Text was stolen from the linux kernel
This is thus identical to the kernel just a different more compact format.
I am very happy also to switch the file entirely to the format of the linux kernel maintainer list
if people prefer
This allows specifying a git repository for an area
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Text was stolen from the linux kernel
This is thus identical to the kernel just a different more compact format.
I am very happy also to switch the file entirely to the format of the linux kernel maintainer list
if people prefer
This allows specifying more details than what fits on a single line
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Text was stolen from the linux kernel
This is thus identical to the kernel just a different more compact format.
I am very happy also to switch the file entirely to the format of the linux kernel maintainer list
if people prefer
This allows specifying a bug tracker. It would allow a maintainer to
use gitlab, github, or something else to keep track of bugs
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Text was stolen from the linux kernel
This is thus identical to the kernel just a different more compact format.
I am very happy also to switch the file entirely to the format of the linux kernel maintainer list
if people prefer
This allows specifying a webpage for an area
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Text was stolen from the linux kernel
This is thus identical to the kernel just a different more compact format.
I am very happy also to switch the file entirely to the format of the linux kernel maintainer list
if people prefer
This allows specifying a more specific mailing list, if a specific area has
such a list.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adding level to some of my entries
Adding level to some random entries of other people who i have seen actively maintaining their code
removing some people who have not been active where others where active
For most we will need to contact people and ask if they are still available as maintainers
(but for cases where patches are ignored for many months even with pings sent to the maintainer
entries should be set to unmaintained)
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Text was stolen from the linux kernel
This is thus identical to the kernel just a different more compact format.
I am very happy also to switch the file entirely to the format of the linux kernel maintainer list
if people prefer
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
I try to help out with *BSD patches or build related issues where I can.
Signed-off-by: Brad Smith <brad@comstyle.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Once it became fully non-transparent and service of shady practices
behind closed doors, I can not be here any more.
Signed-off-by: Paul B Mahol <onemda@gmail.com>
Adding my new gpg key that I will be using from now on.
This key is ed25519, which is more secure than the old rsa4096.
Signed-off-by: Leo Izen <leo.izen@gmail.com>
Animated JPEG XL files requires a separate demuxer than image2, because
the timebase information is set by the demuxer. Should the timebase of
an animated JPEG XL file be incompatible with the timebase set by the
image2pipe demuxer (usually 1/25 unless set otherwise), rescaling will
fail. Adding a separate demuxer for animated JPEG XL files allows the
timebase to be set correctly.
Signed-off-by: Leo Izen <leo.izen@gmail.com>
Due to the lack of an active AMF maintainer at the moment, as well
as plans to add the av1 encoder and other improvements of AMF,
I added myself to the maintainers. Timely review and merging
patches targeting AMF integration should improve support
of AMD GPUs and APUs in FFmpeg.
For the last couple of years I have been working on AMF related
patches to ffmpeg and other open source projects.
This updates the list closer to reality.
Iam not a professional server admin, iam happy to help maintain the box as i have
done in the past. But iam not qualified nor volunteering to fix sudden problems
nor do i do major upgrades (i lack the experience to recover the box remotely if
something goes wrong) and also iam not maintaining backups ATM (our backup system
had a RAID-5 failure, raz is working on setting a new one up)
Maybe this should be signaled in a different way than spliting the lines but ATM
people ping me if something is wrong and what i do is mainly mail/ping raz
and try to find another root admin so raz is not the only active & professional
admin on the team. It would be more efficient if people contact raz and others
directly instead of depending on my waking up and forwarding a "ffmpeg.org" is down note
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
So I can merge my own changes to this filter after they pass peer
review, as well as keeping it in sync with upstream API changes / new
features.
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: James Almer <jamrial@gmail.com>
This patch builds on my previous DFPWM codec patch, adding a raw
audio format to be able to read/write the raw files that are most commonly
used (as no other container format supports it yet).
The muxers are mostly copied from the PCM demuxer and the raw muxers, as
DFPWM is typically stored as raw data.
Please see the previous patch for more information on DFPWM.
Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>
From the wiki page (https://wiki.vexatos.com/dfpwm):
> DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec
> created by Ben “GreaseMonkey” Russell in 2012, originally to be used
> as a voice codec for asiekierka's pixmess, a C remake of 64pixels.
> It is a 1-bit-per-sample codec which uses a dynamic-strength one-pole
> low-pass filter as a predictor. Due to the fact that a raw DPFWM decoding
> creates a high-pitched whine, it is often followed by some post-processing
> filters to make the stream more listenable.
It has recently gained popularity through the ComputerCraft mod for
Minecraft, which added support for audio through this codec, as well as
the Computronics expansion which preceeded the official support. These
both implement the slightly adjusted 1a version of the codec, which is
the version I have chosen for this patch.
This patch adds a new codec (with encoding and decoding) for DFPWM1a.
The codec sources are pretty simple: they use the reference codec with
a basic wrapper to connect it to the FFmpeg AVCodec system.
To clarify, the codec does not have a specific sample rate - it is
provided by the container (or user), which is typically 48000, but has
also been known to be 32768. The codec does not specify channel info
either, and it's pretty much always used with one mono channel.
However, since it appears that libavcodec expects both sample rate and
channel count to be handled by either the codec or container, I have
made the decision to allow multiple channels interleaved, which as far
as I know has never been used, but it works fine here nevertheless. The
accompanying raw format has a channels option to set this. (I expect
most users of this will not use multiple channels, but it remains an
option just in case.)
This patch will be highly useful to ComputerCraft developers who are
working with audio, as it is the standard format for audio, and there
are few user-friendly encoders out there, and even fewer decoders. It
will streamline the process for importing and listening to audio,
replacing the need to write code or use tools that require very
specific input formats.
You may use the CraftOS-PC program (https://www.craftos-pc.cc) to test
out DFPWM playback. To use it, run the program and type this command:
"attach left speaker" Then run "speaker play <file.dfpwm>" for each file.
The app runs in a sandbox, so files have to be transferred in first;
the easiest way to do this is to simply drag the file on the window.
(Or copy files to the folder at https://www.craftos-pc.cc/docs/saves.)
Sample DFPWM files can be generated with an online tool at
https://music.madefor.cc. This is the current best way to encode DFPWM
files. Simply drag an audio file onto the page, and it will encode it,
giving a download link on the page.
I've made sure to update all of the docs as per Developer§7, and I've
tested it as per section 8. Test files encoded to DFPWM play correctly
in ComputerCraft, and other files that work in CC are correctly decoded.
I have also verified that corrupt files do not crash the decoder - this
should theoretically not be an issue as the result size is constant with
respect to the input size.
Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>