/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include #define COBJMACROS #include #include #include #if HAVE_DXGIDEBUG_H #include #endif #include "avassert.h" #include "common.h" #include "hwcontext.h" #include "hwcontext_d3d11va.h" #include "hwcontext_internal.h" #include "imgutils.h" #include "pixdesc.h" #include "pixfmt.h" #include "thread.h" #include "compat/w32dlfcn.h" typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory); static AVOnce functions_loaded = AV_ONCE_INIT; static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory; static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice; static av_cold void load_functions(void) { #if !HAVE_UWP // We let these "leak" - this is fine, as unloading has no great benefit, and // Windows will mark a DLL as loaded forever if its internal refcount overflows // from too many LoadLibrary calls. HANDLE d3dlib, dxgilib; d3dlib = dlopen("d3d11.dll", 0); dxgilib = dlopen("dxgi.dll", 0); if (!d3dlib || !dxgilib) return; mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice"); mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory"); #else // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available, // only CreateDXGIFactory1 mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice; mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) CreateDXGIFactory1; #endif } typedef struct D3D11VAFramesContext { int nb_surfaces; int nb_surfaces_used; DXGI_FORMAT format; ID3D11Texture2D *staging_texture; } D3D11VAFramesContext; static const struct { DXGI_FORMAT d3d_format; enum AVPixelFormat pix_fmt; } supported_formats[] = { { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 }, { DXGI_FORMAT_P010, AV_PIX_FMT_P010 }, // Special opaque formats. The pix_fmt is merely a place holder, as the // opaque format cannot be accessed directly. { DXGI_FORMAT_420_OPAQUE, AV_PIX_FMT_YUV420P }, }; static void d3d11va_default_lock(void *ctx) { WaitForSingleObjectEx(ctx, INFINITE, FALSE); } static void d3d11va_default_unlock(void *ctx) { ReleaseMutex(ctx); } static void d3d11va_frames_uninit(AVHWFramesContext *ctx) { AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx; D3D11VAFramesContext *s = ctx->internal->priv; if (frames_hwctx->texture) ID3D11Texture2D_Release(frames_hwctx->texture); frames_hwctx->texture = NULL; if (s->staging_texture) ID3D11Texture2D_Release(s->staging_texture); s->staging_texture = NULL; av_freep(&frames_hwctx->texture_infos); } static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx, const void *hwconfig, AVHWFramesConstraints *constraints) { AVD3D11VADeviceContext *device_hwctx = ctx->hwctx; int nb_sw_formats = 0; HRESULT hr; int i; constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1, sizeof(*constraints->valid_sw_formats)); if (!constraints->valid_sw_formats) return AVERROR(ENOMEM); for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { UINT format_support = 0; hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support); if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt; } constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE; constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats)); if (!constraints->valid_hw_formats) return AVERROR(ENOMEM); constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11; constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE; return 0; } static void free_texture(void *opaque, uint8_t *data) { ID3D11Texture2D_Release((ID3D11Texture2D *)opaque); av_free(data); } static AVBufferRef *wrap_texture_buf(AVHWFramesContext *ctx, ID3D11Texture2D *tex, int index) { AVBufferRef *buf; AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc)); D3D11VAFramesContext *s = ctx->internal->priv; AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx; if (!desc) { ID3D11Texture2D_Release(tex); return NULL; } if (s->nb_surfaces <= s->nb_surfaces_used) { frames_hwctx->texture_infos = av_realloc_f(frames_hwctx->texture_infos, s->nb_surfaces_used + 1, sizeof(*frames_hwctx->texture_infos)); if (!frames_hwctx->texture_infos) { ID3D11Texture2D_Release(tex); return NULL; } s->nb_surfaces = s->nb_surfaces_used + 1; } frames_hwctx->texture_infos[s->nb_surfaces_used].texture = tex; frames_hwctx->texture_infos[s->nb_surfaces_used].index = index; s->nb_surfaces_used++; desc->texture = tex; desc->index = index; buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex, 0); if (!buf) { ID3D11Texture2D_Release(tex); av_free(desc); return NULL; } return buf; } static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx) { D3D11VAFramesContext *s = ctx->internal->priv; AVD3D11VAFramesContext *hwctx = ctx->hwctx; AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; HRESULT hr; ID3D11Texture2D *tex; D3D11_TEXTURE2D_DESC texDesc = { .Width = ctx->width, .Height = ctx->height, .MipLevels = 1, .Format = s->format, .SampleDesc = { .Count = 1 }, .ArraySize = 1, .Usage = D3D11_USAGE_DEFAULT, .BindFlags = hwctx->BindFlags, .MiscFlags = hwctx->MiscFlags, }; hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex); if (FAILED(hr)) { av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr); return NULL; } return wrap_texture_buf(ctx, tex, 0); } static AVBufferRef *d3d11va_pool_alloc(void *opaque, size_t size) { AVHWFramesContext *ctx = (AVHWFramesContext*)opaque; D3D11VAFramesContext *s = ctx->internal->priv; AVD3D11VAFramesContext *hwctx = ctx->hwctx; D3D11_TEXTURE2D_DESC texDesc; if (!hwctx->texture) return d3d11va_alloc_single(ctx); ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc); if (s->nb_surfaces_used >= texDesc.ArraySize) { av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n"); return NULL; } ID3D11Texture2D_AddRef(hwctx->texture); return wrap_texture_buf(ctx, hwctx->texture, s->nb_surfaces_used); } static int d3d11va_frames_init(AVHWFramesContext *ctx) { AVD3D11VAFramesContext *hwctx = ctx->hwctx; AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; D3D11VAFramesContext *s = ctx->internal->priv; int i; HRESULT hr; D3D11_TEXTURE2D_DESC texDesc; for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { if (ctx->sw_format == supported_formats[i].pix_fmt) { s->format = supported_formats[i].d3d_format; break; } } if (i == FF_ARRAY_ELEMS(supported_formats)) { av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n", av_get_pix_fmt_name(ctx->sw_format)); return AVERROR(EINVAL); } texDesc = (D3D11_TEXTURE2D_DESC){ .Width = ctx->width, .Height = ctx->height, .MipLevels = 1, .Format = s->format, .SampleDesc = { .Count = 1 }, .ArraySize = ctx->initial_pool_size, .Usage = D3D11_USAGE_DEFAULT, .BindFlags = hwctx->BindFlags, .MiscFlags = hwctx->MiscFlags, }; if (hwctx->texture) { D3D11_TEXTURE2D_DESC texDesc2; ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2); if (texDesc.Width != texDesc2.Width || texDesc.Height != texDesc2.Height || texDesc.Format != texDesc2.Format) { av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n"); return AVERROR(EINVAL); } } else if (!(texDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && texDesc.ArraySize > 0) { hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture); if (FAILED(hr)) { av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr); return AVERROR_UNKNOWN; } } hwctx->texture_infos = av_realloc_f(NULL, ctx->initial_pool_size, sizeof(*hwctx->texture_infos)); if (!hwctx->texture_infos) return AVERROR(ENOMEM); s->nb_surfaces = ctx->initial_pool_size; ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor), ctx, d3d11va_pool_alloc, NULL); if (!ctx->internal->pool_internal) return AVERROR(ENOMEM); return 0; } static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame) { AVD3D11FrameDescriptor *desc; frame->buf[0] = av_buffer_pool_get(ctx->pool); if (!frame->buf[0]) return AVERROR(ENOMEM); desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data; frame->data[0] = (uint8_t *)desc->texture; frame->data[1] = (uint8_t *)desc->index; frame->format = AV_PIX_FMT_D3D11; frame->width = ctx->width; frame->height = ctx->height; return 0; } static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx, enum AVHWFrameTransferDirection dir, enum AVPixelFormat **formats) { D3D11VAFramesContext *s = ctx->internal->priv; enum AVPixelFormat *fmts; fmts = av_malloc_array(2, sizeof(*fmts)); if (!fmts) return AVERROR(ENOMEM); fmts[0] = ctx->sw_format; fmts[1] = AV_PIX_FMT_NONE; // Don't signal support for opaque formats. Actual access would fail. if (s->format == DXGI_FORMAT_420_OPAQUE) fmts[0] = AV_PIX_FMT_NONE; *formats = fmts; return 0; } static int d3d11va_create_staging_texture(AVHWFramesContext *ctx, DXGI_FORMAT format) { AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; D3D11VAFramesContext *s = ctx->internal->priv; HRESULT hr; D3D11_TEXTURE2D_DESC texDesc = { .Width = ctx->width, .Height = ctx->height, .MipLevels = 1, .Format = format, .SampleDesc = { .Count = 1 }, .ArraySize = 1, .Usage = D3D11_USAGE_STAGING, .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE, }; hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture); if (FAILED(hr)) { av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr); return AVERROR_UNKNOWN; } return 0; } static void fill_texture_ptrs(uint8_t *data[4], int linesize[4], AVHWFramesContext *ctx, D3D11_TEXTURE2D_DESC *desc, D3D11_MAPPED_SUBRESOURCE *map) { int i; for (i = 0; i < 4; i++) linesize[i] = map->RowPitch; av_image_fill_pointers(data, ctx->sw_format, desc->Height, (uint8_t*)map->pData, linesize); } static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst, const AVFrame *src) { AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; D3D11VAFramesContext *s = ctx->internal->priv; int download = src->format == AV_PIX_FMT_D3D11; const AVFrame *frame = download ? src : dst; const AVFrame *other = download ? dst : src; // (The interface types are compatible.) ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0]; int index = (intptr_t)frame->data[1]; ID3D11Resource *staging; int w = FFMIN(dst->width, src->width); int h = FFMIN(dst->height, src->height); uint8_t *map_data[4]; int map_linesize[4]; D3D11_TEXTURE2D_DESC desc; D3D11_MAPPED_SUBRESOURCE map; HRESULT hr; int res; if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format) return AVERROR(EINVAL); device_hwctx->lock(device_hwctx->lock_ctx); if (!s->staging_texture) { ID3D11Texture2D_GetDesc((ID3D11Texture2D *)texture, &desc); res = d3d11va_create_staging_texture(ctx, desc.Format); if (res < 0) return res; } staging = (ID3D11Resource *)s->staging_texture; ID3D11Texture2D_GetDesc(s->staging_texture, &desc); if (download) { ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context, staging, 0, 0, 0, 0, texture, index, NULL); hr = ID3D11DeviceContext_Map(device_hwctx->device_context, staging, 0, D3D11_MAP_READ, 0, &map); if (FAILED(hr)) goto map_failed; fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map); av_image_copy(dst->data, dst->linesize, (const uint8_t **)map_data, map_linesize, ctx->sw_format, w, h); ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0); } else { hr = ID3D11DeviceContext_Map(device_hwctx->device_context, staging, 0, D3D11_MAP_WRITE, 0, &map); if (FAILED(hr)) goto map_failed; fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map); av_image_copy(map_data, map_linesize, (const uint8_t **)src->data, src->linesize, ctx->sw_format, w, h); ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0); ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context, texture, index, 0, 0, 0, staging, 0, NULL); } device_hwctx->unlock(device_hwctx->lock_ctx); return 0; map_failed: av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n", (long)hr); device_hwctx->unlock(device_hwctx->lock_ctx); return AVERROR_UNKNOWN; } static int d3d11va_device_init(AVHWDeviceContext *hwdev) { AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx; HRESULT hr; if (!device_hwctx->lock) { device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL); if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) { av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n"); return AVERROR(EINVAL); } device_hwctx->lock = d3d11va_default_lock; device_hwctx->unlock = d3d11va_default_unlock; } if (!device_hwctx->device_context) { ID3D11Device_GetImmediateContext(device_hwctx->device, &device_hwctx->device_context); if (!device_hwctx->device_context) return AVERROR_UNKNOWN; } if (!device_hwctx->video_device) { hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device, &IID_ID3D11VideoDevice, (void **)&device_hwctx->video_device); if (FAILED(hr)) return AVERROR_UNKNOWN; } if (!device_hwctx->video_context) { hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device_context, &IID_ID3D11VideoContext, (void **)&device_hwctx->video_context); if (FAILED(hr)) return AVERROR_UNKNOWN; } return 0; } static void d3d11va_device_uninit(AVHWDeviceContext *hwdev) { AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx; if (device_hwctx->device) { ID3D11Device_Release(device_hwctx->device); device_hwctx->device = NULL; } if (device_hwctx->device_context) { ID3D11DeviceContext_Release(device_hwctx->device_context); device_hwctx->device_context = NULL; } if (device_hwctx->video_device) { ID3D11VideoDevice_Release(device_hwctx->video_device); device_hwctx->video_device = NULL; } if (device_hwctx->video_context) { ID3D11VideoContext_Release(device_hwctx->video_context); device_hwctx->video_context = NULL; } if (device_hwctx->lock == d3d11va_default_lock) { CloseHandle(device_hwctx->lock_ctx); device_hwctx->lock_ctx = INVALID_HANDLE_VALUE; device_hwctx->lock = NULL; } } static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, AVDictionary *opts, int flags) { AVD3D11VADeviceContext *device_hwctx = ctx->hwctx; HRESULT hr; IDXGIAdapter *pAdapter = NULL; ID3D10Multithread *pMultithread; UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT; int is_debug = !!av_dict_get(opts, "debug", NULL, 0); int ret; // (On UWP we can't check this.) #if !HAVE_UWP if (!LoadLibrary("d3d11_1sdklayers.dll")) is_debug = 0; #endif if (is_debug) creationFlags |= D3D11_CREATE_DEVICE_DEBUG; if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0) return AVERROR_UNKNOWN; if (!mD3D11CreateDevice || !mCreateDXGIFactory) { av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library or its functions\n"); return AVERROR_UNKNOWN; } if (device) { IDXGIFactory2 *pDXGIFactory; hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory); if (SUCCEEDED(hr)) { int adapter = atoi(device); if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter))) pAdapter = NULL; IDXGIFactory2_Release(pDXGIFactory); } } if (pAdapter) { DXGI_ADAPTER_DESC desc; hr = IDXGIAdapter2_GetDesc(pAdapter, &desc); if (!FAILED(hr)) { av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n", desc.VendorId, desc.DeviceId, desc.Description); } } hr = mD3D11CreateDevice(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0, D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL); if (pAdapter) IDXGIAdapter_Release(pAdapter); if (FAILED(hr)) { av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device (%lx)\n", (long)hr); return AVERROR_UNKNOWN; } hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread); if (SUCCEEDED(hr)) { ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE); ID3D10Multithread_Release(pMultithread); } #if !HAVE_UWP && HAVE_DXGIDEBUG_H if (is_debug) { HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll"); if (dxgidebug_dll) { HRESULT (WINAPI * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug) = (void *)GetProcAddress(dxgidebug_dll, "DXGIGetDebugInterface"); if (pf_DXGIGetDebugInterface) { IDXGIDebug *dxgi_debug = NULL; hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug); if (SUCCEEDED(hr) && dxgi_debug) IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL); } } } #endif return 0; } const HWContextType ff_hwcontext_type_d3d11va = { .type = AV_HWDEVICE_TYPE_D3D11VA, .name = "D3D11VA", .device_hwctx_size = sizeof(AVD3D11VADeviceContext), .frames_hwctx_size = sizeof(AVD3D11VAFramesContext), .frames_priv_size = sizeof(D3D11VAFramesContext), .device_create = d3d11va_device_create, .device_init = d3d11va_device_init, .device_uninit = d3d11va_device_uninit, .frames_get_constraints = d3d11va_frames_get_constraints, .frames_init = d3d11va_frames_init, .frames_uninit = d3d11va_frames_uninit, .frames_get_buffer = d3d11va_get_buffer, .transfer_get_formats = d3d11va_transfer_get_formats, .transfer_data_to = d3d11va_transfer_data, .transfer_data_from = d3d11va_transfer_data, .pix_fmts = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11, AV_PIX_FMT_NONE }, };