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140 lines
4.5 KiB
140 lines
4.5 KiB
/* |
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* Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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/** |
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* @file |
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* Spherical video |
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*/ |
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#ifndef AVUTIL_SPHERICAL_H |
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#define AVUTIL_SPHERICAL_H |
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#include <stddef.h> |
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#include <stdint.h> |
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/** |
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* @addtogroup lavu_video |
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* @{ |
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* |
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* @defgroup lavu_video_spherical Spherical video mapping |
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* @{ |
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*/ |
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/** |
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* @addtogroup lavu_video_spherical |
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* A spherical video file contains surfaces that need to be mapped onto a |
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* sphere. Depending on how the frame was converted, a different distortion |
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* transformation or surface recomposition function needs to be applied before |
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* the video should be mapped and displayed. |
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*/ |
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/** |
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* Projection of the video surface(s) on a sphere. |
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*/ |
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enum AVSphericalProjection { |
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/** |
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* Video represents a sphere mapped on a flat surface using |
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* equirectangular projection. |
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*/ |
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AV_SPHERICAL_EQUIRECTANGULAR, |
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/** |
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* Video frame is split into 6 faces of a cube, and arranged on a |
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* 3x2 layout. Faces are oriented upwards for the front, left, right, |
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* and back faces. The up face is oriented so the top of the face is |
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* forwards and the down face is oriented so the top of the face is |
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* to the back. |
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*/ |
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AV_SPHERICAL_CUBEMAP, |
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}; |
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/** |
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* This structure describes how to handle spherical videos, outlining |
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* information about projection, initial layout, and any other view modifier. |
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* |
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* @note The struct must be allocated with av_spherical_alloc() and |
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* its size is not a part of the public ABI. |
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*/ |
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typedef struct AVSphericalMapping { |
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/** |
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* Projection type. |
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*/ |
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enum AVSphericalProjection projection; |
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/** |
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* @name Initial orientation |
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* @{ |
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* There fields describe additional rotations applied to the sphere after |
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* the video frame is mapped onto it. The sphere is rotated around the |
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* viewer, who remains stationary. The order of transformation is always |
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* yaw, followed by pitch, and finally by roll. |
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* |
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* The coordinate system matches the one defined in OpenGL, where the |
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* forward vector (z) is coming out of screen, and it is equivalent to |
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* a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll). |
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* |
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* A positive yaw rotates the portion of the sphere in front of the viewer |
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* toward their right. A positive pitch rotates the portion of the sphere |
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* in front of the viewer upwards. A positive roll tilts the portion of |
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* the sphere in front of the viewer to the viewer's right. |
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* |
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* These values are exported as 16.16 fixed point. |
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* |
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* See this equirectangular projection as example: |
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* |
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* @code{.unparsed} |
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* Yaw |
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* -180 0 180 |
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* 90 +-------------+-------------+ 180 |
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* | | | up |
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* P | | | y| forward |
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* i | ^ | | /z |
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* t 0 +-------------X-------------+ 0 Roll | / |
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* c | | | | / |
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* h | | | 0|/_____right |
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* | | | x |
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* -90 +-------------+-------------+ -180 |
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* |
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* X - the default camera center |
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* ^ - the default up vector |
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* @endcode |
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*/ |
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int32_t yaw; ///< Rotation around the up vector [-180, 180]. |
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int32_t pitch; ///< Rotation around the right vector [-90, 90]. |
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int32_t roll; ///< Rotation around the forward vector [-180, 180]. |
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/** |
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* @} |
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*/ |
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} AVSphericalMapping; |
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/** |
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* Allocate a AVSphericalVideo structure and initialize its fields to default |
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* values. |
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* |
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* @return the newly allocated struct or NULL on failure |
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*/ |
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AVSphericalMapping *av_spherical_alloc(size_t *size); |
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/** |
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* @} |
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* @} |
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*/ |
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#endif /* AVUTIL_SPHERICAL_H */
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