In most places where it's used, it's as a pointless write-only field.
Only rv10 decoder actually reads from it, but it stores some internal
version info in it. There is no reason for it to be in a public field.
The cleanup is only done now when
a picture is returned (assuming that it has to be done when its returned)
a error is returned (assuming that there will be no further progress on the frame)
the codec is not h264 (this is still needed due to some deadlocks in realvideo)
This fixes a decoding regression with 00017.MTS
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This fixes memory corruption when seeking in broken streams.
a random mpeg4 in nut file was used to debug.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The extra thread added in {frame_}*thread_init was not taken into
account. Explicitly sets thread_count to 1 if only one CPU core was
detected. Also fixes two typos in comments.
Some external codecs have their own code to determine the best number
of threads. This number is not necessary the number of cpu cores.
Thread_count will be only 0 if the codec has CODEC_CAP_AUTO_THREADS.
Since the conditions for the actual usage are more specific a less
preferred method can be used. This would cause compilation errors
because necessary headers are not included.
The format is a per-frame property, having it in AVFrame simplify the
operation of extraction of that information, since avoids the need to
access the codec/stream context.
width and height are per-frame properties, setting these values in
AVFrame simplify the operation of extraction of that information,
since avoids the need to check the codec/stream context.
The sample aspect ratio is a per-frame property, so it makes sense to
define it in AVFrame rather than in the codec/stream context.
Simplify application-level sample aspect ratio information extraction,
and allow further simplifications.
Use sched_getaffinity to determine the number of logical CPUs.
Limits the number of threads to 16 since slice threading of H.264
seems to be buggy with more than 16 threads.
This was intended as an optimisation for skipped blocks in MPEG2
P-frames and never used elsewhere. Removing this "optimisation"
speeds up MPEG2 decoding by 1-2% (ARM Cortex-A9).
Signed-off-by: Mans Rullgard <mans@mansr.com>
The next call to decode() will update from an invalid index, which will
either lead to a memcpy() where dest==src (2 threads), or lead to a
crash (>2 threads).
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This fixes a compile error on mingw32 when using p->thread
directly (as if it were a pointer) to track thread existence,
because the type is opaque and may be a non-pointer.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Adding the thread count in frame level multithreading to has_b_frames
as an additional delay causes more problems than it solves.
For example inconsistent behaviour during timestamp calculation in
libavformat.
Thread count and frame level multithreading are both set by the user.
If the additional delay caused by frame level multithreading needs
to be considered in the calling code it has all information to take
it into account.
Should it become necessary to calculate a maximum delay inside
libavcodec it should be exported as its own field and not reusing
an existing field.
Based on a patch by Michael Niedermayer.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
A new field, AVCodecContext.internal is used to hold a new struct
AVCodecInternal, which has private fields that are not codec-specific and are
used by general libavcodec functions.
Moved internal_buffer, internal_buffer_count, and is_copy.
not to mention race conditions and that its used for stream copy, used to determine IPB type by
applications and other things.
Fixes various frame drop/timestamp issues with frame multithreading.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Replace our incomplete w32threads implementation with x264's pthreads
w32threads wrapper.
Relicensed to LGPL with kind permission by Pegasys Inc.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>