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147 lines
4.9 KiB
147 lines
4.9 KiB
/* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License along |
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* with FFmpeg; if not, write to the Free Software Foundation, Inc., |
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#include <math.h> |
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#include <string.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include "libavcodec/audiodsp.h" |
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#include "libavutil/common.h" |
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#include "libavutil/intreadwrite.h" |
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#include "libavutil/mem_internal.h" |
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#include "checkasm.h" |
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#define MAX_SIZE (32 * 128) |
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#define randomize_float(buf, len) \ |
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do { \ |
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int i; \ |
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for (i = 0; i < len; i++) { \ |
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float f = (float)rnd() / (UINT_MAX >> 5) - 16.0f; \ |
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buf[i] = f; \ |
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} \ |
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} while (0) |
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#define randomize_int(buf, len, size, bits) \ |
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do { \ |
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int i; \ |
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for (i = 0; i < len; i++) { \ |
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uint ## size ## _t r = rnd() & ((1LL << bits) - 1); \ |
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AV_WN ## size ## A(buf + i, -(1LL << (bits - 1)) + r); \ |
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} \ |
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} while (0) |
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void checkasm_check_audiodsp(void) |
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{ |
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AudioDSPContext adsp; |
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ff_audiodsp_init(&adsp); |
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if (check_func(adsp.scalarproduct_int16, "audiodsp.scalarproduct_int16")) { |
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LOCAL_ALIGNED(32, int16_t, v1, [MAX_SIZE]); |
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LOCAL_ALIGNED(32, int16_t, v2, [MAX_SIZE]); |
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unsigned int len_bits_minus4, v1_bits, v2_bits, len; |
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int32_t res0, res1; |
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declare_func(int32_t, const int16_t *v1, const int16_t *v2, int len); |
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// generate random 5-12bit vector length |
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len_bits_minus4 = rnd() % 8; |
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len = rnd() & ((1 << len_bits_minus4) - 1); |
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len = 16 * FFMAX(len, 1); |
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// generate the bit counts for each of the vectors such that the result |
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// fits into int32 |
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v1_bits = 1 + rnd() % 15; |
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v2_bits = FFMIN(32 - (len_bits_minus4 + 4) - v1_bits - 1, 15); |
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randomize_int(v1, MAX_SIZE, 16, v1_bits + 1); |
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randomize_int(v2, MAX_SIZE, 16, v2_bits + 1); |
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res0 = call_ref(v1, v2, len); |
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res1 = call_new(v1, v2, len); |
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if (res0 != res1) |
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fail(); |
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bench_new(v1, v2, MAX_SIZE); |
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} |
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if (check_func(adsp.vector_clip_int32, "audiodsp.vector_clip_int32")) { |
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LOCAL_ALIGNED(32, int32_t, src, [MAX_SIZE]); |
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LOCAL_ALIGNED(32, int32_t, dst0, [MAX_SIZE]); |
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LOCAL_ALIGNED(32, int32_t, dst1, [MAX_SIZE]); |
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int32_t val1, val2, min, max; |
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int len; |
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declare_func(void, int32_t *dst, const int32_t *src, |
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int32_t min, int32_t max, unsigned int len); |
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val1 = ((int32_t)rnd()); |
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val1 = FFSIGN(val1) * (val1 & ((1 << 24) - 1)); |
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val2 = ((int32_t)rnd()); |
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val2 = FFSIGN(val2) * (val2 & ((1 << 24) - 1)); |
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min = FFMIN(val1, val2); |
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max = FFMAX(val1, val2); |
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randomize_int(src, MAX_SIZE, 32, 32); |
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len = rnd() % 128; |
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len = 32 * FFMAX(len, 1); |
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call_ref(dst0, src, min, max, len); |
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call_new(dst1, src, min, max, len); |
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if (memcmp(dst0, dst1, len * sizeof(*dst0))) |
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fail(); |
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bench_new(dst1, src, min, max, MAX_SIZE); |
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} |
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if (check_func(adsp.vector_clipf, "audiodsp.vector_clipf")) { |
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LOCAL_ALIGNED(32, float, src, [MAX_SIZE]); |
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LOCAL_ALIGNED(32, float, dst0, [MAX_SIZE]); |
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LOCAL_ALIGNED(32, float, dst1, [MAX_SIZE]); |
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float val1, val2, min, max; |
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int i, len; |
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declare_func(void, float *dst, const float *src, |
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int len, float min, float max); |
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val1 = (float)rnd() / (UINT_MAX >> 1) - 1.0f; |
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val2 = (float)rnd() / (UINT_MAX >> 1) - 1.0f; |
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min = FFMIN(val1, val2); |
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max = FFMAX(val1, val2); |
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randomize_float(src, MAX_SIZE); |
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len = rnd() % 128; |
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len = 16 * FFMAX(len, 1); |
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call_ref(dst0, src, len, min, max); |
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call_new(dst1, src, len, min, max); |
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for (i = 0; i < len; i++) { |
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if (!float_near_ulp_array(dst0, dst1, 3, len)) |
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fail(); |
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} |
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bench_new(dst1, src, MAX_SIZE, min, max); |
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} |
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report("audiodsp"); |
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}
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