This reverts commit faa9d29829.
This change became superfluous when support for C11 atomics was introduced.
Reverting it will make the removal of this implementation in an upcoming
merge conflict free.
Reviewed-by: wm4 <nfxjfg@googlemail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
The code modifying the buffer on big endian systems was removed.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
Found a case where we use size==0, the other related commits
remain needed, and should be sufficient to fix the original issue
This reverts commit 7e4f32f4e4.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Allow all struct fields to be accessed directly, as long as they're
public.
Before this change, many fields were "public", but could be accessed via
AVOption only. This meant they were effectively not public, but were
present for documentation purposes, which was incredibly confusing at
best.
The size 0 special case causes side data to be created which is
different and a special case if for any reasons size = 0 is passed
Fixes: multiple runtime error: null pointer passed as argument 1, which is declared to never be null
Fixes: 653/clusterfuzz-testcase-5773837415219200
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Originally committed to x264 in 1637239a by Henrik Gramner who has
agreed to re-license it as LGPL. Original commit message follows.
x86: Avoid some bypass delays and false dependencies
A bypass delay of 1-3 clock cycles may occur on some CPUs when transitioning
between int and float domains, so try to avoid that if possible.
The driver is somewhat bitrotten (not updated for years) but is still
usable for decoding with this change. To support it, this adds a new
driver quirk to indicate no support at all for surface attributes.
Based on a patch by wm4 <nfxjfg@googlemail.com>.
D3D9Ex uses different driver paths. This helps with "headless"
configurations when no user logs in. Plain D3D9 device creation will
fail if no user is logged in, while it works with D3D9Ex.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Merges Libav commit c2f97f0508.
This is an extended version of the AVFrame.opaque field, which can be
used to attach arbitrary user information to an AVFrame.
The usefulness of the opaque field is rather limited, because it can
store only up to 32 bits of information (or 64 bit on 64 bit systems).
It's not possible to set this field to a memory allocation, because
there is no way to deallocate it correctly.
The opaque_ref field circumvents this by letting the user set an
AVBuffer, which makes the user data refcounted.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Merges Libav commit 04f3bd3496.
D3D9Ex uses different driver paths. This helps with "headless"
configurations when no user logs in. Plain D3D9 device creation will
fail if no user is logged in, while it works with D3D9Ex.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This is an extended version of the AVFrame.opaque field, which can be
used to attach arbitrary user information to an AVFrame.
The usefulness of the opaque field is rather limited, because it can
store only up to 32 bits of information (or 64 bit on 64 bit systems).
It's not possible to set this field to a memory allocation, because
there is no way to deallocate it correctly.
The opaque_ref field circumvents this by letting the user set an
AVBuffer, which makes the user data refcounted.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The original code is correctly following the API - vaTerminate() must
be called to free the resources of a VADisplay after it is created by
any of the vaGetDisplay*() calls; it is not necessary to have
successfully called vaInitialize() on it. The segfaults which
prompted this change must therefore be bugs in libva or the driver it
loads.
This reverts commit 3606602f11.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x0000000000aff8a4 in vaTerminate ()
#1 0x0000000000ae50ce in vaapi_device_free (ctx=<optimized out>) at libavutil/hwcontext_vaapi.c:882
#2 0x0000000000ae1f9e in hwdevice_ctx_free (opaque=<optimized out>, data=<optimized out>) at libavutil/hwcontext.c:66
#3 0x0000000000ad856f in buffer_replace (src=0x0, dst=0x7fffa26ef1b8) at libavutil/buffer.c:119
#4 av_buffer_unref (buf=buf@entry=0x7fffa26ef1f8) at libavutil/buffer.c:129
#5 0x0000000000ae299f in av_hwdevice_ctx_create (pdevice_ref=0x170ac50 <hw_device_ctx>, type=type@entry=AV_HWDEVICE_TYPE_VAAPI, device=<optimized out>,
opts=opts@entry=0x0, flags=flags@entry=0) at libavutil/hwcontext.c:494
#6 0x0000000000400968 in vaapi_device_init (device=<optimized out>) at ffmpeg_vaapi.c:223
Signed-off-by: Mark Thompson <sw@jkqxz.net>
I wonder how unknown layouts ever worked without this?
Reviewed-by: Nicolas George <george@nsup.org>
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Return a channel layout and the number of channels based on the specified name.
This function is similar to av_get_channel_layout(), but can also parse unknown
channel layout specifications.
Unknown channel layout specifications are a decimal number and a capital 'C'
suffix, in order to not break compatibility with the lowercase 'c' suffix,
which is used for a guessed channel layout with the specified number of
channels.
Signed-off-by: Marton Balint <cus@passwd.hu>
Fixes compilation with hardcoded tables after eaff1aa09e
and e71b8119e7
Reviewed-by: Timo Rothenpieler <timo@rothenpieler.org>
Signed-off-by: James Almer <jamrial@gmail.com>
When allocating stack space with an alignment requirement that is larger
than the current stack alignment we need to store a copy of the original
stack pointer in order to be able to restore it later.
If we chose to use another register for this purpose we should not pick
eax/rax since it can be overwritten as a return value.
When allocating stack space with an alignment requirement that is larger
than the current stack alignment we need to store a copy of the original
stack pointer in order to be able to restore it later.
If we chose to use another register for this purpose we should not pick
eax/rax since it can be overwritten as a return value.
Signed-off-by: Anton Khirnov <anton@khirnov.net>