and remove FF_CODEC_CAP_INIT_THREADSAFE
All our native codecs are already init-threadsafe
(only wrappers for external libraries and hwaccels
are typically not marked as init-threadsafe yet),
so it is only natural for this to also be the default state.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This increases type-safety by avoiding conversions from/through void*.
It also avoids the boilerplate "AVSubtitle *sub = data;" line
for subtitle decoders. Its only downside is that it increases
sizeof(FFCodec), yet this can be more than offset lateron.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Un-hardcode the 200ms minimum latency between emitting subtitle events
so that those that wish to receive a subtitle event for every screen
change could do so.
The problem with delaying realtime output by any amount is that it is
unknown when the next byte pair that would trigger output will happen.
It may be within 200ms, or it may be several seconds later -- that's
not realtime at all.
ff_ass_subtitle_header_full() just uses av_asprintf() and is therefore
thread-safe itself.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Given that the AVCodec.next pointer has now been removed, most of the
AVCodecs are not modified at all any more and can therefore be made
const (as this patch does); the only exceptions are the very few codecs
for external libraries that have a init_static_data callback.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes: index 20 out of bounds for type 'const char *[4][128]'
Fixes: 14367/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_CCAPTION_fuzzer-5718819672162304
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is simpler and fixes an out of array read, fixing it with AVBuffers
would be more complex
Fixes: e00d9e6e50e5495cc93fea41147b97bb/asan_heap-oob_12dcdbb_8798_b32a97ea722dd37bb5066812cc674552.mov
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This ensures that captions are written towards the bottom of the screen
when tuning into mid-stream. The row will be reset on the receipt of the
next PAC command. Row 10 was chosen as it corresponds to the value of
"0" in a PAC (see row_map in handle_pac()).
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
lavc/utils already rescales avpkt->pts to sub->pts in AV_TIME_BASE_Q
before calling the decode callback. This prevents from rescaling again
into the decoder, and avoid the use of avctx->time_base which will
disappear in the incoming codecpar merge.
This commit also replaces the use of "20 centisecond" (ass time base)
with "200 ms".
control codes in a cc stream can be repeated, and must be ignored.
however, repeated characters must not be ignored. the code attempted to
wipe prev_cmd in handle_char to allow repeated characters to be
processed, but prev_cmd would previously get reset _after_ handle_char()
i also moved the prev_cmd reset out from handle_char() so it can be
re-used for special character sets, which _must_ be ignored when
repeated.
Sometimes rollup captions can move around the screen. This fixes "ghost"
captions from below the current rollup area from continuing to be
captured when a rollup moves higher up on the screen.
This new mode is useful for realtime decoding of closed captions so they
can be display along with mpeg2 frames.
Closed caption streams contain two major types of captions:
- POPON captions, which are buffered off-screen and displayed
only after EOC (end of caption, aka display buffer)
- PAINTON/ROLLUP captions, which are written to the display as soon as
they arrive.
In a typical real-time eia608 decoder, commands like EOC (end of
caption; display buffer), EDM (erase display memory) and EBM (erase
buffered memory) perform their expected functions as soon as the
commands are processed. This is implemented in the real_time branches
added in this commit.
Before this commit, and in the !real_time branches after this commit,
the decoder cleverly implements its own version of the decoder which is
specifically geared towards buffered decoding. It does so by actively
ignoring commands like EBM (erase buffered memory), and then re-using
the non-display buffer to hold the previous caption while the new one is
received. This is the opposite of the real-time decoder, which uses the
non-display buffer to hold the new caption while the display buffer is
still showing the current caption.
In addition to ignoring EBM, the buffered decoder also has custom
implementations for EDM and EOC. An EDM (erase display memory) command
flushes the existing contents before clearing the screen, and EOC
similarly always flushes the active buffer (the previous subtitle)
before flipping buffers.