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${ noResults }
9 Commits (edbf0fffb15dde7a1de70b05855529d5fc769f14)
Author | SHA1 | Message | Date |
---|---|---|---|
Mark Thompson | e1c5d56b18 |
hwcontext_qsv: Implement mapping frames to the child device type
|
8 years ago |
Mark Thompson | eaa5e07104 |
hwcontext_qsv: Implement mapping frames from the child device type
Factorises out existing surface initialisation code to reuse. |
8 years ago |
Mark Thompson | aa51bb3d27 |
hwcontext_qsv: Support derivation from child devices
|
8 years ago |
Anton Khirnov | e8bbacbf52 |
hwcontext_qsv: support frame mapping
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com> |
8 years ago |
Anton Khirnov | 8ea15afbf2 |
hwcontext_qsv: transfer data through the child context when VPP fails
Uploading/downloading data through VPP may not work for some formats, in that case we can still try to call av_hwframe_transfer_data() on the child context. Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com> |
8 years ago |
Anton Khirnov | b91ce48600 |
hwcontext_qsv: do not fail when download/upload VPP session creation fails
Certain pixel formats (e.g. P8) might not be supported for download/upload through VPP operations, but can still be used otherwise. Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com> |
8 years ago |
Anton Khirnov | b115a35ea6 |
hwcontext_qsv: add support for the P8 format
When using GPU surfaces with QSV, one needs to supply a frame allocator, which will be invoked to pass surface pools to libmfx. For encoding, this allocator gets invoked not only for the pool of input frames, but also for a separate pool of (apparently) reconstructed frames and another pool of MFX_FOURCC_P8, which on Windows needs to return D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded bitstream on the GPU. Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com> |
8 years ago |
Anton Khirnov | d20c118975 |
hwcontext_qsv: add support for p010
|
9 years ago |
Anton Khirnov | 59e7361cc7 |
hwcontext: add a QSV implementation
|
9 years ago |