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134 lines
3.8 KiB
134 lines
3.8 KiB
/* |
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* Direct3D 12 HW acceleration. |
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* |
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com> |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef AVUTIL_HWCONTEXT_D3D12VA_H |
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#define AVUTIL_HWCONTEXT_D3D12VA_H |
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/** |
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* @file |
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* An API-specific header for AV_HWDEVICE_TYPE_D3D12VA. |
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* |
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* AVHWFramesContext.pool must contain AVBufferRefs whose |
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* data pointer points to an AVD3D12VAFrame struct. |
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*/ |
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#include <stdint.h> |
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#include <initguid.h> |
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#include <d3d12.h> |
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#include <d3d12sdklayers.h> |
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#include <d3d12video.h> |
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/** |
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* @brief This struct is allocated as AVHWDeviceContext.hwctx |
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* |
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*/ |
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typedef struct AVD3D12VADeviceContext { |
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/** |
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* Device used for objects creation and access. This can also be |
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* used to set the libavcodec decoding device. |
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* |
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* Can be set by the user. This is the only mandatory field - the other |
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* device context fields are set from this and are available for convenience. |
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* |
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* Deallocating the AVHWDeviceContext will always release this interface, |
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* and it does not matter whether it was user-allocated. |
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*/ |
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ID3D12Device *device; |
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/** |
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* If unset, this will be set from the device field on init. |
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* |
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* Deallocating the AVHWDeviceContext will always release this interface, |
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* and it does not matter whether it was user-allocated. |
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*/ |
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ID3D12VideoDevice *video_device; |
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/** |
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* Callbacks for locking. They protect access to the internal staging |
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* texture (for av_hwframe_transfer_data() calls). They do NOT protect |
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* access to hwcontext or decoder state in general. |
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* |
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* If unset on init, the hwcontext implementation will set them to use an |
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* internal mutex. |
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* |
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* The underlying lock must be recursive. lock_ctx is for free use by the |
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* locking implementation. |
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*/ |
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void (*lock)(void *lock_ctx); |
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void (*unlock)(void *lock_ctx); |
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void *lock_ctx; |
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} AVD3D12VADeviceContext; |
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/** |
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* @brief This struct is used to sync d3d12 execution |
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* |
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*/ |
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typedef struct AVD3D12VASyncContext { |
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/** |
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* D3D12 fence object |
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*/ |
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ID3D12Fence *fence; |
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/** |
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* A handle to the event object that's raised when the fence |
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* reaches a certain value. |
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*/ |
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HANDLE event; |
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/** |
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* The fence value used for sync |
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*/ |
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uint64_t fence_value; |
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} AVD3D12VASyncContext; |
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/** |
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* @brief D3D12VA frame descriptor for pool allocation. |
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* |
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*/ |
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typedef struct AVD3D12VAFrame { |
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/** |
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* The texture in which the frame is located. The reference count is |
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* managed by the AVBufferRef, and destroying the reference will release |
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* the interface. |
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*/ |
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ID3D12Resource *texture; |
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/** |
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* The sync context for the texture |
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* |
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* @see: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview#directx-12-fences |
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*/ |
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AVD3D12VASyncContext sync_ctx; |
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} AVD3D12VAFrame; |
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/** |
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* @brief This struct is allocated as AVHWFramesContext.hwctx |
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* |
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*/ |
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typedef struct AVD3D12VAFramesContext { |
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/** |
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* DXGI_FORMAT format. MUST be compatible with the pixel format. |
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* If unset, will be automatically set. |
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*/ |
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DXGI_FORMAT format; |
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} AVD3D12VAFramesContext; |
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#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
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