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Uoti Urpala 05b9a89ed7 threads: fix old frames returned after avcodec_flush_buffers() 13 years ago
doc doc/general: update supported devices table. 13 years ago
libavcodec threads: fix old frames returned after avcodec_flush_buffers() 13 years ago
libavdevice libcdio: add a forgotten AVClass to the private context. 13 years ago
libavfilter Mark mutable static data const where appropriate. 13 years ago
libavformat lavf: don't select an attached picture as default stream for seeking. 13 years ago
libavutil x86inc: add *mp named argument support to DEFINE_ARGS. 13 years ago
libswscale swscale: convert hscale() to use named arguments. 13 years ago
presets presets: spelling error in libvpx 1080p50_60 13 years ago
tests FATE: add capability for audio encode/decode tests with fuzzy psnr comparison 13 years ago
tools Fix a bunch of common typos. 13 years ago
.gitignore Remove libpostproc. 13 years ago
COPYING.GPLv2
COPYING.GPLv3
COPYING.LGPLv2.1 cosmetics: Delete empty lines at end of file. 13 years ago
COPYING.LGPLv3
CREDITS
Changelog Windows Media Audio Lossless decoder 13 years ago
Doxyfile Fix a bunch of platform name and other typos. 13 years ago
INSTALL
LICENSE Remove libpostproc. 13 years ago
Makefile Remove libpostproc. 13 years ago
README
RELEASE Prepare for 0.8 Release 13 years ago
avconv.c avconv: remove pointless checks. 13 years ago
avplay.c avplay: remove an unused variable. 13 years ago
avprobe.c Mark mutable static data const where appropriate. 13 years ago
avserver.c Mark mutable static data const where appropriate. 13 years ago
cmdutils.c avconv: add -cpuflags option for setting supported cpuflags. 13 years ago
cmdutils.h avconv: add -cpuflags option for setting supported cpuflags. 13 years ago
cmdutils_common_opts.h
common.mak
configure remove iwmmxt optimizations 13 years ago
library.mak build: link test programs with static libraries 13 years ago
version.sh

README

Libav README
------------

1) Documentation
----------------

* Read the documentation in the doc/ directory.

2) Licensing
------------

* See the LICENSE file.