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179 lines
4.8 KiB
179 lines
4.8 KiB
/* |
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* Direct3D 12 HW acceleration video decoder |
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* |
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com> |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef AVCODEC_D3D12VA_DECODE_H |
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#define AVCODEC_D3D12VA_DECODE_H |
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#include "libavutil/fifo.h" |
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#include "libavutil/hwcontext.h" |
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#include "libavutil/hwcontext_d3d12va.h" |
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#include "avcodec.h" |
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#include "internal.h" |
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#include "hwaccel_internal.h" |
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/** |
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* @brief This structure is used to provide the necessary configurations and data |
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* to the FFmpeg Direct3D 12 HWAccel implementation for video decoder. |
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*/ |
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typedef struct D3D12VADecodeContext { |
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AVBufferRef *decoder_ref; |
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/** |
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* D3D12 video decoder |
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*/ |
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ID3D12VideoDecoder *decoder; |
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/** |
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* D3D12 video decoder heap |
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*/ |
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ID3D12VideoDecoderHeap *decoder_heap; |
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/** |
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* D3D12 configuration used to create the decoder |
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* |
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* Specified by decoders |
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*/ |
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D3D12_VIDEO_DECODE_CONFIGURATION cfg; |
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/** |
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* A cached queue for reusing the D3D12 command allocators and upload buffers |
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* |
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* @see https://learn.microsoft.com/en-us/windows/win32/direct3d12/recording-command-lists-and-bundles#id3d12commandallocator |
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*/ |
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AVFifo *objects_queue; |
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/** |
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* D3D12 command queue |
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*/ |
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ID3D12CommandQueue *command_queue; |
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/** |
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* D3D12 video decode command list |
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*/ |
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ID3D12VideoDecodeCommandList *command_list; |
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/** |
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* The array of resources used for reference frames |
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* |
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* The ref_resources.length is the same as D3D12VADecodeContext.max_num_ref |
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*/ |
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ID3D12Resource **ref_resources; |
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/** |
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* The array of subresources used for reference frames |
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* |
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* The ref_subresources.length is the same as D3D12VADecodeContext.max_num_ref |
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*/ |
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UINT *ref_subresources; |
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/** |
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* Maximum number of reference frames |
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*/ |
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UINT max_num_ref; |
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/** |
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* Used mask used to record reference frames indices |
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*/ |
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UINT used_mask; |
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/** |
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* Bitstream size for each frame |
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*/ |
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UINT bitstream_size; |
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/** |
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* The sync context used to sync command queue |
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*/ |
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AVD3D12VASyncContext sync_ctx; |
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/** |
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* A pointer to AVD3D12VADeviceContext used to create D3D12 objects |
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*/ |
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AVD3D12VADeviceContext *device_ctx; |
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/** |
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* Pixel format |
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*/ |
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enum AVPixelFormat pix_fmt; |
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/** |
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* Private to the FFmpeg AVHWAccel implementation |
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*/ |
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unsigned report_id; |
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} D3D12VADecodeContext; |
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/** |
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* @} |
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*/ |
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#define D3D12VA_VIDEO_DEC_ASYNC_DEPTH 36 |
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#define D3D12VA_DECODE_CONTEXT(avctx) ((D3D12VADecodeContext *)((avctx)->internal->hwaccel_priv_data)) |
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#define D3D12VA_FRAMES_CONTEXT(avctx) ((AVHWFramesContext *)(avctx)->hw_frames_ctx->data) |
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/** |
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* @brief Get a suitable maximum bitstream size |
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* |
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* Creating and destroying a resource on d3d12 needs sync and reallocation, so use this function |
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* to help allocate a big enough bitstream buffer to avoid recreating resources when decoding. |
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* |
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* @return the suitable size |
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*/ |
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int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx); |
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/** |
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* @brief init D3D12VADecodeContext |
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* |
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* @return Error code (ret < 0 if failed) |
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*/ |
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int ff_d3d12va_decode_init(AVCodecContext *avctx); |
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/** |
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* @brief uninit D3D12VADecodeContext |
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* |
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* @return Error code (ret < 0 if failed) |
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*/ |
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int ff_d3d12va_decode_uninit(AVCodecContext *avctx); |
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/** |
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* @brief d3d12va common frame params |
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* |
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* @return Error code (ret < 0 if failed) |
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*/ |
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int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx); |
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/** |
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* @brief d3d12va common end frame |
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* |
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* @param avctx codec context |
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* @param frame current output frame |
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* @param pp picture parameters |
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* @param pp_size the size of the picture parameters |
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* @param qm quantization matrix |
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* @param qm_size the size of the quantization matrix |
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* @param callback update decoder-specified input stream arguments |
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* @return Error code (ret < 0 if failed) |
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*/ |
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int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame, |
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const void *pp, unsigned pp_size, |
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const void *qm, unsigned qm_size, |
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int(*)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *)); |
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#endif /* AVCODEC_D3D12VA_DEC_H */
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