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751 lines
33 KiB
751 lines
33 KiB
/* |
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* Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at> |
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* Copyright (c) 2008 Peter Ross |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef AVUTIL_CHANNEL_LAYOUT_H |
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#define AVUTIL_CHANNEL_LAYOUT_H |
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#include <stdint.h> |
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#include <stdlib.h> |
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#include "version.h" |
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#include "attributes.h" |
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/** |
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* @file |
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* @ingroup lavu_audio_channels |
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* Public libavutil channel layout APIs header. |
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*/ |
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/** |
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* @defgroup lavu_audio_channels Audio channels |
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* @ingroup lavu_audio |
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* |
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* Audio channel layout utility functions |
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* |
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* @{ |
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*/ |
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enum AVChannel { |
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///< Invalid channel index |
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AV_CHAN_NONE = -1, |
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AV_CHAN_FRONT_LEFT, |
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AV_CHAN_FRONT_RIGHT, |
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AV_CHAN_FRONT_CENTER, |
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AV_CHAN_LOW_FREQUENCY, |
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AV_CHAN_BACK_LEFT, |
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AV_CHAN_BACK_RIGHT, |
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AV_CHAN_FRONT_LEFT_OF_CENTER, |
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AV_CHAN_FRONT_RIGHT_OF_CENTER, |
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AV_CHAN_BACK_CENTER, |
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AV_CHAN_SIDE_LEFT, |
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AV_CHAN_SIDE_RIGHT, |
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AV_CHAN_TOP_CENTER, |
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AV_CHAN_TOP_FRONT_LEFT, |
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AV_CHAN_TOP_FRONT_CENTER, |
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AV_CHAN_TOP_FRONT_RIGHT, |
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AV_CHAN_TOP_BACK_LEFT, |
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AV_CHAN_TOP_BACK_CENTER, |
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AV_CHAN_TOP_BACK_RIGHT, |
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/** Stereo downmix. */ |
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AV_CHAN_STEREO_LEFT = 29, |
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/** See above. */ |
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AV_CHAN_STEREO_RIGHT, |
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AV_CHAN_WIDE_LEFT, |
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AV_CHAN_WIDE_RIGHT, |
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AV_CHAN_SURROUND_DIRECT_LEFT, |
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AV_CHAN_SURROUND_DIRECT_RIGHT, |
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AV_CHAN_LOW_FREQUENCY_2, |
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AV_CHAN_TOP_SIDE_LEFT, |
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AV_CHAN_TOP_SIDE_RIGHT, |
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AV_CHAN_BOTTOM_FRONT_CENTER, |
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AV_CHAN_BOTTOM_FRONT_LEFT, |
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AV_CHAN_BOTTOM_FRONT_RIGHT, |
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AV_CHAN_SIDE_SURROUND_LEFT, ///< +90 degrees, Lss, SiL |
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AV_CHAN_SIDE_SURROUND_RIGHT, ///< -90 degrees, Rss, SiR |
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AV_CHAN_TOP_SURROUND_LEFT, ///< +110 degrees, Lvs, TpLS |
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AV_CHAN_TOP_SURROUND_RIGHT, ///< -110 degrees, Rvs, TpRS |
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/** Channel is empty can be safely skipped. */ |
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AV_CHAN_UNUSED = 0x200, |
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/** Channel contains data, but its position is unknown. */ |
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AV_CHAN_UNKNOWN = 0x300, |
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/** |
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* Range of channels between AV_CHAN_AMBISONIC_BASE and |
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* AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system. |
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* |
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* Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and |
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* AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is |
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* `<n> = <i> - AV_CHAN_AMBISONIC_BASE`. |
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* |
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* @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel |
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* orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels |
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* implicitly by their position in the stream. |
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*/ |
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AV_CHAN_AMBISONIC_BASE = 0x400, |
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// leave space for 1024 ids, which correspond to maximum order-32 harmonics, |
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// which should be enough for the foreseeable use cases |
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AV_CHAN_AMBISONIC_END = 0x7ff, |
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}; |
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enum AVChannelOrder { |
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/** |
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* Only the channel count is specified, without any further information |
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* about the channel order. |
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*/ |
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AV_CHANNEL_ORDER_UNSPEC, |
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/** |
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* The native channel order, i.e. the channels are in the same order in |
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* which they are defined in the AVChannel enum. This supports up to 63 |
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* different channels. |
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*/ |
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AV_CHANNEL_ORDER_NATIVE, |
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/** |
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* The channel order does not correspond to any other predefined order and |
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* is stored as an explicit map. For example, this could be used to support |
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* layouts with 64 or more channels, or with empty/skipped (AV_CHAN_UNUSED) |
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* channels at arbitrary positions. |
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*/ |
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AV_CHANNEL_ORDER_CUSTOM, |
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/** |
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* The audio is represented as the decomposition of the sound field into |
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* spherical harmonics. Each channel corresponds to a single expansion |
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* component. Channels are ordered according to ACN (Ambisonic Channel |
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* Number). |
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* |
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* The channel with the index n in the stream contains the spherical |
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* harmonic of degree l and order m given by |
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* @code{.unparsed} |
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* l = floor(sqrt(n)), |
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* m = n - l * (l + 1). |
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* @endcode |
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* |
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* Conversely given a spherical harmonic of degree l and order m, the |
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* corresponding channel index n is given by |
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* @code{.unparsed} |
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* n = l * (l + 1) + m. |
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* @endcode |
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* |
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* Normalization is assumed to be SN3D (Schmidt Semi-Normalization) |
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* as defined in AmbiX format $ 2.1. |
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*/ |
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AV_CHANNEL_ORDER_AMBISONIC, |
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/** |
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* Number of channel orders, not part of ABI/API |
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*/ |
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FF_CHANNEL_ORDER_NB |
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}; |
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/** |
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* @defgroup channel_masks Audio channel masks |
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* |
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* A channel layout is a 64-bits integer with a bit set for every channel. |
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* The number of bits set must be equal to the number of channels. |
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* The value 0 means that the channel layout is not known. |
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* @note this data structure is not powerful enough to handle channels |
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* combinations that have the same channel multiple times, such as |
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* dual-mono. |
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* |
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* @{ |
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*/ |
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#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT ) |
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#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT ) |
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#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER ) |
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#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY ) |
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#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT ) |
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#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT ) |
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#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER ) |
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#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER) |
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#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER ) |
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#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT ) |
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#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT ) |
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#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER ) |
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#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT ) |
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#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER ) |
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#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT ) |
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#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT ) |
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#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER ) |
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#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT ) |
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#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT ) |
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#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT ) |
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#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT ) |
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#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT ) |
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#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT ) |
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#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT) |
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#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 ) |
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#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT ) |
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#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT ) |
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#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER ) |
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#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT ) |
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#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT ) |
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#define AV_CH_SIDE_SURROUND_LEFT (1ULL << AV_CHAN_SIDE_SURROUND_LEFT ) |
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#define AV_CH_SIDE_SURROUND_RIGHT (1ULL << AV_CHAN_SIDE_SURROUND_RIGHT ) |
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#define AV_CH_TOP_SURROUND_LEFT (1ULL << AV_CHAN_TOP_SURROUND_LEFT ) |
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#define AV_CH_TOP_SURROUND_RIGHT (1ULL << AV_CHAN_TOP_SURROUND_RIGHT ) |
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/** |
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* @} |
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* @defgroup channel_mask_c Audio channel layouts |
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* @{ |
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* */ |
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#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER) |
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#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT) |
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#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY) |
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#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER) |
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#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER) |
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#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY) |
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#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER) |
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#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY) |
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#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) |
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#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) |
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#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) |
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#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY) |
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#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) |
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#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY) |
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#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER) |
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#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) |
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#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER) |
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#define AV_CH_LAYOUT_3POINT1POINT2 (AV_CH_LAYOUT_3POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT) |
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#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER) |
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#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER) |
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#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY) |
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#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) |
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#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) |
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#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) |
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#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) |
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#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) |
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#define AV_CH_LAYOUT_5POINT1POINT2_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT) |
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#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT) |
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#define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT) |
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#define AV_CH_LAYOUT_5POINT1POINT4_BACK (AV_CH_LAYOUT_5POINT1POINT2_BACK|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT) |
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#define AV_CH_LAYOUT_7POINT1POINT2 (AV_CH_LAYOUT_7POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT) |
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#define AV_CH_LAYOUT_7POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT) |
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#define AV_CH_LAYOUT_7POINT2POINT3 (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_CENTER|AV_CH_LOW_FREQUENCY_2) |
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#define AV_CH_LAYOUT_9POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) |
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#define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT) |
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#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT) |
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#define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT) |
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#define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK |
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enum AVMatrixEncoding { |
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AV_MATRIX_ENCODING_NONE, |
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AV_MATRIX_ENCODING_DOLBY, |
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AV_MATRIX_ENCODING_DPLII, |
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AV_MATRIX_ENCODING_DPLIIX, |
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AV_MATRIX_ENCODING_DPLIIZ, |
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AV_MATRIX_ENCODING_DOLBYEX, |
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AV_MATRIX_ENCODING_DOLBYHEADPHONE, |
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AV_MATRIX_ENCODING_NB |
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}; |
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/** |
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* @} |
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*/ |
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/** |
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* An AVChannelCustom defines a single channel within a custom order layout |
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* |
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* Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the |
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* public ABI. |
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* |
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* No new fields may be added to it without a major version bump. |
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*/ |
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typedef struct AVChannelCustom { |
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enum AVChannel id; |
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char name[16]; |
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void *opaque; |
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} AVChannelCustom; |
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/** |
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* An AVChannelLayout holds information about the channel layout of audio data. |
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* |
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* A channel layout here is defined as a set of channels ordered in a specific |
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* way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an |
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* AVChannelLayout carries only the channel count). |
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* All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by |
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* ignoring everything but the channel count, as long as av_channel_layout_check() |
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* considers they are valid. |
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* |
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* Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the |
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* public ABI and may be used by the caller. E.g. it may be allocated on stack |
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* or embedded in caller-defined structs. |
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* |
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* AVChannelLayout can be initialized as follows: |
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* - default initialization with {0}, followed by setting all used fields |
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* correctly; |
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* - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers; |
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* - with a constructor function, such as av_channel_layout_default(), |
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* av_channel_layout_from_mask() or av_channel_layout_from_string(). |
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* |
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* The channel layout must be unitialized with av_channel_layout_uninit() |
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* |
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* Copying an AVChannelLayout via assigning is forbidden, |
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* av_channel_layout_copy() must be used instead (and its return value should |
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* be checked) |
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* |
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* No new fields may be added to it without a major version bump, except for |
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* new elements of the union fitting in sizeof(uint64_t). |
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*/ |
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typedef struct AVChannelLayout { |
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/** |
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* Channel order used in this layout. |
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* This is a mandatory field. |
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*/ |
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enum AVChannelOrder order; |
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/** |
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* Number of channels in this layout. Mandatory field. |
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*/ |
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int nb_channels; |
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/** |
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* Details about which channels are present in this layout. |
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* For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be |
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* used. |
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*/ |
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union { |
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/** |
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* This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used |
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* for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels. |
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* It is a bitmask, where the position of each set bit means that the |
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* AVChannel with the corresponding value is present. |
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* |
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* I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO |
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* is present in the layout. Otherwise it is not present. |
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* |
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* @note when a channel layout using a bitmask is constructed or |
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* modified manually (i.e. not using any of the av_channel_layout_* |
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* functions), the code doing it must ensure that the number of set bits |
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* is equal to nb_channels. |
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*/ |
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uint64_t mask; |
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/** |
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* This member must be used when the channel order is |
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* AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each |
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* element signalling the presence of the AVChannel with the |
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* corresponding value in map[i].id. |
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* |
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* I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the |
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* i-th channel in the audio data. |
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* |
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* When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and |
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* AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic |
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* component with ACN index (as defined above) |
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* n = map[i].id - AV_CHAN_AMBISONIC_BASE. |
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* |
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* map[i].name may be filled with a 0-terminated string, in which case |
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* it will be used for the purpose of identifying the channel with the |
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* convenience functions below. Otherise it must be zeroed. |
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*/ |
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AVChannelCustom *map; |
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} u; |
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/** |
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* For some private data of the user. |
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*/ |
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void *opaque; |
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} AVChannelLayout; |
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/** |
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* Macro to define native channel layouts |
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* |
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* @note This doesn't use designated initializers for compatibility with C++ 17 and older. |
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*/ |
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#define AV_CHANNEL_LAYOUT_MASK(nb, m) \ |
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{ /* .order */ AV_CHANNEL_ORDER_NATIVE, \ |
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/* .nb_channels */ (nb), \ |
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/* .u.mask */ { m }, \ |
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/* .opaque */ NULL } |
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/** |
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* @name Common pre-defined channel layouts |
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* @{ |
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*/ |
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#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO) |
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#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO) |
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#define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1) |
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#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1) |
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#define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND) |
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#define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1) |
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#define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0) |
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#define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1) |
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#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2) |
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#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD) |
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#define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0) |
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#define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1) |
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#define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK) |
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#define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK) |
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#define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0) |
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#define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT) |
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#define AV_CHANNEL_LAYOUT_3POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_3POINT1POINT2) |
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#define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL) |
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#define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1) |
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#define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK) |
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#define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT) |
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#define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0) |
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#define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT) |
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#define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1) |
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#define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE) |
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#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK) |
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#define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK) |
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#define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL) |
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#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE) |
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#define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4_BACK) |
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#define AV_CHANNEL_LAYOUT_7POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2) |
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#define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4_BACK) |
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#define AV_CHANNEL_LAYOUT_7POINT2POINT3 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3) |
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#define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4_BACK) |
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#define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL) |
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#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX) |
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#define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2) |
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#define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK |
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#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \ |
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{ /* .order */ AV_CHANNEL_ORDER_AMBISONIC, \ |
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/* .nb_channels */ 4, \ |
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/* .u.mask */ { 0 }, \ |
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/* .opaque */ NULL } |
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/** @} */ |
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struct AVBPrint; |
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/** |
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* Get a human readable string in an abbreviated form describing a given channel. |
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* This is the inverse function of @ref av_channel_from_string(). |
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* |
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* @param buf pre-allocated buffer where to put the generated string |
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* @param buf_size size in bytes of the buffer. |
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* @param channel the AVChannel whose name to get |
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* @return amount of bytes needed to hold the output string, or a negative AVERROR |
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* on failure. If the returned value is bigger than buf_size, then the |
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* string was truncated. |
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*/ |
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int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel); |
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|
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/** |
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* bprint variant of av_channel_name(). |
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* |
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* @note the string will be appended to the bprint buffer. |
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*/ |
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void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id); |
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|
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/** |
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* Get a human readable string describing a given channel. |
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* |
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* @param buf pre-allocated buffer where to put the generated string |
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* @param buf_size size in bytes of the buffer. |
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* @param channel the AVChannel whose description to get |
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* @return amount of bytes needed to hold the output string, or a negative AVERROR |
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* on failure. If the returned value is bigger than buf_size, then the |
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* string was truncated. |
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*/ |
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int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel); |
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|
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/** |
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* bprint variant of av_channel_description(). |
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* |
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* @note the string will be appended to the bprint buffer. |
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*/ |
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void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id); |
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|
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/** |
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* This is the inverse function of @ref av_channel_name(). |
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* |
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* @return the channel with the given name |
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* AV_CHAN_NONE when name does not identify a known channel |
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*/ |
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enum AVChannel av_channel_from_string(const char *name); |
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|
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/** |
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* Initialize a custom channel layout with the specified number of channels. |
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* The channel map will be allocated and the designation of all channels will |
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* be set to AV_CHAN_UNKNOWN. |
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* |
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* This is only a convenience helper function, a custom channel layout can also |
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* be constructed without using this. |
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* |
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* @param channel_layout the layout structure to be initialized |
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* @param nb_channels the number of channels |
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* |
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* @return 0 on success |
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* AVERROR(EINVAL) if the number of channels <= 0 |
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* AVERROR(ENOMEM) if the channel map could not be allocated |
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*/ |
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int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels); |
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/** |
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* Initialize a native channel layout from a bitmask indicating which channels |
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* are present. |
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* |
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* @param channel_layout the layout structure to be initialized |
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* @param mask bitmask describing the channel layout |
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* |
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* @return 0 on success |
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* AVERROR(EINVAL) for invalid mask values |
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*/ |
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int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask); |
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|
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/** |
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* Initialize a channel layout from a given string description. |
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* The input string can be represented by: |
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* - the formal channel layout name (returned by av_channel_layout_describe()) |
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* - single or multiple channel names (returned by av_channel_name(), eg. "FL", |
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* or concatenated with "+", each optionally containing a custom name after |
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* a "@", eg. "FL@Left+FR@Right+LFE") |
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* - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4") |
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* - the number of channels with default layout (eg. "4c") |
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* - the number of unordered channels (eg. "4C" or "4 channels") |
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* - the ambisonic order followed by optional non-diegetic channels (eg. |
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* "ambisonic 2+stereo") |
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* On error, the channel layout will remain uninitialized, but not necessarily |
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* untouched. |
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* |
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* @param channel_layout uninitialized channel layout for the result |
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* @param str string describing the channel layout |
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* @return 0 on success parsing the channel layout |
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* AVERROR(EINVAL) if an invalid channel layout string was provided |
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* AVERROR(ENOMEM) if there was not enough memory |
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*/ |
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int av_channel_layout_from_string(AVChannelLayout *channel_layout, |
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const char *str); |
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/** |
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* Get the default channel layout for a given number of channels. |
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* |
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* @param ch_layout the layout structure to be initialized |
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* @param nb_channels number of channels |
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*/ |
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void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels); |
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|
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/** |
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* Iterate over all standard channel layouts. |
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* |
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* @param opaque a pointer where libavutil will store the iteration state. Must |
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* point to NULL to start the iteration. |
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* |
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* @return the standard channel layout or NULL when the iteration is |
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* finished |
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*/ |
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const AVChannelLayout *av_channel_layout_standard(void **opaque); |
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|
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/** |
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* Free any allocated data in the channel layout and reset the channel |
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* count to 0. |
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* |
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* @param channel_layout the layout structure to be uninitialized |
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*/ |
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void av_channel_layout_uninit(AVChannelLayout *channel_layout); |
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|
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/** |
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* Make a copy of a channel layout. This differs from just assigning src to dst |
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* in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM. |
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* |
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* @note the destination channel_layout will be always uninitialized before copy. |
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* |
|
* @param dst destination channel layout |
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* @param src source channel layout |
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* @return 0 on success, a negative AVERROR on error. |
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*/ |
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int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src); |
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|
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/** |
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* Get a human-readable string describing the channel layout properties. |
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* The string will be in the same format that is accepted by |
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* @ref av_channel_layout_from_string(), allowing to rebuild the same |
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* channel layout, except for opaque pointers. |
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* |
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* @param channel_layout channel layout to be described |
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* @param buf pre-allocated buffer where to put the generated string |
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* @param buf_size size in bytes of the buffer. |
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* @return amount of bytes needed to hold the output string, or a negative AVERROR |
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* on failure. If the returned value is bigger than buf_size, then the |
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* string was truncated. |
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*/ |
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int av_channel_layout_describe(const AVChannelLayout *channel_layout, |
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char *buf, size_t buf_size); |
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|
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/** |
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* bprint variant of av_channel_layout_describe(). |
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* |
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* @note the string will be appended to the bprint buffer. |
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* @return 0 on success, or a negative AVERROR value on failure. |
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*/ |
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int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout, |
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struct AVBPrint *bp); |
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|
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/** |
|
* Get the channel with the given index in a channel layout. |
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* |
|
* @param channel_layout input channel layout |
|
* @param idx index of the channel |
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* @return channel with the index idx in channel_layout on success or |
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* AV_CHAN_NONE on failure (if idx is not valid or the channel order is |
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* unspecified) |
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*/ |
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enum AVChannel |
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av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx); |
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|
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/** |
|
* Get the index of a given channel in a channel layout. In case multiple |
|
* channels are found, only the first match will be returned. |
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* |
|
* @param channel_layout input channel layout |
|
* @param channel the channel whose index to obtain |
|
* @return index of channel in channel_layout on success or a negative number if |
|
* channel is not present in channel_layout. |
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*/ |
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int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout, |
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enum AVChannel channel); |
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|
|
/** |
|
* Get the index in a channel layout of a channel described by the given string. |
|
* In case multiple channels are found, only the first match will be returned. |
|
* |
|
* This function accepts channel names in the same format as |
|
* @ref av_channel_from_string(). |
|
* |
|
* @param channel_layout input channel layout |
|
* @param name string describing the channel whose index to obtain |
|
* @return a channel index described by the given string, or a negative AVERROR |
|
* value. |
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*/ |
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int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout, |
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const char *name); |
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|
|
/** |
|
* Get a channel described by the given string. |
|
* |
|
* This function accepts channel names in the same format as |
|
* @ref av_channel_from_string(). |
|
* |
|
* @param channel_layout input channel layout |
|
* @param name string describing the channel to obtain |
|
* @return a channel described by the given string in channel_layout on success |
|
* or AV_CHAN_NONE on failure (if the string is not valid or the channel |
|
* order is unspecified) |
|
*/ |
|
enum AVChannel |
|
av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout, |
|
const char *name); |
|
|
|
/** |
|
* Find out what channels from a given set are present in a channel layout, |
|
* without regard for their positions. |
|
* |
|
* @param channel_layout input channel layout |
|
* @param mask a combination of AV_CH_* representing a set of channels |
|
* @return a bitfield representing all the channels from mask that are present |
|
* in channel_layout |
|
*/ |
|
uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout, |
|
uint64_t mask); |
|
|
|
/** |
|
* Check whether a channel layout is valid, i.e. can possibly describe audio |
|
* data. |
|
* |
|
* @param channel_layout input channel layout |
|
* @return 1 if channel_layout is valid, 0 otherwise. |
|
*/ |
|
int av_channel_layout_check(const AVChannelLayout *channel_layout); |
|
|
|
/** |
|
* Check whether two channel layouts are semantically the same, i.e. the same |
|
* channels are present on the same positions in both. |
|
* |
|
* If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is |
|
* not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC, |
|
* they are considered equal iff the channel counts are the same in both. |
|
* |
|
* @param chl input channel layout |
|
* @param chl1 input channel layout |
|
* @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative |
|
* AVERROR code if one or both are invalid. |
|
*/ |
|
int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1); |
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|
|
/** |
|
* Return the order if the layout is n-th order standard-order ambisonic. |
|
* The presence of optional extra non-diegetic channels at the end is not taken |
|
* into account. |
|
* |
|
* @param channel_layout input channel layout |
|
* @return the order of the layout, a negative error code otherwise. |
|
*/ |
|
int av_channel_layout_ambisonic_order(const AVChannelLayout *channel_layout); |
|
|
|
/** |
|
* The conversion must be lossless. |
|
*/ |
|
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0) |
|
|
|
/** |
|
* The specified retype target order is ignored and the simplest possible |
|
* (canonical) order is used for which the input layout can be losslessy |
|
* represented. |
|
*/ |
|
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1) |
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|
|
/** |
|
* Change the AVChannelOrder of a channel layout. |
|
* |
|
* Change of AVChannelOrder can be either lossless or lossy. In case of a |
|
* lossless conversion all the channel designations and the associated channel |
|
* names (if any) are kept. On a lossy conversion the channel names and channel |
|
* designations might be lost depending on the capabilities of the desired |
|
* AVChannelOrder. Note that some conversions are simply not possible in which |
|
* case this function returns AVERROR(ENOSYS). |
|
* |
|
* The following conversions are supported: |
|
* |
|
* Any -> Custom : Always possible, always lossless. |
|
* Any -> Unspecified: Always possible, lossless if channel designations |
|
* are all unknown and channel names are not used, lossy otherwise. |
|
* Custom -> Ambisonic : Possible if it contains ambisonic channels with |
|
* optional non-diegetic channels in the end. Lossy if the channels have |
|
* custom names, lossless otherwise. |
|
* Custom -> Native : Possible if it contains native channels in native |
|
* order. Lossy if the channels have custom names, lossless otherwise. |
|
* |
|
* On error this function keeps the original channel layout untouched. |
|
* |
|
* @param channel_layout channel layout which will be changed |
|
* @param order the desired channel layout order |
|
* @param flags a combination of AV_CHANNEL_LAYOUT_RETYPE_FLAG_* constants |
|
* @return 0 if the conversion was successful and lossless or if the channel |
|
* layout was already in the desired order |
|
* >0 if the conversion was successful but lossy |
|
* AVERROR(ENOSYS) if the conversion was not possible (or would be |
|
* lossy and AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS was specified) |
|
* AVERROR(EINVAL), AVERROR(ENOMEM) on error |
|
*/ |
|
int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags); |
|
|
|
/** |
|
* @} |
|
*/ |
|
|
|
#endif /* AVUTIL_CHANNEL_LAYOUT_H */
|
|
|