
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@tab Audible Enhanced Audio format, used in audiobooks. |
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@item AA @tab @tab X |
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@tab Audible Format 2, 3, and 4, used in audiobooks. |
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@item ACT Voice @tab @tab X |
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@tab contains G.729 audio |
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@item Adobe Filmstrip @tab X @tab X |
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@item Audio IFF (AIFF) @tab X @tab X |
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@item American Laser Games MM @tab @tab X |
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@tab Multimedia format used in games like Mad Dog McCree. |
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@item 3GPP AMR @tab X @tab X |
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@item Amazing Studio Packed Animation File @tab @tab X |
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@tab Multimedia format used in game Heart Of Darkness. |
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@item Apple HTTP Live Streaming @tab @tab X |
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@item Artworx Data Format @tab @tab X |
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@item Interplay ACM @tab @tab X |
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@tab Audio only format used in some Interplay games. |
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@item ADP @tab @tab X |
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@tab Audio format used on the Nintendo Gamecube. |
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@item AFC @tab @tab X |
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@tab Audio format used on the Nintendo Gamecube. |
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@item ADS/SS2 @tab @tab X |
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@tab Audio format used on the PS2. |
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@item APNG @tab X @tab X |
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@item ASF @tab X @tab X |
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@tab Advanced / Active Streaming Format. |
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@item AST @tab X @tab X |
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@tab Audio format used on the Nintendo Wii. |
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@item AVI @tab X @tab X |
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@item AviSynth @tab @tab X |
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@item AVR @tab @tab X |
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@tab Audio format used on Mac. |
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@item AVS @tab @tab X |
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@tab Multimedia format used by the Creature Shock game. |
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@item Beam Software SIFF @tab @tab X |
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@tab Audio and video format used in some games by Beam Software. |
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@item Bethesda Softworks VID @tab @tab X |
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@tab Used in some games from Bethesda Softworks. |
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@item Binary text @tab @tab X |
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@item Bink @tab @tab X |
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@tab Multimedia format used by many games. |
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@item Bink Audio @tab @tab X |
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@tab Audio only multimedia format used by some games. |
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@item Bitmap Brothers JV @tab @tab X |
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@tab Used in Z and Z95 games. |
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@item BRP @tab @tab X |
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@tab Argonaut Games format. |
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@item Brute Force & Ignorance @tab @tab X |
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@tab Used in the game Flash Traffic: City of Angels. |
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@item BFSTM @tab @tab X |
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@tab Audio format used on the Nintendo WiiU (based on BRSTM). |
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@item BRSTM @tab @tab X |
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@tab Audio format used on the Nintendo Wii. |
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@item BW64 @tab @tab X |
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@tab Broadcast Wave 64bit. |
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@item BWF @tab X @tab X |
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@item codec2 (raw) @tab X @tab X |
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@tab Must be given -mode format option to decode correctly. |
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@item codec2 (.c2 files) @tab X @tab X |
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@tab Contains header with version and mode info, simplifying playback. |
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@item CRI ADX @tab X @tab X |
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@tab Audio-only format used in console video games. |
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@item CRI AIX @tab @tab X |
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@item CRI HCA @tab @tab X |
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@tab Audio-only format used in console video games. |
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@item Discworld II BMV @tab @tab X |
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@item Interplay C93 @tab @tab X |
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@tab Used in the game Cyberia from Interplay. |
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@item Delphine Software International CIN @tab @tab X |
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@tab Multimedia format used by Delphine Software games. |
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@item Digital Speech Standard (DSS) @tab @tab X |
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@item CD+G @tab @tab X |
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@tab Video format used by CD+G karaoke disks |
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@item Phantom Cine @tab @tab X |
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@item Commodore CDXL @tab @tab X |
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@tab Amiga CD video format |
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@item Core Audio Format @tab X @tab X |
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@tab Apple Core Audio Format |
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@item CRC testing format @tab X @tab |
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@item Creative Voice @tab X @tab X |
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@tab Created for the Sound Blaster Pro. |
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@item CRYO APC @tab @tab X |
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@tab Audio format used in some games by CRYO Interactive Entertainment. |
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@item D-Cinema audio @tab X @tab X |
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@item Deluxe Paint Animation @tab @tab X |
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@item DCSTR @tab @tab X |
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@item DFA @tab @tab X |
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@tab This format is used in Chronomaster game |
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@item DirectDraw Surface @tab @tab X |
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@item DSD Stream File (DSF) @tab @tab X |
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@item DV video @tab X @tab X |
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@item DXA @tab @tab X |
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@tab This format is used in the non-Windows version of the Feeble Files |
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game and different game cutscenes repacked for use with ScummVM. |
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@item Electronic Arts cdata @tab @tab X |
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@item Electronic Arts Multimedia @tab @tab X |
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@tab Used in various EA games; files have extensions like WVE and UV2. |
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@item Ensoniq Paris Audio File @tab @tab X |
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@item FFM (FFserver live feed) @tab X @tab X |
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@item Flash (SWF) @tab X @tab X |
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@item Flash 9 (AVM2) @tab X @tab X |
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@tab Only embedded audio is decoded. |
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@item FLI/FLC/FLX animation @tab @tab X |
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@tab .fli/.flc files |
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@item Flash Video (FLV) @tab X @tab X |
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@tab Macromedia Flash video files |
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@item framecrc testing format @tab X @tab |
|
@item FunCom ISS @tab @tab X |
|
@tab Audio format used in various games from FunCom like The Longest Journey. |
|
@item G.723.1 @tab X @tab X |
|
@item G.726 @tab @tab X @tab Both left- and right-justified. |
|
@item G.729 BIT @tab X @tab X |
|
@item G.729 raw @tab @tab X |
|
@item GENH @tab @tab X |
|
@tab Audio format for various games. |
|
@item GIF Animation @tab X @tab X |
|
@item GXF @tab X @tab X |
|
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
|
playout servers. |
|
@item HNM @tab @tab X |
|
@tab Only version 4 supported, used in some games from Cryo Interactive |
|
@item iCEDraw File @tab @tab X |
|
@item ICO @tab X @tab X |
|
@tab Microsoft Windows ICO |
|
@item id Quake II CIN video @tab @tab X |
|
@item id RoQ @tab X @tab X |
|
@tab Used in Quake III, Jedi Knight 2 and other computer games. |
|
@item IEC61937 encapsulation @tab X @tab X |
|
@item IFF @tab @tab X |
|
@tab Interchange File Format |
|
@item IFV @tab @tab X |
|
@tab A format used by some old CCTV DVRs. |
|
@item iLBC @tab X @tab X |
|
@item Interplay MVE @tab @tab X |
|
@tab Format used in various Interplay computer games. |
|
@item Iterated Systems ClearVideo @tab @tab X |
|
@tab I-frames only |
|
@item IV8 @tab @tab X |
|
@tab A format generated by IndigoVision 8000 video server. |
|
@item IVF (On2) @tab X @tab X |
|
@tab A format used by libvpx |
|
@item Internet Video Recording @tab @tab X |
|
@item IRCAM @tab X @tab X |
|
@item LATM @tab X @tab X |
|
@item LMLM4 @tab @tab X |
|
@tab Used by Linux Media Labs MPEG-4 PCI boards |
|
@item LOAS @tab @tab X |
|
@tab contains LATM multiplexed AAC audio |
|
@item LRC @tab X @tab X |
|
@item LVF @tab @tab X |
|
@item LXF @tab @tab X |
|
@tab VR native stream format, used by Leitch/Harris' video servers. |
|
@item Magic Lantern Video (MLV) @tab @tab X |
|
@item Matroska @tab X @tab X |
|
@item Matroska audio @tab X @tab |
|
@item FFmpeg metadata @tab X @tab X |
|
@tab Metadata in text format. |
|
@item MAXIS XA @tab @tab X |
|
@tab Used in Sim City 3000; file extension .xa. |
|
@item MCA @tab @tab X |
|
@tab Used in some games from Capcom; file extension .mca. |
|
@item MD Studio @tab @tab X |
|
@item Metal Gear Solid: The Twin Snakes @tab @tab X |
|
@item Megalux Frame @tab @tab X |
|
@tab Used by Megalux Ultimate Paint |
|
@item Mobotix .mxg @tab @tab X |
|
@item Monkey's Audio @tab @tab X |
|
@item Motion Pixels MVI @tab @tab X |
|
@item MOV/QuickTime/MP4 @tab X @tab X |
|
@tab 3GP, 3GP2, PSP, iPod variants supported |
|
@item MP2 @tab X @tab X |
|
@item MP3 @tab X @tab X |
|
@item MPEG-1 System @tab X @tab X |
|
@tab muxed audio and video, VCD format supported |
|
@item MPEG-PS (program stream) @tab X @tab X |
|
@tab also known as @code{VOB} file, SVCD and DVD format supported |
|
@item MPEG-TS (transport stream) @tab X @tab X |
|
@tab also known as DVB Transport Stream |
|
@item MPEG-4 @tab X @tab X |
|
@tab MPEG-4 is a variant of QuickTime. |
|
@item MSF @tab @tab X |
|
@tab Audio format used on the PS3. |
|
@item Mirillis FIC video @tab @tab X |
|
@tab No cursor rendering. |
|
@item MIDI Sample Dump Standard @tab @tab X |
|
@item MIME multipart JPEG @tab X @tab |
|
@item MSN TCP webcam @tab @tab X |
|
@tab Used by MSN Messenger webcam streams. |
|
@item MTV @tab @tab X |
|
@item Musepack @tab @tab X |
|
@item Musepack SV8 @tab @tab X |
|
@item Material eXchange Format (MXF) @tab X @tab X |
|
@tab SMPTE 377M, used by D-Cinema, broadcast industry. |
|
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
|
@tab SMPTE 386M, D-10/IMX Mapping. |
|
@item NC camera feed @tab @tab X |
|
@tab NC (AVIP NC4600) camera streams |
|
@item NIST SPeech HEader REsources @tab @tab X |
|
@item Computerized Speech Lab NSP @tab @tab X |
|
@item NTT TwinVQ (VQF) @tab @tab X |
|
@tab Nippon Telegraph and Telephone Corporation TwinVQ. |
|
@item Nullsoft Streaming Video @tab @tab X |
|
@item NuppelVideo @tab @tab X |
|
@item NUT @tab X @tab X |
|
@tab NUT Open Container Format |
|
@item Ogg @tab X @tab X |
|
@item Playstation Portable PMP @tab @tab X |
|
@item Portable Voice Format @tab @tab X |
|
@item TechnoTrend PVA @tab @tab X |
|
@tab Used by TechnoTrend DVB PCI boards. |
|
@item QCP @tab @tab X |
|
@item raw ADTS (AAC) @tab X @tab X |
|
@item raw AC-3 @tab X @tab X |
|
@item raw AMR-NB @tab @tab X |
|
@item raw AMR-WB @tab @tab X |
|
@item raw aptX @tab X @tab X |
|
@item raw aptX HD @tab X @tab X |
|
@item raw Chinese AVS video @tab X @tab X |
|
@item raw DFPWM @tab X @tab X |
|
@item raw Dirac @tab X @tab X |
|
@item raw DNxHD @tab X @tab X |
|
@item raw DTS @tab X @tab X |
|
@item raw DTS-HD @tab @tab X |
|
@item raw E-AC-3 @tab X @tab X |
|
@item raw FLAC @tab X @tab X |
|
@item raw GSM @tab @tab X |
|
@item raw H.261 @tab X @tab X |
|
@item raw H.263 @tab X @tab X |
|
@item raw H.264 @tab X @tab X |
|
@item raw HEVC @tab X @tab X |
|
@item raw Ingenient MJPEG @tab @tab X |
|
@item raw MJPEG @tab X @tab X |
|
@item raw MLP @tab @tab X |
|
@item raw MPEG @tab @tab X |
|
@item raw MPEG-1 @tab @tab X |
|
@item raw MPEG-2 @tab @tab X |
|
@item raw MPEG-4 @tab X @tab X |
|
@item raw NULL @tab X @tab |
|
@item raw video @tab X @tab X |
|
@item raw id RoQ @tab X @tab |
|
@item raw OBU @tab X @tab X |
|
@item raw SBC @tab X @tab X |
|
@item raw Shorten @tab @tab X |
|
@item raw TAK @tab @tab X |
|
@item raw TrueHD @tab X @tab X |
|
@item raw VC-1 @tab X @tab X |
|
@item raw PCM A-law @tab X @tab X |
|
@item raw PCM mu-law @tab X @tab X |
|
@item raw PCM Archimedes VIDC @tab X @tab X |
|
@item raw PCM signed 8 bit @tab X @tab X |
|
@item raw PCM signed 16 bit big-endian @tab X @tab X |
|
@item raw PCM signed 16 bit little-endian @tab X @tab X |
|
@item raw PCM signed 24 bit big-endian @tab X @tab X |
|
@item raw PCM signed 24 bit little-endian @tab X @tab X |
|
@item raw PCM signed 32 bit big-endian @tab X @tab X |
|
@item raw PCM signed 32 bit little-endian @tab X @tab X |
|
@item raw PCM signed 64 bit big-endian @tab X @tab X |
|
@item raw PCM signed 64 bit little-endian @tab X @tab X |
|
@item raw PCM unsigned 8 bit @tab X @tab X |
|
@item raw PCM unsigned 16 bit big-endian @tab X @tab X |
|
@item raw PCM unsigned 16 bit little-endian @tab X @tab X |
|
@item raw PCM unsigned 24 bit big-endian @tab X @tab X |
|
@item raw PCM unsigned 24 bit little-endian @tab X @tab X |
|
@item raw PCM unsigned 32 bit big-endian @tab X @tab X |
|
@item raw PCM unsigned 32 bit little-endian @tab X @tab X |
|
@item raw PCM 16.8 floating point little-endian @tab @tab X |
|
@item raw PCM 24.0 floating point little-endian @tab @tab X |
|
@item raw PCM floating-point 32 bit big-endian @tab X @tab X |
|
@item raw PCM floating-point 32 bit little-endian @tab X @tab X |
|
@item raw PCM floating-point 64 bit big-endian @tab X @tab X |
|
@item raw PCM floating-point 64 bit little-endian @tab X @tab X |
|
@item RDT @tab @tab X |
|
@item REDCODE R3D @tab @tab X |
|
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
|
@item RealMedia @tab X @tab X |
|
@item Redirector @tab @tab X |
|
@item RedSpark @tab @tab X |
|
@item Renderware TeXture Dictionary @tab @tab X |
|
@item Resolume DXV @tab @tab X |
|
@item RF64 @tab @tab X |
|
@item RL2 @tab @tab X |
|
@tab Audio and video format used in some games by Entertainment Software Partners. |
|
@item RPL/ARMovie @tab @tab X |
|
@item Lego Mindstorms RSO @tab X @tab X |
|
@item RSD @tab @tab X |
|
@item RTMP @tab X @tab X |
|
@tab Output is performed by publishing stream to RTMP server |
|
@item RTP @tab X @tab X |
|
@item RTSP @tab X @tab X |
|
@item Sample Dump eXchange @tab @tab X |
|
@item SAP @tab X @tab X |
|
@item SBG @tab @tab X |
|
@item SDP @tab @tab X |
|
@item SER @tab @tab X |
|
@item Sega FILM/CPK @tab X @tab X |
|
@tab Used in many Sega Saturn console games. |
|
@item Silicon Graphics Movie @tab @tab X |
|
@item Sierra SOL @tab @tab X |
|
@tab .sol files used in Sierra Online games. |
|
@item Sierra VMD @tab @tab X |
|
@tab Used in Sierra CD-ROM games. |
|
@item Smacker @tab @tab X |
|
@tab Multimedia format used by many games. |
|
@item SMJPEG @tab X @tab X |
|
@tab Used in certain Loki game ports. |
|
@item SMPTE 337M encapsulation @tab @tab X |
|
@item Smush @tab @tab X |
|
@tab Multimedia format used in some LucasArts games. |
|
@item Sony OpenMG (OMA) @tab X @tab X |
|
@tab Audio format used in Sony Sonic Stage and Sony Vegas. |
|
@item Sony PlayStation STR @tab @tab X |
|
@item Sony Wave64 (W64) @tab X @tab X |
|
@item SoX native format @tab X @tab X |
|
@item SUN AU format @tab X @tab X |
|
@item SUP raw PGS subtitles @tab X @tab X |
|
@item SVAG @tab @tab X |
|
@tab Audio format used in Konami PS2 games. |
|
@item TDSC @tab @tab X |
|
@item Text files @tab @tab X |
|
@item THP @tab @tab X |
|
@tab Used on the Nintendo GameCube. |
|
@item Tiertex Limited SEQ @tab @tab X |
|
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
|
@item True Audio @tab X @tab X |
|
@item VAG @tab @tab X |
|
@tab Audio format used in many Sony PS2 games. |
|
@item VC-1 test bitstream @tab X @tab X |
|
@item Vidvox Hap @tab X @tab X |
|
@item Vivo @tab @tab X |
|
@item VPK @tab @tab X |
|
@tab Audio format used in Sony PS games. |
|
@item WAV @tab X @tab X |
|
@item WavPack @tab X @tab X |
|
@item WebM @tab X @tab X |
|
@item Windows Televison (WTV) @tab X @tab X |
|
@item Wing Commander III movie @tab @tab X |
|
@tab Multimedia format used in Origin's Wing Commander III computer game. |
|
@item Westwood Studios audio @tab X @tab X |
|
@tab Multimedia format used in Westwood Studios games. |
|
@item Westwood Studios VQA @tab @tab X |
|
@tab Multimedia format used in Westwood Studios games. |
|
@item Wideband Single-bit Data (WSD) @tab @tab X |
|
@item WVE @tab @tab X |
|
@item XMV @tab @tab X |
|
@tab Microsoft video container used in Xbox games. |
|
@item XVAG @tab @tab X |
|
@tab Audio format used on the PS3. |
|
@item xWMA @tab @tab X |
|
@tab Microsoft audio container used by XAudio 2. |
|
@item eXtended BINary text (XBIN) @tab @tab X |
|
@item YUV4MPEG pipe @tab X @tab X |
|
@item Psygnosis YOP @tab @tab X |
|
@end multitable |
|
|
|
@code{X} means that the feature in that column (encoding / decoding) is supported. |
|
|
|
@section Image Formats |
|
|
|
FFmpeg can read and write images for each frame of a video sequence. The |
|
following image formats are supported: |
|
|
|
@multitable @columnfractions .4 .1 .1 .4 |
|
@item Name @tab Encoding @tab Decoding @tab Comments |
|
@item .Y.U.V @tab X @tab X |
|
@tab one raw file per component |
|
@item Alias PIX @tab X @tab X |
|
@tab Alias/Wavefront PIX image format |
|
@item animated GIF @tab X @tab X |
|
@item APNG @tab X @tab X |
|
@tab Animated Portable Network Graphics |
|
@item BMP @tab X @tab X |
|
@tab Microsoft BMP image |
|
@item BRender PIX @tab @tab X |
|
@tab Argonaut BRender 3D engine image format. |
|
@item CRI @tab @tab X |
|
@tab Cintel RAW |
|
@item DPX @tab X @tab X |
|
@tab Digital Picture Exchange |
|
@item EXR @tab @tab X |
|
@tab OpenEXR |
|
@item FITS @tab X @tab X |
|
@tab Flexible Image Transport System |
|
@item HDR @tab X @tab X |
|
@tab Radiance HDR RGBE Image format |
|
@item IMG @tab @tab X |
|
@tab GEM Raster image |
|
@item JPEG @tab X @tab X |
|
@tab Progressive JPEG is not supported. |
|
@item JPEG 2000 @tab X @tab X |
|
@item JPEG-LS @tab X @tab X |
|
@item LJPEG @tab X @tab |
|
@tab Lossless JPEG |
|
@item MSP @tab @tab X |
|
@tab Microsoft Paint image |
|
@item PAM @tab X @tab X |
|
@tab PAM is a PNM extension with alpha support. |
|
@item PBM @tab X @tab X |
|
@tab Portable BitMap image |
|
@item PCD @tab @tab X |
|
@tab PhotoCD |
|
@item PCX @tab X @tab X |
|
@tab PC Paintbrush |
|
@item PFM @tab X @tab X |
|
@tab Portable FloatMap image |
|
@item PGM @tab X @tab X |
|
@tab Portable GrayMap image |
|
@item PGMYUV @tab X @tab X |
|
@tab PGM with U and V components in YUV 4:2:0 |
|
@item PGX @tab @tab X |
|
@tab PGX file decoder |
|
@item PHM @tab X @tab X |
|
@tab Portable HalfFloatMap image |
|
@item PIC @tab @tab X |
|
@tab Pictor/PC Paint |
|
@item PNG @tab X @tab X |
|
@tab Portable Network Graphics image |
|
@item PPM @tab X @tab X |
|
@tab Portable PixelMap image |
|
@item PSD @tab @tab X |
|
@tab Photoshop |
|
@item PTX @tab @tab X |
|
@tab V.Flash PTX format |
|
@item QOI @tab X @tab X |
|
@tab Quite OK Image format |
|
@item SGI @tab X @tab X |
|
@tab SGI RGB image format |
|
@item Sun Rasterfile @tab X @tab X |
|
@tab Sun RAS image format |
|
@item TIFF @tab X @tab X |
|
@tab YUV, JPEG and some extension is not supported yet. |
|
@item Truevision Targa @tab X @tab X |
|
@tab Targa (.TGA) image format |
|
@item VBN @tab X @tab X |
|
@tab Vizrt Binary Image format |
|
@item WBMP @tab X @tab X |
|
@tab Wireless Application Protocol Bitmap image format |
|
@item WebP @tab E @tab X |
|
@tab WebP image format, encoding supported through external library libwebp |
|
@item XBM @tab X @tab X |
|
@tab X BitMap image format |
|
@item XFace @tab X @tab X |
|
@tab X-Face image format |
|
@item XPM @tab @tab X |
|
@tab X PixMap image format |
|
@item XWD @tab X @tab X |
|
@tab X Window Dump image format |
|
@end multitable |
|
|
|
@code{X} means that the feature in that column (encoding / decoding) is supported. |
|
|
|
@code{E} means that support is provided through an external library. |
|
|
|
@section Video Codecs |
|
|
|
@multitable @columnfractions .4 .1 .1 .4 |
|
@item Name @tab Encoding @tab Decoding @tab Comments |
|
@item 4X Movie @tab @tab X |
|
@tab Used in certain computer games. |
|
@item 8088flex TMV @tab @tab X |
|
@item A64 multicolor @tab X @tab |
|
@tab Creates video suitable to be played on a commodore 64 (multicolor mode). |
|
@item Amazing Studio PAF Video @tab @tab X |
|
@item American Laser Games MM @tab @tab X |
|
@tab Used in games like Mad Dog McCree. |
|
@item Amuse Graphics Movie @tab @tab X |
|
@item AMV Video @tab X @tab X |
|
@tab Used in Chinese MP3 players. |
|
@item ANSI/ASCII art @tab @tab X |
|
@item Apple Intermediate Codec @tab @tab X |
|
@item Apple MJPEG-B @tab @tab X |
|
@item Apple Pixlet @tab @tab X |
|
@item Apple ProRes @tab X @tab X |
|
@tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x |
|
@item Apple QuickDraw @tab @tab X |
|
@tab fourcc: qdrw |
|
@item Argonaut Video @tab @tab X |
|
@tab Used in some Argonaut games. |
|
@item Asus v1 @tab X @tab X |
|
@tab fourcc: ASV1 |
|
@item Asus v2 @tab X @tab X |
|
@tab fourcc: ASV2 |
|
@item ATI VCR1 @tab @tab X |
|
@tab fourcc: VCR1 |
|
@item ATI VCR2 @tab @tab X |
|
@tab fourcc: VCR2 |
|
@item Auravision Aura @tab @tab X |
|
@item Auravision Aura 2 @tab @tab X |
|
@item Autodesk Animator Flic video @tab @tab X |
|
@item Autodesk RLE @tab @tab X |
|
@tab fourcc: AASC |
|
@item AV1 @tab E @tab E |
|
@tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1 |
|
@item Avid 1:1 10-bit RGB Packer @tab X @tab X |
|
@tab fourcc: AVrp |
|
@item AVS (Audio Video Standard) video @tab @tab X |
|
@tab Video encoding used by the Creature Shock game. |
|
@item AVS2-P2/IEEE1857.4 @tab E @tab E |
|
@tab Supported through external libraries libxavs2 and libdavs2 |
|
@item AVS3-P2/IEEE1857.10 @tab @tab E |
|
@tab Supported through external library libuavs3d |
|
@item AYUV @tab X @tab X |
|
@tab Microsoft uncompressed packed 4:4:4:4 |
|
@item Beam Software VB @tab @tab X |
|
@item Bethesda VID video @tab @tab X |
|
@tab Used in some games from Bethesda Softworks. |
|
@item Bink Video @tab @tab X |
|
@item BitJazz SheerVideo @tab @tab X |
|
@item Bitmap Brothers JV video @tab @tab X |
|
@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X |
|
@item Brooktree ProSumer Video @tab @tab X |
|
@tab fourcc: BT20 |
|
@item Brute Force & Ignorance @tab @tab X |
|
@tab Used in the game Flash Traffic: City of Angels. |
|
@item C93 video @tab @tab X |
|
@tab Codec used in Cyberia game. |
|
@item CamStudio @tab @tab X |
|
@tab fourcc: CSCD |
|
@item CD+G @tab @tab X |
|
@tab Video codec for CD+G karaoke disks |
|
@item CDXL @tab @tab X |
|
@tab Amiga CD video codec |
|
@item Chinese AVS video @tab E @tab X |
|
@tab AVS1-P2, JiZhun profile, encoding through external library libxavs |
|
@item Delphine Software International CIN video @tab @tab X |
|
@tab Codec used in Delphine Software International games. |
|
@item Discworld II BMV Video @tab @tab X |
|
@item CineForm HD @tab X @tab X |
|
@item Canopus HQ @tab @tab X |
|
@item Canopus HQA @tab @tab X |
|
@item Canopus HQX @tab @tab X |
|
@item Canopus Lossless Codec @tab @tab X |
|
@item CDToons @tab @tab X |
|
@tab Codec used in various Broderbund games. |
|
@item Cinepak @tab @tab X |
|
@item Cirrus Logic AccuPak @tab X @tab X |
|
@tab fourcc: CLJR |
|
@item CPiA Video Format @tab @tab X |
|
@item Creative YUV (CYUV) @tab @tab X |
|
@item DFA @tab @tab X |
|
@tab Codec used in Chronomaster game. |
|
@item Dirac @tab E @tab X |
|
@tab supported though the native vc2 (Dirac Pro) encoder |
|
@item Deluxe Paint Animation @tab @tab X |
|
@item DNxHD @tab X @tab X |
|
@tab aka SMPTE VC3 |
|
@item Duck TrueMotion 1.0 @tab @tab X |
|
@tab fourcc: DUCK |
|
@item Duck TrueMotion 2.0 @tab @tab X |
|
@tab fourcc: TM20 |
|
@item Duck TrueMotion 2.0 RT @tab @tab X |
|
@tab fourcc: TR20 |
|
@item DV (Digital Video) @tab X @tab X |
|
@item Dxtory capture format @tab @tab X |
|
@item Feeble Files/ScummVM DXA @tab @tab X |
|
@tab Codec originally used in Feeble Files game. |
|
@item Electronic Arts CMV video @tab @tab X |
|
@tab Used in NHL 95 game. |
|
@item Electronic Arts Madcow video @tab @tab X |
|
@item Electronic Arts TGV video @tab @tab X |
|
@item Electronic Arts TGQ video @tab @tab X |
|
@item Electronic Arts TQI video @tab @tab X |
|
@item Escape 124 @tab @tab X |
|
@item Escape 130 @tab @tab X |
|
@item FFmpeg video codec #1 @tab X @tab X |
|
@tab lossless codec (fourcc: FFV1) |
|
@item Flash Screen Video v1 @tab X @tab X |
|
@tab fourcc: FSV1 |
|
@item Flash Screen Video v2 @tab X @tab X |
|
@item Flash Video (FLV) @tab X @tab X |
|
@tab Sorenson H.263 used in Flash |
|
@item FM Screen Capture Codec @tab @tab X |
|
@item Forward Uncompressed @tab @tab X |
|
@item Fraps @tab @tab X |
|
@item Go2Meeting @tab @tab X |
|
@tab fourcc: G2M2, G2M3 |
|
@item Go2Webinar @tab @tab X |
|
@tab fourcc: G2M4 |
|
@item Gremlin Digital Video @tab @tab X |
|
@item H.261 @tab X @tab X |
|
@item H.263 / H.263-1996 @tab X @tab X |
|
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X |
|
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X |
|
@tab encoding supported through external library libx264 and OpenH264 |
|
@item HEVC @tab X @tab X |
|
@tab encoding supported through external library libx265 and libkvazaar |
|
@item HNM version 4 @tab @tab X |
|
@item HuffYUV @tab X @tab X |
|
@item HuffYUV FFmpeg variant @tab X @tab X |
|
@item IBM Ultimotion @tab @tab X |
|
@tab fourcc: ULTI |
|
@item id Cinematic video @tab @tab X |
|
@tab Used in Quake II. |
|
@item id RoQ video @tab X @tab X |
|
@tab Used in Quake III, Jedi Knight 2, other computer games. |
|
@item IFF ILBM @tab @tab X |
|
@tab IFF interleaved bitmap |
|
@item IFF ByteRun1 @tab @tab X |
|
@tab IFF run length encoded bitmap |
|
@item Infinity IMM4 @tab @tab X |
|
@item Intel H.263 @tab @tab X |
|
@item Intel Indeo 2 @tab @tab X |
|
@item Intel Indeo 3 @tab @tab X |
|
@item Intel Indeo 4 @tab @tab X |
|
@item Intel Indeo 5 @tab @tab X |
|
@item Interplay C93 @tab @tab X |
|
@tab Used in the game Cyberia from Interplay. |
|
@item Interplay MVE video @tab @tab X |
|
@tab Used in Interplay .MVE files. |
|
@item J2K @tab X @tab X |
|
@item Karl Morton's video codec @tab @tab X |
|
@tab Codec used in Worms games. |
|
@item Kega Game Video (KGV1) @tab @tab X |
|
@tab Kega emulator screen capture codec. |
|
@item Lagarith @tab @tab X |
|
@item LCL (LossLess Codec Library) MSZH @tab @tab X |
|
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E |
|
@item LOCO @tab @tab X |
|
@item LucasArts SANM/Smush @tab @tab X |
|
@tab Used in LucasArts games / SMUSH animations. |
|
@item lossless MJPEG @tab X @tab X |
|
@item MagicYUV Video @tab X @tab X |
|
@item Mandsoft Screen Capture Codec @tab @tab X |
|
@item Microsoft ATC Screen @tab @tab X |
|
@tab Also known as Microsoft Screen 3. |
|
@item Microsoft Expression Encoder Screen @tab @tab X |
|
@tab Also known as Microsoft Titanium Screen 2. |
|
@item Microsoft RLE @tab @tab X |
|
@item Microsoft Screen 1 @tab @tab X |
|
@tab Also known as Windows Media Video V7 Screen. |
|
@item Microsoft Screen 2 @tab @tab X |
|
@tab Also known as Windows Media Video V9 Screen. |
|
@item Microsoft Video 1 @tab @tab X |
|
@item Mimic @tab @tab X |
|
@tab Used in MSN Messenger Webcam streams. |
|
@item Miro VideoXL @tab @tab X |
|
@tab fourcc: VIXL |
|
@item MJPEG (Motion JPEG) @tab X @tab X |
|
@item Mobotix MxPEG video @tab @tab X |
|
@item Motion Pixels video @tab @tab X |
|
@item MPEG-1 video @tab X @tab X |
|
@item MPEG-2 video @tab X @tab X |
|
@item MPEG-4 part 2 @tab X @tab X |
|
@tab libxvidcore can be used alternatively for encoding. |
|
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
|
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
|
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X |
|
@item Newtek SpeedHQ @tab X @tab X |
|
@item Nintendo Gamecube THP video @tab @tab X |
|
@item NotchLC @tab @tab X |
|
@item NuppelVideo/RTjpeg @tab @tab X |
|
@tab Video encoding used in NuppelVideo files. |
|
@item On2 VP3 @tab @tab X |
|
@tab still experimental |
|
@item On2 VP4 @tab @tab X |
|
@tab fourcc: VP40 |
|
@item On2 VP5 @tab @tab X |
|
@tab fourcc: VP50 |
|
@item On2 VP6 @tab @tab X |
|
@tab fourcc: VP60,VP61,VP62 |
|
@item On2 VP7 @tab @tab X |
|
@tab fourcc: VP70,VP71 |
|
@item VP8 @tab E @tab X |
|
@tab fourcc: VP80, encoding supported through external library libvpx |
|
@item VP9 @tab E @tab X |
|
@tab encoding supported through external library libvpx |
|
@item Pinnacle TARGA CineWave YUV16 @tab @tab X |
|
@tab fourcc: Y216 |
|
@item Q-team QPEG @tab @tab X |
|
@tab fourccs: QPEG, Q1.0, Q1.1 |
|
@item QuickTime 8BPS video @tab @tab X |
|
@item QuickTime Animation (RLE) video @tab X @tab X |
|
@tab fourcc: 'rle ' |
|
@item QuickTime Graphics (SMC) @tab X @tab X |
|
@tab fourcc: 'smc ' |
|
@item QuickTime video (RPZA) @tab X @tab X |
|
@tab fourcc: rpza |
|
@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X |
|
@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X |
|
@item Raw Video @tab X @tab X |
|
@item RealVideo 1.0 @tab X @tab X |
|
@item RealVideo 2.0 @tab X @tab X |
|
@item RealVideo 3.0 @tab @tab X |
|
@tab still far from ideal |
|
@item RealVideo 4.0 @tab @tab X |
|
@item Renderware TXD (TeXture Dictionary) @tab @tab X |
|
@tab Texture dictionaries used by the Renderware Engine. |
|
@item RL2 video @tab @tab X |
|
@tab used in some games by Entertainment Software Partners |
|
@item ScreenPressor @tab @tab X |
|
@item Screenpresso @tab @tab X |
|
@item Screen Recorder Gold Codec @tab @tab X |
|
@item Sierra VMD video @tab @tab X |
|
@tab Used in Sierra VMD files. |
|
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
|
@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X |
|
@item Silicon Graphics RLE 8-bit video @tab @tab X |
|
@item Smacker video @tab @tab X |
|
@tab Video encoding used in Smacker. |
|
@item SMPTE VC-1 @tab @tab X |
|
@item Snow @tab X @tab X |
|
@tab experimental wavelet codec (fourcc: SNOW) |
|
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
|
@item Sorenson Vector Quantizer 1 @tab X @tab X |
|
@tab fourcc: SVQ1 |
|
@item Sorenson Vector Quantizer 3 @tab @tab X |
|
@tab fourcc: SVQ3 |
|
@item Sunplus JPEG (SP5X) @tab @tab X |
|
@tab fourcc: SP5X |
|
@item TechSmith Screen Capture Codec @tab @tab X |
|
@tab fourcc: TSCC |
|
@item TechSmith Screen Capture Codec 2 @tab @tab X |
|
@tab fourcc: TSC2 |
|
@item Theora @tab E @tab X |
|
@tab encoding supported through external library libtheora |
|
@item Tiertex Limited SEQ video @tab @tab X |
|
@tab Codec used in DOS CD-ROM FlashBack game. |
|
@item Ut Video @tab X @tab X |
|
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
|
@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X |
|
@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X |
|
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X |
|
@item VBLE Lossless Codec @tab @tab X |
|
@item VMware Screen Codec / VMware Video @tab @tab X |
|
@tab Codec used in videos captured by VMware. |
|
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
|
@item Windows Media Image @tab @tab X |
|
@item Windows Media Video 7 @tab X @tab X |
|
@item Windows Media Video 8 @tab X @tab X |
|
@item Windows Media Video 9 @tab @tab X |
|
@tab not completely working |
|
@item Wing Commander III / Xan @tab @tab X |
|
@tab Used in Wing Commander III .MVE files. |
|
@item Wing Commander IV / Xan @tab @tab X |
|
@tab Used in Wing Commander IV. |
|
@item Winnov WNV1 @tab @tab X |
|
@item WMV7 @tab X @tab X |
|
@item YAMAHA SMAF @tab X @tab X |
|
@item Psygnosis YOP Video @tab @tab X |
|
@item yuv4 @tab X @tab X |
|
@tab libquicktime uncompressed packed 4:2:0 |
|
@item ZeroCodec Lossless Video @tab @tab X |
|
@item ZLIB @tab X @tab X |
|
@tab part of LCL, encoder experimental |
|
@item Zip Motion Blocks Video @tab X @tab X |
|
@tab Encoder works only in PAL8. |
|
@end multitable |
|
|
|
@code{X} means that the feature in that column (encoding / decoding) is supported. |
|
|
|
@code{E} means that support is provided through an external library. |
|
|
|
@section Audio Codecs |
|
|
|
@multitable @columnfractions .4 .1 .1 .4 |
|
@item Name @tab Encoding @tab Decoding @tab Comments |
|
@item 8SVX exponential @tab @tab X |
|
@item 8SVX fibonacci @tab @tab X |
|
@item AAC @tab EX @tab X |
|
@tab encoding supported through internal encoder and external library libfdk-aac |
|
@item AAC+ @tab E @tab IX |
|
@tab encoding supported through external library libfdk-aac |
|
@item AC-3 @tab IX @tab IX |
|
@item ACELP.KELVIN @tab @tab X |
|
@item ADPCM 4X Movie @tab @tab X |
|
@item ADPCM Yamaha AICA @tab @tab X |
|
@item ADPCM AmuseGraphics Movie @tab @tab X |
|
@item ADPCM Argonaut Games @tab X @tab X |
|
@item ADPCM CDROM XA @tab @tab X |
|
@item ADPCM Creative Technology @tab @tab X |
|
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
|
@item ADPCM Electronic Arts @tab @tab X |
|
@tab Used in various EA titles. |
|
@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X |
|
@tab Used in Sim City 3000. |
|
@item ADPCM Electronic Arts R1 @tab @tab X |
|
@item ADPCM Electronic Arts R2 @tab @tab X |
|
@item ADPCM Electronic Arts R3 @tab @tab X |
|
@item ADPCM Electronic Arts XAS @tab @tab X |
|
@item ADPCM G.722 @tab X @tab X |
|
@item ADPCM G.726 @tab X @tab X |
|
@item ADPCM IMA Acorn Replay @tab @tab X |
|
@item ADPCM IMA AMV @tab X @tab X |
|
@tab Used in AMV files |
|
@item ADPCM IMA Cunning Developments @tab @tab X |
|
@item ADPCM IMA Electronic Arts EACS @tab @tab X |
|
@item ADPCM IMA Electronic Arts SEAD @tab @tab X |
|
@item ADPCM IMA Funcom @tab @tab X |
|
@item ADPCM IMA High Voltage Software ALP @tab X @tab X |
|
@item ADPCM IMA QuickTime @tab X @tab X |
|
@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X |
|
@item ADPCM IMA Ubisoft APM @tab X @tab X |
|
@item ADPCM IMA Loki SDL MJPEG @tab @tab X |
|
@item ADPCM IMA WAV @tab X @tab X |
|
@item ADPCM IMA Westwood @tab @tab X |
|
@item ADPCM ISS IMA @tab @tab X |
|
@tab Used in FunCom games. |
|
@item ADPCM IMA Dialogic @tab @tab X |
|
@item ADPCM IMA Duck DK3 @tab @tab X |
|
@tab Used in some Sega Saturn console games. |
|
@item ADPCM IMA Duck DK4 @tab @tab X |
|
@tab Used in some Sega Saturn console games. |
|
@item ADPCM IMA Radical @tab @tab X |
|
@item ADPCM Microsoft @tab X @tab X |
|
@item ADPCM MS IMA @tab X @tab X |
|
@item ADPCM Nintendo Gamecube AFC @tab @tab X |
|
@item ADPCM Nintendo Gamecube DTK @tab @tab X |
|
@item ADPCM Nintendo THP @tab @tab X |
|
@item ADPCM Playstation @tab @tab X |
|
@item ADPCM QT IMA @tab X @tab X |
|
@item ADPCM SEGA CRI ADX @tab X @tab X |
|
@tab Used in Sega Dreamcast games. |
|
@item ADPCM Shockwave Flash @tab X @tab X |
|
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X |
|
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X |
|
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X |
|
@item ADPCM VIMA @tab @tab X |
|
@tab Used in LucasArts SMUSH animations. |
|
@item ADPCM Westwood Studios IMA @tab X @tab X |
|
@tab Used in Westwood Studios games like Command and Conquer. |
|
@item ADPCM Yamaha @tab X @tab X |
|
@item ADPCM Zork @tab @tab X |
|
@item AMR-NB @tab E @tab X |
|
@tab encoding supported through external library libopencore-amrnb |
|
@item AMR-WB @tab E @tab X |
|
@tab encoding supported through external library libvo-amrwbenc |
|
@item Amazing Studio PAF Audio @tab @tab X |
|
@item Apple lossless audio @tab X @tab X |
|
@tab QuickTime fourcc 'alac' |
|
@item aptX @tab X @tab X |
|
@tab Used in Bluetooth A2DP |
|
@item aptX HD @tab X @tab X |
|
@tab Used in Bluetooth A2DP |
|
@item ATRAC1 @tab @tab X |
|
@item ATRAC3 @tab @tab X |
|
@item ATRAC3+ @tab @tab X |
|
@item ATRAC9 @tab @tab X |
|
@item Bink Audio @tab @tab X |
|
@tab Used in Bink and Smacker files in many games. |
|
@item CELT @tab @tab E |
|
@tab decoding supported through external library libcelt |
|
@item codec2 @tab E @tab E |
|
@tab en/decoding supported through external library libcodec2 |
|
@item CRI HCA @tab @tab X |
|
@item Delphine Software International CIN audio @tab @tab X |
|
@tab Codec used in Delphine Software International games. |
|
@item DFPWM @tab X @tab X |
|
@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X |
|
@item Discworld II BMV Audio @tab @tab X |
|
@item COOK @tab @tab X |
|
@tab All versions except 5.1 are supported. |
|
@item DCA (DTS Coherent Acoustics) @tab X @tab X |
|
@tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) |
|
@item Dolby E @tab @tab X |
|
@item DPCM Gremlin @tab @tab X |
|
@item DPCM id RoQ @tab X @tab X |
|
@tab Used in Quake III, Jedi Knight 2 and other computer games. |
|
@item DPCM Interplay @tab @tab X |
|
@tab Used in various Interplay computer games. |
|
@item DPCM Squareroot-Delta-Exact @tab @tab X |
|
@tab Used in various games. |
|
@item DPCM Sierra Online @tab @tab X |
|
@tab Used in Sierra Online game audio files. |
|
@item DPCM Sol @tab @tab X |
|
@item DPCM Xan @tab @tab X |
|
@tab Used in Origin's Wing Commander IV AVI files. |
|
@item DPCM Xilam DERF @tab @tab X |
|
@item DSD (Direct Stream Digital), least significant bit first @tab @tab X |
|
@item DSD (Direct Stream Digital), most significant bit first @tab @tab X |
|
@item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X |
|
@item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X |
|
@item DSP Group TrueSpeech @tab @tab X |
|
@item DST (Direct Stream Transfer) @tab @tab X |
|
@item DV audio @tab @tab X |
|
@item Enhanced AC-3 @tab X @tab X |
|
@item EVRC (Enhanced Variable Rate Codec) @tab @tab X |
|
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
|
@item G.723.1 @tab X @tab X |
|
@item G.729 @tab @tab X |
|
@item GSM @tab E @tab X |
|
@tab encoding supported through external library libgsm |
|
@item GSM Microsoft variant @tab E @tab X |
|
@tab encoding supported through external library libgsm |
|
@item IAC (Indeo Audio Coder) @tab @tab X |
|
@item iLBC (Internet Low Bitrate Codec) @tab E @tab EX |
|
@tab encoding and decoding supported through external library libilbc |
|
@item IMC (Intel Music Coder) @tab @tab X |
|
@item Interplay ACM @tab @tab X |
|
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
|
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X |
|
@item MLP (Meridian Lossless Packing) @tab X @tab X |
|
@tab Used in DVD-Audio discs. |
|
@item Monkey's Audio @tab @tab X |
|
@item MP1 (MPEG audio layer 1) @tab @tab IX |
|
@item MP2 (MPEG audio layer 2) @tab IX @tab IX |
|
@tab encoding supported also through external library TwoLAME |
|
@item MP3 (MPEG audio layer 3) @tab E @tab IX |
|
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
|
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
|
@item Musepack SV7 @tab @tab X |
|
@item Musepack SV8 @tab @tab X |
|
@item Nellymoser Asao @tab X @tab X |
|
@item On2 AVC (Audio for Video Codec) @tab @tab X |
|
@item Opus @tab E @tab X |
|
@tab encoding supported through external library libopus |
|
@item PCM A-law @tab X @tab X |
|
@item PCM mu-law @tab X @tab X |
|
@item PCM Archimedes VIDC @tab X @tab X |
|
@item PCM signed 8-bit planar @tab X @tab X |
|
@item PCM signed 16-bit big-endian planar @tab X @tab X |
|
@item PCM signed 16-bit little-endian planar @tab X @tab X |
|
@item PCM signed 24-bit little-endian planar @tab X @tab X |
|
@item PCM signed 32-bit little-endian planar @tab X @tab X |
|
@item PCM 32-bit floating point big-endian @tab X @tab X |
|
@item PCM 32-bit floating point little-endian @tab X @tab X |
|
@item PCM 64-bit floating point big-endian @tab X @tab X |
|
@item PCM 64-bit floating point little-endian @tab X @tab X |
|
@item PCM D-Cinema audio signed 24-bit @tab X @tab X |
|
@item PCM signed 8-bit @tab X @tab X |
|
@item PCM signed 16-bit big-endian @tab X @tab X |
|
@item PCM signed 16-bit little-endian @tab X @tab X |
|
@item PCM signed 24-bit big-endian @tab X @tab X |
|
@item PCM signed 24-bit little-endian @tab X @tab X |
|
@item PCM signed 32-bit big-endian @tab X @tab X |
|
@item PCM signed 32-bit little-endian @tab X @tab X |
|
@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
|
@item PCM unsigned 8-bit @tab X @tab X |
|
@item PCM unsigned 16-bit big-endian @tab X @tab X |
|
@item PCM unsigned 16-bit little-endian @tab X @tab X |
|
@item PCM unsigned 24-bit big-endian @tab X @tab X |
|
@item PCM unsigned 24-bit little-endian @tab X @tab X |
|
@item PCM unsigned 32-bit big-endian @tab X @tab X |
|
@item PCM unsigned 32-bit little-endian @tab X @tab X |
|
@item QCELP / PureVoice @tab @tab X |
|
@item QDesign Music Codec 1 @tab @tab X |
|
@item QDesign Music Codec 2 @tab @tab X |
|
@tab There are still some distortions. |
|
@item RealAudio 1.0 (14.4K) @tab X @tab X |
|
@tab Real 14400 bit/s codec |
|
@item RealAudio 2.0 (28.8K) @tab @tab X |
|
@tab Real 28800 bit/s codec |
|
@item RealAudio 3.0 (dnet) @tab IX @tab X |
|
@tab Real low bitrate AC-3 codec |
|
@item RealAudio Lossless @tab @tab X |
|
@item RealAudio SIPR / ACELP.NET @tab @tab X |
|
@item SBC (low-complexity subband codec) @tab X @tab X |
|
@tab Used in Bluetooth A2DP |
|
@item Shorten @tab @tab X |
|
@item Sierra VMD audio @tab @tab X |
|
@tab Used in Sierra VMD files. |
|
@item Smacker audio @tab @tab X |
|
@item SMPTE 302M AES3 audio @tab X @tab X |
|
@item Sonic @tab X @tab X |
|
@tab experimental codec |
|
@item Sonic lossless @tab X @tab X |
|
@tab experimental codec |
|
@item Speex @tab E @tab EX |
|
@tab supported through external library libspeex |
|
@item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
|
@item True Audio (TTA) @tab X @tab X |
|
@item TrueHD @tab X @tab X |
|
@tab Used in HD-DVD and Blu-Ray discs. |
|
@item TwinVQ (VQF flavor) @tab @tab X |
|
@item VIMA @tab @tab X |
|
@tab Used in LucasArts SMUSH animations. |
|
@item Vorbis @tab E @tab X |
|
@tab A native but very primitive encoder exists. |
|
@item Voxware MetaSound @tab @tab X |
|
@item WavPack @tab X @tab X |
|
@item Westwood Audio (SND1) @tab @tab X |
|
@item Windows Media Audio 1 @tab X @tab X |
|
@item Windows Media Audio 2 @tab X @tab X |
|
@item Windows Media Audio Lossless @tab @tab X |
|
@item Windows Media Audio Pro @tab @tab X |
|
@item Windows Media Audio Voice @tab @tab X |
|
@item Xbox Media Audio 1 @tab @tab X |
|
@item Xbox Media Audio 2 @tab @tab X |
|
@end multitable |
|
|
|
@code{X} means that the feature in that column (encoding / decoding) is supported. |
|
|
|
@code{E} means that support is provided through an external library. |
|
|
|
@code{I} means that an integer-only version is available, too (ensures high |
|
performance on systems without hardware floating point support). |
|
|
|
@section Subtitle Formats |
|
|
|
@multitable @columnfractions .4 .1 .1 .1 .1 |
|
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
|
@item 3GPP Timed Text @tab @tab @tab X @tab X |
|
@item AQTitle @tab @tab X @tab @tab X |
|
@item DVB @tab X @tab X @tab X @tab X |
|
@item DVB teletext @tab @tab X @tab @tab E |
|
@item DVD @tab X @tab X @tab X @tab X |
|
@item JACOsub @tab X @tab X @tab @tab X |
|
@item MicroDVD @tab X @tab X @tab @tab X |
|
@item MPL2 @tab @tab X @tab @tab X |
|
@item MPsub (MPlayer) @tab @tab X @tab @tab X |
|
@item PGS @tab @tab @tab @tab X |
|
@item PJS (Phoenix) @tab @tab X @tab @tab X |
|
@item RealText @tab @tab X @tab @tab X |
|
@item SAMI @tab @tab X @tab @tab X |
|
@item Spruce format (STL) @tab @tab X @tab @tab X |
|
@item SSA/ASS @tab X @tab X @tab X @tab X |
|
@item SubRip (SRT) @tab X @tab X @tab X @tab X |
|
@item SubViewer v1 @tab @tab X @tab @tab X |
|
@item SubViewer @tab @tab X @tab @tab X |
|
@item TED Talks captions @tab @tab X @tab @tab X |
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@item TTML @tab X @tab @tab X @tab |
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@item VobSub (IDX+SUB) @tab @tab X @tab @tab X |
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@item VPlayer @tab @tab X @tab @tab X |
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@item WebVTT @tab X @tab X @tab X @tab X |
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@item XSUB @tab @tab @tab X @tab X |
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@end multitable |
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@code{X} means that the feature is supported. |
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@code{E} means that support is provided through an external library. |
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@section Network Protocols |
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@multitable @columnfractions .4 .1 |
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@item Name @tab Support |
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@item AMQP @tab E |
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@item file @tab X |
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@item FTP @tab X |
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@item Gopher @tab X |
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@item Gophers @tab X |
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@item HLS @tab X |
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@item HTTP @tab X |
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@item HTTPS @tab X |
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@item Icecast @tab X |
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@item MMSH @tab X |
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@item MMST @tab X |
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@item pipe @tab X |
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@item Pro-MPEG FEC @tab X |
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@item RTMP @tab X |
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@item RTMPE @tab X |
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@item RTMPS @tab X |
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@item RTMPT @tab X |
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@item RTMPTE @tab X |
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@item RTMPTS @tab X |
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@item RTP @tab X |
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@item SAMBA @tab E |
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@item SCTP @tab X |
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@item SFTP @tab E |
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@item TCP @tab X |
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@item TLS @tab X |
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@item UDP @tab X |
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@item ZMQ @tab E |
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@end multitable |
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@code{X} means that the protocol is supported. |
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@code{E} means that support is provided through an external library. |
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@section Input/Output Devices |
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@multitable @columnfractions .4 .1 .1 |
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@item Name @tab Input @tab Output |
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@item ALSA @tab X @tab X |
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@item BKTR @tab X @tab |
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@item caca @tab @tab X |
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@item DV1394 @tab X @tab |
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@item Lavfi virtual device @tab X @tab |
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@item Linux framebuffer @tab X @tab X |
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@item JACK @tab X @tab |
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@item LIBCDIO @tab X |
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@item LIBDC1394 @tab X @tab |
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@item OpenAL @tab X |
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@item OpenGL @tab @tab X |
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@item OSS @tab X @tab X |
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@item PulseAudio @tab X @tab X |
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@item SDL @tab @tab X |
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@item Video4Linux2 @tab X @tab X |
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@item VfW capture @tab X @tab |
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@item X11 grabbing @tab X @tab |
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@item Win32 grabbing @tab X @tab |
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@end multitable |
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|
@code{X} means that input/output is supported. |
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@section Timecode |
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@multitable @columnfractions .4 .1 .1 |
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@item Codec/format @tab Read @tab Write |
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@item AVI @tab X @tab X |
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@item DV @tab X @tab X |
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@item GXF @tab X @tab X |
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@item MOV @tab X @tab X |
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@item MPEG1/2 @tab X @tab X |
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@item MXF @tab X @tab X |
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@end multitable
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