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422 lines
13 KiB
422 lines
13 KiB
/* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef AVUTIL_VULKAN_H |
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#define AVUTIL_VULKAN_H |
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#include "pixdesc.h" |
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#include "bprint.h" |
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#include "hwcontext.h" |
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#include "vulkan_functions.h" |
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#include "hwcontext_vulkan.h" |
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#include "vulkan_loader.h" |
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#define FF_VK_DEFAULT_USAGE_FLAGS (VK_IMAGE_USAGE_SAMPLED_BIT | \ |
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VK_IMAGE_USAGE_STORAGE_BIT | \ |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | \ |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT) |
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/* GLSL management macros */ |
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#define INDENT(N) INDENT_##N |
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#define INDENT_0 |
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#define INDENT_1 INDENT_0 " " |
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#define INDENT_2 INDENT_1 INDENT_1 |
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#define INDENT_3 INDENT_2 INDENT_1 |
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#define INDENT_4 INDENT_3 INDENT_1 |
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#define INDENT_5 INDENT_4 INDENT_1 |
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#define INDENT_6 INDENT_5 INDENT_1 |
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#define C(N, S) INDENT(N) #S "\n" |
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#define GLSLC(N, S) av_bprintf(&shd->src, C(N, S)) |
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#define GLSLA(...) av_bprintf(&shd->src, __VA_ARGS__) |
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#define GLSLF(N, S, ...) av_bprintf(&shd->src, C(N, S), __VA_ARGS__) |
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#define GLSLD(D) GLSLC(0, ); \ |
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av_bprint_append_data(&shd->src, D, strlen(D)); \ |
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GLSLC(0, ) |
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/* Helper, pretty much every Vulkan return value needs to be checked */ |
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#define RET(x) \ |
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do { \ |
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if ((err = (x)) < 0) \ |
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goto fail; \ |
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} while (0) |
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typedef struct FFVkSPIRVShader { |
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const char *name; /* Name for id/debugging purposes */ |
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AVBPrint src; |
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int local_size[3]; /* Compute shader workgroup sizes */ |
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VkPipelineShaderStageCreateInfo shader; |
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} FFVkSPIRVShader; |
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typedef struct FFVkSPIRVCompiler { |
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void *priv; |
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int (*compile_shader)(struct FFVkSPIRVCompiler *ctx, void *avctx, |
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struct FFVkSPIRVShader *shd, uint8_t **data, |
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size_t *size, const char *entrypoint, void **opaque); |
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void (*free_shader)(struct FFVkSPIRVCompiler *ctx, void **opaque); |
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void (*uninit)(struct FFVkSPIRVCompiler **ctx); |
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} FFVkSPIRVCompiler; |
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typedef struct FFVkSampler { |
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VkSampler sampler[4]; |
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} FFVkSampler; |
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typedef struct FFVulkanDescriptorSetBinding { |
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const char *name; |
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VkDescriptorType type; |
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const char *mem_layout; /* Storage images (rgba8, etc.) and buffers (std430, etc.) */ |
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const char *mem_quali; /* readonly, writeonly, etc. */ |
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const char *buf_content; /* For buffers */ |
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uint32_t dimensions; /* Needed for e.g. sampler%iD */ |
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uint32_t elems; /* 0 - scalar, 1 or more - vector */ |
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VkShaderStageFlags stages; |
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FFVkSampler *sampler; /* Sampler to use for all elems */ |
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void *updater; /* Pointer to VkDescriptor*Info */ |
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} FFVulkanDescriptorSetBinding; |
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typedef struct FFVkBuffer { |
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VkBuffer buf; |
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VkDeviceMemory mem; |
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VkMemoryPropertyFlagBits flags; |
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} FFVkBuffer; |
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typedef struct FFVkQueueFamilyCtx { |
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int queue_family; |
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int nb_queues; |
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int cur_queue; |
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int actual_queues; |
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} FFVkQueueFamilyCtx; |
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typedef struct FFVulkanPipeline { |
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FFVkQueueFamilyCtx *qf; |
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VkPipelineBindPoint bind_point; |
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/* Contexts */ |
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VkPipelineLayout pipeline_layout; |
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VkPipeline pipeline; |
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/* Shaders */ |
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FFVkSPIRVShader **shaders; |
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int shaders_num; |
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/* Push consts */ |
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VkPushConstantRange *push_consts; |
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int push_consts_num; |
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/* Descriptors */ |
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VkDescriptorSetLayout *desc_layout; |
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VkDescriptorPool desc_pool; |
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VkDescriptorSet *desc_set; |
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void **desc_staging; |
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VkDescriptorSetLayoutBinding **desc_binding; |
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VkDescriptorUpdateTemplate *desc_template; |
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int *desc_set_initialized; |
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int desc_layout_num; |
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int descriptor_sets_num; |
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int total_descriptor_sets; |
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int pool_size_desc_num; |
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/* Temporary, used to store data in between initialization stages */ |
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VkDescriptorUpdateTemplateCreateInfo *desc_template_info; |
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VkDescriptorPoolSize *pool_size_desc; |
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} FFVulkanPipeline; |
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typedef struct FFVkQueueCtx { |
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VkFence fence; |
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VkQueue queue; |
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/* Buffer dependencies */ |
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AVBufferRef **buf_deps; |
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int nb_buf_deps; |
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int buf_deps_alloc_size; |
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/* Frame dependencies */ |
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AVFrame **frame_deps; |
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int nb_frame_deps; |
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int frame_deps_alloc_size; |
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} FFVkQueueCtx; |
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typedef struct FFVkExecContext { |
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FFVkQueueFamilyCtx *qf; |
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VkCommandPool pool; |
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VkCommandBuffer *bufs; |
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FFVkQueueCtx *queues; |
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AVBufferRef ***deps; |
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int *nb_deps; |
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int *dep_alloc_size; |
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FFVulkanPipeline *bound_pl; |
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VkSemaphore *sem_wait; |
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int sem_wait_alloc; /* Allocated sem_wait */ |
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int sem_wait_cnt; |
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uint64_t *sem_wait_val; |
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int sem_wait_val_alloc; |
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VkPipelineStageFlagBits *sem_wait_dst; |
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int sem_wait_dst_alloc; /* Allocated sem_wait_dst */ |
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VkSemaphore *sem_sig; |
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int sem_sig_alloc; /* Allocated sem_sig */ |
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int sem_sig_cnt; |
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uint64_t *sem_sig_val; |
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int sem_sig_val_alloc; |
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uint64_t **sem_sig_val_dst; |
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int sem_sig_val_dst_alloc; |
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} FFVkExecContext; |
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typedef struct FFVulkanContext { |
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const AVClass *class; /* Filters and encoders use this */ |
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FFVulkanFunctions vkfn; |
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FFVulkanExtensions extensions; |
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VkPhysicalDeviceProperties props; |
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VkPhysicalDeviceMemoryProperties mprops; |
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AVBufferRef *device_ref; |
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AVHWDeviceContext *device; |
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AVVulkanDeviceContext *hwctx; |
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AVBufferRef *frames_ref; |
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AVHWFramesContext *frames; |
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AVVulkanFramesContext *hwfc; |
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FFVkSPIRVCompiler *spirv_compiler; |
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/* Properties */ |
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int output_width; |
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int output_height; |
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enum AVPixelFormat output_format; |
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enum AVPixelFormat input_format; |
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/* Samplers */ |
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FFVkSampler **samplers; |
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int samplers_num; |
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/* Exec contexts */ |
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FFVkExecContext **exec_ctx; |
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int exec_ctx_num; |
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/* Pipelines (each can have 1 shader of each type) */ |
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FFVulkanPipeline **pipelines; |
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int pipelines_num; |
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void *scratch; /* Scratch memory used only in functions */ |
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unsigned int scratch_size; |
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} FFVulkanContext; |
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/* Identity mapping - r = r, b = b, g = g, a = a */ |
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extern const VkComponentMapping ff_comp_identity_map; |
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/** |
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* Converts Vulkan return values to strings |
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*/ |
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const char *ff_vk_ret2str(VkResult res); |
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/** |
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* Returns 1 if the image is any sort of supported RGB |
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*/ |
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int ff_vk_mt_is_np_rgb(enum AVPixelFormat pix_fmt); |
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/** |
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* Gets the glsl format string for a pixel format |
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*/ |
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const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pixfmt); |
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/** |
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* Initialize a queue family with a specific number of queues. |
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* If nb_queues == 0, use however many queues the queue family has. |
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*/ |
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void ff_vk_qf_init(FFVulkanContext *s, FFVkQueueFamilyCtx *qf, |
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VkQueueFlagBits dev_family, int nb_queues); |
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/** |
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* Rotate through the queues in a queue family. |
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*/ |
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void ff_vk_qf_rotate(FFVkQueueFamilyCtx *qf); |
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/** |
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* Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit() |
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*/ |
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FFVkSampler *ff_vk_init_sampler(FFVulkanContext *s, int unnorm_coords, |
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VkFilter filt); |
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/** |
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* Create an imageview. |
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* Guaranteed to remain alive until the queue submission has finished executing, |
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* and will be destroyed after that. |
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*/ |
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int ff_vk_create_imageview(FFVulkanContext *s, FFVkExecContext *e, |
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VkImageView *v, VkImage img, VkFormat fmt, |
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const VkComponentMapping map); |
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/** |
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* Define a push constant for a given stage into a pipeline. |
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* Must be called before the pipeline layout has been initialized. |
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*/ |
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int ff_vk_add_push_constant(FFVulkanPipeline *pl, int offset, int size, |
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VkShaderStageFlagBits stage); |
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/** |
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* Inits a pipeline. Everything in it will be auto-freed when calling |
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* ff_vk_filter_uninit(). |
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*/ |
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FFVulkanPipeline *ff_vk_create_pipeline(FFVulkanContext *s, FFVkQueueFamilyCtx *qf); |
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/** |
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* Inits a shader for a specific pipeline. Will be auto-freed on uninit. |
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*/ |
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FFVkSPIRVShader *ff_vk_init_shader(FFVulkanPipeline *pl, const char *name, |
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VkShaderStageFlags stage); |
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/** |
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* Writes the workgroup size for a shader. |
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*/ |
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void ff_vk_set_compute_shader_sizes(FFVkSPIRVShader *shd, int local_size[3]); |
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/** |
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* Adds a descriptor set to the shader and registers them in the pipeline. |
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*/ |
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int ff_vk_add_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl, |
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FFVkSPIRVShader *shd, FFVulkanDescriptorSetBinding *desc, |
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int num, int only_print_to_shader); |
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/** |
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* Compiles the shader, entrypoint must be set to "main". |
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*/ |
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int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd, |
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const char *entrypoint); |
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/** |
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* Pretty print shader, mainly used by shader compilers. |
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*/ |
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void ff_vk_print_shader(void *ctx, FFVkSPIRVShader *shd, int prio); |
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/** |
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* Initializes the pipeline layout after all shaders and descriptor sets have |
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* been finished. |
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*/ |
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int ff_vk_init_pipeline_layout(FFVulkanContext *s, FFVulkanPipeline *pl); |
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/** |
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* Initializes a compute pipeline. Will pick the first shader with the |
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* COMPUTE flag set. |
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*/ |
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int ff_vk_init_compute_pipeline(FFVulkanContext *s, FFVulkanPipeline *pl); |
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/** |
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* Updates a descriptor set via the updaters defined. |
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* Can be called immediately after pipeline creation, but must be called |
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* at least once before queue submission. |
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*/ |
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void ff_vk_update_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl, |
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int set_id); |
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/** |
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* Init an execution context for command recording and queue submission. |
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* WIll be auto-freed on uninit. |
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*/ |
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int ff_vk_create_exec_ctx(FFVulkanContext *s, FFVkExecContext **ctx, |
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FFVkQueueFamilyCtx *qf); |
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/** |
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* Begin recording to the command buffer. Previous execution must have been |
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* completed, which ff_vk_submit_exec_queue() will ensure. |
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*/ |
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int ff_vk_start_exec_recording(FFVulkanContext *s, FFVkExecContext *e); |
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/** |
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* Add a command to bind the completed pipeline and its descriptor sets. |
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* Must be called after ff_vk_start_exec_recording() and before submission. |
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*/ |
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void ff_vk_bind_pipeline_exec(FFVulkanContext *s, FFVkExecContext *e, |
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FFVulkanPipeline *pl); |
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/** |
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* Updates push constants. |
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* Must be called after binding a pipeline if any push constants were defined. |
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*/ |
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void ff_vk_update_push_exec(FFVulkanContext *s, FFVkExecContext *e, |
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VkShaderStageFlagBits stage, int offset, |
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size_t size, void *src); |
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/** |
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* Gets the command buffer to use for this submission from the exe context. |
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*/ |
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VkCommandBuffer ff_vk_get_exec_buf(FFVkExecContext *e); |
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/** |
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* Adds a generic AVBufferRef as a queue depenency. |
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*/ |
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int ff_vk_add_dep_exec_ctx(FFVulkanContext *s, FFVkExecContext *e, |
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AVBufferRef **deps, int nb_deps); |
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/** |
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* Discards all queue dependencies |
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*/ |
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void ff_vk_discard_exec_deps(FFVkExecContext *e); |
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/** |
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* Adds a frame as a queue dependency. This also manages semaphore signalling. |
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* Must be called before submission. |
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*/ |
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int ff_vk_add_exec_dep(FFVulkanContext *s, FFVkExecContext *e, AVFrame *frame, |
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VkPipelineStageFlagBits in_wait_dst_flag); |
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/** |
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* Submits a command buffer to the queue for execution. |
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* Will block until execution has finished in order to simplify resource |
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* management. |
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*/ |
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int ff_vk_submit_exec_queue(FFVulkanContext *s, FFVkExecContext *e); |
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/** |
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* Create a VkBuffer with the specified parameters. |
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*/ |
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int ff_vk_create_buf(FFVulkanContext *s, FFVkBuffer *buf, size_t size, |
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VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags); |
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/** |
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* Maps the buffer to userspace. Set invalidate to 1 if reading the contents |
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* is necessary. |
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*/ |
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int ff_vk_map_buffers(FFVulkanContext *s, FFVkBuffer *buf, uint8_t *mem[], |
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int nb_buffers, int invalidate); |
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/** |
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* Unmaps the buffer from userspace. Set flush to 1 to write and sync. |
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*/ |
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int ff_vk_unmap_buffers(FFVulkanContext *s, FFVkBuffer *buf, int nb_buffers, |
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int flush); |
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/** |
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* Frees a buffer. |
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*/ |
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void ff_vk_free_buf(FFVulkanContext *s, FFVkBuffer *buf); |
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/** |
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* Frees the main Vulkan context. |
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*/ |
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void ff_vk_uninit(FFVulkanContext *s); |
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#endif /* AVUTIL_VULKAN_H */
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