Fixes FATE-failures with the the filter-2xbr filter-3xbr filter-4xbr
filter-ep2x filter-ep3x filter-hq2x filter-hq3x filter-hq4x
filter-paletteuse-bayer filter-paletteuse-bayer0
filter-paletteuse-nodither and filter-paletteuse-sierra2_4a tests
when using 32bit x86 with CPUFLAGS ranging from "mmx+mmxext" to
"mmx+mmxext+sse+sse2+sse3" (the relevant function is only overwritten
when using SSSE3).
Reviewed-by: Lynne <dev@lynne.ee>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Change the reference to exactly match the C reference in swscale,
instead of exactly matching the x86 SIMD implementations (which
differs slightly). Test with and without SWS_ACCURATE_RND - if this
flag isn't set, the output must match the C reference exactly,
otherwise it is allowed to be off by 2.
Mark a couple x86 functions as unavailable when SWS_ACCURATE_RND
is set - apparently this discrepancy hasn't been noticed in other
exact tests before.
Add a test for yuv2plane1.
Signed-off-by: Jonathan Swinney <jswinney@amazon.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
x64 always has MMX, MMXEXT, SSE and SSE2 and this means
that some functions for MMX, MMXEXT, SSE and 3dnow are always
overridden by other functions (unless one e.g. explicitly
disables SSE2). So given that the only systems that
benefit from these functions are truely ancient 32bit x86s
they are removed.
Moreover, some of the removed code was buggy/not bitexact
and lead to failures involving the f32le and f32be versions of
gray, gbrp and gbrap on x86-32 when SSE2 was not disabled.
See e.g.
https://fate.ffmpeg.org/report.cgi?time=20220609221253&slot=x86_32-debian-kfreebsd-gcc-4.4-cpuflags-mmx
Notice that yuv2yuvX_mmx is not removed, because it is used
by SSE3 and AVX2 as fallback in case of unaligned data and
also for tail processing. I don't know why yuv2yuvX_mmxext
isn't being used for this; an earlier version [1] of
554c2bc708 used it, but
the version that was eventually applied does not.
[1]: https://ffmpeg.org/pipermail/ffmpeg-devel/2020-November/272124.html
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
x64 always has MMX, MMXEXT, SSE and SSE2 and this means
that some functions for MMX, MMXEXT and 3dnow are always
overridden by other functions (unless one e.g. explicitly
disables SSE2) for x64. So given that the only systems that
benefit from these functions are truely ancient 32bit x86s
they are removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
x64 always has MMX, MMXEXT, SSE and SSE2 and this means
that some functions for MMX, MMXEXT and 3dnow are always
overridden by other functions (unless one e.g. explicitly
disables SSE2) for x64. So given that the only systems that
benefit from these functions are truely ancient 32bit x86s
they are removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Y, U, V data is loaded at the end of the current iteration for the next
iteration.
It results in memory access past the frame data on the last iteration
(that data is never used after the loading).
So load data at the start of the iteration, so that only useful data is
loaded.
Signed-off-by: Vardan Margaryan <v.t.margaryan@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Inside a function an unnecessary ';' is just a null statement;
yet outside of it it is actually illegal (but compilers happen
to accept it without warning except when using -pedantic).
So modify the macros to always expect the user to add a ';'.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Fixes so that fate under 64 bit Windows passes.
These functions replace all ff_hscale8to15_*_ssse3 when avx2 is available.
Signed-off-by: James Almer <jamrial@gmail.com>
Some files currently rely on libavutil/cpu.h to include it for them;
yet said file won't use include it any more after the currently
deprecated functions are removed, so include attributes.h directly.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The last user of g15Mask, r15Mask, g16Mask and r16Mask was disabled
in 77a416e8aa and finally removed in
36e8de07ed62609df45d064b56501e3084d25723; b15Mask and b16Mask were
apparently always unused (except for in_asm_used_var_warning_killer,
a function that only existed to make the compiler not optimize ASM
constants away).
w10 is unused since d604bab901, w02
since ef423a6618.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
mask24hh etc. are unused since f099fbf5f3,
mask32b and mask32r since 296609f859,
mask32g since b38d487466 and mask32 since
f8a138be52.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
256 bits is just wide enough to fit all the operands needed to vectorize
the software implementation, but AVX2 is needed to for a couple of
instructions like cross-lane permutation.
Output is bit-for-bit identical to C.
Signed-off-by: Nelson Gomez <nelson.gomez@microsoft.com>
Tested using this command:
/ffmpeg -pix_fmt yuv420p -s 1920*1080 -i ArashRawYuv420.yuv \
-vcodec rawvideo -s 1920*1080 -pix_fmt rgb24 -f null /dev/null
The fps increase from 389 to 640 on Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Signed-off-by: Ting Fu <ting.fu@intel.com>
The original inline assembly and nasm code have the same fps when called by command.
NASM code almost has no impact on the perfromance.
Signed-off-by: Ting Fu <ting.fu@intel.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This affected many FATE-tests: The number of failing tests went down
from 663 to 344. (Both numbers exclude tests that failed because of
unaligned accesses in code that is inside #if HAVE_FAST_UNALIGNED.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The implementation is pretty straight-forward. Most of the existing
NV12 codepaths work regardless of subsampling and are re-used as is.
Where necessary I wrote the slightly different NV24 versions.
Finally, the one thing that confused me for a long time was the
asm specific x86 path that did an explicit exclusion check for NV12.
I replaced that with a semi-planar check and also updated the
equivalent PPC code, which Lauri kindly checked.