/* * DXVA2 HW acceleration * * copyright (c) 2010 Laurent Aimar * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_DXVA2_INTERNAL_H #define AVCODEC_DXVA2_INTERNAL_H #define COBJMACROS #include "config.h" /* define the proper COM entries before forcing desktop APIs */ #include #if CONFIG_DXVA2 #include "dxva2.h" #endif #if CONFIG_D3D11VA #include "d3d11va.h" #endif #if HAVE_DXVA_H /* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h * defines nothing. Force the struct definitions to be visible. */ #undef WINAPI_FAMILY #define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP #undef _CRT_BUILD_DESKTOP_APP #define _CRT_BUILD_DESKTOP_APP 0 #include #endif #include "avcodec.h" typedef void DECODER_BUFFER_DESC; typedef union { #if CONFIG_D3D11VA struct AVD3D11VAContext d3d11va; #endif #if CONFIG_DXVA2 struct dxva_context dxva2; #endif } AVDXVAContext; #if CONFIG_D3D11VA #define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va) #endif #if CONFIG_DXVA2 #define DXVA2_CONTEXT(ctx) (&ctx->dxva2) #endif #if CONFIG_D3D11VA && CONFIG_DXVA2 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround) #define DXVA_CONTEXT_COUNT(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count) #define DXVA_CONTEXT_DECODER(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder) #define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id)) #define DXVA_CONTEXT_CFG(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg) #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw) #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned) #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator) #define DXVA_CONTEXT_VALID(avctx, ctx) (DXVA_CONTEXT_DECODER(avctx, ctx) && \ DXVA_CONTEXT_CFG(avctx, ctx) && \ DXVA_CONTEXT_COUNT(avctx, ctx)) #elif CONFIG_DXVA2 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround) #define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count) #define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->dxva2.decoder) #define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->dxva2.report_id)) #define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->dxva2.cfg) #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->dxva2.cfg->ConfigBitstreamRaw) #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->dxva2.cfg->ConfigIntraResidUnsigned) #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->dxva2.cfg->ConfigResidDiffAccelerator) #define DXVA_CONTEXT_VALID(avctx, ctx) (ctx->dxva2.decoder && ctx->dxva2.cfg && ctx->dxva2.surface_count) #elif CONFIG_D3D11VA #define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround) #define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count) #define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder) #define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id)) #define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg) #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->d3d11va.cfg->ConfigBitstreamRaw) #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->d3d11va.cfg->ConfigIntraResidUnsigned) #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->d3d11va.cfg->ConfigResidDiffAccelerator) #define DXVA_CONTEXT_VALID(avctx, ctx) (ctx->d3d11va.decoder && ctx->d3d11va.cfg && ctx->d3d11va.surface_count) #endif unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx, const AVDXVAContext *, const AVFrame *frame); int ff_dxva2_commit_buffer(AVCodecContext *, AVDXVAContext *, DECODER_BUFFER_DESC *, unsigned type, const void *data, unsigned size, unsigned mb_count); int ff_dxva2_common_end_frame(AVCodecContext *, AVFrame *, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int (*commit_bs_si)(AVCodecContext *, DECODER_BUFFER_DESC *bs, DECODER_BUFFER_DESC *slice)); #endif /* AVCODEC_DXVA2_INTERNAL_H */