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307 lines
6.8 KiB
307 lines
6.8 KiB
/* |
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* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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/** |
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* @file |
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* @ingroup lavu_video_stereo3d |
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* Stereoscopic video |
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*/ |
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#ifndef AVUTIL_STEREO3D_H |
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#define AVUTIL_STEREO3D_H |
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#include <stdint.h> |
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#include "frame.h" |
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/** |
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* @defgroup lavu_video_stereo3d Stereo3D types and functions |
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* @ingroup lavu_video |
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* |
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* A stereoscopic video file consists in multiple views embedded in a single |
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* frame, usually describing two views of a scene. This file describes all |
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* possible codec-independent view arrangements. |
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* |
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* @{ |
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*/ |
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/** |
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* List of possible 3D Types |
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*/ |
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enum AVStereo3DType { |
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/** |
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* Video is not stereoscopic (and metadata has to be there). |
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*/ |
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AV_STEREO3D_2D, |
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/** |
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* Views are next to each other. |
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* |
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* @code{.unparsed} |
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* LLLLRRRR |
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* LLLLRRRR |
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* LLLLRRRR |
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* ... |
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* @endcode |
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*/ |
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AV_STEREO3D_SIDEBYSIDE, |
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/** |
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* Views are on top of each other. |
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* |
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* @code{.unparsed} |
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* LLLLLLLL |
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* LLLLLLLL |
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* RRRRRRRR |
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* RRRRRRRR |
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* @endcode |
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*/ |
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AV_STEREO3D_TOPBOTTOM, |
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/** |
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* Views are alternated temporally. |
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* |
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* @code{.unparsed} |
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* frame0 frame1 frame2 ... |
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* LLLLLLLL RRRRRRRR LLLLLLLL |
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* LLLLLLLL RRRRRRRR LLLLLLLL |
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* LLLLLLLL RRRRRRRR LLLLLLLL |
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* ... ... ... |
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* @endcode |
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*/ |
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AV_STEREO3D_FRAMESEQUENCE, |
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/** |
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* Views are packed in a checkerboard-like structure per pixel. |
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* |
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* @code{.unparsed} |
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* LRLRLRLR |
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* RLRLRLRL |
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* LRLRLRLR |
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* ... |
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* @endcode |
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*/ |
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AV_STEREO3D_CHECKERBOARD, |
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/** |
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* Views are next to each other, but when upscaling |
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* apply a checkerboard pattern. |
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* |
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* @code{.unparsed} |
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* LLLLRRRR L L L L R R R R |
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* LLLLRRRR => L L L L R R R R |
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* LLLLRRRR L L L L R R R R |
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* LLLLRRRR L L L L R R R R |
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* @endcode |
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*/ |
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AV_STEREO3D_SIDEBYSIDE_QUINCUNX, |
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/** |
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* Views are packed per line, as if interlaced. |
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* |
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* @code{.unparsed} |
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* LLLLLLLL |
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* RRRRRRRR |
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* LLLLLLLL |
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* ... |
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* @endcode |
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*/ |
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AV_STEREO3D_LINES, |
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/** |
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* Views are packed per column. |
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* |
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* @code{.unparsed} |
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* LRLRLRLR |
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* LRLRLRLR |
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* LRLRLRLR |
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* ... |
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* @endcode |
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*/ |
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AV_STEREO3D_COLUMNS, |
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}; |
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/** |
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* List of possible view types. |
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*/ |
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enum AVStereo3DView { |
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/** |
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* Frame contains two packed views. |
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*/ |
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AV_STEREO3D_VIEW_PACKED, |
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/** |
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* Frame contains only the left view. |
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*/ |
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AV_STEREO3D_VIEW_LEFT, |
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/** |
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* Frame contains only the right view. |
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*/ |
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AV_STEREO3D_VIEW_RIGHT, |
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}; |
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/** |
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* List of possible primary eyes. |
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*/ |
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enum AVStereo3DPrimaryEye { |
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/** |
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* Neither eye. |
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*/ |
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AV_PRIMARY_EYE_NONE, |
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/** |
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* Left eye. |
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*/ |
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AV_PRIMARY_EYE_LEFT, |
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/** |
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* Right eye |
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*/ |
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AV_PRIMARY_EYE_RIGHT, |
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}; |
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/** |
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* Inverted views, Right/Bottom represents the left view. |
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*/ |
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#define AV_STEREO3D_FLAG_INVERT (1 << 0) |
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/** |
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* Stereo 3D type: this structure describes how two videos are packed |
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* within a single video surface, with additional information as needed. |
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* |
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* @note The struct must be allocated with av_stereo3d_alloc() and |
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* its size is not a part of the public ABI. |
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*/ |
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typedef struct AVStereo3D { |
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/** |
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* How views are packed within the video. |
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*/ |
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enum AVStereo3DType type; |
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/** |
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* Additional information about the frame packing. |
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*/ |
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int flags; |
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/** |
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* Determines which views are packed. |
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*/ |
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enum AVStereo3DView view; |
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/** |
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* Which eye is the primary eye when rendering in 2D. |
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*/ |
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enum AVStereo3DPrimaryEye primary_eye; |
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/** |
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* The distance between the centres of the lenses of the camera system, |
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* in micrometers. Zero if unset. |
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*/ |
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uint32_t baseline; |
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/** |
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* Relative shift of the left and right images, which changes the zero parallax plane. |
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* Range is -1.0 to 1.0. Zero if unset. |
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*/ |
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AVRational horizontal_disparity_adjustment; |
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/** |
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* Horizontal field of view, in degrees. Zero if unset. |
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*/ |
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AVRational horizontal_field_of_view; |
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} AVStereo3D; |
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/** |
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* Allocate an AVStereo3D structure and set its fields to default values. |
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* The resulting struct can be freed using av_freep(). |
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* |
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* @return An AVStereo3D filled with default values or NULL on failure. |
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*/ |
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AVStereo3D *av_stereo3d_alloc(void); |
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/** |
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* Allocate a complete AVFrameSideData and add it to the frame. |
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* |
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* @param frame The frame which side data is added to. |
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* |
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* @return The AVStereo3D structure to be filled by caller. |
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*/ |
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AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame); |
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/** |
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* Provide a human-readable name of a given stereo3d type. |
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* |
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* @param type The input stereo3d type value. |
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* |
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* @return The name of the stereo3d value, or "unknown". |
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*/ |
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const char *av_stereo3d_type_name(unsigned int type); |
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/** |
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* Get the AVStereo3DType form a human-readable name. |
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* |
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* @param name The input string. |
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* |
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* @return The AVStereo3DType value, or -1 if not found. |
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*/ |
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int av_stereo3d_from_name(const char *name); |
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/** |
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* Provide a human-readable name of a given stereo3d view. |
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* |
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* @param type The input stereo3d view value. |
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* |
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* @return The name of the stereo3d view value, or "unknown". |
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*/ |
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const char *av_stereo3d_view_name(unsigned int view); |
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/** |
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* Get the AVStereo3DView form a human-readable name. |
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* |
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* @param name The input string. |
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* |
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* @return The AVStereo3DView value, or -1 if not found. |
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*/ |
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int av_stereo3d_view_from_name(const char *name); |
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/** |
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* Provide a human-readable name of a given stereo3d primary eye. |
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* |
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* @param type The input stereo3d primary eye value. |
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* |
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* @return The name of the stereo3d primary eye value, or "unknown". |
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*/ |
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const char *av_stereo3d_primary_eye_name(unsigned int eye); |
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/** |
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* Get the AVStereo3DPrimaryEye form a human-readable name. |
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* |
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* @param name The input string. |
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* |
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* @return The AVStereo3DPrimaryEye value, or -1 if not found. |
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*/ |
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int av_stereo3d_primary_eye_from_name(const char *name); |
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/** |
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* @} |
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*/ |
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#endif /* AVUTIL_STEREO3D_H */
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